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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 3f5e618..5b92a8d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -776,13 +776,41 @@ namespace OpenSim.Region.Environment.Scenes
776 public Quaternion SitTargetOrientation 776 public Quaternion SitTargetOrientation
777 { 777 {
778 get { return m_sitTargetOrientation; } 778 get { return m_sitTargetOrientation; }
779 set { m_sitTargetOrientation = value; }
779 } 780 }
780 781
782
781 public Vector3 SitTargetPosition 783 public Vector3 SitTargetPosition
782 { 784 {
783 get { return m_sitTargetPosition; } 785 get { return m_sitTargetPosition; }
786 set { m_sitTargetPosition = value; }
787 }
788
789 // This sort of sucks, but I'm adding these in to make some of
790 // the mappings more consistant.
791 public LLVector3 SitTargetPositionLL
792 {
793 get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); }
794 set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); }
784 } 795 }
785 796
797 public LLQuaternion SitTargetOrientationLL
798 {
799 get
800 {
801 return new LLQuaternion(
802 m_sitTargetOrientation.x,
803 m_sitTargetOrientation.y,
804 m_sitTargetOrientation.z,
805 m_sitTargetOrientation.w
806 );
807 }
808
809 set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); }
810 }
811
812
813
786 public bool Stopped 814 public bool Stopped
787 { 815 {
788 get { 816 get {