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-rw-r--r--OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
index 95cdaed..ebc9871 100644
--- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
213 213
214 214
215 String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1}: [ "; 215 String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1}: [ ";
216 foreach(object key in request.Keys) 216 foreach (object key in request.Keys)
217 { 217 {
218 debug += key.ToString() + "=" + request[key].ToString() + " "; 218 debug += key.ToString() + "=" + request[key].ToString() + " ";
219 } 219 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e5f10b8..ceec7bc 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3068,7 +3068,7 @@ namespace OpenSim.Region.Environment.Scenes
3068 { 3068 {
3069 List<T> ret = new List<T>(); 3069 List<T> ret = new List<T>();
3070 3070
3071 foreach(Object o in ModuleInterfaces[typeof(T)]) 3071 foreach (Object o in ModuleInterfaces[typeof(T)])
3072 ret.Add((T)o); 3072 ret.Add((T)o);
3073 return ret.ToArray(); 3073 return ret.ToArray();
3074 } 3074 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 16dafdc..60fdf39 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
198 lastScriptEngine.World.DeleteSceneObject( 198 lastScriptEngine.World.DeleteSceneObject(
199 part.ParentGroup); 199 part.ParentGroup);
200 } 200 }
201 catch (Exception e) 201 catch (Exception)
202 { 202 {
203 } 203 }
204 } 204 }