diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 48 |
1 files changed, 46 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index ab5898d..6c63c36 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -24,7 +24,8 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | using System; | |
28 | using System.Threading; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using libsecondlife; | 31 | using libsecondlife; |
@@ -40,6 +41,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
40 | { | 41 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 43 | ||
44 | private delegate void LookupUUIDS(List<LLUUID> uuidLst); | ||
45 | |||
43 | private Scene m_scene; | 46 | private Scene m_scene; |
44 | 47 | ||
45 | #region Packet Data Responders | 48 | #region Packet Data Responders |
@@ -314,6 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
314 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 317 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
315 | { | 318 | { |
316 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 319 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
320 | List<LLUUID> uuidNameLookupList = new List<LLUUID>(); | ||
317 | 321 | ||
318 | if (reportType == 1) | 322 | if (reportType == 1) |
319 | { | 323 | { |
@@ -345,7 +349,17 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
345 | lsri.TaskID = sog.UUID; | 349 | lsri.TaskID = sog.UUID; |
346 | lsri.TaskLocalID = sog.LocalId; | 350 | lsri.TaskLocalID = sog.LocalId; |
347 | lsri.TaskName = sog.GetPartName(obj); | 351 | lsri.TaskName = sog.GetPartName(obj); |
348 | lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); | 352 | if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID)) |
353 | { | ||
354 | lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | lsri.OwnerName = "waiting"; | ||
359 | lock(uuidNameLookupList) | ||
360 | uuidNameLookupList.Add(sog.OwnerID); | ||
361 | } | ||
362 | |||
349 | if (filter.Length != 0) | 363 | if (filter.Length != 0) |
350 | { | 364 | { |
351 | if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter))) | 365 | if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter))) |
@@ -365,9 +379,39 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
365 | } | 379 | } |
366 | } | 380 | } |
367 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); | 381 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); |
382 | |||
383 | if (uuidNameLookupList.Count > 0) | ||
384 | LookupUUID(uuidNameLookupList); | ||
385 | } | ||
386 | |||
387 | private void LookupUUIDSCompleted(IAsyncResult iar) | ||
388 | { | ||
389 | LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; | ||
390 | icon.EndInvoke(iar); | ||
391 | } | ||
392 | private void LookupUUID(List<LLUUID> uuidLst) | ||
393 | { | ||
394 | LookupUUIDS d = LookupUUIDsAsync; | ||
368 | 395 | ||
396 | d.BeginInvoke(uuidLst, | ||
397 | LookupUUIDSCompleted, | ||
398 | d); | ||
369 | } | 399 | } |
400 | private void LookupUUIDsAsync(List<LLUUID> uuidLst) | ||
401 | { | ||
402 | LLUUID[] uuidarr = new LLUUID[0]; | ||
403 | |||
404 | lock (uuidLst) | ||
405 | { | ||
406 | uuidarr = uuidLst.ToArray(); | ||
407 | } | ||
370 | 408 | ||
409 | for (int i = 0; i < uuidarr.Length; i++) | ||
410 | { | ||
411 | string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | ||
412 | // we drop it. It gets cached though... so we're ready for the next request. | ||
413 | } | ||
414 | } | ||
371 | #endregion | 415 | #endregion |
372 | 416 | ||
373 | #region Outgoing Packets | 417 | #region Outgoing Packets |