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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs6
2 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 675c64d..3b59dc4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
93 /// </summary> 93 /// </summary>
94 public void StartScripts() 94 public void StartScripts()
95 { 95 {
96 m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); 96// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
97 97
98 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); 98 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
99 99
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 5a3f002..0460f22 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -923,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
923 // This delay exists to stop mono problems where script compilation and startup would stop the sim 923 // This delay exists to stop mono problems where script compilation and startup would stop the sim
924 // working properly for the session. 924 // working properly for the session.
925 System.Threading.Thread.Sleep(m_StartDelay); 925 System.Threading.Thread.Sleep(m_StartDelay);
926
927 m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
926 } 928 }
927 929
928 object[] o; 930 object[] o;
@@ -938,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
938 if (m_InitialStartup) 940 if (m_InitialStartup)
939 if (scriptsStarted % 50 == 0) 941 if (scriptsStarted % 50 == 0)
940 m_log.InfoFormat( 942 m_log.InfoFormat(
941 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 943 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
942 } 944 }
943 } 945 }
944 946
945 if (m_InitialStartup) 947 if (m_InitialStartup)
946 m_log.InfoFormat( 948 m_log.InfoFormat(
947 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); 949 "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
948 950
949 // NOTE: Despite having a lockless queue, this lock is required 951 // NOTE: Despite having a lockless queue, this lock is required
950 // to make sure there is never no compile thread while there 952 // to make sure there is never no compile thread while there