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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs44
1 files changed, 19 insertions, 25 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index af7ca1d..1c38246 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -311,9 +311,9 @@ namespace OpenSim.Region.Physics.OdePlugin
311 { 311 {
312 if (value) 312 if (value)
313 { 313 {
314 m_colliderfilter += 2; 314 m_colliderfilter += 3;
315 if (m_colliderfilter > 2) 315 if (m_colliderfilter > 3)
316 m_colliderfilter = 2; 316 m_colliderfilter = 3;
317 } 317 }
318 else 318 else
319 { 319 {
@@ -328,6 +328,7 @@ namespace OpenSim.Region.Physics.OdePlugin
328 { 328 {
329 m_pidControllerActive = true; 329 m_pidControllerActive = true;
330 m_iscolliding = true; 330 m_iscolliding = true;
331 m_freemove = false;
331 } 332 }
332 } 333 }
333 } 334 }
@@ -928,19 +929,6 @@ namespace OpenSim.Region.Physics.OdePlugin
928 IsColliding = true; 929 IsColliding = true;
929 } 930 }
930 } 931 }
931/*
932 if (contact.normal.Z < 0.2f)
933 {
934 contact.normal.Z = 0;
935 float t = contact.normal.X * contact.normal.X + contact.normal.Y * contact.normal.Y;
936 if (t > 0)
937 {
938 t = 1.0f / t;
939 contact.normal.X *= t;
940 contact.normal.Y *= t;
941 }
942 }
943 */
944 return true; 932 return true;
945 } 933 }
946 934
@@ -1204,12 +1192,18 @@ namespace OpenSim.Region.Physics.OdePlugin
1204 // Avatar to Avatar collisions 1192 // Avatar to Avatar collisions
1205 // Prim to avatar collisions 1193 // Prim to avatar collisions
1206 1194
1207 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 5); 1195 vec.X = -vel.X * PID_D * 2f + (_zeroPosition.X - localpos.X) * (PID_P * 5);
1208 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 5); 1196 vec.Y = -vel.Y * PID_D * 2f + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
1197 if(vel.Z > 0)
1198 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1199 else
1200 vec.Z += (-vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P) * 0.2f;
1201/*
1209 if (flying) 1202 if (flying)
1210 { 1203 {
1211 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; 1204 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1212 } 1205 }
1206*/
1213 } 1207 }
1214 //PidStatus = true; 1208 //PidStatus = true;
1215 } 1209 }
@@ -1226,7 +1220,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1226 if (ctz.Z > 0f) 1220 if (ctz.Z > 0f)
1227 { 1221 {
1228 // moving up or JUMPING 1222 // moving up or JUMPING
1229 vec.Z += (ctz.Z - vel.Z) * PID_D; 1223 vec.Z += (ctz.Z - vel.Z) * PID_D * 2f;
1230 vec.X += (ctz.X - vel.X) * (PID_D); 1224 vec.X += (ctz.X - vel.X) * (PID_D);
1231 vec.Y += (ctz.Y - vel.Y) * (PID_D); 1225 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1232 } 1226 }
@@ -1236,7 +1230,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1236 if (ctz.Z == 0) 1230 if (ctz.Z == 0)
1237 { 1231 {
1238 if (vel.Z > 0) 1232 if (vel.Z > 0)
1239 vec.Z -= vel.Z * PID_D; 1233 vec.Z -= vel.Z * PID_D * 2f;
1240 vec.X += (ctz.X - vel.X) * (PID_D); 1234 vec.X += (ctz.X - vel.X) * (PID_D);
1241 vec.Y += (ctz.Y - vel.Y) * (PID_D); 1235 vec.Y += (ctz.Y - vel.Y) * (PID_D);
1242 } 1236 }
@@ -1305,9 +1299,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1305 vec.X -= breakfactor * vel.X; 1299 vec.X -= breakfactor * vel.X;
1306 vec.Y -= breakfactor * vel.Y; 1300 vec.Y -= breakfactor * vel.Y;
1307 if (flying) 1301 if (flying)
1308 vec.Z -= breakfactor * vel.Z; 1302 vec.Z -= 0.5f * breakfactor * vel.Z;
1309 else 1303 else
1310 vec.Z -= .5f* m_mass * vel.Z; 1304 vec.Z -= .16f* m_mass * vel.Z;
1311 } 1305 }
1312 1306
1313 if (flying) 1307 if (flying)
@@ -1687,9 +1681,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1687 _zeroFlag = false; 1681 _zeroFlag = false;
1688 _target_velocity = Vector3.Zero; 1682 _target_velocity = Vector3.Zero;
1689 m_freemove = true; 1683 m_freemove = true;
1690 m_colliderfilter = -2; 1684 m_colliderfilter = -1;
1691 m_colliderObjectfilter = -2; 1685 m_colliderObjectfilter = -1;
1692 m_colliderGroundfilter = -2; 1686 m_colliderGroundfilter = -1;
1693 1687
1694 m_iscolliding = false; 1688 m_iscolliding = false;
1695 m_iscollidingGround = false; 1689 m_iscollidingGround = false;