diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 166 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index b588704..88ca9db 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
284 | sp.ClearAttachments(); | 284 | sp.ClearAttachments(); |
285 | } | 285 | } |
286 | 286 | ||
287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData) | 287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp) |
288 | { | 288 | { |
289 | lock (sp.AttachmentsSyncLock) | 289 | lock (sp.AttachmentsSyncLock) |
290 | { | 290 | { |
@@ -361,7 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | group.AbsolutePosition = attachPos; | 361 | group.AbsolutePosition = attachPos; |
362 | 362 | ||
363 | if (sp.PresenceType != PresenceType.Npc) | 363 | if (sp.PresenceType != PresenceType.Npc) |
364 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt); | 364 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); |
365 | 365 | ||
366 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 366 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
367 | } | 367 | } |
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
369 | return true; | 369 | return true; |
370 | } | 370 | } |
371 | 371 | ||
372 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt) | 372 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) |
373 | { | 373 | { |
374 | // Remove any previous attachments | 374 | // Remove any previous attachments |
375 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 375 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
@@ -379,18 +379,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
379 | { | 379 | { |
380 | if (attachments[0].FromItemID != UUID.Zero) | 380 | if (attachments[0].FromItemID != UUID.Zero) |
381 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); | 381 | DetachSingleAttachmentToInvInternal(sp, attachments[0]); |
382 | else | 382 | // Error logging commented because UUID.Zero now means temp attachment |
383 | m_log.WarnFormat( | 383 | // else |
384 | "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", | 384 | // m_log.WarnFormat( |
385 | attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | 385 | // "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!", |
386 | // attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name); | ||
386 | } | 387 | } |
387 | 388 | ||
388 | // Add the new attachment to inventory if we don't already have it. | 389 | // Add the new attachment to inventory if we don't already have it. |
389 | UUID newAttachmentItemID = group.FromItemID; | 390 | if (!temp) |
390 | if (newAttachmentItemID == UUID.Zero) | 391 | { |
391 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 392 | UUID newAttachmentItemID = group.FromItemID; |
393 | if (newAttachmentItemID == UUID.Zero) | ||
394 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | ||
392 | 395 | ||
393 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 396 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); |
397 | } | ||
394 | } | 398 | } |
395 | 399 | ||
396 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 400 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
@@ -474,6 +478,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
474 | 478 | ||
475 | UUID inventoryID = so.FromItemID; | 479 | UUID inventoryID = so.FromItemID; |
476 | 480 | ||
481 | // As per Linden spec, drop is disabled for temp attachs | ||
482 | if (inventoryID == UUID.Zero) | ||
483 | return; | ||
484 | |||
477 | // m_log.DebugFormat( | 485 | // m_log.DebugFormat( |
478 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", | 486 | // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", |
479 | // so.Name, so.LocalId, inventoryID); | 487 | // so.Name, so.LocalId, inventoryID); |
@@ -484,7 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
484 | so.PrimCount, sp.UUID, sp.AbsolutePosition)) | 492 | so.PrimCount, sp.UUID, sp.AbsolutePosition)) |
485 | return; | 493 | return; |
486 | 494 | ||
487 | bool changed = sp.Appearance.DetachAttachment(inventoryID); | 495 | bool changed = false; |
496 | if (inventoryID != UUID.Zero) | ||
497 | changed = sp.Appearance.DetachAttachment(inventoryID); | ||
488 | if (changed && m_scene.AvatarFactory != null) | 498 | if (changed && m_scene.AvatarFactory != null) |
489 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 499 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
490 | 500 | ||
@@ -516,6 +526,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
516 | 526 | ||
517 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 527 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
518 | { | 528 | { |
529 | // As per Linden spec, detach (take) is disabled for temp attachs | ||
530 | if (so.FromItemID == UUID.Zero) | ||
531 | return; | ||
532 | |||
519 | lock (sp.AttachmentsSyncLock) | 533 | lock (sp.AttachmentsSyncLock) |
520 | { | 534 | { |
521 | // Save avatar attachment information | 535 | // Save avatar attachment information |
@@ -589,6 +603,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
589 | /// <param name="saveAllScripted"></param> | 603 | /// <param name="saveAllScripted"></param> |
590 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState) | 604 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState) |
591 | { | 605 | { |
606 | if (grp.FromItemID == UUID.Zero) | ||
607 | { | ||
608 | // We can't save temp attachments | ||
609 | grp.HasGroupChanged = false; | ||
610 | return; | ||
611 | } | ||
612 | |||
592 | // Saving attachments for NPCs messes them up for the real owner! | 613 | // Saving attachments for NPCs messes them up for the real owner! |
593 | INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); | 614 | INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); |
594 | if (module != null) | 615 | if (module != null) |
@@ -845,7 +866,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
845 | // This will throw if the attachment fails | 866 | // This will throw if the attachment fails |
846 | try | 867 | try |
847 | { | 868 | { |
848 | AttachObject(sp, objatt, attachmentPt, false, false); | 869 | AttachObject(sp, objatt, attachmentPt, false, false, false); |
849 | } | 870 | } |
850 | catch (Exception e) | 871 | catch (Exception e) |
851 | { | 872 | { |
@@ -1005,7 +1026,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1005 | AttachmentPt &= 0x7f; | 1026 | AttachmentPt &= 0x7f; |
1006 | 1027 | ||
1007 | // Calls attach with a Zero position | 1028 | // Calls attach with a Zero position |
1008 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true)) | 1029 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false)) |
1009 | { | 1030 | { |
1010 | // m_log.Debug( | 1031 | // m_log.Debug( |
1011 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 1032 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 273e290..d9a619d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
189 | 189 | ||
190 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 190 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
191 | 191 | ||
192 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 192 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
193 | 193 | ||
194 | // Check status on scene presence | 194 | // Check status on scene presence |
195 | Assert.That(sp.HasAttachments(), Is.True); | 195 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
243 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 243 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
244 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 244 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
245 | 245 | ||
246 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 246 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
247 | 247 | ||
248 | Assert.That(sp.HasAttachments(), Is.False); | 248 | Assert.That(sp.HasAttachments(), Is.False); |
249 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 249 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 11a13e1..90a13a7 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
84 | /// <param name="AttachmentPt"></param> | 84 | /// <param name="AttachmentPt"></param> |
85 | /// <param name="silent"></param> | 85 | /// <param name="silent"></param> |
86 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 86 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo); | 87 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp); |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Rez an attachment from user inventory and change inventory status to match. | 90 | /// Rez an attachment from user inventory and change inventory status to match. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a8594e4..a29b4fd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2755,7 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2755 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2755 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2756 | 2756 | ||
2757 | if (AttachmentsModule != null) | 2757 | if (AttachmentsModule != null) |
2758 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2758 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); |
2759 | } | 2759 | } |
2760 | else | 2760 | else |
2761 | { | 2761 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs new file mode 100644 index 0000000..b166588 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -0,0 +1,126 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Region.ClientStack.LindenUDP; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// A module that just holds commands for inspecting avatar appearance. | ||
48 | /// </summary> | ||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TempAttachmentsModule")] | ||
50 | public class TempAttachmentsModule : INonSharedRegionModule | ||
51 | { | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private Scene m_scene; | ||
55 | |||
56 | public void Initialise(IConfigSource configSource) | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public void AddRegion(Scene scene) | ||
61 | { | ||
62 | m_scene = scene; | ||
63 | |||
64 | IScriptModuleComms comms = scene.RequestModuleInterface<IScriptModuleComms>(); | ||
65 | if (comms != null) | ||
66 | { | ||
67 | comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp"); | ||
68 | m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions"); | ||
69 | } | ||
70 | else | ||
71 | { | ||
72 | m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions"); | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RemoveRegion(Scene scene) | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public void RegionLoaded(Scene scene) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void Close() | ||
85 | { | ||
86 | } | ||
87 | |||
88 | public Type ReplaceableInterface | ||
89 | { | ||
90 | get { return null; } | ||
91 | } | ||
92 | |||
93 | public string Name | ||
94 | { | ||
95 | get { return "TempAttachmentsModule"; } | ||
96 | } | ||
97 | |||
98 | private void llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint) | ||
99 | { | ||
100 | SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host); | ||
101 | |||
102 | if (hostPart == null) | ||
103 | return; | ||
104 | |||
105 | if (hostPart.ParentGroup.IsAttachment) | ||
106 | return; | ||
107 | |||
108 | IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>(); | ||
109 | if (attachmentsModule == null) | ||
110 | return; | ||
111 | |||
112 | TaskInventoryItem item = hostPart.Inventory.GetInventoryItem(script); | ||
113 | if (item == null) | ||
114 | return; | ||
115 | |||
116 | if ((item.PermsMask & 32) == 0) // PERMISSION_ATTACH | ||
117 | return; | ||
118 | |||
119 | ScenePresence target; | ||
120 | if (!m_scene.TryGetScenePresence(item.PermsGranter, out target)) | ||
121 | return; | ||
122 | |||
123 | attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true); | ||
124 | } | ||
125 | } | ||
126 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8cbebbb..54cb214 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3346,7 +3346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3346 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3346 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3347 | 3347 | ||
3348 | if (attachmentsModule != null) | 3348 | if (attachmentsModule != null) |
3349 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); | 3349 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3350 | else | 3350 | else |
3351 | return false; | 3351 | return false; |
3352 | } | 3352 | } |