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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs40
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs4
5 files changed, 53 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b2df0bd..0f9368c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -11873,5 +11873,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11873 dialog.Buttons = buttons; 11873 dialog.Buttons = buttons;
11874 OutPacket(dialog, ThrottleOutPacketType.Task); 11874 OutPacket(dialog, ThrottleOutPacketType.Task);
11875 } 11875 }
11876
11877 public void StopFlying(ISceneEntity p)
11878 {
11879 ScenePresence presence = p as ScenePresence;
11880 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities
11881 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
11882 // velocity, collision plane and avatar height
11883
11884 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
11885 // when the avatar stands up
11886
11887 Vector3 pos = presence.AbsolutePosition;
11888
11889 if (presence.Appearance.AvatarHeight != 127.0f)
11890 pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight / 6f));
11891 else
11892 pos += new Vector3(0f, 0f, (1.56f / 6f));
11893
11894 presence.AbsolutePosition = pos;
11895
11896 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
11897 CreateImprovedTerseBlock(p, false);
11898
11899 const float TIME_DILATION = 1.0f;
11900 ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
11901
11902
11903 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
11904 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
11905 packet.RegionData.TimeDilation = timeDilation;
11906 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
11907
11908 packet.ObjectData[0] = block;
11909
11910 OutPacket(packet, ThrottleOutPacketType.Task, true);
11911
11912 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
11913 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
11914
11915 }
11876 } 11916 }
11877} 11917}
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index a84a3c8..8ec5bb5 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -1164,5 +1164,9 @@ namespace OpenSim.Region.Examples.SimpleModule
1164 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1164 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1165 { 1165 {
1166 } 1166 }
1167
1168 public void StopFlying(ISceneEntity presence)
1169 {
1170 }
1167 } 1171 }
1168} 1172}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8cd3ac6..b6f67f7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1098,27 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1098 1098
1099 public void StopFlying() 1099 public void StopFlying()
1100 { 1100 {
1101 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 1101 ControllingClient.StopFlying(this);
1102 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
1103 // velocity, collision plane and avatar height
1104
1105 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
1106 // when the avatar stands up
1107
1108 if (m_avHeight != 127.0f)
1109 {
1110 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
1111 }
1112 else
1113 {
1114 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1115 }
1116
1117 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
1118
1119 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1120 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1121 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1122 } 1102 }
1123 1103
1124 public void AddNeighbourRegion(ulong regionHandle, string cap) 1104 public void AddNeighbourRegion(ulong regionHandle, string cap)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 2ed8fbf..d72ee6f 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1689,5 +1689,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1689 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1689 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1690 { 1690 {
1691 } 1691 }
1692
1693 public void StopFlying(ISceneEntity presence)
1694 {
1695 }
1692 } 1696 }
1693} 1697}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index e43ef78..c3edba2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -1171,5 +1171,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1171 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) 1171 public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId)
1172 { 1172 {
1173 } 1173 }
1174
1175 public void StopFlying(ISceneEntity presence)
1176 {
1177 }
1174 } 1178 }
1175} 1179}