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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs4
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs9
-rw-r--r--OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs3
21 files changed, 54 insertions, 49 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 4deb36e..097a62d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -317,8 +317,8 @@ namespace OpenSim.Region.CoreModules.World.Land
317 317
318 public void SendLandUpdate(ScenePresence avatar, bool force) 318 public void SendLandUpdate(ScenePresence avatar, bool force)
319 { 319 {
320 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 320 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
321 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 321 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
322 322
323 if (over != null) 323 if (over != null)
324 { 324 {
@@ -849,10 +849,12 @@ namespace OpenSim.Region.CoreModules.World.Land
849 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 849 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
850 int byteArrayCount = 0; 850 int byteArrayCount = 0;
851 int sequenceID = 0; 851 int sequenceID = 0;
852 int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
852 853
853 for (int y = 0; y < 64; y++) 854
855 for (int y = 0; y < blockmeters; y++)
854 { 856 {
855 for (int x = 0; x < 64; x++) 857 for (int x = 0; x < blockmeters; x++)
856 { 858 {
857 byte tempByte = 0; //This represents the byte for the current 4x4 859 byte tempByte = 0; //This represents the byte for the current 4x4
858 860
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 715b48d..f41bdac 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -305,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.Land
305 try 305 try
306 { 306 {
307 over = 307 over =
308 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, 255), 308 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
309 Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, 255)); 309 Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
310 } 310 }
311 catch (Exception) 311 catch (Exception)
312 { 312 {
@@ -455,21 +455,21 @@ namespace OpenSim.Region.CoreModules.World.Land
455 } 455 }
456 } 456 }
457 int tx = min_x * 4; 457 int tx = min_x * 4;
458 if (tx > 255) 458 if (tx > ((int)Constants.RegionSize - 1))
459 tx = 255; 459 tx = ((int)Constants.RegionSize - 1);
460 int ty = min_y * 4; 460 int ty = min_y * 4;
461 if (ty > 255) 461 if (ty > ((int)Constants.RegionSize - 1))
462 ty = 255; 462 ty = ((int)Constants.RegionSize - 1);
463 landData.AABBMin = 463 landData.AABBMin =
464 new Vector3((float) (min_x * 4), (float) (min_y * 4), 464 new Vector3((float) (min_x * 4), (float) (min_y * 4),
465 (float) m_scene.Heightmap[tx, ty]); 465 (float) m_scene.Heightmap[tx, ty]);
466 466
467 tx = max_x * 4; 467 tx = max_x * 4;
468 if (tx > 255) 468 if (tx > ((int)Constants.RegionSize - 1))
469 tx = 255; 469 tx = ((int)Constants.RegionSize - 1);
470 ty = max_y * 4; 470 ty = max_y * 4;
471 if (ty > 255) 471 if (ty > ((int)Constants.RegionSize - 1))
472 ty = 255; 472 ty = ((int)Constants.RegionSize - 1);
473 landData.AABBMax = 473 landData.AABBMax =
474 new Vector3((float) (max_x * 4), (float) (max_y * 4), 474 new Vector3((float) (max_x * 4), (float) (max_y * 4),
475 (float) m_scene.Heightmap[tx, ty]); 475 (float) m_scene.Heightmap[tx, ty]);
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index a4793e6..6db9cbf 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1355,10 +1355,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1355 float X = position.X; 1355 float X = position.X;
1356 float Y = position.Y; 1356 float Y = position.Y;
1357 1357
1358 if (X > 255) 1358 if (X > ((int)Constants.RegionSize - 1))
1359 X = 255; 1359 X = ((int)Constants.RegionSize - 1);
1360 if (Y > 255) 1360 if (Y > ((int)Constants.RegionSize - 1))
1361 Y = 255; 1361 Y = ((int)Constants.RegionSize - 1);
1362 if (X < 0) 1362 if (X < 0)
1363 X = 0; 1363 X = 0;
1364 if (Y < 0) 1364 if (Y < 0)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
index d1d3045..5fd8369 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
@@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
331 int mapdrawendY = (int)(pos.Y + scale.Y); 331 int mapdrawendY = (int)(pos.Y + scale.Y);
332 332
333 // If object is beyond the edge of the map, don't draw it to avoid errors 333 // If object is beyond the edge of the map, don't draw it to avoid errors
334 if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 334 if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
335 || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 335 || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
336 || mapdrawendY > 255) 336 || mapdrawendY > ((int)Constants.RegionSize - 1))
337 continue; 337 continue;
338 338
339#region obb face reconstruction part duex 339#region obb face reconstruction part duex
@@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
537 // float z = -point3d.z - topos.z; 537 // float z = -point3d.z - topos.z;
538 538
539 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); 539 returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
540 returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); 540 returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
541 541
542 return returnpt; 542 return returnpt;
543 } 543 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
index f39cf68..a297cf3 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
107 // . 107 // .
108 // 108 //
109 // Shade the terrain for shadows 109 // Shade the terrain for shadows
110 if (x < 255 && yr < 255) 110 if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
111 { 111 {
112 float hfvalue = (float)hm[x, y]; 112 float hfvalue = (float)hm[x, y];
113 float hfvaluecompare = 0f; 113 float hfvaluecompare = 0f;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
index 97ee451..4ecad74 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
266 // the heigthfield might have some jumps in values. Rendered land is smooth, though, 266 // the heigthfield might have some jumps in values. Rendered land is smooth, though,
267 // as a slope is rendered at that place. So average 4 neighbour values to emulate that. 267 // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
268 private float getHeight(double[,] hm, int x, int y) { 268 private float getHeight(double[,] hm, int x, int y) {
269 if (x < 255 && y < 255) 269 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
270 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); 270 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
271 else 271 else
272 return (float)hm[x, y]; 272 return (float)hm[x, y];
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 50baa9b..4695df7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -777,9 +777,9 @@ namespace OpenSim.Region.Framework.Scenes
777 // related to the handling of attachments 777 // related to the handling of attachments
778 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 778 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
779 779
780 if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) 780 if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
781 { 781 {
782 Vector3 emergencyPos = new Vector3(128, 128, 128); 782 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
783 783
784 m_log.WarnFormat( 784 m_log.WarnFormat(
785 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 785 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
@@ -2948,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
2948 public void Reset() 2948 public void Reset()
2949 { 2949 {
2950 // Put the child agent back at the center 2950 // Put the child agent back at the center
2951 AbsolutePosition = new Vector3(128, 128, 70); 2951 AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
2952 ResetAnimations(); 2952 ResetAnimations();
2953 } 2953 }
2954 2954
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index abb514d..af18a98 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -29,6 +29,7 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using log4net; 30using log4net;
31using System.Reflection; 31using System.Reflection;
32using OpenSim.Framework;
32 33
33namespace OpenSim.Region.Framework.Scenes.Scripting 34namespace OpenSim.Region.Framework.Scenes.Scripting
34{ 35{
@@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
36 { 37 {
37 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 39
39 private Vector3 m_pos = new Vector3(128, 128, 30); 40 private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
40 41
41 public string Name 42 public string Name
42 { 43 {
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 44bd716..08fc61f 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
513 513
514 public Vector3 StartPos 514 public Vector3 StartPos
515 { 515 {
516 get { return new Vector3(128, 128, 50); } 516 get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); }
517 set { } 517 set { }
518 } 518 }
519 519
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
index 2f1dbc1..9273fb5 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
@@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 // Local constants 52 // Local constants
53 53
54 private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20); 54 private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
55 private static readonly char[] CS_SPACE = { ' ' }; 55 private static readonly char[] CS_SPACE = { ' ' };
56 56
57 private const int WD_INTERVAL = 1000; // base watchdog interval 57 private const int WD_INTERVAL = 1000; // base watchdog interval
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
index ba3f3e5..203948e 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
45 private static readonly ILog m_log = 45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20); 48 private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
49 private const int DEBUG_CHANNEL = 2147483647; 49 private const int DEBUG_CHANNEL = 2147483647;
50 50
51 private static int _idk_ = 0; 51 private static int _idk_ = 0;
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs
index d3f3e10..f2c6db1 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReady/RegionReady.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
125 c.Channel = m_channelNotify; 125 c.Channel = m_channelNotify;
126 c.Message += numScriptsFailed.ToString() + "," + message; 126 c.Message += numScriptsFailed.ToString() + "," + message;
127 c.Type = ChatTypeEnum.Region; 127 c.Type = ChatTypeEnum.Region;
128 c.Position = new Vector3(128, 128, 30); 128 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
129 c.Sender = null; 129 c.Sender = null;
130 c.SenderUUID = UUID.Zero; 130 c.SenderUUID = UUID.Zero;
131 131
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 3e9c326..d4bba10 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
755 position.X = s_tree.AbsolutePosition.X + (float)randX; 755 position.X = s_tree.AbsolutePosition.X + (float)randX;
756 position.Y = s_tree.AbsolutePosition.Y + (float)randY; 756 position.Y = s_tree.AbsolutePosition.Y + (float)randY;
757 757
758 if (position.X <= 255 && position.X >= 0 && 758 if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
759 position.Y <= 255 && position.Y >= 0 && 759 position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 760 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
761 { 761 {
762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 762 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 92d5771..d3d10bf 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
144 } 144 }
145 else if (actor.Position.Y >= Constants.RegionSize) 145 else if (actor.Position.Y >= Constants.RegionSize)
146 { 146 {
147 actor.Position.Y = 255.9F; 147 actor.Position.Y = ((int)Constants.RegionSize - 0.1f);
148 } 148 }
149 149
150 if (actor.Position.X < 0) 150 if (actor.Position.X < 0)
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
153 } 153 }
154 else if (actor.Position.X >= Constants.RegionSize) 154 else if (actor.Position.X >= Constants.RegionSize)
155 { 155 {
156 actor.Position.X = 255.9F; 156 actor.Position.X = ((int)Constants.RegionSize - 0.1f);
157 } 157 }
158 158
159 float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; 159 float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z;
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
index 2cc5d41..7ab8b98 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
@@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
2476 l_orientation.Z = tempOrientation2.getZ(); 2476 l_orientation.Z = tempOrientation2.getZ();
2477 l_orientation.W = tempOrientation2.getW(); 2477 l_orientation.W = tempOrientation2.getW();
2478 2478
2479 if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) 2479 if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
2480 { 2480 {
2481 //base.RaiseOutOfBounds(l_position); 2481 //base.RaiseOutOfBounds(l_position);
2482 2482
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index b556395..759692f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
161 } 161 }
162 else 162 else
163 { 163 {
164 _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); 164 _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
165 m_taintPosition.X = _position.X; 165 m_taintPosition.X = _position.X;
166 m_taintPosition.Y = _position.Y; 166 m_taintPosition.Y = _position.Y;
167 m_taintPosition.Z = _position.Z; 167 m_taintPosition.Z = _position.Z;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d8d3b68..443788c 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin
181 _velocity = new PhysicsVector(); 181 _velocity = new PhysicsVector();
182 if (!PhysicsVector.isFinite(pos)) 182 if (!PhysicsVector.isFinite(pos))
183 { 183 {
184 pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); 184 pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f);
185 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); 185 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
186 } 186 }
187 _position = pos; 187 _position = pos;
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2538 l_orientation.Z = ori.Z; 2538 l_orientation.Z = ori.Z;
2539 l_orientation.W = ori.W; 2539 l_orientation.W = ori.W;
2540 2540
2541 if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) 2541 if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
2542 { 2542 {
2543 //base.RaiseOutOfBounds(l_position); 2543 //base.RaiseOutOfBounds(l_position);
2544 2544
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
index b186175..cdd38c4 100644
--- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
76 public void CreateAndDropPhysicalCube() 76 public void CreateAndDropPhysicalCube()
77 { 77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); 78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 PhysicsVector position = new PhysicsVector(128, 128, 128); 79 PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
80 PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); 80 PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity; 81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); 82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 1dd4b19..cbe84ac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -299,7 +299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
299 CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight"); 299 CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
300 300
301 m_host.AddScriptLPS(1); 301 m_host.AddScriptLPS(1);
302 if (x > 255 || x < 0 || y > 255 || y < 0) 302 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
303 OSSLError("osTerrainSetHeight: Coordinate out of bounds"); 303 OSSLError("osTerrainSetHeight: Coordinate out of bounds");
304 304
305 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 305 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
318 CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight"); 318 CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
319 319
320 m_host.AddScriptLPS(1); 320 m_host.AddScriptLPS(1);
321 if (x > 255 || x < 0 || y > 255 || y < 0) 321 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
322 OSSLError("osTerrainGetHeight: Coordinate out of bounds"); 322 OSSLError("osTerrainGetHeight: Coordinate out of bounds");
323 323
324 return World.Heightmap[x, y]; 324 return World.Heightmap[x, y];
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 2408129..22c8887 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -31,6 +31,7 @@ using System.Threading;
31using System.Reflection; 31using System.Reflection;
32using System.Collections; 32using System.Collections;
33using System.Collections.Generic; 33using System.Collections.Generic;
34using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.ScriptEngine.Interfaces; 36using OpenSim.Region.ScriptEngine.Interfaces;
36using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
@@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
443 } 444 }
444 private void Save() 445 private void Save()
445 { 446 {
446 if (Position.x > 255) 447 if (Position.x > ((int)Constants.RegionSize - 1))
447 Position.x = 255; 448 Position.x = ((int)Constants.RegionSize - 1);
448 if (Position.x < 0) 449 if (Position.x < 0)
449 Position.x = 0; 450 Position.x = 0;
450 if (Position.y > 255) 451 if (Position.y > ((int)Constants.RegionSize - 1))
451 Position.y = 255; 452 Position.y = ((int)Constants.RegionSize - 1);
452 if (Position.y < 0) 453 if (Position.y < 0)
453 Position.y = 0; 454 Position.y = 0;
454 if (Position.z > 768) 455 if (Position.z > 768)
diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
index a20e70f..d7c39a3 100644
--- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
+++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using System.Text; 32using System.Text;
33using Mono.Data.SqliteClient; 33using Mono.Data.SqliteClient;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
36using OpenSim.Framework.Statistics; 37using OpenSim.Framework.Statistics;
37 38
@@ -39,7 +40,7 @@ namespace OpenSim.Region.UserStatistics
39{ 40{
40 public class ActiveConnectionsAJAX : IStatsController 41 public class ActiveConnectionsAJAX : IStatsController
41 { 42 {
42 private Vector3 DefaultNeighborPosition = new Vector3(128, 128, 70); 43 private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
43 44
44 #region IStatsController Members 45 #region IStatsController Members
45 46