diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 |
2 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 194d782..8d3792c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2911,7 +2911,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2911 | // m_log.DebugFormat( | 2911 | // m_log.DebugFormat( |
2912 | // "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 2912 | // "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
2913 | 2913 | ||
2914 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 2914 | // We have to wait until the viewer contacts this region after receiving EAC. |
2915 | // That calls AddNewClient, which finally creates the ScenePresence | ||
2916 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | ||
2915 | if (childAgentUpdate != null) | 2917 | if (childAgentUpdate != null) |
2916 | { | 2918 | { |
2917 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 2919 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
@@ -2947,6 +2949,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2947 | return false; | 2949 | return false; |
2948 | } | 2950 | } |
2949 | 2951 | ||
2952 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | ||
2953 | { | ||
2954 | int ntimes = 10; | ||
2955 | ScenePresence childAgentUpdate = null; | ||
2956 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | ||
2957 | Thread.Sleep(1000); | ||
2958 | return childAgentUpdate; | ||
2959 | |||
2960 | } | ||
2961 | |||
2950 | public virtual bool IncomingReleaseAgent(UUID id) | 2962 | public virtual bool IncomingReleaseAgent(UUID id) |
2951 | { | 2963 | { |
2952 | return m_sceneGridService.ReleaseAgent(id); | 2964 | return m_sceneGridService.ReleaseAgent(id); |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 7c0df39..ed455f4 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1000,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1000 | /// </summary> | 1000 | /// </summary> |
1001 | public void CompleteMovement() | 1001 | public void CompleteMovement() |
1002 | { | 1002 | { |
1003 | //Console.WriteLine("\n CompleteMovement \n"); | ||
1004 | Vector3 look = Velocity; | 1003 | Vector3 look = Velocity; |
1005 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1004 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1006 | { | 1005 | { |
@@ -1017,7 +1016,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1017 | 1016 | ||
1018 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | 1017 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) |
1019 | { | 1018 | { |
1020 | //m_log.DebugFormat("Found callback URI {0}", m_callbackURI); | 1019 | m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); |
1021 | Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); | 1020 | Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); |
1022 | m_callbackURI = null; | 1021 | m_callbackURI = null; |
1023 | } | 1022 | } |