diff options
Diffstat (limited to 'OpenSim/Region')
53 files changed, 2448 insertions, 1371 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index d120f03..7e320e6 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs | |||
@@ -250,9 +250,7 @@ namespace OpenSim | |||
250 | m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false); | 250 | m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false); |
251 | 251 | ||
252 | // load Crash directory config | 252 | // load Crash directory config |
253 | m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); | 253 | m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); |
254 | |||
255 | |||
256 | 254 | ||
257 | if (background) | 255 | if (background) |
258 | { | 256 | { |
@@ -260,15 +258,9 @@ namespace OpenSim | |||
260 | m_sim.Startup(); | 258 | m_sim.Startup(); |
261 | } | 259 | } |
262 | else | 260 | else |
263 | { | 261 | { |
264 | |||
265 | |||
266 | |||
267 | |||
268 | m_sim = new OpenSim(configSource); | 262 | m_sim = new OpenSim(configSource); |
269 | 263 | ||
270 | |||
271 | |||
272 | m_sim.Startup(); | 264 | m_sim.Startup(); |
273 | 265 | ||
274 | while (true) | 266 | while (true) |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4081888..39004d4 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -123,7 +123,7 @@ namespace OpenSim | |||
123 | m_log.Info("===================================================================="); | 123 | m_log.Info("===================================================================="); |
124 | m_log.Info("========================= STARTING OPENSIM ========================="); | 124 | m_log.Info("========================= STARTING OPENSIM ========================="); |
125 | m_log.Info("===================================================================="); | 125 | m_log.Info("===================================================================="); |
126 | m_log.InfoFormat("[OPENSIM MAIN]: Running "); | 126 | |
127 | //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); | 127 | //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); |
128 | // http://msdn.microsoft.com/en-us/library/bb384202.aspx | 128 | // http://msdn.microsoft.com/en-us/library/bb384202.aspx |
129 | //GCSettings.LatencyMode = GCLatencyMode.Batch; | 129 | //GCSettings.LatencyMode = GCLatencyMode.Batch; |
@@ -341,10 +341,15 @@ namespace OpenSim | |||
341 | 341 | ||
342 | m_console.Commands.AddCommand("region", false, "config get", | 342 | m_console.Commands.AddCommand("region", false, "config get", |
343 | "config get [<section>] [<key>]", | 343 | "config get [<section>] [<key>]", |
344 | "Show a config option", | 344 | "Synonym for config show", |
345 | HandleConfig); | ||
346 | |||
347 | m_console.Commands.AddCommand("region", false, "config show", | ||
348 | "config show [<section>] [<key>]", | ||
349 | "Show config information", | ||
345 | "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine | 350 | "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine |
346 | + "If a section is given but not a field, then all fields in that section are printed.", | 351 | + "If a section is given but not a field, then all fields in that section are printed.", |
347 | HandleConfig); | 352 | HandleConfig); |
348 | 353 | ||
349 | m_console.Commands.AddCommand("region", false, "config save", | 354 | m_console.Commands.AddCommand("region", false, "config save", |
350 | "config save <path>", | 355 | "config save <path>", |
@@ -593,7 +598,9 @@ namespace OpenSim | |||
593 | 598 | ||
594 | if (cmdparams.Length > 0) | 599 | if (cmdparams.Length > 0) |
595 | { | 600 | { |
596 | switch (cmdparams[0].ToLower()) | 601 | string firstParam = cmdparams[0].ToLower(); |
602 | |||
603 | switch (firstParam) | ||
597 | { | 604 | { |
598 | case "set": | 605 | case "set": |
599 | if (cmdparams.Length < 4) | 606 | if (cmdparams.Length < 4) |
@@ -618,6 +625,7 @@ namespace OpenSim | |||
618 | break; | 625 | break; |
619 | 626 | ||
620 | case "get": | 627 | case "get": |
628 | case "show": | ||
621 | if (cmdparams.Length == 1) | 629 | if (cmdparams.Length == 1) |
622 | { | 630 | { |
623 | foreach (IConfig config in m_config.Source.Configs) | 631 | foreach (IConfig config in m_config.Source.Configs) |
@@ -654,8 +662,8 @@ namespace OpenSim | |||
654 | } | 662 | } |
655 | else | 663 | else |
656 | { | 664 | { |
657 | Notice("Syntax: config get [<section>] [<key>]"); | 665 | Notice("Syntax: config {0} [<section>] [<key>]", firstParam); |
658 | Notice("Example: config get ScriptEngine.DotNetEngine NumberOfScriptThreads"); | 666 | Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam); |
659 | } | 667 | } |
660 | 668 | ||
661 | break; | 669 | break; |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index e950613..ea9edf6 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -793,66 +793,112 @@ namespace OpenSim | |||
793 | } | 793 | } |
794 | 794 | ||
795 | /// <summary> | 795 | /// <summary> |
796 | /// Load the estate information for the provided RegionInfo object. | 796 | /// Create an estate with an initial region. |
797 | /// </summary> | 797 | /// </summary> |
798 | /// <remarks> | ||
799 | /// This method doesn't allow an estate to be created with the same name as existing estates. | ||
800 | /// </remarks> | ||
798 | /// <param name="regInfo"></param> | 801 | /// <param name="regInfo"></param> |
799 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 802 | /// <param name="existingName">A list of estate names that already exist.</param> |
803 | /// <returns>true if the estate was created, false otherwise</returns> | ||
804 | public bool CreateEstate(RegionInfo regInfo, List<string> existingNames) | ||
800 | { | 805 | { |
801 | IEstateDataService estateDataService = EstateDataService; | 806 | // Create a new estate |
807 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
808 | string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
802 | 809 | ||
803 | if (estateDataService != null) | 810 | if (existingNames.Contains(newName)) |
804 | { | 811 | { |
805 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false); | 812 | MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName); |
813 | return false; | ||
806 | } | 814 | } |
815 | |||
816 | regInfo.EstateSettings.EstateName = newName; | ||
817 | |||
818 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
819 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
820 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
821 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
822 | // possible to eliminate some additional later saves made by callers of this method. | ||
823 | regInfo.EstateSettings.Save(); | ||
824 | |||
825 | return true; | ||
826 | } | ||
827 | |||
828 | /// <summary> | ||
829 | /// Load the estate information for the provided RegionInfo object. | ||
830 | /// </summary> | ||
831 | /// <param name="regInfo"></param> | ||
832 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | ||
833 | { | ||
834 | if (EstateDataService != null) | ||
835 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | ||
807 | 836 | ||
808 | if (regInfo.EstateSettings.EstateID == 0) // No record at all | 837 | if (regInfo.EstateSettings.EstateID == 0) // No record at all |
809 | { | 838 | { |
810 | MainConsole.Instance.Output("Your region is not part of an estate."); | 839 | MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName); |
840 | |||
841 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | ||
842 | List<string> estateNames = new List<string>(); | ||
843 | foreach (EstateSettings estate in estates) | ||
844 | estateNames.Add(estate.EstateName); | ||
845 | |||
811 | while (true) | 846 | while (true) |
812 | { | 847 | { |
813 | string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" }); | 848 | if (estates.Count == 0) |
814 | if (response == "no") | 849 | { |
815 | { | 850 | MainConsole.Instance.Output("No existing estates found. You must create a new one."); |
816 | // Create a new estate | ||
817 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
818 | |||
819 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
820 | 851 | ||
821 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | 852 | if (CreateEstate(regInfo, estateNames)) |
822 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | 853 | break; |
823 | // back to the default. The reloading of estate settings by scene could be eliminated if it | 854 | else |
824 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | 855 | continue; |
825 | // possible to eliminate some additional later saves made by callers of this method. | ||
826 | regInfo.EstateSettings.Save(); | ||
827 | break; | ||
828 | } | 856 | } |
829 | else | 857 | else |
830 | { | 858 | { |
831 | response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); | 859 | string response |
832 | if (response == "None") | 860 | = MainConsole.Instance.CmdPrompt( |
833 | continue; | 861 | string.Format( |
834 | 862 | "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName), | |
835 | List<int> estateIDs = estateDataService.GetEstates(response); | 863 | "yes", |
836 | if (estateIDs.Count < 1) | 864 | new List<string>() { "yes", "no" }); |
865 | |||
866 | if (response == "no") | ||
837 | { | 867 | { |
838 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); | 868 | if (CreateEstate(regInfo, estateNames)) |
839 | continue; | 869 | break; |
870 | else | ||
871 | continue; | ||
872 | } | ||
873 | else | ||
874 | { | ||
875 | response | ||
876 | = MainConsole.Instance.CmdPrompt( | ||
877 | string.Format( | ||
878 | "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), | ||
879 | estateNames[0]); | ||
880 | |||
881 | List<int> estateIDs = EstateDataService.GetEstates(response); | ||
882 | if (estateIDs.Count < 1) | ||
883 | { | ||
884 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again."); | ||
885 | continue; | ||
886 | } | ||
887 | |||
888 | int estateID = estateIDs[0]; | ||
889 | |||
890 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); | ||
891 | |||
892 | if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
893 | break; | ||
894 | |||
895 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
840 | } | 896 | } |
841 | |||
842 | int estateID = estateIDs[0]; | ||
843 | |||
844 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID); | ||
845 | |||
846 | if (estateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
847 | break; | ||
848 | |||
849 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
850 | } | 897 | } |
851 | } | 898 | } |
852 | } | 899 | } |
853 | } | 900 | } |
854 | } | 901 | } |
855 | |||
856 | 902 | ||
857 | public class OpenSimConfigSource | 903 | public class OpenSimConfigSource |
858 | { | 904 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 2c6795f..8de31d7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer; | |||
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using Nini.Config; | 50 | using Nini.Config; |
51 | 51 | ||
52 | using System.IO; | ||
53 | |||
52 | namespace OpenSim.Region.ClientStack.LindenUDP | 54 | namespace OpenSim.Region.ClientStack.LindenUDP |
53 | { | 55 | { |
54 | public delegate bool PacketMethod(IClientAPI simClient, Packet packet); | 56 | public delegate bool PacketMethod(IClientAPI simClient, Packet packet); |
@@ -298,6 +300,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
298 | /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary> | 300 | /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary> |
299 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 301 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
300 | 302 | ||
303 | // First log file or time has expired, start writing to a new log file | ||
304 | //<MIC> | ||
305 | // ----------------------------------------------------------------- | ||
306 | // ----------------------------------------------------------------- | ||
307 | // THIS IS DEBUGGING CODE & SHOULD BE REMOVED | ||
308 | // ----------------------------------------------------------------- | ||
309 | // ----------------------------------------------------------------- | ||
310 | public class QueueLogger | ||
311 | { | ||
312 | public Int32 start = 0; | ||
313 | public StreamWriter Log = null; | ||
314 | private Dictionary<UUID,int> m_idMap = new Dictionary<UUID,int>(); | ||
315 | |||
316 | public QueueLogger() | ||
317 | { | ||
318 | DateTime now = DateTime.Now; | ||
319 | String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss")); | ||
320 | Log = new StreamWriter(fname); | ||
321 | |||
322 | start = Util.EnvironmentTickCount(); | ||
323 | } | ||
324 | |||
325 | public int LookupID(UUID uuid) | ||
326 | { | ||
327 | int localid; | ||
328 | if (! m_idMap.TryGetValue(uuid,out localid)) | ||
329 | { | ||
330 | localid = m_idMap.Count + 1; | ||
331 | m_idMap[uuid] = localid; | ||
332 | } | ||
333 | |||
334 | return localid; | ||
335 | } | ||
336 | } | ||
337 | |||
338 | public static QueueLogger QueueLog = null; | ||
339 | |||
340 | // ----------------------------------------------------------------- | ||
341 | public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue) | ||
342 | { | ||
343 | if (QueueLog == null) | ||
344 | QueueLog = new QueueLogger(); | ||
345 | |||
346 | Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start); | ||
347 | lock(QueueLog) | ||
348 | { | ||
349 | int cid = QueueLog.LookupID(client); | ||
350 | int aid = QueueLog.LookupID(avatar); | ||
351 | QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | // ----------------------------------------------------------------- | ||
356 | public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup) | ||
357 | { | ||
358 | if (QueueLog == null) | ||
359 | QueueLog = new QueueLogger(); | ||
360 | |||
361 | Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start); | ||
362 | lock(QueueLog) | ||
363 | { | ||
364 | int cid = QueueLog.LookupID(client); | ||
365 | QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString()); | ||
366 | } | ||
367 | } | ||
368 | // ----------------------------------------------------------------- | ||
369 | // ----------------------------------------------------------------- | ||
370 | // ----------------------------------------------------------------- | ||
371 | // ----------------------------------------------------------------- | ||
372 | //</MIC> | ||
373 | |||
301 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 374 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
302 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 375 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
303 | 376 | ||
@@ -3547,18 +3620,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3547 | 3620 | ||
3548 | #region Primitive Packet/Data Sending Methods | 3621 | #region Primitive Packet/Data Sending Methods |
3549 | 3622 | ||
3623 | |||
3550 | /// <summary> | 3624 | /// <summary> |
3551 | /// Generate one of the object update packets based on PrimUpdateFlags | 3625 | /// Generate one of the object update packets based on PrimUpdateFlags |
3552 | /// and broadcast the packet to clients | 3626 | /// and broadcast the packet to clients |
3553 | /// </summary> | 3627 | /// </summary> |
3554 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3628 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3555 | { | 3629 | { |
3556 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3630 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3631 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
3557 | 3632 | ||
3558 | lock (m_entityUpdates.SyncRoot) | 3633 | lock (m_entityUpdates.SyncRoot) |
3559 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); | 3634 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3560 | } | 3635 | } |
3561 | 3636 | ||
3637 | private Int32 m_LastQueueFill = 0; | ||
3638 | private uint m_maxUpdates = 0; | ||
3639 | |||
3562 | private void ProcessEntityUpdates(int maxUpdates) | 3640 | private void ProcessEntityUpdates(int maxUpdates) |
3563 | { | 3641 | { |
3564 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3642 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3566,19 +3644,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3566 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3644 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3567 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3645 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3568 | 3646 | ||
3569 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3647 | if (maxUpdates <= 0) |
3648 | { | ||
3649 | m_maxUpdates = Int32.MaxValue; | ||
3650 | } | ||
3651 | else | ||
3652 | { | ||
3653 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3654 | { | ||
3655 | m_maxUpdates = (uint)maxUpdates; | ||
3656 | } | ||
3657 | else | ||
3658 | { | ||
3659 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3660 | m_maxUpdates += 5; | ||
3661 | else | ||
3662 | m_maxUpdates = m_maxUpdates >> 1; | ||
3663 | } | ||
3664 | m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500); | ||
3665 | } | ||
3666 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3667 | |||
3570 | int updatesThisCall = 0; | 3668 | int updatesThisCall = 0; |
3571 | 3669 | ||
3670 | //<MIC> | ||
3671 | // DEBUGGING CODE... REMOVE | ||
3672 | // LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates); | ||
3673 | //</MIC> | ||
3572 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3674 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3573 | // condition where a kill can be processed before an out-of-date update for the same object. | 3675 | // condition where a kill can be processed before an out-of-date update for the same object. |
3574 | lock (m_killRecord) | 3676 | lock (m_killRecord) |
3575 | { | 3677 | { |
3576 | float avgTimeDilation = 1.0f; | 3678 | float avgTimeDilation = 1.0f; |
3577 | EntityUpdate update; | 3679 | EntityUpdate update; |
3578 | while (updatesThisCall < maxUpdates) | 3680 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
3681 | |||
3682 | while (updatesThisCall < m_maxUpdates) | ||
3579 | { | 3683 | { |
3580 | lock (m_entityUpdates.SyncRoot) | 3684 | lock (m_entityUpdates.SyncRoot) |
3581 | if (!m_entityUpdates.TryDequeue(out update)) | 3685 | if (!m_entityUpdates.TryDequeue(out update, out timeinqueue)) |
3582 | break; | 3686 | break; |
3583 | avgTimeDilation += update.TimeDilation; | 3687 | avgTimeDilation += update.TimeDilation; |
3584 | avgTimeDilation *= 0.5f; | 3688 | avgTimeDilation *= 0.5f; |
@@ -3679,36 +3783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3679 | } | 3783 | } |
3680 | else | 3784 | else |
3681 | { | 3785 | { |
3682 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | 3786 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3683 | // { | ||
3684 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3685 | // string text = sop.Text; | ||
3686 | // if (text.IndexOf("\n") >= 0) | ||
3687 | // text = text.Remove(text.IndexOf("\n")); | ||
3688 | // | ||
3689 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3690 | // { | ||
3691 | //// m_log.DebugFormat( | ||
3692 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3693 | //// sop.LocalId, text); | ||
3694 | // | ||
3695 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3696 | // | ||
3697 | // m_attachmentsSent.Add(sop.LocalId); | ||
3698 | // } | ||
3699 | // else | ||
3700 | // { | ||
3701 | // m_log.DebugFormat( | ||
3702 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3703 | // sop.LocalId, text, sop.ParentID); | ||
3704 | // | ||
3705 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3706 | // } | ||
3707 | // } | ||
3708 | // else | ||
3709 | // { | ||
3710 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3711 | // } | ||
3712 | } | 3787 | } |
3713 | } | 3788 | } |
3714 | else if (!canUseImproved) | 3789 | else if (!canUseImproved) |
@@ -3802,26 +3877,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3802 | 3877 | ||
3803 | public void ReprioritizeUpdates() | 3878 | public void ReprioritizeUpdates() |
3804 | { | 3879 | { |
3805 | //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName); | ||
3806 | |||
3807 | lock (m_entityUpdates.SyncRoot) | 3880 | lock (m_entityUpdates.SyncRoot) |
3808 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); | 3881 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); |
3809 | } | 3882 | } |
3810 | 3883 | ||
3811 | private bool UpdatePriorityHandler(ref double priority, uint localID) | 3884 | private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity) |
3812 | { | 3885 | { |
3813 | EntityBase entity; | 3886 | if (entity != null) |
3814 | if (m_scene.Entities.TryGetValue(localID, out entity)) | ||
3815 | { | 3887 | { |
3816 | priority = m_prioritizer.GetUpdatePriority(this, entity); | 3888 | priority = m_prioritizer.GetUpdatePriority(this, entity); |
3889 | return true; | ||
3817 | } | 3890 | } |
3818 | 3891 | ||
3819 | return priority != double.NaN; | 3892 | return false; |
3820 | } | 3893 | } |
3821 | 3894 | ||
3822 | public void FlushPrimUpdates() | 3895 | public void FlushPrimUpdates() |
3823 | { | 3896 | { |
3824 | m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); | 3897 | m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); |
3825 | 3898 | ||
3826 | while (m_entityUpdates.Count > 0) | 3899 | while (m_entityUpdates.Count > 0) |
3827 | ProcessEntityUpdates(-1); | 3900 | ProcessEntityUpdates(-1); |
@@ -4272,8 +4345,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4272 | OutPacket(packet, ThrottleOutPacketType.Task); | 4345 | OutPacket(packet, ThrottleOutPacketType.Task); |
4273 | } | 4346 | } |
4274 | 4347 | ||
4275 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 4348 | public void SendLandProperties( |
4349 | int sequence_id, bool snap_selection, int request_result, ILandObject lo, | ||
4350 | float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | ||
4276 | { | 4351 | { |
4352 | // m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name); | ||
4353 | |||
4354 | LandData landData = lo.LandData; | ||
4355 | |||
4277 | ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); | 4356 | ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); |
4278 | 4357 | ||
4279 | updateMessage.AABBMax = landData.AABBMax; | 4358 | updateMessage.AABBMax = landData.AABBMax; |
@@ -4281,15 +4360,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4281 | updateMessage.Area = landData.Area; | 4360 | updateMessage.Area = landData.Area; |
4282 | updateMessage.AuctionID = landData.AuctionID; | 4361 | updateMessage.AuctionID = landData.AuctionID; |
4283 | updateMessage.AuthBuyerID = landData.AuthBuyerID; | 4362 | updateMessage.AuthBuyerID = landData.AuthBuyerID; |
4284 | |||
4285 | updateMessage.Bitmap = landData.Bitmap; | 4363 | updateMessage.Bitmap = landData.Bitmap; |
4286 | |||
4287 | updateMessage.Desc = landData.Description; | 4364 | updateMessage.Desc = landData.Description; |
4288 | updateMessage.Category = landData.Category; | 4365 | updateMessage.Category = landData.Category; |
4289 | updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); | 4366 | updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); |
4290 | updateMessage.ClaimPrice = landData.ClaimPrice; | 4367 | updateMessage.ClaimPrice = landData.ClaimPrice; |
4291 | updateMessage.GroupID = landData.GroupID; | 4368 | updateMessage.GroupID = landData.GroupID; |
4292 | updateMessage.GroupPrims = landData.GroupPrims; | ||
4293 | updateMessage.IsGroupOwned = landData.IsGroupOwned; | 4369 | updateMessage.IsGroupOwned = landData.IsGroupOwned; |
4294 | updateMessage.LandingType = (LandingType) landData.LandingType; | 4370 | updateMessage.LandingType = (LandingType) landData.LandingType; |
4295 | updateMessage.LocalID = landData.LocalID; | 4371 | updateMessage.LocalID = landData.LocalID; |
@@ -4310,9 +4386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4310 | updateMessage.Name = landData.Name; | 4386 | updateMessage.Name = landData.Name; |
4311 | updateMessage.OtherCleanTime = landData.OtherCleanTime; | 4387 | updateMessage.OtherCleanTime = landData.OtherCleanTime; |
4312 | updateMessage.OtherCount = 0; //TODO: Unimplemented | 4388 | updateMessage.OtherCount = 0; //TODO: Unimplemented |
4313 | updateMessage.OtherPrims = landData.OtherPrims; | 4389 | updateMessage.OwnerID = landData.OwnerID; |
4314 | updateMessage.OwnerID = landData.OwnerID; | ||
4315 | updateMessage.OwnerPrims = landData.OwnerPrims; | ||
4316 | updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; | 4390 | updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; |
4317 | updateMessage.ParcelPrimBonus = simObjectBonusFactor; | 4391 | updateMessage.ParcelPrimBonus = simObjectBonusFactor; |
4318 | updateMessage.PassHours = landData.PassHours; | 4392 | updateMessage.PassHours = landData.PassHours; |
@@ -4327,10 +4401,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4327 | 4401 | ||
4328 | updateMessage.RentPrice = 0; | 4402 | updateMessage.RentPrice = 0; |
4329 | updateMessage.RequestResult = (ParcelResult) request_result; | 4403 | updateMessage.RequestResult = (ParcelResult) request_result; |
4330 | updateMessage.SalePrice = landData.SalePrice; | 4404 | updateMessage.SalePrice = landData.SalePrice; |
4331 | updateMessage.SelectedPrims = landData.SelectedPrims; | ||
4332 | updateMessage.SelfCount = 0; //TODO: Unimplemented | 4405 | updateMessage.SelfCount = 0; //TODO: Unimplemented |
4333 | updateMessage.SequenceID = sequence_id; | 4406 | updateMessage.SequenceID = sequence_id; |
4407 | |||
4334 | if (landData.SimwideArea > 0) | 4408 | if (landData.SimwideArea > 0) |
4335 | { | 4409 | { |
4336 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4410 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
@@ -4340,22 +4414,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4340 | { | 4414 | { |
4341 | updateMessage.SimWideMaxPrims = 0; | 4415 | updateMessage.SimWideMaxPrims = 0; |
4342 | } | 4416 | } |
4343 | updateMessage.SimWideTotalPrims = landData.SimwidePrims; | 4417 | |
4344 | updateMessage.SnapSelection = snap_selection; | 4418 | updateMessage.SnapSelection = snap_selection; |
4345 | updateMessage.SnapshotID = landData.SnapshotID; | 4419 | updateMessage.SnapshotID = landData.SnapshotID; |
4346 | updateMessage.Status = (ParcelStatus) landData.Status; | 4420 | updateMessage.Status = (ParcelStatus) landData.Status; |
4347 | updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims + | 4421 | updateMessage.UserLocation = landData.UserLocation; |
4348 | landData.SelectedPrims; | 4422 | updateMessage.UserLookAt = landData.UserLookAt; |
4349 | updateMessage.UserLocation = landData.UserLocation; | 4423 | |
4350 | updateMessage.UserLookAt = landData.UserLookAt; | 4424 | updateMessage.MediaType = landData.MediaType; |
4351 | 4425 | updateMessage.MediaDesc = landData.MediaDescription; | |
4352 | updateMessage.MediaType = landData.MediaType; | 4426 | updateMessage.MediaWidth = landData.MediaWidth; |
4353 | updateMessage.MediaDesc = landData.MediaDescription; | 4427 | updateMessage.MediaHeight = landData.MediaHeight; |
4354 | updateMessage.MediaWidth = landData.MediaWidth; | 4428 | updateMessage.MediaLoop = landData.MediaLoop; |
4355 | updateMessage.MediaHeight = landData.MediaHeight; | 4429 | updateMessage.ObscureMusic = landData.ObscureMusic; |
4356 | updateMessage.MediaLoop = landData.MediaLoop; | 4430 | updateMessage.ObscureMedia = landData.ObscureMedia; |
4357 | updateMessage.ObscureMusic = landData.ObscureMusic; | 4431 | |
4358 | updateMessage.ObscureMedia = landData.ObscureMedia; | 4432 | IPrimCounts pc = lo.PrimCounts; |
4433 | updateMessage.OwnerPrims = pc.Owner; | ||
4434 | updateMessage.GroupPrims = pc.Group; | ||
4435 | updateMessage.OtherPrims = pc.Others; | ||
4436 | updateMessage.SelectedPrims = pc.Selected; | ||
4437 | updateMessage.TotalPrims = pc.Total; | ||
4438 | updateMessage.SimWideTotalPrims = pc.Simulator; | ||
4359 | 4439 | ||
4360 | try | 4440 | try |
4361 | { | 4441 | { |
@@ -4363,13 +4443,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4363 | if (eq != null) | 4443 | if (eq != null) |
4364 | { | 4444 | { |
4365 | eq.ParcelProperties(updateMessage, this.AgentId); | 4445 | eq.ParcelProperties(updateMessage, this.AgentId); |
4366 | } else { | 4446 | } |
4367 | m_log.Warn("No EQ Interface when sending parcel data."); | 4447 | else |
4448 | { | ||
4449 | m_log.Warn("[LLCLIENTVIEW]: No EQ Interface when sending parcel data."); | ||
4368 | } | 4450 | } |
4369 | } | 4451 | } |
4370 | catch (Exception ex) | 4452 | catch (Exception ex) |
4371 | { | 4453 | { |
4372 | m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString()); | 4454 | m_log.Error("[LLCLIENTVIEW]: Unable to send parcel data via eventqueue - exception: " + ex.ToString()); |
4373 | } | 4455 | } |
4374 | } | 4456 | } |
4375 | 4457 | ||
@@ -4929,7 +5011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4929 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); | 5011 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); |
4930 | AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); | 5012 | AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); |
4931 | AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest); | 5013 | AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest); |
4932 | AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest, false); | 5014 | AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest); |
4933 | AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); | 5015 | AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); |
4934 | AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false); | 5016 | AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false); |
4935 | AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false); | 5017 | AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false); |
@@ -8800,13 +8882,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8800 | case "instantmessage": | 8882 | case "instantmessage": |
8801 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 8883 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
8802 | { | 8884 | { |
8803 | if (messagePacket.ParamList.Length < 5) | 8885 | if (messagePacket.ParamList.Length < 2) |
8804 | return true; | 8886 | return true; |
8887 | |||
8805 | UUID invoice = messagePacket.MethodData.Invoice; | 8888 | UUID invoice = messagePacket.MethodData.Invoice; |
8806 | UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter)); | ||
8807 | string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter); | ||
8808 | string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter); | ||
8809 | UUID sessionID = messagePacket.AgentData.SessionID; | 8889 | UUID sessionID = messagePacket.AgentData.SessionID; |
8890 | |||
8891 | UUID SenderID; | ||
8892 | string SenderName; | ||
8893 | string Message; | ||
8894 | |||
8895 | if (messagePacket.ParamList.Length < 5) | ||
8896 | { | ||
8897 | SenderID = AgentId; | ||
8898 | SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter); | ||
8899 | Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter); | ||
8900 | } | ||
8901 | else | ||
8902 | { | ||
8903 | SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter)); | ||
8904 | SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter); | ||
8905 | Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter); | ||
8906 | } | ||
8907 | |||
8810 | OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message); | 8908 | OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message); |
8811 | } | 8909 | } |
8812 | return true; | 8910 | return true; |
@@ -11701,171 +11799,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11701 | OutPacket(pack, ThrottleOutPacketType.Task); | 11799 | OutPacket(pack, ThrottleOutPacketType.Task); |
11702 | } | 11800 | } |
11703 | 11801 | ||
11704 | #region PriorityQueue | ||
11705 | public class PriorityQueue | ||
11706 | { | ||
11707 | internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id); | ||
11708 | |||
11709 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; | ||
11710 | private Dictionary<uint, LookupItem> m_lookupTable; | ||
11711 | private Comparison<double> m_comparison; | ||
11712 | private object m_syncRoot = new object(); | ||
11713 | |||
11714 | internal PriorityQueue() : | ||
11715 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { } | ||
11716 | internal PriorityQueue(int capacity) : | ||
11717 | this(capacity, Comparer<double>.Default) { } | ||
11718 | internal PriorityQueue(IComparer<double> comparer) : | ||
11719 | this(new Comparison<double>(comparer.Compare)) { } | ||
11720 | internal PriorityQueue(Comparison<double> comparison) : | ||
11721 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { } | ||
11722 | internal PriorityQueue(int capacity, IComparer<double> comparer) : | ||
11723 | this(capacity, new Comparison<double>(comparer.Compare)) { } | ||
11724 | internal PriorityQueue(int capacity, Comparison<double> comparison) | ||
11725 | { | ||
11726 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); | ||
11727 | |||
11728 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11729 | m_heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
11730 | this.m_comparison = comparison; | ||
11731 | } | ||
11732 | |||
11733 | public object SyncRoot { get { return this.m_syncRoot; } } | ||
11734 | internal int Count | ||
11735 | { | ||
11736 | get | ||
11737 | { | ||
11738 | int count = 0; | ||
11739 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11740 | count = m_heaps[i].Count; | ||
11741 | return count; | ||
11742 | } | ||
11743 | } | ||
11744 | |||
11745 | public bool Enqueue(double priority, EntityUpdate value, uint local_id) | ||
11746 | { | ||
11747 | LookupItem item; | ||
11748 | |||
11749 | if (m_lookupTable.TryGetValue(local_id, out item)) | ||
11750 | { | ||
11751 | // Combine flags | ||
11752 | value.Flags |= item.Heap[item.Handle].Value.Flags; | ||
11753 | |||
11754 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); | ||
11755 | return false; | ||
11756 | } | ||
11757 | else | ||
11758 | { | ||
11759 | item.Heap = m_heaps[0]; | ||
11760 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle); | ||
11761 | m_lookupTable.Add(local_id, item); | ||
11762 | return true; | ||
11763 | } | ||
11764 | } | ||
11765 | |||
11766 | internal EntityUpdate Peek() | ||
11767 | { | ||
11768 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11769 | if (m_heaps[i].Count > 0) | ||
11770 | return m_heaps[i].Min().Value; | ||
11771 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | ||
11772 | } | ||
11773 | |||
11774 | internal bool TryDequeue(out EntityUpdate value) | ||
11775 | { | ||
11776 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11777 | { | ||
11778 | if (m_heaps[i].Count > 0) | ||
11779 | { | ||
11780 | MinHeapItem item = m_heaps[i].RemoveMin(); | ||
11781 | m_lookupTable.Remove(item.LocalID); | ||
11782 | value = item.Value; | ||
11783 | return true; | ||
11784 | } | ||
11785 | } | ||
11786 | |||
11787 | value = default(EntityUpdate); | ||
11788 | return false; | ||
11789 | } | ||
11790 | |||
11791 | internal void Reprioritize(UpdatePriorityHandler handler) | ||
11792 | { | ||
11793 | MinHeapItem item; | ||
11794 | double priority; | ||
11795 | |||
11796 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) | ||
11797 | { | ||
11798 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | ||
11799 | { | ||
11800 | priority = item.Priority; | ||
11801 | if (handler(ref priority, item.LocalID)) | ||
11802 | { | ||
11803 | if (lookup.Heap.ContainsHandle(lookup.Handle)) | ||
11804 | lookup.Heap[lookup.Handle] = | ||
11805 | new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison); | ||
11806 | } | ||
11807 | else | ||
11808 | { | ||
11809 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); | ||
11810 | lookup.Heap.Remove(lookup.Handle); | ||
11811 | this.m_lookupTable.Remove(item.LocalID); | ||
11812 | } | ||
11813 | } | ||
11814 | } | ||
11815 | } | ||
11816 | |||
11817 | #region MinHeapItem | ||
11818 | private struct MinHeapItem : IComparable<MinHeapItem> | ||
11819 | { | ||
11820 | private double priority; | ||
11821 | private EntityUpdate value; | ||
11822 | private uint local_id; | ||
11823 | private Comparison<double> comparison; | ||
11824 | |||
11825 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id) : | ||
11826 | this(priority, value, local_id, Comparer<double>.Default) { } | ||
11827 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) : | ||
11828 | this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { } | ||
11829 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison) | ||
11830 | { | ||
11831 | this.priority = priority; | ||
11832 | this.value = value; | ||
11833 | this.local_id = local_id; | ||
11834 | this.comparison = comparison; | ||
11835 | } | ||
11836 | |||
11837 | internal double Priority { get { return this.priority; } } | ||
11838 | internal EntityUpdate Value { get { return this.value; } } | ||
11839 | internal uint LocalID { get { return this.local_id; } } | ||
11840 | |||
11841 | public override string ToString() | ||
11842 | { | ||
11843 | StringBuilder sb = new StringBuilder(); | ||
11844 | sb.Append("["); | ||
11845 | sb.Append(this.priority.ToString()); | ||
11846 | sb.Append(","); | ||
11847 | if (this.value != null) | ||
11848 | sb.Append(this.value.ToString()); | ||
11849 | sb.Append("]"); | ||
11850 | return sb.ToString(); | ||
11851 | } | ||
11852 | |||
11853 | public int CompareTo(MinHeapItem other) | ||
11854 | { | ||
11855 | return this.comparison(this.priority, other.priority); | ||
11856 | } | ||
11857 | } | ||
11858 | #endregion | ||
11859 | |||
11860 | #region LookupItem | ||
11861 | private struct LookupItem | ||
11862 | { | ||
11863 | internal MinHeap<MinHeapItem> Heap; | ||
11864 | internal IHandle Handle; | ||
11865 | } | ||
11866 | #endregion | ||
11867 | } | ||
11868 | |||
11869 | public struct PacketProcessor | 11802 | public struct PacketProcessor |
11870 | { | 11803 | { |
11871 | public PacketMethod method; | 11804 | public PacketMethod method; |
@@ -11886,8 +11819,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11886 | } | 11819 | } |
11887 | } | 11820 | } |
11888 | 11821 | ||
11889 | #endregion | ||
11890 | |||
11891 | public static OSD BuildEvent(string eventName, OSD eventBody) | 11822 | public static OSD BuildEvent(string eventName, OSD eventBody) |
11892 | { | 11823 | { |
11893 | OSDMap osdEvent = new OSDMap(2); | 11824 | OSDMap osdEvent = new OSDMap(2); |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 65a8fe3..9a8bfd3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
149 | /// <summary>Caches packed throttle information</summary> | 149 | /// <summary>Caches packed throttle information</summary> |
150 | private byte[] m_packedThrottles; | 150 | private byte[] m_packedThrottles; |
151 | 151 | ||
152 | private int m_defaultRTO = 3000; | 152 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
153 | private int m_maxRTO = 60000; | 153 | private int m_maxRTO = 60000; |
154 | 154 | ||
155 | /// <summary> | 155 | /// <summary> |
@@ -557,7 +557,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
557 | int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); | 557 | int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); |
558 | 558 | ||
559 | // Clamp the retransmission timeout to manageable values | 559 | // Clamp the retransmission timeout to manageable values |
560 | rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO); | 560 | rto = Utils.Clamp(rto, m_defaultRTO, m_maxRTO); |
561 | 561 | ||
562 | RTO = rto; | 562 | RTO = rto; |
563 | 563 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d2779ba..6eebd9d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -100,6 +100,10 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
103 | 107 | ||
104 | m_udpSocket = new Socket( | 108 | m_udpSocket = new Socket( |
105 | AddressFamily.InterNetwork, | 109 | AddressFamily.InterNetwork, |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs new file mode 100644 index 0000000..364ce4b --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs | |||
@@ -0,0 +1,245 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | |||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Client; | ||
35 | using log4net; | ||
36 | |||
37 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
38 | { | ||
39 | public class PriorityQueue | ||
40 | { | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity); | ||
44 | |||
45 | // Heap[0] for self updates | ||
46 | // Heap[1..12] for entity updates | ||
47 | |||
48 | internal const uint m_numberOfQueues = 12; | ||
49 | |||
50 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[m_numberOfQueues]; | ||
51 | private Dictionary<uint, LookupItem> m_lookupTable; | ||
52 | private uint m_nextQueue = 0; | ||
53 | private UInt64 m_nextRequest = 0; | ||
54 | |||
55 | private object m_syncRoot = new object(); | ||
56 | public object SyncRoot { | ||
57 | get { return this.m_syncRoot; } | ||
58 | } | ||
59 | |||
60 | internal PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { } | ||
61 | |||
62 | internal PriorityQueue(int capacity) | ||
63 | { | ||
64 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); | ||
65 | |||
66 | for (int i = 0; i < m_heaps.Length; ++i) | ||
67 | m_heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
68 | } | ||
69 | |||
70 | internal int Count | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | int count = 0; | ||
75 | for (int i = 0; i < m_heaps.Length; ++i) | ||
76 | count += m_heaps[i].Count; | ||
77 | return count; | ||
78 | } | ||
79 | } | ||
80 | |||
81 | public bool Enqueue(uint pqueue, EntityUpdate value) | ||
82 | { | ||
83 | LookupItem lookup; | ||
84 | |||
85 | uint localid = value.Entity.LocalId; | ||
86 | UInt64 entry = m_nextRequest++; | ||
87 | if (m_lookupTable.TryGetValue(localid, out lookup)) | ||
88 | { | ||
89 | entry = lookup.Heap[lookup.Handle].EntryOrder; | ||
90 | value.Flags |= lookup.Heap[lookup.Handle].Value.Flags; | ||
91 | lookup.Heap.Remove(lookup.Handle); | ||
92 | } | ||
93 | |||
94 | pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1); | ||
95 | lookup.Heap = m_heaps[pqueue]; | ||
96 | lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle); | ||
97 | m_lookupTable[localid] = lookup; | ||
98 | |||
99 | return true; | ||
100 | } | ||
101 | |||
102 | internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue) | ||
103 | { | ||
104 | for (int i = 0; i < m_numberOfQueues; ++i) | ||
105 | { | ||
106 | // To get the fair queing, we cycle through each of the | ||
107 | // queues when finding an element to dequeue, this code | ||
108 | // assumes that the distribution of updates in the queues | ||
109 | // is polynomial, probably quadractic (eg distance of PI * R^2) | ||
110 | uint h = (uint)((m_nextQueue + i) % m_numberOfQueues); | ||
111 | if (m_heaps[h].Count > 0) | ||
112 | { | ||
113 | m_nextQueue = (uint)((h + 1) % m_numberOfQueues); | ||
114 | |||
115 | MinHeapItem item = m_heaps[h].RemoveMin(); | ||
116 | m_lookupTable.Remove(item.Value.Entity.LocalId); | ||
117 | timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); | ||
118 | value = item.Value; | ||
119 | |||
120 | return true; | ||
121 | } | ||
122 | } | ||
123 | |||
124 | timeinqueue = 0; | ||
125 | value = default(EntityUpdate); | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | internal void Reprioritize(UpdatePriorityHandler handler) | ||
130 | { | ||
131 | MinHeapItem item; | ||
132 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) | ||
133 | { | ||
134 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | ||
135 | { | ||
136 | uint pqueue = item.PriorityQueue; | ||
137 | uint localid = item.Value.Entity.LocalId; | ||
138 | |||
139 | if (handler(ref pqueue, item.Value.Entity)) | ||
140 | { | ||
141 | // unless the priority queue has changed, there is no need to modify | ||
142 | // the entry | ||
143 | pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1); | ||
144 | if (pqueue != item.PriorityQueue) | ||
145 | { | ||
146 | lookup.Heap.Remove(lookup.Handle); | ||
147 | |||
148 | LookupItem litem = lookup; | ||
149 | litem.Heap = m_heaps[pqueue]; | ||
150 | litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle); | ||
151 | m_lookupTable[localid] = litem; | ||
152 | } | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | // m_log.WarnFormat("[PQUEUE]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID); | ||
157 | lookup.Heap.Remove(lookup.Handle); | ||
158 | this.m_lookupTable.Remove(localid); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | public override string ToString() | ||
165 | { | ||
166 | string s = ""; | ||
167 | for (int i = 0; i < m_numberOfQueues; i++) | ||
168 | { | ||
169 | if (s != "") s += ","; | ||
170 | s += m_heaps[i].Count.ToString(); | ||
171 | } | ||
172 | return s; | ||
173 | } | ||
174 | |||
175 | #region MinHeapItem | ||
176 | private struct MinHeapItem : IComparable<MinHeapItem> | ||
177 | { | ||
178 | private EntityUpdate value; | ||
179 | internal EntityUpdate Value { | ||
180 | get { | ||
181 | return this.value; | ||
182 | } | ||
183 | } | ||
184 | |||
185 | private uint pqueue; | ||
186 | internal uint PriorityQueue { | ||
187 | get { | ||
188 | return this.pqueue; | ||
189 | } | ||
190 | } | ||
191 | |||
192 | private Int32 entrytime; | ||
193 | internal Int32 EntryTime { | ||
194 | get { | ||
195 | return this.entrytime; | ||
196 | } | ||
197 | } | ||
198 | |||
199 | private UInt64 entryorder; | ||
200 | internal UInt64 EntryOrder | ||
201 | { | ||
202 | get { | ||
203 | return this.entryorder; | ||
204 | } | ||
205 | } | ||
206 | |||
207 | internal MinHeapItem(uint pqueue, MinHeapItem other) | ||
208 | { | ||
209 | this.entrytime = other.entrytime; | ||
210 | this.entryorder = other.entryorder; | ||
211 | this.value = other.value; | ||
212 | this.pqueue = pqueue; | ||
213 | } | ||
214 | |||
215 | internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value) | ||
216 | { | ||
217 | this.entrytime = Util.EnvironmentTickCount(); | ||
218 | this.entryorder = entryorder; | ||
219 | this.value = value; | ||
220 | this.pqueue = pqueue; | ||
221 | } | ||
222 | |||
223 | public override string ToString() | ||
224 | { | ||
225 | return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId); | ||
226 | } | ||
227 | |||
228 | public int CompareTo(MinHeapItem other) | ||
229 | { | ||
230 | // I'm assuming that the root part of an SOG is added to the update queue | ||
231 | // before the component parts | ||
232 | return Comparer<UInt64>.Default.Compare(this.EntryOrder, other.EntryOrder); | ||
233 | } | ||
234 | } | ||
235 | #endregion | ||
236 | |||
237 | #region LookupItem | ||
238 | private struct LookupItem | ||
239 | { | ||
240 | internal MinHeap<MinHeapItem> Heap; | ||
241 | internal IHandle Handle; | ||
242 | } | ||
243 | #endregion | ||
244 | } | ||
245 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index a5fcb49..0babeb5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 9b98de3..01170aa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -77,7 +77,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
77 | /// </value> | 77 | /// </value> |
78 | private Stream m_loadStream; | 78 | private Stream m_loadStream; |
79 | 79 | ||
80 | protected bool m_controlFileLoaded; | 80 | /// <summary> |
81 | /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things | ||
82 | /// (I thought they weren't). We will need to bump the version number and perform this check on all | ||
83 | /// subsequent IAR versions only | ||
84 | /// </summary> | ||
85 | protected bool m_controlFileLoaded = true; | ||
81 | protected bool m_assetsLoaded; | 86 | protected bool m_assetsLoaded; |
82 | protected bool m_inventoryNodesLoaded; | 87 | protected bool m_inventoryNodesLoaded; |
83 | 88 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 798547a..73b0a35 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Xml; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Threading; | 33 | using System.Threading; |
33 | 34 | ||
@@ -205,11 +206,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
205 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | 206 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, |
206 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 207 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) |
207 | { | 208 | { |
208 | // HACK: This is only working for lists containing a single item! | ||
209 | // It's just a hack to make this WIP compile and run. Nothing | ||
210 | // currently calls this with multiple items. | ||
211 | UUID ret = UUID.Zero; | 209 | UUID ret = UUID.Zero; |
212 | 210 | ||
211 | // The following code groups the SOG's by owner. No objects | ||
212 | // belonging to different people can be coalesced, for obvious | ||
213 | // reasons. | ||
213 | Dictionary<UUID, List<SceneObjectGroup>> deletes = | 214 | Dictionary<UUID, List<SceneObjectGroup>> deletes = |
214 | new Dictionary<UUID, List<SceneObjectGroup>>(); | 215 | new Dictionary<UUID, List<SceneObjectGroup>>(); |
215 | 216 | ||
@@ -221,262 +222,329 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
221 | deletes[g.OwnerID].Add(g); | 222 | deletes[g.OwnerID].Add(g); |
222 | } | 223 | } |
223 | 224 | ||
225 | // This is pethod scoped and will be returned. It will be the | ||
226 | // last created asset id | ||
227 | UUID assetID = UUID.Zero; | ||
228 | |||
229 | // Each iteration is really a separate asset being created, | ||
230 | // with distinct destinations as well. | ||
224 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 231 | foreach (List<SceneObjectGroup> objlist in deletes.Values) |
225 | { | 232 | { |
226 | foreach (SceneObjectGroup g in objlist) | 233 | Dictionary<UUID, string> xmlStrings = |
227 | ret = DeleteToInventory(action, folderID, g, remoteClient); | 234 | new Dictionary<UUID, string>(); |
228 | } | ||
229 | 235 | ||
230 | return ret; | 236 | foreach (SceneObjectGroup objectGroup in objlist) |
231 | } | 237 | { |
238 | Vector3 inventoryStoredPosition = new Vector3 | ||
239 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
240 | ? 250 | ||
241 | : objectGroup.AbsolutePosition.X) | ||
242 | , | ||
243 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
244 | ? 250 | ||
245 | : objectGroup.AbsolutePosition.X, | ||
246 | objectGroup.AbsolutePosition.Z); | ||
232 | 247 | ||
233 | private UUID DeleteToInventory(DeRezAction action, UUID folderID, | 248 | Vector3 originalPosition = objectGroup.AbsolutePosition; |
234 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
235 | { | ||
236 | UUID assetID = UUID.Zero; | ||
237 | 249 | ||
238 | Vector3 inventoryStoredPosition = new Vector3 | 250 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
239 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
240 | ? 250 | ||
241 | : objectGroup.AbsolutePosition.X) | ||
242 | , | ||
243 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
244 | ? 250 | ||
245 | : objectGroup.AbsolutePosition.X, | ||
246 | objectGroup.AbsolutePosition.Z); | ||
247 | 251 | ||
248 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 252 | // Make sure all bits but the ones we want are clear |
253 | // on take. | ||
254 | // This will be applied to the current perms, so | ||
255 | // it will do what we want. | ||
256 | objectGroup.RootPart.NextOwnerMask &= | ||
257 | ((uint)PermissionMask.Copy | | ||
258 | (uint)PermissionMask.Transfer | | ||
259 | (uint)PermissionMask.Modify); | ||
260 | objectGroup.RootPart.NextOwnerMask |= | ||
261 | (uint)PermissionMask.Move; | ||
249 | 262 | ||
250 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 263 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); |
251 | 264 | ||
252 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 265 | objectGroup.AbsolutePosition = originalPosition; |
253 | 266 | ||
254 | objectGroup.AbsolutePosition = originalPosition; | 267 | xmlStrings[objectGroup.UUID] = sceneObjectXml; |
268 | } | ||
255 | 269 | ||
256 | // Get the user info of the item destination | 270 | string itemXml; |
257 | // | ||
258 | UUID userID = UUID.Zero; | ||
259 | 271 | ||
260 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 272 | if (objlist.Count > 1) |
261 | action == DeRezAction.SaveToExistingUserInventoryItem) | 273 | { |
262 | { | 274 | float minX, minY, minZ; |
263 | // Take or take copy require a taker | 275 | float maxX, maxY, maxZ; |
264 | // Saving changes requires a local user | ||
265 | // | ||
266 | if (remoteClient == null) | ||
267 | return UUID.Zero; | ||
268 | 276 | ||
269 | userID = remoteClient.AgentId; | 277 | Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, |
270 | } | 278 | out minX, out maxX, out minY, out maxY, |
271 | else | 279 | out minZ, out maxZ); |
272 | { | ||
273 | // All returns / deletes go to the object owner | ||
274 | // | ||
275 | 280 | ||
276 | userID = objectGroup.RootPart.OwnerID; | 281 | // CreateWrapper |
277 | } | 282 | XmlDocument itemDoc = new XmlDocument(); |
283 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); | ||
284 | itemDoc.AppendChild(root); | ||
278 | 285 | ||
279 | if (userID == UUID.Zero) // Can't proceed | 286 | // Embed the offsets into the group XML |
280 | { | 287 | for ( int i = 0 ; i < objlist.Count ; i++ ) |
281 | return UUID.Zero; | 288 | { |
282 | } | 289 | XmlDocument doc = new XmlDocument(); |
290 | SceneObjectGroup g = objlist[i]; | ||
291 | doc.LoadXml(xmlStrings[g.UUID]); | ||
292 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | ||
293 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | ||
294 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
295 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
296 | |||
297 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
298 | root.AppendChild(objectNode); | ||
299 | } | ||
283 | 300 | ||
284 | // If we're returning someone's item, it goes back to the | 301 | float sizeX = maxX - minX; |
285 | // owner's Lost And Found folder. | 302 | float sizeY = maxY - minY; |
286 | // Delete is treated like return in this case | 303 | float sizeZ = maxZ - minZ; |
287 | // Deleting your own items makes them go to trash | ||
288 | // | ||
289 | 304 | ||
290 | InventoryFolderBase folder = null; | 305 | root.SetAttribute("x", sizeX.ToString()); |
291 | InventoryItemBase item = null; | 306 | root.SetAttribute("y", sizeY.ToString()); |
307 | root.SetAttribute("z", sizeZ.ToString()); | ||
292 | 308 | ||
293 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 309 | itemXml = itemDoc.InnerXml; |
294 | { | 310 | } |
295 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); | 311 | else |
296 | item = m_Scene.InventoryService.GetItem(item); | 312 | { |
313 | itemXml = xmlStrings[objlist[0].UUID]; | ||
314 | } | ||
315 | |||
316 | // Get the user info of the item destination | ||
317 | // | ||
318 | UUID userID = UUID.Zero; | ||
319 | |||
320 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
321 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
322 | { | ||
323 | // Take or take copy require a taker | ||
324 | // Saving changes requires a local user | ||
325 | // | ||
326 | if (remoteClient == null) | ||
327 | return UUID.Zero; | ||
328 | |||
329 | userID = remoteClient.AgentId; | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | // All returns / deletes go to the object owner | ||
334 | // | ||
297 | 335 | ||
298 | //item = userInfo.RootFolder.FindItem( | 336 | userID = objlist[0].RootPart.OwnerID; |
299 | // objectGroup.RootPart.FromUserInventoryItemID); | 337 | } |
300 | 338 | ||
301 | if (null == item) | 339 | if (userID == UUID.Zero) // Can't proceed |
302 | { | 340 | { |
303 | m_log.DebugFormat( | ||
304 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
305 | objectGroup.Name, objectGroup.UUID); | ||
306 | return UUID.Zero; | 341 | return UUID.Zero; |
307 | } | 342 | } |
308 | } | 343 | |
309 | else | 344 | // If we're returning someone's item, it goes back to the |
310 | { | 345 | // owner's Lost And Found folder. |
311 | // Folder magic | 346 | // Delete is treated like return in this case |
347 | // Deleting your own items makes them go to trash | ||
312 | // | 348 | // |
313 | if (action == DeRezAction.Delete) | 349 | |
350 | InventoryFolderBase folder = null; | ||
351 | InventoryItemBase item = null; | ||
352 | |||
353 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
314 | { | 354 | { |
315 | // Deleting someone else's item | 355 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); |
316 | // | 356 | item = m_Scene.InventoryService.GetItem(item); |
317 | if (remoteClient == null || | ||
318 | objectGroup.OwnerID != remoteClient.AgentId) | ||
319 | { | ||
320 | 357 | ||
321 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 358 | //item = userInfo.RootFolder.FindItem( |
322 | } | 359 | // objectGroup.RootPart.FromUserInventoryItemID); |
323 | else | 360 | |
361 | if (null == item) | ||
324 | { | 362 | { |
325 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 363 | m_log.DebugFormat( |
364 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
365 | objlist[0].Name, objlist[0].UUID); | ||
366 | return UUID.Zero; | ||
326 | } | 367 | } |
327 | } | 368 | } |
328 | else if (action == DeRezAction.Return) | 369 | else |
329 | { | 370 | { |
330 | 371 | // Folder magic | |
331 | // Dump to lost + found unconditionally | ||
332 | // | 372 | // |
333 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
334 | } | ||
335 | |||
336 | if (folderID == UUID.Zero && folder == null) | ||
337 | { | ||
338 | if (action == DeRezAction.Delete) | 373 | if (action == DeRezAction.Delete) |
339 | { | 374 | { |
340 | // Deletes go to trash by default | 375 | // Deleting someone else's item |
341 | // | 376 | // |
342 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
343 | } | ||
344 | else | ||
345 | { | ||
346 | if (remoteClient == null || | 377 | if (remoteClient == null || |
347 | objectGroup.OwnerID != remoteClient.AgentId) | 378 | objlist[0].OwnerID != remoteClient.AgentId) |
348 | { | 379 | { |
349 | // Taking copy of another person's item. Take to | 380 | |
350 | // Objects folder. | 381 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
351 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
352 | } | 382 | } |
353 | else | 383 | else |
354 | { | 384 | { |
355 | // Catch all. Use lost & found | 385 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
386 | } | ||
387 | } | ||
388 | else if (action == DeRezAction.Return) | ||
389 | { | ||
390 | |||
391 | // Dump to lost + found unconditionally | ||
392 | // | ||
393 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
394 | } | ||
395 | |||
396 | if (folderID == UUID.Zero && folder == null) | ||
397 | { | ||
398 | if (action == DeRezAction.Delete) | ||
399 | { | ||
400 | // Deletes go to trash by default | ||
356 | // | 401 | // |
402 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | if (remoteClient == null || | ||
407 | objlist[0].OwnerID != remoteClient.AgentId) | ||
408 | { | ||
409 | // Taking copy of another person's item. Take to | ||
410 | // Objects folder. | ||
411 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
412 | } | ||
413 | else | ||
414 | { | ||
415 | // Catch all. Use lost & found | ||
416 | // | ||
357 | 417 | ||
358 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 418 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
419 | } | ||
359 | } | 420 | } |
360 | } | 421 | } |
361 | } | ||
362 | 422 | ||
363 | // Override and put into where it came from, if it came | 423 | // Override and put into where it came from, if it came |
364 | // from anywhere in inventory | 424 | // from anywhere in inventory |
365 | // | 425 | // |
366 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 426 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
367 | { | ||
368 | if (objectGroup.RootPart.FromFolderID != UUID.Zero) | ||
369 | { | 427 | { |
370 | InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); | 428 | if (objlist[0].RootPart.FromFolderID != UUID.Zero) |
371 | folder = m_Scene.InventoryService.GetFolder(f); | 429 | { |
430 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | ||
431 | folder = m_Scene.InventoryService.GetFolder(f); | ||
432 | } | ||
372 | } | 433 | } |
373 | } | ||
374 | 434 | ||
375 | if (folder == null) // None of the above | 435 | if (folder == null) // None of the above |
376 | { | 436 | { |
377 | folder = new InventoryFolderBase(folderID); | 437 | folder = new InventoryFolderBase(folderID); |
378 | 438 | ||
379 | if (folder == null) // Nowhere to put it | 439 | if (folder == null) // Nowhere to put it |
440 | { | ||
441 | return UUID.Zero; | ||
442 | } | ||
443 | } | ||
444 | |||
445 | item = new InventoryItemBase(); | ||
446 | // Can't know creator is the same, so null it in inventory | ||
447 | if (objlist.Count > 1) | ||
448 | item.CreatorId = UUID.Zero.ToString(); | ||
449 | else | ||
450 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
451 | item.ID = UUID.Random(); | ||
452 | item.InvType = (int)InventoryType.Object; | ||
453 | item.Folder = folder.ID; | ||
454 | item.Owner = userID; | ||
455 | if (objlist.Count > 1) | ||
380 | { | 456 | { |
381 | return UUID.Zero; | 457 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; |
458 | } | ||
459 | else | ||
460 | { | ||
461 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
462 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
382 | } | 463 | } |
383 | } | 464 | } |
384 | 465 | ||
385 | item = new InventoryItemBase(); | 466 | AssetBase asset = CreateAsset( |
386 | item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); | 467 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
387 | item.CreatorData = objectGroup.RootPart.CreatorData; | 468 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), |
388 | item.ID = UUID.Random(); | 469 | (sbyte)AssetType.Object, |
389 | item.InvType = (int)InventoryType.Object; | 470 | Utils.StringToBytes(itemXml), |
390 | item.Folder = folder.ID; | 471 | objlist[0].OwnerID.ToString()); |
391 | item.Owner = userID; | 472 | m_Scene.AssetService.Store(asset); |
392 | } | 473 | assetID = asset.FullID; |
393 | |||
394 | AssetBase asset = CreateAsset( | ||
395 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), | ||
396 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | ||
397 | (sbyte)AssetType.Object, | ||
398 | Utils.StringToBytes(sceneObjectXml), | ||
399 | objectGroup.OwnerID.ToString()); | ||
400 | m_Scene.AssetService.Store(asset); | ||
401 | assetID = asset.FullID; | ||
402 | |||
403 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
404 | { | ||
405 | item.AssetID = asset.FullID; | ||
406 | m_Scene.InventoryService.UpdateItem(item); | ||
407 | } | ||
408 | else | ||
409 | { | ||
410 | item.AssetID = asset.FullID; | ||
411 | 474 | ||
412 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 475 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
413 | { | 476 | { |
414 | uint perms = objectGroup.GetEffectivePermissions(); | 477 | item.AssetID = asset.FullID; |
415 | uint nextPerms = (perms & 7) << 13; | 478 | m_Scene.InventoryService.UpdateItem(item); |
416 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
417 | perms &= ~(uint)PermissionMask.Copy; | ||
418 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
419 | perms &= ~(uint)PermissionMask.Transfer; | ||
420 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
421 | perms &= ~(uint)PermissionMask.Modify; | ||
422 | |||
423 | // Make sure all bits but the ones we want are clear | ||
424 | // on take. | ||
425 | // This will be applied to the current perms, so | ||
426 | // it will do what we want. | ||
427 | objectGroup.RootPart.NextOwnerMask &= | ||
428 | ((uint)PermissionMask.Copy | | ||
429 | (uint)PermissionMask.Transfer | | ||
430 | (uint)PermissionMask.Modify); | ||
431 | objectGroup.RootPart.NextOwnerMask |= | ||
432 | (uint)PermissionMask.Move; | ||
433 | |||
434 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | ||
435 | item.CurrentPermissions = item.BasePermissions; | ||
436 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
437 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
438 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; | ||
439 | |||
440 | item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
441 | } | 479 | } |
442 | else | 480 | else |
443 | { | 481 | { |
444 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 482 | item.AssetID = asset.FullID; |
445 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | ||
446 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
447 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
448 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | ||
449 | 483 | ||
450 | item.CurrentPermissions &= | 484 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; |
451 | ((uint)PermissionMask.Copy | | 485 | foreach (SceneObjectGroup grp in objlist) |
452 | (uint)PermissionMask.Transfer | | 486 | effectivePerms &= grp.GetEffectivePermissions(); |
453 | (uint)PermissionMask.Modify | | 487 | effectivePerms |= (uint)PermissionMask.Move; |
454 | (uint)PermissionMask.Move | | ||
455 | 7); // Preserve folded permissions | ||
456 | } | ||
457 | 488 | ||
458 | // TODO: add the new fields (Flags, Sale info, etc) | 489 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
459 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 490 | { |
460 | item.Description = asset.Description; | 491 | uint perms = effectivePerms; |
461 | item.Name = asset.Name; | 492 | uint nextPerms = (perms & 7) << 13; |
462 | item.AssetType = asset.Type; | 493 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) |
494 | perms &= ~(uint)PermissionMask.Copy; | ||
495 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
496 | perms &= ~(uint)PermissionMask.Transfer; | ||
497 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
498 | perms &= ~(uint)PermissionMask.Modify; | ||
499 | |||
500 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
501 | item.CurrentPermissions = item.BasePermissions; | ||
502 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
503 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
504 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
505 | |||
506 | // Magic number badness. Maybe this deserves an enum. | ||
507 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
508 | // and apply next owner perms on rez | ||
509 | item.CurrentPermissions |= 16; // Slam! | ||
510 | } | ||
511 | else | ||
512 | { | ||
513 | item.BasePermissions = effectivePerms; | ||
514 | item.CurrentPermissions = effectivePerms; | ||
515 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | ||
516 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | ||
517 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | ||
518 | |||
519 | item.CurrentPermissions &= | ||
520 | ((uint)PermissionMask.Copy | | ||
521 | (uint)PermissionMask.Transfer | | ||
522 | (uint)PermissionMask.Modify | | ||
523 | (uint)PermissionMask.Move | | ||
524 | 7); // Preserve folded permissions | ||
525 | } | ||
463 | 526 | ||
464 | m_Scene.AddInventoryItem(item); | 527 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
528 | item.Description = asset.Description; | ||
529 | item.Name = asset.Name; | ||
530 | item.AssetType = asset.Type; | ||
465 | 531 | ||
466 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 532 | m_Scene.AddInventoryItem(item); |
467 | { | 533 | |
468 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 534 | if (remoteClient != null && item.Owner == remoteClient.AgentId) |
469 | } | ||
470 | else | ||
471 | { | ||
472 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
473 | if (notifyUser != null) | ||
474 | { | 535 | { |
475 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | 536 | remoteClient.SendInventoryItemCreateUpdate(item, 0); |
537 | } | ||
538 | else | ||
539 | { | ||
540 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
541 | if (notifyUser != null) | ||
542 | { | ||
543 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
544 | } | ||
476 | } | 545 | } |
477 | } | 546 | } |
478 | } | 547 | } |
479 | |||
480 | return assetID; | 548 | return assetID; |
481 | } | 549 | } |
482 | 550 | ||
@@ -484,8 +552,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
484 | /// <summary> | 552 | /// <summary> |
485 | /// Rez an object into the scene from the user's inventory | 553 | /// Rez an object into the scene from the user's inventory |
486 | /// </summary> | 554 | /// </summary> |
555 | /// <remarks> | ||
487 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | 556 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing |
488 | /// things to the scene. The caller should be doing that, I think. | 557 | /// things to the scene. The caller should be doing that, I think. |
558 | /// </remarks> | ||
489 | /// <param name="remoteClient"></param> | 559 | /// <param name="remoteClient"></param> |
490 | /// <param name="itemID"></param> | 560 | /// <param name="itemID"></param> |
491 | /// <param name="RayEnd"></param> | 561 | /// <param name="RayEnd"></param> |
@@ -502,21 +572,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
502 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 572 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
503 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 573 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
504 | { | 574 | { |
505 | // Work out position details | 575 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
506 | byte bRayEndIsIntersection = (byte)0; | 576 | |
507 | 577 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | |
508 | if (RayEndIsIntersection) | ||
509 | { | ||
510 | bRayEndIsIntersection = (byte)1; | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | bRayEndIsIntersection = (byte)0; | ||
515 | } | ||
516 | |||
517 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | 578 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); |
518 | |||
519 | |||
520 | Vector3 pos = m_Scene.GetNewRezLocation( | 579 | Vector3 pos = m_Scene.GetNewRezLocation( |
521 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 580 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
522 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 581 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |
@@ -531,6 +590,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
531 | 590 | ||
532 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 591 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
533 | 592 | ||
593 | SceneObjectGroup group = null; | ||
594 | |||
534 | if (rezAsset != null) | 595 | if (rezAsset != null) |
535 | { | 596 | { |
536 | UUID itemId = UUID.Zero; | 597 | UUID itemId = UUID.Zero; |
@@ -539,34 +600,78 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
539 | // item that it came from. This allows us to enable 'save object to inventory' | 600 | // item that it came from. This allows us to enable 'save object to inventory' |
540 | if (!m_Scene.Permissions.BypassPermissions()) | 601 | if (!m_Scene.Permissions.BypassPermissions()) |
541 | { | 602 | { |
542 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | 603 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
543 | { | 604 | { |
544 | itemId = item.ID; | 605 | itemId = item.ID; |
545 | } | 606 | } |
546 | } | 607 | } |
547 | else | 608 | else |
548 | { | 609 | { |
549 | // Brave new fullperm world | 610 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
550 | // | 611 | { |
551 | itemId = item.ID; | 612 | // Brave new fullperm world |
613 | itemId = item.ID; | ||
614 | } | ||
552 | } | 615 | } |
553 | 616 | ||
554 | string xmlData = Utils.BytesToString(rezAsset.Data); | 617 | string xmlData = Utils.BytesToString(rezAsset.Data); |
555 | SceneObjectGroup group | 618 | List<SceneObjectGroup> objlist = |
556 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | 619 | new List<SceneObjectGroup>(); |
620 | List<Vector3> veclist = new List<Vector3>(); | ||
621 | |||
622 | XmlDocument doc = new XmlDocument(); | ||
623 | doc.LoadXml(xmlData); | ||
624 | XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); | ||
625 | if (e == null || attachment) // Single | ||
626 | { | ||
627 | SceneObjectGroup g = | ||
628 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
629 | itemId, xmlData); | ||
630 | objlist.Add(g); | ||
631 | veclist.Add(new Vector3(0, 0, 0)); | ||
557 | 632 | ||
558 | Util.FireAndForget(delegate { AddUserData(group); }); | 633 | float offsetHeight = 0; |
559 | 634 | pos = m_Scene.GetNewRezLocation( | |
560 | group.RootPart.FromFolderID = item.Folder; | 635 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
636 | BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
637 | pos.Z += offsetHeight; | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | XmlElement coll = (XmlElement)e; | ||
642 | float bx = Convert.ToSingle(coll.GetAttribute("x")); | ||
643 | float by = Convert.ToSingle(coll.GetAttribute("y")); | ||
644 | float bz = Convert.ToSingle(coll.GetAttribute("z")); | ||
645 | Vector3 bbox = new Vector3(bx, by, bz); | ||
561 | 646 | ||
562 | // If it's rezzed in world, select it. Much easier to | 647 | pos = m_Scene.GetNewRezLocation(RayStart, RayEnd, |
563 | // find small items. | 648 | RayTargetID, Quaternion.Identity, |
564 | // | 649 | BypassRayCast, bRayEndIsIntersection, true, |
565 | if (!attachment) | 650 | bbox, false); |
566 | group.RootPart.CreateSelected = true; | 651 | |
652 | pos -= bbox / 2; | ||
653 | |||
654 | XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); | ||
655 | foreach (XmlNode n in groups) | ||
656 | { | ||
657 | SceneObjectGroup g = | ||
658 | SceneObjectSerializer.FromOriginalXmlFormat( | ||
659 | itemId, n.OuterXml); | ||
660 | objlist.Add(g); | ||
661 | XmlElement el = (XmlElement)n; | ||
662 | float x = Convert.ToSingle(el.GetAttribute("offsetx")); | ||
663 | float y = Convert.ToSingle(el.GetAttribute("offsety")); | ||
664 | float z = Convert.ToSingle(el.GetAttribute("offsetz")); | ||
665 | veclist.Add(new Vector3(x, y, z)); | ||
666 | } | ||
667 | } | ||
668 | |||
669 | int primcount = 0; | ||
670 | foreach (SceneObjectGroup g in objlist) | ||
671 | primcount += g.PrimCount; | ||
567 | 672 | ||
568 | if (!m_Scene.Permissions.CanRezObject( | 673 | if (!m_Scene.Permissions.CanRezObject( |
569 | group.PrimCount, remoteClient.AgentId, pos) | 674 | primcount, remoteClient.AgentId, pos) |
570 | && !attachment) | 675 | && !attachment) |
571 | { | 676 | { |
572 | // The client operates in no fail mode. It will | 677 | // The client operates in no fail mode. It will |
@@ -579,131 +684,131 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
579 | return null; | 684 | return null; |
580 | } | 685 | } |
581 | 686 | ||
582 | group.ResetIDs(); | 687 | for (int i = 0 ; i < objlist.Count ; i++ ) |
583 | |||
584 | if (attachment) | ||
585 | { | 688 | { |
586 | group.RootPart.Flags |= PrimFlags.Phantom; | 689 | group = objlist[i]; |
587 | group.RootPart.IsAttachment = true; | 690 | |
691 | Vector3 storedPosition = group.AbsolutePosition; | ||
692 | if (group.UUID == UUID.Zero) | ||
693 | { | ||
694 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); | ||
695 | } | ||
696 | group.RootPart.FromFolderID = item.Folder; | ||
697 | |||
698 | // If it's rezzed in world, select it. Much easier to | ||
699 | // find small items. | ||
700 | // | ||
701 | if (!attachment) | ||
702 | { | ||
703 | group.RootPart.CreateSelected = true; | ||
704 | foreach (SceneObjectPart child in group.Parts) | ||
705 | child.CreateSelected = true; | ||
706 | } | ||
707 | group.ResetIDs(); | ||
708 | |||
709 | if (attachment) | ||
710 | { | ||
711 | group.RootPart.Flags |= PrimFlags.Phantom; | ||
712 | group.RootPart.IsAttachment = true; | ||
713 | } | ||
588 | 714 | ||
589 | // If we're rezzing an attachment then don't ask | 715 | // If we're rezzing an attachment then don't ask |
590 | // AddNewSceneObject() to update the client since | 716 | // AddNewSceneObject() to update the client since |
591 | // we'll be doing that later on. Scheduling more | 717 | // we'll be doing that later on. Scheduling more than |
592 | // than one full update during the attachment | 718 | // one full update during the attachment |
593 | // process causes some clients to fail to display | 719 | // process causes some clients to fail to display the |
594 | // the attachment properly. | 720 | // attachment properly. |
595 | // Also, don't persist attachments. | ||
596 | m_Scene.AddNewSceneObject(group, false, false); | ||
597 | } | ||
598 | else | ||
599 | { | ||
600 | m_Scene.AddNewSceneObject(group, true, false); | 721 | m_Scene.AddNewSceneObject(group, true, false); |
601 | } | ||
602 | 722 | ||
603 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 723 | // if attachment we set it's asset id so object updates |
604 | // if attachment we set it's asset id so object updates can reflect that | 724 | // can reflect that, if not, we set it's position in world. |
605 | // if not, we set it's position in world. | 725 | if (!attachment) |
606 | if (!attachment) | 726 | { |
607 | { | 727 | group.ScheduleGroupForFullUpdate(); |
608 | group.ScheduleGroupForFullUpdate(); | 728 | |
609 | 729 | group.AbsolutePosition = pos + veclist[i]; | |
610 | float offsetHeight = 0; | 730 | } |
611 | pos = m_Scene.GetNewRezLocation( | 731 | else |
612 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 732 | { |
613 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | 733 | group.SetFromItemID(itemID); |
614 | pos.Z += offsetHeight; | 734 | } |
615 | group.AbsolutePosition = pos; | ||
616 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
617 | |||
618 | } | ||
619 | else | ||
620 | { | ||
621 | group.SetFromItemID(itemID); | ||
622 | } | ||
623 | 735 | ||
624 | SceneObjectPart rootPart = null; | 736 | SceneObjectPart rootPart = null; |
625 | try | ||
626 | { | ||
627 | rootPart = group.GetChildPart(group.UUID); | ||
628 | } | ||
629 | catch (NullReferenceException) | ||
630 | { | ||
631 | string isAttachment = ""; | ||
632 | 737 | ||
633 | if (attachment) | 738 | try |
634 | isAttachment = " Object was an attachment"; | 739 | { |
740 | rootPart = group.GetChildPart(group.UUID); | ||
741 | } | ||
742 | catch (NullReferenceException) | ||
743 | { | ||
744 | string isAttachment = ""; | ||
635 | 745 | ||
636 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 746 | if (attachment) |
637 | } | 747 | isAttachment = " Object was an attachment"; |
638 | 748 | ||
639 | // Since renaming the item in the inventory does not affect the name stored | 749 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); |
640 | // in the serialization, transfer the correct name from the inventory to the | 750 | } |
641 | // object itself before we rez. | ||
642 | rootPart.Name = item.Name; | ||
643 | rootPart.Description = item.Description; | ||
644 | 751 | ||
645 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | 752 | // Since renaming the item in the inventory does not |
646 | { | 753 | // affect the name stored in the serialization, transfer |
754 | // the correct name from the inventory to the | ||
755 | // object itself before we rez. | ||
756 | rootPart.Name = item.Name; | ||
757 | rootPart.Description = item.Description; | ||
647 | rootPart.ObjectSaleType = item.SaleType; | 758 | rootPart.ObjectSaleType = item.SaleType; |
648 | rootPart.SalePrice = item.SalePrice; | 759 | rootPart.SalePrice = item.SalePrice; |
649 | } | ||
650 | |||
651 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
652 | if ((rootPart.OwnerID != item.Owner) || | ||
653 | (item.CurrentPermissions & 16) != 0 || // Magic number | ||
654 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | ||
655 | { | ||
656 | //Need to kill the for sale here | ||
657 | rootPart.ObjectSaleType = 0; | ||
658 | rootPart.SalePrice = 10; | ||
659 | 760 | ||
660 | if (m_Scene.Permissions.PropagatePermissions()) | 761 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
762 | if ((rootPart.OwnerID != item.Owner) || | ||
763 | (item.CurrentPermissions & 16) != 0) | ||
661 | { | 764 | { |
662 | foreach (SceneObjectPart part in group.Parts) | 765 | //Need to kill the for sale here |
766 | rootPart.ObjectSaleType = 0; | ||
767 | rootPart.SalePrice = 10; | ||
768 | |||
769 | if (m_Scene.Permissions.PropagatePermissions()) | ||
663 | { | 770 | { |
664 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | 771 | foreach (SceneObjectPart part in group.Parts) |
665 | part.EveryoneMask = item.EveryOnePermissions; | 772 | { |
666 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | 773 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) |
667 | part.NextOwnerMask = item.NextPermissions; | 774 | { |
668 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | 775 | part.EveryoneMask = item.EveryOnePermissions; |
669 | part.GroupMask = item.GroupPermissions; | 776 | part.NextOwnerMask = item.NextPermissions; |
777 | } | ||
778 | part.GroupMask = 0; // DO NOT propagate here | ||
779 | } | ||
780 | |||
781 | group.ApplyNextOwnerPermissions(); | ||
670 | } | 782 | } |
671 | |||
672 | group.ApplyNextOwnerPermissions(); | ||
673 | } | 783 | } |
674 | } | ||
675 | 784 | ||
676 | foreach (SceneObjectPart part in group.Parts) | 785 | foreach (SceneObjectPart part in group.Parts) |
677 | { | ||
678 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | ||
679 | { | 786 | { |
680 | part.LastOwnerID = part.OwnerID; | 787 | if ((part.OwnerID != item.Owner) || |
681 | part.OwnerID = item.Owner; | 788 | (item.CurrentPermissions & 16) != 0) |
682 | part.Inventory.ChangeInventoryOwner(item.Owner); | 789 | { |
683 | part.GroupMask = 0; // DO NOT propagate here | 790 | part.LastOwnerID = part.OwnerID; |
684 | } | 791 | part.OwnerID = item.Owner; |
685 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | 792 | part.Inventory.ChangeInventoryOwner(item.Owner); |
793 | part.GroupMask = 0; // DO NOT propagate here | ||
794 | } | ||
686 | part.EveryoneMask = item.EveryOnePermissions; | 795 | part.EveryoneMask = item.EveryOnePermissions; |
687 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
688 | part.NextOwnerMask = item.NextPermissions; | 796 | part.NextOwnerMask = item.NextPermissions; |
689 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | 797 | } |
690 | part.GroupMask = item.GroupPermissions; | ||
691 | } | ||
692 | 798 | ||
693 | rootPart.TrimPermissions(); | 799 | rootPart.TrimPermissions(); |
694 | 800 | ||
695 | if (!attachment) | 801 | if (!attachment) |
696 | { | ||
697 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
698 | { | 802 | { |
699 | group.ClearPartAttachmentData(); | 803 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
700 | } | 804 | group.ClearPartAttachmentData(); |
701 | 805 | ||
702 | // Fire on_rez | 806 | // Fire on_rez |
703 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); | 807 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); |
704 | rootPart.ParentGroup.ResumeScripts(); | 808 | rootPart.ParentGroup.ResumeScripts(); |
705 | 809 | ||
706 | rootPart.ScheduleFullUpdate(); | 810 | rootPart.ScheduleFullUpdate(); |
811 | } | ||
707 | } | 812 | } |
708 | 813 | ||
709 | if (!m_Scene.Permissions.BypassPermissions()) | 814 | if (!m_Scene.Permissions.BypassPermissions()) |
@@ -721,9 +826,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
721 | } | 826 | } |
722 | } | 827 | } |
723 | } | 828 | } |
724 | |||
725 | return rootPart.ParentGroup; | ||
726 | } | 829 | } |
830 | return group; | ||
727 | } | 831 | } |
728 | 832 | ||
729 | return null; | 833 | return null; |
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs index 00b0aa9..2de8d7a 100644 --- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
148 | public void SendProfileToClient(ScenePresence presence) | 148 | public void SendProfileToClient(ScenePresence presence) |
149 | { | 149 | { |
150 | IClientAPI client = presence.ControllingClient; | 150 | IClientAPI client = presence.ControllingClient; |
151 | if (m_enableWindlight) | 151 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
152 | { | 152 | { |
153 | if (presence.IsChildAgent == false) | 153 | if (presence.IsChildAgent == false) |
154 | { | 154 | { |
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
165 | public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) | 165 | public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) |
166 | { | 166 | { |
167 | IClientAPI client = presence.ControllingClient; | 167 | IClientAPI client = presence.ControllingClient; |
168 | if (m_enableWindlight) | 168 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
169 | { | 169 | { |
170 | if (presence.IsChildAgent == false) | 170 | if (presence.IsChildAgent == false) |
171 | { | 171 | { |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index c0975ea..9255791 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -111,14 +111,12 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
111 | { | 111 | { |
112 | if ((SMTPConfig = m_Config.Configs["SMTP"]) == null) | 112 | if ((SMTPConfig = m_Config.Configs["SMTP"]) == null) |
113 | { | 113 | { |
114 | m_log.InfoFormat("[SMTP] SMTP server not configured"); | ||
115 | m_Enabled = false; | 114 | m_Enabled = false; |
116 | return; | 115 | return; |
117 | } | 116 | } |
118 | 117 | ||
119 | if (!SMTPConfig.GetBoolean("enabled", false)) | 118 | if (!SMTPConfig.GetBoolean("enabled", false)) |
120 | { | 119 | { |
121 | m_log.InfoFormat("[SMTP] module disabled in configuration"); | ||
122 | m_Enabled = false; | 120 | m_Enabled = false; |
123 | return; | 121 | return; |
124 | } | 122 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index d78931a..4c8424d 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -29,8 +29,10 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Net.Security; | ||
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Security.Cryptography.X509Certificates; | ||
34 | using Nini.Config; | 36 | using Nini.Config; |
35 | using OpenMetaverse; | 37 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -100,8 +102,24 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
100 | 102 | ||
101 | public HttpRequestModule() | 103 | public HttpRequestModule() |
102 | { | 104 | { |
105 | ServicePointManager.ServerCertificateValidationCallback +=ValidateServerCertificate; | ||
103 | } | 106 | } |
104 | 107 | ||
108 | public static bool ValidateServerCertificate( | ||
109 | object sender, | ||
110 | X509Certificate certificate, | ||
111 | X509Chain chain, | ||
112 | SslPolicyErrors sslPolicyErrors) | ||
113 | { | ||
114 | HttpWebRequest Request = (HttpWebRequest)sender; | ||
115 | |||
116 | if (Request.Headers.Get("NoVerifyCert") != null) | ||
117 | { | ||
118 | return true; | ||
119 | } | ||
120 | |||
121 | return chain.Build(new X509Certificate2(certificate)); | ||
122 | } | ||
105 | #region IHttpRequestModule Members | 123 | #region IHttpRequestModule Members |
106 | 124 | ||
107 | public UUID MakeHttpRequest(string url, string parameters, string body) | 125 | public UUID MakeHttpRequest(string url, string parameters, string body) |
@@ -141,8 +159,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
141 | break; | 159 | break; |
142 | 160 | ||
143 | case (int)HttpRequestConstants.HTTP_VERIFY_CERT: | 161 | case (int)HttpRequestConstants.HTTP_VERIFY_CERT: |
144 | 162 | htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0); | |
145 | // TODO implement me | ||
146 | break; | 163 | break; |
147 | } | 164 | } |
148 | } | 165 | } |
@@ -189,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
189 | * Not sure how important ordering is is here - the next first | 206 | * Not sure how important ordering is is here - the next first |
190 | * one completed in the list is returned, based soley on its list | 207 | * one completed in the list is returned, based soley on its list |
191 | * position, not the order in which the request was started or | 208 | * position, not the order in which the request was started or |
192 | * finsihed. I thought about setting up a queue for this, but | 209 | * finished. I thought about setting up a queue for this, but |
193 | * it will need some refactoring and this works 'enough' right now | 210 | * it will need some refactoring and this works 'enough' right now |
194 | */ | 211 | */ |
195 | 212 | ||
@@ -237,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
237 | 254 | ||
238 | m_scene.RegisterModuleInterface<IHttpRequestModule>(this); | 255 | m_scene.RegisterModuleInterface<IHttpRequestModule>(this); |
239 | 256 | ||
240 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); | 257 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); |
241 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); | 258 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); |
242 | 259 | ||
243 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); | 260 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); |
244 | } | 261 | } |
@@ -282,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
282 | public string HttpMethod = "GET"; | 299 | public string HttpMethod = "GET"; |
283 | public string HttpMIMEType = "text/plain;charset=utf-8"; | 300 | public string HttpMIMEType = "text/plain;charset=utf-8"; |
284 | public int HttpTimeout; | 301 | public int HttpTimeout; |
285 | // public bool HttpVerifyCert = true; // not implemented | 302 | public bool HttpVerifyCert = true; |
286 | private Thread httpThread; | 303 | private Thread httpThread; |
287 | 304 | ||
288 | // Request info | 305 | // Request info |
@@ -344,6 +361,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
344 | Request.Method = HttpMethod; | 361 | Request.Method = HttpMethod; |
345 | Request.ContentType = HttpMIMEType; | 362 | Request.ContentType = HttpMIMEType; |
346 | 363 | ||
364 | if(!HttpVerifyCert) | ||
365 | { | ||
366 | // We could hijack Connection Group Name to identify | ||
367 | // a desired security exception. But at the moment we'll use a dummy header instead. | ||
368 | // Request.ConnectionGroupName = "NoVerify"; | ||
369 | Request.Headers.Add("NoVerifyCert", "true"); | ||
370 | } | ||
371 | // else | ||
372 | // { | ||
373 | // Request.ConnectionGroupName="Verify"; | ||
374 | // } | ||
347 | if (proxyurl != null && proxyurl.Length > 0) | 375 | if (proxyurl != null && proxyurl.Length > 0) |
348 | { | 376 | { |
349 | if (proxyexcepts != null && proxyexcepts.Length > 0) | 377 | if (proxyexcepts != null && proxyexcepts.Length > 0) |
@@ -436,4 +464,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
436 | } | 464 | } |
437 | } | 465 | } |
438 | } | 466 | } |
439 | } | 467 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 57ab135..b6d64ac 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -200,12 +200,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
200 | } | 200 | } |
201 | Scene.RegionInfo.RegionSettings.Save(); | 201 | Scene.RegionInfo.RegionSettings.Save(); |
202 | TriggerRegionInfoChange(); | 202 | TriggerRegionInfoChange(); |
203 | sendRegionHandshakeToAll(); | ||
203 | sendRegionInfoPacketToAll(); | 204 | sendRegionInfoPacketToAll(); |
204 | } | 205 | } |
205 | 206 | ||
206 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) | 207 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) |
207 | { | 208 | { |
208 | sendRegionHandshakeToAll(); | 209 | // sendRegionHandshakeToAll(); |
209 | } | 210 | } |
210 | 211 | ||
211 | public void setRegionTerrainSettings(float WaterHeight, | 212 | public void setRegionTerrainSettings(float WaterHeight, |
@@ -274,8 +275,25 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
274 | { | 275 | { |
275 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 276 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
276 | { | 277 | { |
278 | if ((estateAccessType & 1) != 0) // All estates | ||
279 | { | ||
280 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
281 | EstateSettings estateSettings; | ||
282 | |||
283 | foreach (int estateID in estateIDs) | ||
284 | { | ||
285 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
286 | { | ||
287 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
288 | estateSettings.AddEstateUser(user); | ||
289 | estateSettings.Save(); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
277 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); | 294 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
278 | Scene.RegionInfo.EstateSettings.Save(); | 295 | Scene.RegionInfo.EstateSettings.Save(); |
296 | |||
279 | TriggerEstateInfoChange(); | 297 | TriggerEstateInfoChange(); |
280 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); | 298 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
281 | } | 299 | } |
@@ -289,10 +307,26 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
289 | { | 307 | { |
290 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 308 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
291 | { | 309 | { |
310 | if ((estateAccessType & 1) != 0) // All estates | ||
311 | { | ||
312 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
313 | EstateSettings estateSettings; | ||
314 | |||
315 | foreach (int estateID in estateIDs) | ||
316 | { | ||
317 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
318 | { | ||
319 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
320 | estateSettings.RemoveEstateUser(user); | ||
321 | estateSettings.Save(); | ||
322 | } | ||
323 | } | ||
324 | } | ||
325 | |||
292 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 326 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
293 | Scene.RegionInfo.EstateSettings.Save(); | 327 | Scene.RegionInfo.EstateSettings.Save(); |
294 | TriggerEstateInfoChange(); | ||
295 | 328 | ||
329 | TriggerEstateInfoChange(); | ||
296 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); | 330 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
297 | } | 331 | } |
298 | else | 332 | else |
@@ -304,8 +338,25 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
304 | { | 338 | { |
305 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 339 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
306 | { | 340 | { |
341 | if ((estateAccessType & 1) != 0) // All estates | ||
342 | { | ||
343 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
344 | EstateSettings estateSettings; | ||
345 | |||
346 | foreach (int estateID in estateIDs) | ||
347 | { | ||
348 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
349 | { | ||
350 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
351 | estateSettings.AddEstateGroup(user); | ||
352 | estateSettings.Save(); | ||
353 | } | ||
354 | } | ||
355 | } | ||
356 | |||
307 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 357 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
308 | Scene.RegionInfo.EstateSettings.Save(); | 358 | Scene.RegionInfo.EstateSettings.Save(); |
359 | |||
309 | TriggerEstateInfoChange(); | 360 | TriggerEstateInfoChange(); |
310 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); | 361 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
311 | } | 362 | } |
@@ -318,10 +369,26 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
318 | { | 369 | { |
319 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 370 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
320 | { | 371 | { |
372 | if ((estateAccessType & 1) != 0) // All estates | ||
373 | { | ||
374 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
375 | EstateSettings estateSettings; | ||
376 | |||
377 | foreach (int estateID in estateIDs) | ||
378 | { | ||
379 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
380 | { | ||
381 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
382 | estateSettings.RemoveEstateGroup(user); | ||
383 | estateSettings.Save(); | ||
384 | } | ||
385 | } | ||
386 | } | ||
387 | |||
321 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 388 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
322 | Scene.RegionInfo.EstateSettings.Save(); | 389 | Scene.RegionInfo.EstateSettings.Save(); |
323 | TriggerEstateInfoChange(); | ||
324 | 390 | ||
391 | TriggerEstateInfoChange(); | ||
325 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); | 392 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
326 | } | 393 | } |
327 | else | 394 | else |
@@ -349,6 +416,29 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
349 | if (!alreadyInList) | 416 | if (!alreadyInList) |
350 | { | 417 | { |
351 | 418 | ||
419 | if ((estateAccessType & 1) != 0) // All estates | ||
420 | { | ||
421 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
422 | EstateSettings estateSettings; | ||
423 | |||
424 | foreach (int estateID in estateIDs) | ||
425 | { | ||
426 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
427 | { | ||
428 | EstateBan bitem = new EstateBan(); | ||
429 | |||
430 | bitem.BannedUserID = user; | ||
431 | bitem.EstateID = (uint)estateID; | ||
432 | bitem.BannedHostAddress = "0.0.0.0"; | ||
433 | bitem.BannedHostIPMask = "0.0.0.0"; | ||
434 | |||
435 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
436 | estateSettings.AddBan(bitem); | ||
437 | estateSettings.Save(); | ||
438 | } | ||
439 | } | ||
440 | } | ||
441 | |||
352 | EstateBan item = new EstateBan(); | 442 | EstateBan item = new EstateBan(); |
353 | 443 | ||
354 | item.BannedUserID = user; | 444 | item.BannedUserID = user; |
@@ -358,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
358 | 448 | ||
359 | Scene.RegionInfo.EstateSettings.AddBan(item); | 449 | Scene.RegionInfo.EstateSettings.AddBan(item); |
360 | Scene.RegionInfo.EstateSettings.Save(); | 450 | Scene.RegionInfo.EstateSettings.Save(); |
451 | |||
361 | TriggerEstateInfoChange(); | 452 | TriggerEstateInfoChange(); |
362 | 453 | ||
363 | ScenePresence s = Scene.GetScenePresence(user); | 454 | ScenePresence s = Scene.GetScenePresence(user); |
@@ -403,8 +494,25 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
403 | 494 | ||
404 | if (alreadyInList && listitem != null) | 495 | if (alreadyInList && listitem != null) |
405 | { | 496 | { |
497 | if ((estateAccessType & 1) != 0) // All estates | ||
498 | { | ||
499 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
500 | EstateSettings estateSettings; | ||
501 | |||
502 | foreach (int estateID in estateIDs) | ||
503 | { | ||
504 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
505 | { | ||
506 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
507 | estateSettings.RemoveBan(user); | ||
508 | estateSettings.Save(); | ||
509 | } | ||
510 | } | ||
511 | } | ||
512 | |||
406 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); | 513 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
407 | Scene.RegionInfo.EstateSettings.Save(); | 514 | Scene.RegionInfo.EstateSettings.Save(); |
515 | |||
408 | TriggerEstateInfoChange(); | 516 | TriggerEstateInfoChange(); |
409 | } | 517 | } |
410 | else | 518 | else |
@@ -424,8 +532,25 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
424 | { | 532 | { |
425 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 533 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
426 | { | 534 | { |
535 | if ((estateAccessType & 1) != 0) // All estates | ||
536 | { | ||
537 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
538 | EstateSettings estateSettings; | ||
539 | |||
540 | foreach (int estateID in estateIDs) | ||
541 | { | ||
542 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
543 | { | ||
544 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
545 | estateSettings.AddEstateManager(user); | ||
546 | estateSettings.Save(); | ||
547 | } | ||
548 | } | ||
549 | } | ||
550 | |||
427 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); | 551 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
428 | Scene.RegionInfo.EstateSettings.Save(); | 552 | Scene.RegionInfo.EstateSettings.Save(); |
553 | |||
429 | TriggerEstateInfoChange(); | 554 | TriggerEstateInfoChange(); |
430 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); | 555 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
431 | } | 556 | } |
@@ -438,10 +563,26 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
438 | { | 563 | { |
439 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 564 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
440 | { | 565 | { |
566 | if ((estateAccessType & 1) != 0) // All estates | ||
567 | { | ||
568 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); | ||
569 | EstateSettings estateSettings; | ||
570 | |||
571 | foreach (int estateID in estateIDs) | ||
572 | { | ||
573 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) | ||
574 | { | ||
575 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
576 | estateSettings.RemoveEstateManager(user); | ||
577 | estateSettings.Save(); | ||
578 | } | ||
579 | } | ||
580 | } | ||
581 | |||
441 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); | 582 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
442 | Scene.RegionInfo.EstateSettings.Save(); | 583 | Scene.RegionInfo.EstateSettings.Save(); |
443 | TriggerEstateInfoChange(); | ||
444 | 584 | ||
585 | TriggerEstateInfoChange(); | ||
445 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); | 586 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
446 | } | 587 | } |
447 | else | 588 | else |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 7d990c2..7fc358d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -133,16 +133,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
133 | return new List<ILandObject>(); | 133 | return new List<ILandObject>(); |
134 | } | 134 | } |
135 | 135 | ||
136 | public bool IsLandPrimCountTainted() | ||
137 | { | ||
138 | if (m_landManagementModule != null) | ||
139 | { | ||
140 | return m_landManagementModule.IsLandPrimCountTainted(); | ||
141 | } | ||
142 | |||
143 | return false; | ||
144 | } | ||
145 | |||
146 | public bool IsForcefulBansAllowed() | 136 | public bool IsForcefulBansAllowed() |
147 | { | 137 | { |
148 | if (m_landManagementModule != null) | 138 | if (m_landManagementModule != null) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 98ba8c3..bfab7b8 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
62 | 62 | ||
63 | public class LandManagementModule : INonSharedRegionModule | 63 | public class LandManagementModule : INonSharedRegionModule |
64 | { | 64 | { |
65 | private static readonly ILog m_log = | 65 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
66 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
67 | 66 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 67 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 68 | ||
@@ -72,6 +71,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
72 | protected Commander m_commander = new Commander("land"); | 71 | protected Commander m_commander = new Commander("land"); |
73 | 72 | ||
74 | protected IUserManagement m_userManager; | 73 | protected IUserManagement m_userManager; |
74 | protected IPrimCountModule m_primCountModule; | ||
75 | 75 | ||
76 | // Minimum for parcels to work is 64m even if we don't actually use them. | 76 | // Minimum for parcels to work is 64m even if we don't actually use them. |
77 | #pragma warning disable 0429 | 77 | #pragma warning disable 0429 |
@@ -88,7 +88,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
88 | /// </value> | 88 | /// </value> |
89 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | 89 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
90 | 90 | ||
91 | private bool m_landPrimCountTainted; | ||
92 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 91 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
93 | 92 | ||
94 | private bool m_allowedForcefulBans = true; | 93 | private bool m_allowedForcefulBans = true; |
@@ -121,18 +120,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
121 | 120 | ||
122 | m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd; | 121 | m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd; |
123 | m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate; | 122 | m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate; |
123 | m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; | ||
124 | m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate; | ||
125 | |||
124 | m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel; | 126 | m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel; |
125 | m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement; | 127 | m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement; |
126 | m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; | 128 | m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; |
127 | m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; | 129 | m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; |
128 | m_scene.EventManager.OnNewClient += EventManagerOnNewClient; | 130 | m_scene.EventManager.OnNewClient += EventManagerOnNewClient; |
129 | m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; | 131 | m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; |
130 | m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; | ||
131 | m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; | 132 | m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; |
132 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; | 133 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; |
133 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; | 134 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; |
134 | m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate; | ||
135 | m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted; | ||
136 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; |
137 | m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; | 136 | m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; |
138 | 137 | ||
@@ -147,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
147 | public void RegionLoaded(Scene scene) | 146 | public void RegionLoaded(Scene scene) |
148 | { | 147 | { |
149 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 148 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); |
149 | m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>(); | ||
150 | } | 150 | } |
151 | 151 | ||
152 | public void RemoveRegion(Scene scene) | 152 | public void RemoveRegion(Scene scene) |
@@ -306,10 +306,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
306 | /// <returns>The parcel created.</returns> | 306 | /// <returns>The parcel created.</returns> |
307 | protected ILandObject CreateDefaultParcel() | 307 | protected ILandObject CreateDefaultParcel() |
308 | { | 308 | { |
309 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 309 | m_log.DebugFormat( |
310 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
311 | |||
312 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | ||
310 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 313 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
311 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 314 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
312 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 315 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
316 | |||
313 | return AddLandObject(fullSimParcel); | 317 | return AddLandObject(fullSimParcel); |
314 | } | 318 | } |
315 | 319 | ||
@@ -579,7 +583,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
579 | } | 583 | } |
580 | else | 584 | else |
581 | { | 585 | { |
582 | m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); | 586 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID); |
583 | } | 587 | } |
584 | } | 588 | } |
585 | 589 | ||
@@ -590,6 +594,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
590 | public ILandObject AddLandObject(ILandObject land) | 594 | public ILandObject AddLandObject(ILandObject land) |
591 | { | 595 | { |
592 | ILandObject new_land = land.Copy(); | 596 | ILandObject new_land = land.Copy(); |
597 | |||
598 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated | ||
599 | // as a random UUID inside LandData initialization | ||
600 | if (m_primCountModule != null) | ||
601 | new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); | ||
593 | 602 | ||
594 | lock (m_landList) | 603 | lock (m_landList) |
595 | { | 604 | { |
@@ -603,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
603 | { | 612 | { |
604 | if (landBitmap[x, y]) | 613 | if (landBitmap[x, y]) |
605 | { | 614 | { |
615 | // m_log.DebugFormat( | ||
616 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | ||
617 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | ||
618 | |||
606 | m_landIDList[x, y] = newLandLocalID; | 619 | m_landIDList[x, y] = newLandLocalID; |
607 | } | 620 | } |
608 | } | 621 | } |
@@ -630,7 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
630 | { | 643 | { |
631 | if (m_landIDList[x, y] == local_id) | 644 | if (m_landIDList[x, y] == local_id) |
632 | { | 645 | { |
633 | m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", | 646 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}", |
634 | local_id, x, y); | 647 | local_id, x, y); |
635 | return; | 648 | return; |
636 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | 649 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
@@ -732,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
732 | // Corner case. If an autoreturn happens during sim startup | 745 | // Corner case. If an autoreturn happens during sim startup |
733 | // we will come here with the list uninitialized | 746 | // we will come here with the list uninitialized |
734 | // | 747 | // |
748 | int landId = m_landIDList[x, y]; | ||
749 | |||
750 | // if (landId == 0) | ||
751 | // m_log.DebugFormat( | ||
752 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", | ||
753 | // x, y, m_scene.RegionInfo.RegionName); | ||
754 | |||
735 | if (m_landList.ContainsKey(m_landIDList[x, y])) | 755 | if (m_landList.ContainsKey(m_landIDList[x, y])) |
736 | return m_landList[m_landIDList[x, y]]; | 756 | return m_landList[m_landIDList[x, y]]; |
757 | |||
737 | return null; | 758 | return null; |
738 | } | 759 | } |
739 | } | 760 | } |
@@ -751,13 +772,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
751 | { | 772 | { |
752 | try | 773 | try |
753 | { | 774 | { |
754 | //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) | 775 | return m_landList[m_landIDList[x / 4, y / 4]]; |
755 | return m_landList[m_landIDList[x / 4, y / 4]]; | ||
756 | //else | ||
757 | // return null; | ||
758 | } | 776 | } |
759 | catch (IndexOutOfRangeException) | 777 | catch (IndexOutOfRangeException) |
760 | { | 778 | { |
779 | // m_log.WarnFormat( | ||
780 | // "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", | ||
781 | // x, y, m_scene.RegionInfo.RegionName); | ||
782 | |||
761 | return null; | 783 | return null; |
762 | } | 784 | } |
763 | } | 785 | } |
@@ -767,34 +789,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
767 | 789 | ||
768 | #region Parcel Modification | 790 | #region Parcel Modification |
769 | 791 | ||
770 | public void ResetAllLandPrimCounts() | 792 | public void ResetOverMeRecords() |
771 | { | 793 | { |
772 | lock (m_landList) | 794 | lock (m_landList) |
773 | { | 795 | { |
774 | foreach (LandObject p in m_landList.Values) | 796 | foreach (LandObject p in m_landList.Values) |
775 | { | 797 | { |
776 | p.ResetLandPrimCounts(); | 798 | p.ResetOverMeRecord(); |
777 | } | 799 | } |
778 | } | 800 | } |
779 | } | 801 | } |
780 | 802 | ||
781 | public void EventManagerOnParcelPrimCountTainted() | ||
782 | { | ||
783 | m_landPrimCountTainted = true; | ||
784 | } | ||
785 | |||
786 | public bool IsLandPrimCountTainted() | ||
787 | { | ||
788 | return m_landPrimCountTainted; | ||
789 | } | ||
790 | |||
791 | public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) | 803 | public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) |
792 | { | 804 | { |
793 | Vector3 position = obj.AbsolutePosition; | 805 | Vector3 position = obj.AbsolutePosition; |
794 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); | 806 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); |
795 | if (landUnderPrim != null) | 807 | if (landUnderPrim != null) |
796 | { | 808 | { |
797 | landUnderPrim.AddPrimToCount(obj); | 809 | ((LandObject)landUnderPrim).AddPrimOverMe(obj); |
798 | } | 810 | } |
799 | } | 811 | } |
800 | 812 | ||
@@ -804,7 +816,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
804 | { | 816 | { |
805 | foreach (LandObject p in m_landList.Values) | 817 | foreach (LandObject p in m_landList.Values) |
806 | { | 818 | { |
807 | p.RemovePrimFromCount(obj); | 819 | p.RemovePrimFromOverMe(obj); |
808 | } | 820 | } |
809 | } | 821 | } |
810 | } | 822 | } |
@@ -837,8 +849,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
837 | foreach (LandObject p in landOwnersAndParcels[owner]) | 849 | foreach (LandObject p in landOwnersAndParcels[owner]) |
838 | { | 850 | { |
839 | simArea += p.LandData.Area; | 851 | simArea += p.LandData.Area; |
840 | simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims + | 852 | simPrims += p.PrimCounts.Total; |
841 | p.LandData.SelectedPrims; | ||
842 | } | 853 | } |
843 | 854 | ||
844 | foreach (LandObject p in landOwnersAndParcels[owner]) | 855 | foreach (LandObject p in landOwnersAndParcels[owner]) |
@@ -851,7 +862,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
851 | 862 | ||
852 | public void EventManagerOnParcelPrimCountUpdate() | 863 | public void EventManagerOnParcelPrimCountUpdate() |
853 | { | 864 | { |
854 | ResetAllLandPrimCounts(); | 865 | // m_log.DebugFormat( |
866 | // "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", | ||
867 | // m_scene.RegionInfo.RegionName); | ||
868 | |||
869 | ResetOverMeRecords(); | ||
855 | EntityBase[] entities = m_scene.Entities.GetEntities(); | 870 | EntityBase[] entities = m_scene.Entities.GetEntities(); |
856 | foreach (EntityBase obj in entities) | 871 | foreach (EntityBase obj in entities) |
857 | { | 872 | { |
@@ -864,15 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
864 | } | 879 | } |
865 | } | 880 | } |
866 | FinalizeLandPrimCountUpdate(); | 881 | FinalizeLandPrimCountUpdate(); |
867 | m_landPrimCountTainted = false; | ||
868 | } | 882 | } |
869 | 883 | ||
870 | public void EventManagerOnRequestParcelPrimCountUpdate() | 884 | public void EventManagerOnRequestParcelPrimCountUpdate() |
871 | { | 885 | { |
872 | ResetAllLandPrimCounts(); | 886 | ResetOverMeRecords(); |
873 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 887 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
874 | FinalizeLandPrimCountUpdate(); | 888 | FinalizeLandPrimCountUpdate(); |
875 | m_landPrimCountTainted = false; | ||
876 | } | 889 | } |
877 | 890 | ||
878 | /// <summary> | 891 | /// <summary> |
@@ -936,8 +949,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
936 | m_landList[startLandObjectIndex].ForceUpdateLandInfo(); | 949 | m_landList[startLandObjectIndex].ForceUpdateLandInfo(); |
937 | } | 950 | } |
938 | 951 | ||
939 | EventManagerOnParcelPrimCountTainted(); | ||
940 | |||
941 | //Now add the new land object | 952 | //Now add the new land object |
942 | ILandObject result = AddLandObject(newLand); | 953 | ILandObject result = AddLandObject(newLand); |
943 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | 954 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); |
@@ -1004,7 +1015,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1004 | performFinalLandJoin(masterLandObject, slaveLandObject); | 1015 | performFinalLandJoin(masterLandObject, slaveLandObject); |
1005 | } | 1016 | } |
1006 | } | 1017 | } |
1007 | EventManagerOnParcelPrimCountTainted(); | ||
1008 | 1018 | ||
1009 | masterLandObject.SendLandUpdateToAvatarsOverMe(); | 1019 | masterLandObject.SendLandUpdateToAvatarsOverMe(); |
1010 | } | 1020 | } |
@@ -1194,11 +1204,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1194 | 1204 | ||
1195 | if (land != null) | 1205 | if (land != null) |
1196 | { | 1206 | { |
1207 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
1197 | m_landList[local_id].SendLandObjectOwners(remote_client); | 1208 | m_landList[local_id].SendLandObjectOwners(remote_client); |
1198 | } | 1209 | } |
1199 | else | 1210 | else |
1200 | { | 1211 | { |
1201 | m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); | 1212 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id); |
1202 | } | 1213 | } |
1203 | } | 1214 | } |
1204 | 1215 | ||
@@ -1361,7 +1372,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1361 | { | 1372 | { |
1362 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1373 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1363 | new_land.LandData = data.Copy(); | 1374 | new_land.LandData = data.Copy(); |
1364 | new_land.SetLandBitmapFromByteArray(); | 1375 | new_land.SetLandBitmapFromByteArray(); |
1365 | AddLandObject(new_land); | 1376 | AddLandObject(new_land); |
1366 | } | 1377 | } |
1367 | 1378 | ||
@@ -1425,8 +1436,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1425 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) | 1436 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) |
1426 | { | 1437 | { |
1427 | IClientAPI client; | 1438 | IClientAPI client; |
1428 | if (! m_scene.TryGetClient(agentID, out client)) { | 1439 | if (!m_scene.TryGetClient(agentID, out client)) |
1429 | m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); | 1440 | { |
1441 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); | ||
1430 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1442 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1431 | } | 1443 | } |
1432 | 1444 | ||
@@ -1475,7 +1487,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1475 | } | 1487 | } |
1476 | else | 1488 | else |
1477 | { | 1489 | { |
1478 | m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); | 1490 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
1479 | } | 1491 | } |
1480 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1492 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1481 | } | 1493 | } |
@@ -1533,17 +1545,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1533 | } | 1545 | } |
1534 | catch (LLSD.LLSDParseException e) | 1546 | catch (LLSD.LLSDParseException e) |
1535 | { | 1547 | { |
1536 | m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); | 1548 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message); |
1537 | m_log.ErrorFormat("[LAND] ... in request {0}", request); | 1549 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request); |
1538 | } | 1550 | } |
1539 | catch(InvalidCastException) | 1551 | catch (InvalidCastException) |
1540 | { | 1552 | { |
1541 | m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); | 1553 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request); |
1542 | } | 1554 | } |
1543 | 1555 | ||
1544 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); | 1556 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); |
1545 | response.parcel_id = parcelID; | 1557 | response.parcel_id = parcelID; |
1546 | m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); | 1558 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID); |
1547 | 1559 | ||
1548 | return LLSDHelpers.SerialiseLLSDReply(response); | 1560 | return LLSDHelpers.SerialiseLLSDReply(response); |
1549 | } | 1561 | } |
@@ -1564,7 +1576,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1564 | ExtendedLandData extLandData = new ExtendedLandData(); | 1576 | ExtendedLandData extLandData = new ExtendedLandData(); |
1565 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, | 1577 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, |
1566 | out extLandData.X, out extLandData.Y); | 1578 | out extLandData.X, out extLandData.Y); |
1567 | m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", | 1579 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}", |
1568 | extLandData.RegionHandle, extLandData.X, extLandData.Y); | 1580 | extLandData.RegionHandle, extLandData.X, extLandData.Y); |
1569 | 1581 | ||
1570 | // for this region or for somewhere else? | 1582 | // for this region or for somewhere else? |
@@ -1605,7 +1617,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1605 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1617 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1606 | } | 1618 | } |
1607 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1619 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
1608 | m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", | 1620 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...", |
1609 | data.LandData.Name, data.RegionHandle); | 1621 | data.LandData.Name, data.RegionHandle); |
1610 | // HACK for now | 1622 | // HACK for now |
1611 | RegionInfo r = new RegionInfo(); | 1623 | RegionInfo r = new RegionInfo(); |
@@ -1616,7 +1628,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1616 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); | 1628 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
1617 | } | 1629 | } |
1618 | else | 1630 | else |
1619 | m_log.Debug("[LAND] got no parcelinfo; not sending"); | 1631 | m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending"); |
1620 | } | 1632 | } |
1621 | 1633 | ||
1622 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | 1634 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 46c15ed..c2f104e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | 64 | ||
65 | #endregion | 65 | #endregion |
66 | 66 | ||
67 | #region ILandObject Members | ||
68 | |||
69 | public int GetPrimsFree() | 67 | public int GetPrimsFree() |
70 | { | 68 | { |
71 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 69 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
@@ -79,6 +77,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
79 | 77 | ||
80 | set { m_landData = value; } | 78 | set { m_landData = value; } |
81 | } | 79 | } |
80 | |||
81 | public IPrimCounts PrimCounts { get; set; } | ||
82 | 82 | ||
83 | public UUID RegionUUID | 83 | public UUID RegionUUID |
84 | { | 84 | { |
@@ -211,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
211 | return simMax; | 211 | return simMax; |
212 | } | 212 | } |
213 | } | 213 | } |
214 | |||
214 | #endregion | 215 | #endregion |
215 | 216 | ||
216 | #region Packet Request Handling | 217 | #region Packet Request Handling |
@@ -241,7 +242,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
241 | } | 242 | } |
242 | 243 | ||
243 | remote_client.SendLandProperties(seq_id, | 244 | remote_client.SendLandProperties(seq_id, |
244 | snap_selection, request_result, LandData, | 245 | snap_selection, request_result, this, |
245 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 246 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
246 | GetParcelMaxPrimCount(this), | 247 | GetParcelMaxPrimCount(this), |
247 | GetSimulatorMaxPrimCount(this), regionFlags); | 248 | GetSimulatorMaxPrimCount(this), regionFlags); |
@@ -700,23 +701,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
700 | return LandBitmap; | 701 | return LandBitmap; |
701 | } | 702 | } |
702 | 703 | ||
703 | /// <summary> | ||
704 | /// Full sim land object creation | ||
705 | /// </summary> | ||
706 | /// <returns></returns> | ||
707 | public bool[,] BasicFullRegionLandBitmap() | 704 | public bool[,] BasicFullRegionLandBitmap() |
708 | { | 705 | { |
709 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 706 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); |
710 | } | 707 | } |
711 | 708 | ||
712 | /// <summary> | ||
713 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | ||
714 | /// </summary> | ||
715 | /// <param name="start_x"></param> | ||
716 | /// <param name="start_y"></param> | ||
717 | /// <param name="end_x"></param> | ||
718 | /// <param name="end_y"></param> | ||
719 | /// <returns></returns> | ||
720 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 709 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
721 | { | 710 | { |
722 | bool[,] tempBitmap = new bool[64,64]; | 711 | bool[,] tempBitmap = new bool[64,64]; |
@@ -907,9 +896,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
907 | 896 | ||
908 | lock (primsOverMe) | 897 | lock (primsOverMe) |
909 | { | 898 | { |
899 | // m_log.DebugFormat( | ||
900 | // "[LAND OBJECT]: Request for SendLandObjectOwners() from {0} with {1} known prims on region", | ||
901 | // remote_client.Name, primsOverMe.Count); | ||
902 | |||
910 | try | 903 | try |
911 | { | 904 | { |
912 | |||
913 | foreach (SceneObjectGroup obj in primsOverMe) | 905 | foreach (SceneObjectGroup obj in primsOverMe) |
914 | { | 906 | { |
915 | try | 907 | try |
@@ -921,7 +913,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
921 | } | 913 | } |
922 | catch (NullReferenceException) | 914 | catch (NullReferenceException) |
923 | { | 915 | { |
924 | m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); | 916 | m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); |
925 | } | 917 | } |
926 | try | 918 | try |
927 | { | 919 | { |
@@ -948,6 +940,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
948 | public Dictionary<UUID, int> GetLandObjectOwners() | 940 | public Dictionary<UUID, int> GetLandObjectOwners() |
949 | { | 941 | { |
950 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); | 942 | Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); |
943 | |||
951 | lock (primsOverMe) | 944 | lock (primsOverMe) |
952 | { | 945 | { |
953 | try | 946 | try |
@@ -984,8 +977,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
984 | 977 | ||
985 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) | 978 | public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) |
986 | { | 979 | { |
987 | Dictionary<UUID,List<SceneObjectGroup>> returns = | 980 | // m_log.DebugFormat( |
988 | new Dictionary<UUID,List<SceneObjectGroup>>(); | 981 | // "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name); |
982 | |||
983 | Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>(); | ||
989 | 984 | ||
990 | lock (primsOverMe) | 985 | lock (primsOverMe) |
991 | { | 986 | { |
@@ -1058,83 +1053,29 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1058 | 1053 | ||
1059 | #region Object Adding/Removing from Parcel | 1054 | #region Object Adding/Removing from Parcel |
1060 | 1055 | ||
1061 | public void ResetLandPrimCounts() | 1056 | public void ResetOverMeRecord() |
1062 | { | 1057 | { |
1063 | LandData.GroupPrims = 0; | ||
1064 | LandData.OwnerPrims = 0; | ||
1065 | LandData.OtherPrims = 0; | ||
1066 | LandData.SelectedPrims = 0; | ||
1067 | |||
1068 | |||
1069 | lock (primsOverMe) | 1058 | lock (primsOverMe) |
1070 | primsOverMe.Clear(); | 1059 | primsOverMe.Clear(); |
1071 | } | 1060 | } |
1072 | 1061 | ||
1073 | public void AddPrimToCount(SceneObjectGroup obj) | 1062 | public void AddPrimOverMe(SceneObjectGroup obj) |
1074 | { | 1063 | { |
1075 | 1064 | // m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name); | |
1076 | UUID prim_owner = obj.OwnerID; | 1065 | |
1077 | int prim_count = obj.PrimCount; | ||
1078 | |||
1079 | if (obj.IsSelected) | ||
1080 | { | ||
1081 | LandData.SelectedPrims += prim_count; | ||
1082 | } | ||
1083 | else | ||
1084 | { | ||
1085 | if (prim_owner == LandData.OwnerID) | ||
1086 | { | ||
1087 | LandData.OwnerPrims += prim_count; | ||
1088 | } | ||
1089 | else if ((obj.GroupID == LandData.GroupID || | ||
1090 | prim_owner == LandData.GroupID) && | ||
1091 | LandData.GroupID != UUID.Zero) | ||
1092 | { | ||
1093 | LandData.GroupPrims += prim_count; | ||
1094 | } | ||
1095 | else | ||
1096 | { | ||
1097 | LandData.OtherPrims += prim_count; | ||
1098 | } | ||
1099 | } | ||
1100 | |||
1101 | lock (primsOverMe) | 1066 | lock (primsOverMe) |
1102 | primsOverMe.Add(obj); | 1067 | primsOverMe.Add(obj); |
1103 | } | 1068 | } |
1104 | 1069 | ||
1105 | public void RemovePrimFromCount(SceneObjectGroup obj) | 1070 | public void RemovePrimFromOverMe(SceneObjectGroup obj) |
1106 | { | 1071 | { |
1072 | // m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name); | ||
1073 | |||
1107 | lock (primsOverMe) | 1074 | lock (primsOverMe) |
1108 | { | 1075 | primsOverMe.Remove(obj); |
1109 | if (primsOverMe.Contains(obj)) | ||
1110 | { | ||
1111 | UUID prim_owner = obj.OwnerID; | ||
1112 | int prim_count = obj.PrimCount; | ||
1113 | |||
1114 | if (prim_owner == LandData.OwnerID) | ||
1115 | { | ||
1116 | LandData.OwnerPrims -= prim_count; | ||
1117 | } | ||
1118 | else if (obj.GroupID == LandData.GroupID || | ||
1119 | prim_owner == LandData.GroupID) | ||
1120 | { | ||
1121 | LandData.GroupPrims -= prim_count; | ||
1122 | } | ||
1123 | else | ||
1124 | { | ||
1125 | LandData.OtherPrims -= prim_count; | ||
1126 | } | ||
1127 | |||
1128 | primsOverMe.Remove(obj); | ||
1129 | } | ||
1130 | } | ||
1131 | } | 1076 | } |
1132 | 1077 | ||
1133 | #endregion | 1078 | #endregion |
1134 | |||
1135 | #endregion | ||
1136 | |||
1137 | #endregion | ||
1138 | 1079 | ||
1139 | /// <summary> | 1080 | /// <summary> |
1140 | /// Set the media url for this land parcel | 1081 | /// Set the media url for this land parcel |
@@ -1155,5 +1096,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1155 | LandData.MusicURL = url; | 1096 | LandData.MusicURL = url; |
1156 | SendLandUpdateToAvatarsOverMe(); | 1097 | SendLandUpdateToAvatarsOverMe(); |
1157 | } | 1098 | } |
1099 | |||
1100 | #endregion | ||
1158 | } | 1101 | } |
1159 | } | 1102 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 34ef67f..dca842a 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -45,14 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | public int Owner = 0; | 45 | public int Owner = 0; |
46 | public int Group = 0; | 46 | public int Group = 0; |
47 | public int Others = 0; | 47 | public int Others = 0; |
48 | public Dictionary <UUID, int> Users = | 48 | public int Selected = 0; |
49 | new Dictionary <UUID, int>(); | 49 | public Dictionary <UUID, int> Users = new Dictionary <UUID, int>(); |
50 | } | 50 | } |
51 | 51 | ||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | 52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | 55 | ||
57 | private Scene m_Scene; | 56 | private Scene m_Scene; |
58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = | 57 | private Dictionary<UUID, PrimCounts> m_PrimCounts = |
@@ -64,10 +63,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = | 63 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = |
65 | new Dictionary<UUID, ParcelCounts>(); | 64 | new Dictionary<UUID, ParcelCounts>(); |
66 | 65 | ||
67 | // For now, a simple simwide taint to get this up. Later parcel based | 66 | /// <value> |
68 | // taint to allow recounting a parcel if only ownership has changed | 67 | /// For now, a simple simwide taint to get this up. Later parcel based |
69 | // without recounting the whole sim. | 68 | /// taint to allow recounting a parcel if only ownership has changed |
69 | /// without recounting the whole sim. | ||
70 | /// | ||
71 | /// We start out tainted so that the first get call resets the various prim counts. | ||
72 | /// <value> | ||
70 | private bool m_Tainted = true; | 73 | private bool m_Tainted = true; |
74 | |||
71 | private Object m_TaintLock = new Object(); | 75 | private Object m_TaintLock = new Object(); |
72 | 76 | ||
73 | public Type ReplaceableInterface | 77 | public Type ReplaceableInterface |
@@ -82,13 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
82 | public void AddRegion(Scene scene) | 86 | public void AddRegion(Scene scene) |
83 | { | 87 | { |
84 | m_Scene = scene; | 88 | m_Scene = scene; |
89 | |||
90 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | ||
85 | 91 | ||
86 | m_Scene.EventManager.OnParcelPrimCountAdd += | 92 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
87 | OnParcelPrimCountAdd; | ||
88 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 93 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
89 | OnObjectBeingRemovedFromScene; | 94 | OnObjectBeingRemovedFromScene; |
90 | m_Scene.EventManager.OnParcelPrimCountTainted += | 95 | m_Scene.EventManager.OnParcelPrimCountTainted += |
91 | OnParcelPrimCountTainted; | 96 | OnParcelPrimCountTainted; |
97 | m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); }; | ||
92 | } | 98 | } |
93 | 99 | ||
94 | public void RegionLoaded(Scene scene) | 100 | public void RegionLoaded(Scene scene) |
@@ -116,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
116 | { | 122 | { |
117 | if (!m_Tainted) | 123 | if (!m_Tainted) |
118 | AddObject(obj); | 124 | AddObject(obj); |
125 | // else | ||
126 | // m_log.DebugFormat( | ||
127 | // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", | ||
128 | // obj.Name, m_Scene.RegionInfo.RegionName); | ||
129 | |||
119 | } | 130 | } |
120 | } | 131 | } |
121 | 132 | ||
@@ -126,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
126 | { | 137 | { |
127 | if (!m_Tainted) | 138 | if (!m_Tainted) |
128 | RemoveObject(obj); | 139 | RemoveObject(obj); |
140 | // else | ||
141 | // m_log.DebugFormat( | ||
142 | // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", | ||
143 | // obj.Name, m_Scene.RegionInfo.RegionName); | ||
129 | } | 144 | } |
130 | } | 145 | } |
131 | 146 | ||
132 | private void OnParcelPrimCountTainted() | 147 | private void OnParcelPrimCountTainted() |
133 | { | 148 | { |
149 | // m_log.DebugFormat( | ||
150 | // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); | ||
151 | |||
134 | lock (m_TaintLock) | 152 | lock (m_TaintLock) |
135 | m_Tainted = true; | 153 | m_Tainted = true; |
136 | } | 154 | } |
@@ -155,15 +173,34 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
155 | 173 | ||
156 | // NOTE: Call under Taint Lock | 174 | // NOTE: Call under Taint Lock |
157 | private void AddObject(SceneObjectGroup obj) | 175 | private void AddObject(SceneObjectGroup obj) |
158 | { | 176 | { |
159 | if (obj.IsAttachment) | 177 | if (obj.IsAttachment) |
160 | return; | 178 | return; |
161 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 179 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
162 | return; | 180 | return; |
163 | 181 | ||
164 | Vector3 pos = obj.AbsolutePosition; | 182 | Vector3 pos = obj.AbsolutePosition; |
165 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 183 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
184 | |||
185 | // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it | ||
186 | if (landObject == null) | ||
187 | { | ||
188 | // m_log.WarnFormat( | ||
189 | // "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}", | ||
190 | // obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName); | ||
191 | |||
192 | return; | ||
193 | } | ||
194 | |||
166 | LandData landData = landObject.LandData; | 195 | LandData landData = landObject.LandData; |
196 | |||
197 | // m_log.DebugFormat( | ||
198 | // "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}", | ||
199 | // obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName); | ||
200 | |||
201 | // m_log.DebugFormat( | ||
202 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | ||
203 | // obj.Name, obj.OwnerID, landData.OwnerID); | ||
167 | 204 | ||
168 | ParcelCounts parcelCounts; | 205 | ParcelCounts parcelCounts; |
169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 206 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
@@ -177,23 +214,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
177 | else | 214 | else |
178 | parcelCounts.Users[obj.OwnerID] = partCount; | 215 | parcelCounts.Users[obj.OwnerID] = partCount; |
179 | 216 | ||
180 | if (landData.IsGroupOwned) | 217 | if (obj.IsSelected) |
181 | { | 218 | { |
182 | if (obj.OwnerID == landData.GroupID) | 219 | parcelCounts.Selected += partCount; |
183 | parcelCounts.Owner += partCount; | ||
184 | else if (obj.GroupID == landData.GroupID) | ||
185 | parcelCounts.Group += partCount; | ||
186 | else | ||
187 | parcelCounts.Others += partCount; | ||
188 | } | 220 | } |
189 | else | 221 | else |
190 | { | 222 | { |
191 | if (obj.OwnerID == landData.OwnerID) | 223 | if (landData.IsGroupOwned) |
192 | parcelCounts.Owner += partCount; | 224 | { |
193 | else if (obj.GroupID == landData.GroupID) | 225 | if (obj.OwnerID == landData.GroupID) |
194 | parcelCounts.Group += partCount; | 226 | parcelCounts.Owner += partCount; |
227 | else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID) | ||
228 | parcelCounts.Group += partCount; | ||
229 | else | ||
230 | parcelCounts.Others += partCount; | ||
231 | } | ||
195 | else | 232 | else |
196 | parcelCounts.Others += partCount; | 233 | { |
234 | if (obj.OwnerID == landData.OwnerID) | ||
235 | parcelCounts.Owner += partCount; | ||
236 | else | ||
237 | parcelCounts.Others += partCount; | ||
238 | } | ||
197 | } | 239 | } |
198 | } | 240 | } |
199 | } | 241 | } |
@@ -201,10 +243,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
201 | // NOTE: Call under Taint Lock | 243 | // NOTE: Call under Taint Lock |
202 | private void RemoveObject(SceneObjectGroup obj) | 244 | private void RemoveObject(SceneObjectGroup obj) |
203 | { | 245 | { |
246 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); | ||
247 | |||
248 | // Currently this is being done by tainting the count instead. | ||
204 | } | 249 | } |
205 | 250 | ||
206 | public IPrimCounts GetPrimCounts(UUID parcelID) | 251 | public IPrimCounts GetPrimCounts(UUID parcelID) |
207 | { | 252 | { |
253 | // m_log.DebugFormat( | ||
254 | // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); | ||
255 | |||
208 | PrimCounts primCounts; | 256 | PrimCounts primCounts; |
209 | 257 | ||
210 | lock (m_PrimCounts) | 258 | lock (m_PrimCounts) |
@@ -218,8 +266,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
218 | return primCounts; | 266 | return primCounts; |
219 | } | 267 | } |
220 | 268 | ||
269 | |||
270 | /// <summary> | ||
271 | /// Get the number of prims on the parcel that are owned by the parcel owner. | ||
272 | /// </summary> | ||
273 | /// <param name="parcelID"></param> | ||
274 | /// <returns></returns> | ||
221 | public int GetOwnerCount(UUID parcelID) | 275 | public int GetOwnerCount(UUID parcelID) |
222 | { | 276 | { |
277 | int count = 0; | ||
278 | |||
223 | lock (m_TaintLock) | 279 | lock (m_TaintLock) |
224 | { | 280 | { |
225 | if (m_Tainted) | 281 | if (m_Tainted) |
@@ -227,13 +283,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
227 | 283 | ||
228 | ParcelCounts counts; | 284 | ParcelCounts counts; |
229 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 285 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
230 | return counts.Owner; | 286 | count = counts.Owner; |
231 | } | 287 | } |
232 | return 0; | 288 | |
289 | // m_log.DebugFormat( | ||
290 | // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", | ||
291 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
292 | |||
293 | return count; | ||
233 | } | 294 | } |
234 | 295 | ||
296 | /// <summary> | ||
297 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. | ||
298 | /// </summary> | ||
299 | /// <param name="parcelID"></param> | ||
300 | /// <returns></returns> | ||
235 | public int GetGroupCount(UUID parcelID) | 301 | public int GetGroupCount(UUID parcelID) |
236 | { | 302 | { |
303 | int count = 0; | ||
304 | |||
237 | lock (m_TaintLock) | 305 | lock (m_TaintLock) |
238 | { | 306 | { |
239 | if (m_Tainted) | 307 | if (m_Tainted) |
@@ -241,13 +309,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
241 | 309 | ||
242 | ParcelCounts counts; | 310 | ParcelCounts counts; |
243 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 311 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
244 | return counts.Group; | 312 | count = counts.Group; |
245 | } | 313 | } |
246 | return 0; | 314 | |
315 | // m_log.DebugFormat( | ||
316 | // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", | ||
317 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
318 | |||
319 | return count; | ||
247 | } | 320 | } |
248 | 321 | ||
322 | /// <summary> | ||
323 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. | ||
324 | /// </summary> | ||
325 | /// <param name="parcelID"></param> | ||
326 | /// <returns></returns> | ||
249 | public int GetOthersCount(UUID parcelID) | 327 | public int GetOthersCount(UUID parcelID) |
250 | { | 328 | { |
329 | int count = 0; | ||
330 | |||
251 | lock (m_TaintLock) | 331 | lock (m_TaintLock) |
252 | { | 332 | { |
253 | if (m_Tainted) | 333 | if (m_Tainted) |
@@ -255,13 +335,83 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
255 | 335 | ||
256 | ParcelCounts counts; | 336 | ParcelCounts counts; |
257 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | 337 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) |
258 | return counts.Others; | 338 | count = counts.Others; |
259 | } | 339 | } |
260 | return 0; | 340 | |
341 | // m_log.DebugFormat( | ||
342 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | ||
343 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
344 | |||
345 | return count; | ||
261 | } | 346 | } |
347 | |||
348 | /// <summary> | ||
349 | /// Get the number of selected prims. | ||
350 | /// </summary> | ||
351 | /// <param name="parcelID"></param> | ||
352 | /// <returns></returns> | ||
353 | public int GetSelectedCount(UUID parcelID) | ||
354 | { | ||
355 | int count = 0; | ||
356 | |||
357 | lock (m_TaintLock) | ||
358 | { | ||
359 | if (m_Tainted) | ||
360 | Recount(); | ||
262 | 361 | ||
362 | ParcelCounts counts; | ||
363 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
364 | count = counts.Selected; | ||
365 | } | ||
366 | |||
367 | // m_log.DebugFormat( | ||
368 | // "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}", | ||
369 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
370 | |||
371 | return count; | ||
372 | } | ||
373 | |||
374 | /// <summary> | ||
375 | /// Get the total count of owner, group and others prims on the parcel. | ||
376 | /// FIXME: Need to do selected prims once this is reimplemented. | ||
377 | /// </summary> | ||
378 | /// <param name="parcelID"></param> | ||
379 | /// <returns></returns> | ||
380 | public int GetTotalCount(UUID parcelID) | ||
381 | { | ||
382 | int count = 0; | ||
383 | |||
384 | lock (m_TaintLock) | ||
385 | { | ||
386 | if (m_Tainted) | ||
387 | Recount(); | ||
388 | |||
389 | ParcelCounts counts; | ||
390 | if (m_ParcelCounts.TryGetValue(parcelID, out counts)) | ||
391 | { | ||
392 | count = counts.Owner; | ||
393 | count += counts.Group; | ||
394 | count += counts.Others; | ||
395 | count += counts.Selected; | ||
396 | } | ||
397 | } | ||
398 | |||
399 | // m_log.DebugFormat( | ||
400 | // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", | ||
401 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
402 | |||
403 | return count; | ||
404 | } | ||
405 | |||
406 | /// <summary> | ||
407 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. | ||
408 | /// </summary> | ||
409 | /// <param name="parcelID"></param> | ||
410 | /// <returns></returns> | ||
263 | public int GetSimulatorCount(UUID parcelID) | 411 | public int GetSimulatorCount(UUID parcelID) |
264 | { | 412 | { |
413 | int count = 0; | ||
414 | |||
265 | lock (m_TaintLock) | 415 | lock (m_TaintLock) |
266 | { | 416 | { |
267 | if (m_Tainted) | 417 | if (m_Tainted) |
@@ -272,14 +422,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
272 | { | 422 | { |
273 | int val; | 423 | int val; |
274 | if (m_SimwideCounts.TryGetValue(owner, out val)) | 424 | if (m_SimwideCounts.TryGetValue(owner, out val)) |
275 | return val; | 425 | count = val; |
276 | } | 426 | } |
277 | } | 427 | } |
278 | return 0; | 428 | |
429 | // m_log.DebugFormat( | ||
430 | // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", | ||
431 | // parcelID, m_Scene.RegionInfo.RegionName, count); | ||
432 | |||
433 | return count; | ||
279 | } | 434 | } |
280 | 435 | ||
436 | /// <summary> | ||
437 | /// Get the number of prims that a particular user owns on this parcel. | ||
438 | /// </summary> | ||
439 | /// <param name="parcelID"></param> | ||
440 | /// <param name="userID"></param> | ||
441 | /// <returns></returns> | ||
281 | public int GetUserCount(UUID parcelID, UUID userID) | 442 | public int GetUserCount(UUID parcelID, UUID userID) |
282 | { | 443 | { |
444 | int count = 0; | ||
445 | |||
283 | lock (m_TaintLock) | 446 | lock (m_TaintLock) |
284 | { | 447 | { |
285 | if (m_Tainted) | 448 | if (m_Tainted) |
@@ -290,27 +453,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
290 | { | 453 | { |
291 | int val; | 454 | int val; |
292 | if (counts.Users.TryGetValue(userID, out val)) | 455 | if (counts.Users.TryGetValue(userID, out val)) |
293 | return val; | 456 | count = val; |
294 | } | 457 | } |
295 | } | 458 | } |
296 | return 0; | 459 | |
460 | // m_log.DebugFormat( | ||
461 | // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", | ||
462 | // userID, parcelID, m_Scene.RegionInfo.RegionName, count); | ||
463 | |||
464 | return count; | ||
297 | } | 465 | } |
298 | 466 | ||
299 | // NOTE: This method MUST be called while holding the taint lock! | 467 | // NOTE: This method MUST be called while holding the taint lock! |
300 | private void Recount() | 468 | private void Recount() |
301 | { | 469 | { |
470 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); | ||
471 | |||
302 | m_OwnerMap.Clear(); | 472 | m_OwnerMap.Clear(); |
303 | m_SimwideCounts.Clear(); | 473 | m_SimwideCounts.Clear(); |
304 | m_ParcelCounts.Clear(); | 474 | m_ParcelCounts.Clear(); |
305 | 475 | ||
306 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | 476 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
307 | 477 | ||
308 | foreach (ILandObject l in land) | 478 | foreach (ILandObject l in land) |
309 | { | 479 | { |
310 | LandData landData = l.LandData; | 480 | LandData landData = l.LandData; |
311 | 481 | ||
312 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 482 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
313 | m_SimwideCounts[landData.OwnerID] = 0; | 483 | m_SimwideCounts[landData.OwnerID] = 0; |
484 | // m_log.DebugFormat( | ||
485 | // "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}", | ||
486 | // landData.Name, m_Scene.RegionInfo.RegionName); | ||
314 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 487 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
315 | } | 488 | } |
316 | 489 | ||
@@ -322,6 +495,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
322 | if (!m_OwnerMap.ContainsKey(k)) | 495 | if (!m_OwnerMap.ContainsKey(k)) |
323 | m_PrimCounts.Remove(k); | 496 | m_PrimCounts.Remove(k); |
324 | } | 497 | } |
498 | |||
325 | m_Tainted = false; | 499 | m_Tainted = false; |
326 | } | 500 | } |
327 | } | 501 | } |
@@ -363,6 +537,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
363 | return m_Parent.GetOthersCount(m_ParcelID); | 537 | return m_Parent.GetOthersCount(m_ParcelID); |
364 | } | 538 | } |
365 | } | 539 | } |
540 | |||
541 | public int Selected | ||
542 | { | ||
543 | get | ||
544 | { | ||
545 | return m_Parent.GetSelectedCount(m_ParcelID); | ||
546 | } | ||
547 | } | ||
548 | |||
549 | public int Total | ||
550 | { | ||
551 | get | ||
552 | { | ||
553 | return m_Parent.GetTotalCount(m_ParcelID); | ||
554 | } | ||
555 | } | ||
366 | 556 | ||
367 | public int Simulator | 557 | public int Simulator |
368 | { | 558 | { |
@@ -403,4 +593,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
403 | } | 593 | } |
404 | } | 594 | } |
405 | } | 595 | } |
406 | } | 596 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs new file mode 100644 index 0000000..67b00ac --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -0,0 +1,382 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.Assets; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Land.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class PrimCountModuleTests | ||
46 | { | ||
47 | protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); | ||
48 | protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); | ||
49 | protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); | ||
50 | protected TestScene m_scene; | ||
51 | protected PrimCountModule m_pcm; | ||
52 | |||
53 | /// <summary> | ||
54 | /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side. | ||
55 | /// </summary> | ||
56 | protected ILandObject m_lo; | ||
57 | |||
58 | /// <summary> | ||
59 | /// A parcel that covers just the eastern strip of the sim. | ||
60 | /// </summary> | ||
61 | protected ILandObject m_lo2; | ||
62 | |||
63 | [SetUp] | ||
64 | public void SetUp() | ||
65 | { | ||
66 | m_pcm = new PrimCountModule(); | ||
67 | LandManagementModule lmm = new LandManagementModule(); | ||
68 | m_scene = SceneSetupHelpers.SetupScene(); | ||
69 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | ||
70 | |||
71 | int xParcelDivider = (int)Constants.RegionSize - 1; | ||
72 | |||
73 | ILandObject lo = new LandObject(m_userId, false, m_scene); | ||
74 | lo.LandData.Name = "m_lo"; | ||
75 | lo.SetLandBitmap( | ||
76 | lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize)); | ||
77 | m_lo = lmm.AddLandObject(lo); | ||
78 | |||
79 | ILandObject lo2 = new LandObject(m_userId, false, m_scene); | ||
80 | lo2.SetLandBitmap( | ||
81 | lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
82 | lo2.LandData.Name = "m_lo2"; | ||
83 | m_lo2 = lmm.AddLandObject(lo2); | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Test that counts before we do anything are correct. | ||
88 | /// </summary> | ||
89 | [Test] | ||
90 | public void TestInitialCounts() | ||
91 | { | ||
92 | IPrimCounts pc = m_lo.PrimCounts; | ||
93 | |||
94 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
95 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
96 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
97 | Assert.That(pc.Total, Is.EqualTo(0)); | ||
98 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
99 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
100 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
101 | Assert.That(pc.Simulator, Is.EqualTo(0)); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Test count after a parcel owner owned object is added. | ||
106 | /// </summary> | ||
107 | [Test] | ||
108 | public void TestAddOwnerObject() | ||
109 | { | ||
110 | TestHelper.InMethod(); | ||
111 | // log4net.Config.XmlConfigurator.Configure(); | ||
112 | |||
113 | IPrimCounts pc = m_lo.PrimCounts; | ||
114 | |||
115 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | ||
116 | m_scene.AddNewSceneObject(sog, false); | ||
117 | |||
118 | Assert.That(pc.Owner, Is.EqualTo(3)); | ||
119 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
120 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
121 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
122 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
123 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
124 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
125 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
126 | |||
127 | // Add a second object and retest | ||
128 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | ||
129 | m_scene.AddNewSceneObject(sog2, false); | ||
130 | |||
131 | Assert.That(pc.Owner, Is.EqualTo(5)); | ||
132 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
133 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
134 | Assert.That(pc.Total, Is.EqualTo(5)); | ||
135 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
136 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); | ||
137 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
138 | Assert.That(pc.Simulator, Is.EqualTo(5)); | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Test count after a parcel owner owned copied object is added. | ||
143 | /// </summary> | ||
144 | [Test] | ||
145 | public void TestCopyOwnerObject() | ||
146 | { | ||
147 | TestHelper.InMethod(); | ||
148 | // log4net.Config.XmlConfigurator.Configure(); | ||
149 | |||
150 | IPrimCounts pc = m_lo.PrimCounts; | ||
151 | |||
152 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | ||
153 | m_scene.AddNewSceneObject(sog, false); | ||
154 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); | ||
155 | |||
156 | Assert.That(pc.Owner, Is.EqualTo(6)); | ||
157 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
158 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
159 | Assert.That(pc.Total, Is.EqualTo(6)); | ||
160 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
161 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); | ||
162 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
163 | Assert.That(pc.Simulator, Is.EqualTo(6)); | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Test that parcel counts update correctly when an object is moved between parcels, where that movement | ||
168 | /// is not done directly by the user/ | ||
169 | /// </summary> | ||
170 | [Test] | ||
171 | public void TestMoveOwnerObject() | ||
172 | { | ||
173 | TestHelper.InMethod(); | ||
174 | // log4net.Config.XmlConfigurator.Configure(); | ||
175 | |||
176 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | ||
177 | m_scene.AddNewSceneObject(sog, false); | ||
178 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | ||
179 | m_scene.AddNewSceneObject(sog2, false); | ||
180 | |||
181 | // Move the first scene object to the eastern strip parcel | ||
182 | sog.AbsolutePosition = new Vector3(254, 2, 2); | ||
183 | |||
184 | IPrimCounts pclo1 = m_lo.PrimCounts; | ||
185 | |||
186 | Assert.That(pclo1.Owner, Is.EqualTo(2)); | ||
187 | Assert.That(pclo1.Group, Is.EqualTo(0)); | ||
188 | Assert.That(pclo1.Others, Is.EqualTo(0)); | ||
189 | Assert.That(pclo1.Total, Is.EqualTo(2)); | ||
190 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | ||
191 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); | ||
192 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | ||
193 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); | ||
194 | |||
195 | IPrimCounts pclo2 = m_lo2.PrimCounts; | ||
196 | |||
197 | Assert.That(pclo2.Owner, Is.EqualTo(3)); | ||
198 | Assert.That(pclo2.Group, Is.EqualTo(0)); | ||
199 | Assert.That(pclo2.Others, Is.EqualTo(0)); | ||
200 | Assert.That(pclo2.Total, Is.EqualTo(3)); | ||
201 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | ||
202 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); | ||
203 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | ||
204 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); | ||
205 | |||
206 | // Now move it back again | ||
207 | sog.AbsolutePosition = new Vector3(2, 2, 2); | ||
208 | |||
209 | Assert.That(pclo1.Owner, Is.EqualTo(5)); | ||
210 | Assert.That(pclo1.Group, Is.EqualTo(0)); | ||
211 | Assert.That(pclo1.Others, Is.EqualTo(0)); | ||
212 | Assert.That(pclo1.Total, Is.EqualTo(5)); | ||
213 | Assert.That(pclo1.Selected, Is.EqualTo(0)); | ||
214 | Assert.That(pclo1.Users[m_userId], Is.EqualTo(5)); | ||
215 | Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); | ||
216 | Assert.That(pclo1.Simulator, Is.EqualTo(5)); | ||
217 | |||
218 | Assert.That(pclo2.Owner, Is.EqualTo(0)); | ||
219 | Assert.That(pclo2.Group, Is.EqualTo(0)); | ||
220 | Assert.That(pclo2.Others, Is.EqualTo(0)); | ||
221 | Assert.That(pclo2.Total, Is.EqualTo(0)); | ||
222 | Assert.That(pclo2.Selected, Is.EqualTo(0)); | ||
223 | Assert.That(pclo2.Users[m_userId], Is.EqualTo(0)); | ||
224 | Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); | ||
225 | Assert.That(pclo2.Simulator, Is.EqualTo(5)); | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Test count after a parcel owner owned object is removed. | ||
230 | /// </summary> | ||
231 | [Test] | ||
232 | public void TestRemoveOwnerObject() | ||
233 | { | ||
234 | TestHelper.InMethod(); | ||
235 | // log4net.Config.XmlConfigurator.Configure(); | ||
236 | |||
237 | IPrimCounts pc = m_lo.PrimCounts; | ||
238 | |||
239 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); | ||
240 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||
241 | m_scene.AddNewSceneObject(sogToDelete, false); | ||
242 | m_scene.DeleteSceneObject(sogToDelete, false); | ||
243 | |||
244 | Assert.That(pc.Owner, Is.EqualTo(1)); | ||
245 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
246 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
247 | Assert.That(pc.Total, Is.EqualTo(1)); | ||
248 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
249 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); | ||
250 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
251 | Assert.That(pc.Simulator, Is.EqualTo(1)); | ||
252 | } | ||
253 | |||
254 | [Test] | ||
255 | public void TestAddGroupObject() | ||
256 | { | ||
257 | TestHelper.InMethod(); | ||
258 | // log4net.Config.XmlConfigurator.Configure(); | ||
259 | |||
260 | m_lo.DeedToGroup(m_groupId); | ||
261 | |||
262 | IPrimCounts pc = m_lo.PrimCounts; | ||
263 | |||
264 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); | ||
265 | sog.GroupID = m_groupId; | ||
266 | m_scene.AddNewSceneObject(sog, false); | ||
267 | |||
268 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
269 | Assert.That(pc.Group, Is.EqualTo(3)); | ||
270 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
271 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
272 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
273 | |||
274 | // Is this desired behaviour? Not totally sure. | ||
275 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
276 | Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); | ||
277 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); | ||
278 | |||
279 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
280 | } | ||
281 | |||
282 | /// <summary> | ||
283 | /// Test count after a parcel owner owned object is removed. | ||
284 | /// </summary> | ||
285 | [Test] | ||
286 | public void TestRemoveGroupObject() | ||
287 | { | ||
288 | TestHelper.InMethod(); | ||
289 | // log4net.Config.XmlConfigurator.Configure(); | ||
290 | |||
291 | m_lo.DeedToGroup(m_groupId); | ||
292 | |||
293 | IPrimCounts pc = m_lo.PrimCounts; | ||
294 | |||
295 | SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); | ||
296 | sogToKeep.GroupID = m_groupId; | ||
297 | m_scene.AddNewSceneObject(sogToKeep, false); | ||
298 | |||
299 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||
300 | m_scene.AddNewSceneObject(sogToDelete, false); | ||
301 | m_scene.DeleteSceneObject(sogToDelete, false); | ||
302 | |||
303 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
304 | Assert.That(pc.Group, Is.EqualTo(1)); | ||
305 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
306 | Assert.That(pc.Total, Is.EqualTo(1)); | ||
307 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
308 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); | ||
309 | Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); | ||
310 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
311 | Assert.That(pc.Simulator, Is.EqualTo(1)); | ||
312 | } | ||
313 | |||
314 | [Test] | ||
315 | public void TestAddOthersObject() | ||
316 | { | ||
317 | TestHelper.InMethod(); | ||
318 | // log4net.Config.XmlConfigurator.Configure(); | ||
319 | |||
320 | IPrimCounts pc = m_lo.PrimCounts; | ||
321 | |||
322 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); | ||
323 | m_scene.AddNewSceneObject(sog, false); | ||
324 | |||
325 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
326 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
327 | Assert.That(pc.Others, Is.EqualTo(3)); | ||
328 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
329 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
330 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
331 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); | ||
332 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
333 | } | ||
334 | |||
335 | [Test] | ||
336 | public void TestRemoveOthersObject() | ||
337 | { | ||
338 | TestHelper.InMethod(); | ||
339 | // log4net.Config.XmlConfigurator.Configure(); | ||
340 | |||
341 | IPrimCounts pc = m_lo.PrimCounts; | ||
342 | |||
343 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); | ||
344 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); | ||
345 | m_scene.AddNewSceneObject(sogToDelete, false); | ||
346 | m_scene.DeleteSceneObject(sogToDelete, false); | ||
347 | |||
348 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
349 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
350 | Assert.That(pc.Others, Is.EqualTo(1)); | ||
351 | Assert.That(pc.Total, Is.EqualTo(1)); | ||
352 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
353 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
354 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1)); | ||
355 | Assert.That(pc.Simulator, Is.EqualTo(1)); | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// Test the count is correct after is has been tainted. | ||
360 | /// </summary> | ||
361 | [Test] | ||
362 | public void TestTaint() | ||
363 | { | ||
364 | TestHelper.InMethod(); | ||
365 | IPrimCounts pc = m_lo.PrimCounts; | ||
366 | |||
367 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | ||
368 | m_scene.AddNewSceneObject(sog, false); | ||
369 | |||
370 | m_pcm.TaintPrimCount(); | ||
371 | |||
372 | Assert.That(pc.Owner, Is.EqualTo(3)); | ||
373 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
374 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
375 | Assert.That(pc.Total, Is.EqualTo(3)); | ||
376 | Assert.That(pc.Selected, Is.EqualTo(0)); | ||
377 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
378 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
379 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
380 | } | ||
381 | } | ||
382 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index cea7c78..4e14c73 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -469,8 +469,8 @@ namespace OpenSim.Region.CoreModules | |||
469 | m_SunFixedHour = FixedSunHour; | 469 | m_SunFixedHour = FixedSunHour; |
470 | m_SunFixed = FixedSun; | 470 | m_SunFixed = FixedSun; |
471 | 471 | ||
472 | m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); | 472 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); |
473 | m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); | 473 | // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); |
474 | 474 | ||
475 | receivedEstateToolsSunUpdate = true; | 475 | receivedEstateToolsSunUpdate = true; |
476 | 476 | ||
@@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules | |||
480 | // When sun settings are updated, we should update all clients with new settings. | 480 | // When sun settings are updated, we should update all clients with new settings. |
481 | SunUpdateToAllClients(); | 481 | SunUpdateToAllClients(); |
482 | 482 | ||
483 | m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); | 483 | // m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); |
484 | } | 484 | } |
485 | } | 485 | } |
486 | 486 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index 6676ec8..d6fa093 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -62,9 +62,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
62 | return LoadBitmap(new Bitmap(filename)); | 62 | return LoadBitmap(new Bitmap(filename)); |
63 | } | 63 | } |
64 | 64 | ||
65 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) | 65 | public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) |
66 | { | 66 | { |
67 | throw new NotImplementedException(); | 67 | Bitmap bitmap = new Bitmap(filename); |
68 | ITerrainChannel retval = new TerrainChannel(true); | ||
69 | |||
70 | for (int x = 0; x < retval.Width; x++) | ||
71 | { | ||
72 | for (int y = 0; y < retval.Height; y++) | ||
73 | { | ||
74 | retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | return retval; | ||
68 | } | 79 | } |
69 | 80 | ||
70 | public virtual ITerrainChannel LoadStream(Stream stream) | 81 | public virtual ITerrainChannel LoadStream(Stream stream) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 7bb7544..f9ef286 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -100,8 +100,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
100 | // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region | 100 | // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region |
101 | regionInfos = new List<GridRegion>(); | 101 | regionInfos = new List<GridRegion>(); |
102 | GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName); | 102 | GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName); |
103 | if (info != null) regionInfos.Add(info); | 103 | if (info != null) |
104 | regionInfos.Add(info); | ||
104 | } | 105 | } |
106 | else if (regionInfos.Count == 0 && mapName.StartsWith("http://")) | ||
107 | remoteClient.SendAlertMessage("Hyperlink could not be established."); | ||
108 | |||
105 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); | 109 | m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); |
106 | List<MapBlockData> blocks = new List<MapBlockData>(); | 110 | List<MapBlockData> blocks = new List<MapBlockData>(); |
107 | 111 | ||
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 41d6628..d939329 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
909 | { | 909 | { |
910 | } | 910 | } |
911 | 911 | ||
912 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 912 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
913 | { | 913 | { |
914 | } | 914 | } |
915 | 915 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 95c9659..7066cf2 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -34,12 +34,74 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IEstateDataService | 35 | public interface IEstateDataService |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Load estate settings for a region. | ||
39 | /// </summary> | ||
40 | /// <param name="regionID"></param> | ||
41 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
42 | /// <returns></returns> | ||
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 43 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
44 | |||
45 | /// <summary> | ||
46 | /// Load estate settings for an estate ID. | ||
47 | /// </summary> | ||
48 | /// <param name="estateID"></param> | ||
49 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(int estateID); | 50 | EstateSettings LoadEstateSettings(int estateID); |
51 | |||
52 | /// <summary> | ||
53 | /// Load/Get all estate settings. | ||
54 | /// </summary> | ||
55 | /// <returns>An empty list if no estates were found.</returns> | ||
56 | List<EstateSettings> LoadEstateSettingsAll(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Store estate settings. | ||
60 | /// </summary> | ||
61 | /// <remarks> | ||
62 | /// This is also called by EstateSettings.Save()</remarks> | ||
63 | /// <param name="es"></param> | ||
39 | void StoreEstateSettings(EstateSettings es); | 64 | void StoreEstateSettings(EstateSettings es); |
65 | |||
66 | /// <summary> | ||
67 | /// Get estate IDs. | ||
68 | /// </summary> | ||
69 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
70 | /// <returns></returns> | ||
40 | List<int> GetEstates(string search); | 71 | List<int> GetEstates(string search); |
72 | |||
73 | /// <summary> | ||
74 | /// Get the IDs of all estates owned by the given user. | ||
75 | /// </summary> | ||
76 | /// <returns>An empty list if no estates were found.</returns> | ||
77 | List<int> GetEstatesByOwner(UUID ownerID); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Get the IDs of all estates. | ||
81 | /// </summary> | ||
82 | /// <returns>An empty list if no estates were found.</returns> | ||
83 | List<int> GetEstatesAll(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Link a region to an estate. | ||
87 | /// </summary> | ||
88 | /// <param name="regionID"></param> | ||
89 | /// <param name="estateID"></param> | ||
90 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
41 | bool LinkRegion(UUID regionID, int estateID); | 91 | bool LinkRegion(UUID regionID, int estateID); |
92 | |||
93 | /// <summary> | ||
94 | /// Get the UUIDs of all the regions in an estate. | ||
95 | /// </summary> | ||
96 | /// <param name="estateID"></param> | ||
97 | /// <returns></returns> | ||
42 | List<UUID> GetRegions(int estateID); | 98 | List<UUID> GetRegions(int estateID); |
99 | |||
100 | /// <summary> | ||
101 | /// Delete an estate | ||
102 | /// </summary> | ||
103 | /// <param name="estateID"></param> | ||
104 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
43 | bool DeleteEstate(int estateID); | 105 | bool DeleteEstate(int estateID); |
44 | } | 106 | } |
45 | } | 107 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 87c7a05..d790a30 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -33,14 +33,80 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | public interface IEstateDataStore | 34 | public interface IEstateDataStore |
35 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Initialise the data store. | ||
38 | /// </summary> | ||
39 | /// <param name="connectstring"></param> | ||
36 | void Initialise(string connectstring); | 40 | void Initialise(string connectstring); |
37 | 41 | ||
42 | /// <summary> | ||
43 | /// Load estate settings for a region. | ||
44 | /// </summary> | ||
45 | /// <param name="regionID"></param> | ||
46 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
47 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
49 | |||
50 | /// <summary> | ||
51 | /// Load estate settings for an estate ID. | ||
52 | /// </summary> | ||
53 | /// <param name="estateID"></param> | ||
54 | /// <returns></returns> | ||
39 | EstateSettings LoadEstateSettings(int estateID); | 55 | EstateSettings LoadEstateSettings(int estateID); |
56 | |||
57 | /// <summary> | ||
58 | /// Load/Get all estate settings. | ||
59 | /// </summary> | ||
60 | /// <returns>An empty list if no estates were found.</returns> | ||
61 | List<EstateSettings> LoadEstateSettingsAll(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Store estate settings. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// This is also called by EstateSettings.Save()</remarks> | ||
68 | /// <param name="es"></param> | ||
40 | void StoreEstateSettings(EstateSettings es); | 69 | void StoreEstateSettings(EstateSettings es); |
70 | |||
71 | /// <summary> | ||
72 | /// Get estate IDs. | ||
73 | /// </summary> | ||
74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
75 | /// <returns></returns> | ||
41 | List<int> GetEstates(string search); | 76 | List<int> GetEstates(string search); |
77 | |||
78 | /// <summary> | ||
79 | /// Get the IDs of all estates owned by the given user. | ||
80 | /// </summary> | ||
81 | /// <returns>An empty list if no estates were found.</returns> | ||
82 | List<int> GetEstatesByOwner(UUID ownerID); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Get the IDs of all estates. | ||
86 | /// </summary> | ||
87 | /// <returns>An empty list if no estates were found.</returns> | ||
88 | List<int> GetEstatesAll(); | ||
89 | |||
90 | /// <summary> | ||
91 | /// Link a region to an estate. | ||
92 | /// </summary> | ||
93 | /// <param name="regionID"></param> | ||
94 | /// <param name="estateID"></param> | ||
95 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
42 | bool LinkRegion(UUID regionID, int estateID); | 96 | bool LinkRegion(UUID regionID, int estateID); |
97 | |||
98 | /// <summary> | ||
99 | /// Get the UUIDs of all the regions in an estate. | ||
100 | /// </summary> | ||
101 | /// <param name="estateID"></param> | ||
102 | /// <returns></returns> | ||
43 | List<UUID> GetRegions(int estateID); | 103 | List<UUID> GetRegions(int estateID); |
104 | |||
105 | /// <summary> | ||
106 | /// Delete an estate | ||
107 | /// </summary> | ||
108 | /// <param name="estateID"></param> | ||
109 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
44 | bool DeleteEstate(int estateID); | 110 | bool DeleteEstate(int estateID); |
45 | } | 111 | } |
46 | } | 112 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs deleted file mode 100644 index 30bae16..0000000 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ /dev/null | |||
@@ -1,91 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public interface ILandChannel | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Get all parcels | ||
38 | /// </summary> | ||
39 | /// <returns></returns> | ||
40 | List<ILandObject> AllParcels(); | ||
41 | |||
42 | /// <summary> | ||
43 | /// Get the parcel at the specified point | ||
44 | /// </summary> | ||
45 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | ||
46 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | ||
47 | /// <returns>Land object at the point supplied</returns> | ||
48 | ILandObject GetLandObject(int x, int y); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Get the parcel at the specified point | ||
52 | /// </summary> | ||
53 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | ||
54 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | ||
55 | /// <returns>Land object at the point supplied</returns> | ||
56 | ILandObject GetLandObject(float x, float y); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Get the parcels near the specified point | ||
60 | /// </summary> | ||
61 | /// <param name="position"></param> | ||
62 | /// <returns></returns> | ||
63 | List<ILandObject> ParcelsNearPoint(Vector3 position); | ||
64 | |||
65 | /// <summary> | ||
66 | /// Get the parcel given the land's local id. | ||
67 | /// </summary> | ||
68 | /// <param name="localID"></param> | ||
69 | /// <returns></returns> | ||
70 | ILandObject GetLandObject(int localID); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Clear the land channel of all parcels. | ||
74 | /// </summary> | ||
75 | /// <param name="setupDefaultParcel"> | ||
76 | /// If true, set up a default parcel covering the whole region owned by the estate owner. | ||
77 | /// </param> | ||
78 | void Clear(bool setupDefaultParcel); | ||
79 | |||
80 | bool IsLandPrimCountTainted(); | ||
81 | bool IsForcefulBansAllowed(); | ||
82 | void UpdateLandObject(int localID, LandData data); | ||
83 | void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); | ||
84 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | ||
85 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | ||
86 | void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime); | ||
87 | |||
88 | void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id); | ||
89 | void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id); | ||
90 | } | ||
91 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs deleted file mode 100644 index eeb9d3a..0000000 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ /dev/null | |||
@@ -1,112 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); | ||
36 | public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); | ||
37 | |||
38 | public interface ILandObject | ||
39 | { | ||
40 | int GetParcelMaxPrimCount(ILandObject thisObject); | ||
41 | int GetSimulatorMaxPrimCount(ILandObject thisObject); | ||
42 | int GetPrimsFree(); | ||
43 | |||
44 | LandData LandData { get; set; } | ||
45 | bool[,] LandBitmap { get; set; } | ||
46 | UUID RegionUUID { get; } | ||
47 | |||
48 | /// <summary> | ||
49 | /// The start point for the land object. This is the western-most point as one scans land working from | ||
50 | /// north to south. | ||
51 | /// </summary> | ||
52 | Vector3 StartPoint { get; } | ||
53 | |||
54 | /// <summary> | ||
55 | /// The end point for the land object. This is the eastern-most point as one scans land working from | ||
56 | /// south to north. | ||
57 | /// </summary> | ||
58 | Vector3 EndPoint { get; } | ||
59 | |||
60 | bool ContainsPoint(int x, int y); | ||
61 | |||
62 | ILandObject Copy(); | ||
63 | |||
64 | void SendLandUpdateToAvatarsOverMe(); | ||
65 | |||
66 | void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); | ||
67 | void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); | ||
68 | bool IsEitherBannedOrRestricted(UUID avatar); | ||
69 | bool IsBannedFromLand(UUID avatar); | ||
70 | bool IsRestrictedFromLand(UUID avatar); | ||
71 | void SendLandUpdateToClient(IClientAPI remote_client); | ||
72 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | ||
73 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | ||
74 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | ||
75 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | ||
76 | void UpdateLandBitmapByteArray(); | ||
77 | void SetLandBitmapFromByteArray(); | ||
78 | bool[,] GetLandBitmap(); | ||
79 | void ForceUpdateLandInfo(); | ||
80 | void SetLandBitmap(bool[,] bitmap); | ||
81 | |||
82 | bool[,] BasicFullRegionLandBitmap(); | ||
83 | bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); | ||
84 | bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); | ||
85 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); | ||
86 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); | ||
87 | void SendLandObjectOwners(IClientAPI remote_client); | ||
88 | void ReturnObject(SceneObjectGroup obj); | ||
89 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); | ||
90 | void ResetLandPrimCounts(); | ||
91 | void AddPrimToCount(SceneObjectGroup obj); | ||
92 | void RemovePrimFromCount(SceneObjectGroup obj); | ||
93 | void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); | ||
94 | |||
95 | void DeedToGroup(UUID groupID); | ||
96 | |||
97 | void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | ||
98 | void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | ||
99 | |||
100 | /// <summary> | ||
101 | /// Set the media url for this land parcel | ||
102 | /// </summary> | ||
103 | /// <param name="url"></param> | ||
104 | void SetMediaUrl(string url); | ||
105 | |||
106 | /// <summary> | ||
107 | /// Set the music url for this land parcel | ||
108 | /// </summary> | ||
109 | /// <param name="url"></param> | ||
110 | void SetMusicUrl(string url); | ||
111 | } | ||
112 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs index 65158e1..d63da2e 100644 --- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs | |||
@@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | 38 | ||
39 | IPrimCounts GetPrimCounts(UUID parcelID); | 39 | IPrimCounts GetPrimCounts(UUID parcelID); |
40 | } | 40 | } |
41 | 41 | } \ No newline at end of file | |
42 | public interface IPrimCounts | ||
43 | { | ||
44 | int Owner { get; } | ||
45 | int Group { get; } | ||
46 | int Others { get; } | ||
47 | int Simulator { get; } | ||
48 | IUserPrimCounts Users { get; } | ||
49 | } | ||
50 | |||
51 | public interface IUserPrimCounts | ||
52 | { | ||
53 | int this[UUID agentID] { get; } | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..14ecd44 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -223,7 +223,8 @@ namespace OpenSim.Region.Framework | |||
223 | catch (Exception e) | 223 | catch (Exception e) |
224 | { | 224 | { |
225 | m_log.ErrorFormat( | 225 | m_log.ErrorFormat( |
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for plugin DLL {0}. Exception {1} {2}", |
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | ||
227 | 228 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 230 | throw e; |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 64567db..8feb022 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | x = m_inventoryDeletes.Dequeue(); | 137 | x = m_inventoryDeletes.Dequeue(); |
138 | 138 | ||
139 | m_log.DebugFormat( | 139 | m_log.DebugFormat( |
140 | "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); | 140 | "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count); |
141 | 141 | ||
142 | try | 142 | try |
143 | { | 143 | { |
@@ -177,4 +177,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | return false; | 177 | return false; |
178 | } | 178 | } |
179 | } | 179 | } |
180 | } \ No newline at end of file | 180 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index c321a15..fd62535 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -242,7 +242,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 242 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
243 | 243 | ||
244 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 244 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
245 | |||
246 | /// <summary> | ||
247 | /// Triggered when an object is added to the scene. | ||
248 | /// </summary> | ||
249 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | ||
245 | 250 | ||
251 | /// <summary> | ||
252 | /// Triggered when an object is removed from the scene. | ||
253 | /// </summary> | ||
246 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 254 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
247 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 255 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
248 | 256 | ||
@@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 353 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
346 | public event Attach OnAttach; | 354 | public event Attach OnAttach; |
347 | 355 | ||
356 | |||
348 | /// <summary> | 357 | /// <summary> |
349 | /// Called immediately after an object is loaded from storage. | 358 | /// Called immediately after an object is loaded from storage. |
350 | /// </summary> | 359 | /// </summary> |
@@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | } | 809 | } |
801 | } | 810 | } |
802 | 811 | ||
812 | public void TriggerObjectAddedToScene(SceneObjectGroup obj) | ||
813 | { | ||
814 | Action<SceneObjectGroup> handler = OnObjectAddedToScene; | ||
815 | if (handler != null) | ||
816 | { | ||
817 | foreach (Action<SceneObjectGroup> d in handler.GetInvocationList()) | ||
818 | { | ||
819 | try | ||
820 | { | ||
821 | d(obj); | ||
822 | } | ||
823 | catch (Exception e) | ||
824 | { | ||
825 | m_log.ErrorFormat( | ||
826 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", | ||
827 | e.Message, e.StackTrace); | ||
828 | } | ||
829 | } | ||
830 | } | ||
831 | } | ||
832 | |||
803 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 833 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
804 | { | 834 | { |
805 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; | 835 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index f9599f5..4694e2b 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -58,17 +58,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | 58 | ||
59 | public class Prioritizer | 59 | public class Prioritizer |
60 | { | 60 | { |
61 | // private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 61 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
62 | 62 | ||
63 | /// <summary> | ||
64 | /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the | ||
65 | /// viewer before child prim updates. | ||
66 | /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up | ||
67 | /// being double. We do it both ways so that there is a still a priority delta even if the priority is already | ||
68 | /// double.MinValue or double.MaxValue. | ||
69 | /// </summary> | ||
70 | private double m_childPrimAdjustmentFactor = 0.05; | ||
71 | |||
72 | private Scene m_scene; | 63 | private Scene m_scene; |
73 | 64 | ||
74 | public Prioritizer(Scene scene) | 65 | public Prioritizer(Scene scene) |
@@ -76,17 +67,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | m_scene = scene; | 67 | m_scene = scene; |
77 | } | 68 | } |
78 | 69 | ||
79 | public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) | 70 | /// <summary> |
71 | /// Returns the priority queue into which the update should be placed. Updates within a | ||
72 | /// queue will be processed in arrival order. There are currently 12 priority queues | ||
73 | /// implemented in PriorityQueue class in LLClientView. Queue 0 is generally retained | ||
74 | /// for avatar updates. The fair queuing discipline for processing the priority queues | ||
75 | /// assumes that the number of entities in each priority queues increases exponentially. | ||
76 | /// So for example... if queue 1 contains all updates within 10m of the avatar or camera | ||
77 | /// then queue 2 at 20m is about 3X bigger in space & about 3X bigger in total number | ||
78 | /// of updates. | ||
79 | /// </summary> | ||
80 | public uint GetUpdatePriority(IClientAPI client, ISceneEntity entity) | ||
80 | { | 81 | { |
81 | double priority = 0; | 82 | // If entity is null we have a serious problem |
82 | |||
83 | if (entity == null) | 83 | if (entity == null) |
84 | return 100000; | 84 | { |
85 | m_log.WarnFormat("[PRIORITIZER] attempt to prioritize null entity"); | ||
86 | throw new InvalidOperationException("Prioritization entity not defined"); | ||
87 | } | ||
88 | |||
89 | // If this is an update for our own avatar give it the highest priority | ||
90 | if (client.AgentId == entity.UUID) | ||
91 | return 0; | ||
92 | |||
93 | uint priority; | ||
85 | 94 | ||
86 | switch (m_scene.UpdatePrioritizationScheme) | 95 | switch (m_scene.UpdatePrioritizationScheme) |
87 | { | 96 | { |
88 | case UpdatePrioritizationSchemes.Time: | 97 | case UpdatePrioritizationSchemes.Time: |
89 | priority = GetPriorityByTime(); | 98 | priority = GetPriorityByTime(client, entity); |
90 | break; | 99 | break; |
91 | case UpdatePrioritizationSchemes.Distance: | 100 | case UpdatePrioritizationSchemes.Distance: |
92 | priority = GetPriorityByDistance(client, entity); | 101 | priority = GetPriorityByDistance(client, entity); |
@@ -104,180 +113,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); | 113 | throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); |
105 | } | 114 | } |
106 | 115 | ||
107 | // Adjust priority so that root prims are sent to the viewer first. This is especially important for | ||
108 | // attachments acting as huds, since current viewers fail to display hud child prims if their updates | ||
109 | // arrive before the root one. | ||
110 | if (entity is SceneObjectPart) | ||
111 | { | ||
112 | SceneObjectPart sop = ((SceneObjectPart)entity); | ||
113 | |||
114 | if (sop.IsRoot) | ||
115 | { | ||
116 | if (priority >= double.MinValue + m_childPrimAdjustmentFactor) | ||
117 | priority -= m_childPrimAdjustmentFactor; | ||
118 | } | ||
119 | else | ||
120 | { | ||
121 | if (priority <= double.MaxValue - m_childPrimAdjustmentFactor) | ||
122 | priority += m_childPrimAdjustmentFactor; | ||
123 | } | ||
124 | } | ||
125 | |||
126 | return priority; | 116 | return priority; |
127 | } | 117 | } |
128 | 118 | ||
129 | private double GetPriorityByTime() | 119 | |
120 | private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) | ||
130 | { | 121 | { |
131 | return DateTime.UtcNow.ToOADate(); | 122 | return 1; |
132 | } | 123 | } |
133 | 124 | ||
134 | private double GetPriorityByDistance(IClientAPI client, ISceneEntity entity) | 125 | private uint GetPriorityByDistance(IClientAPI client, ISceneEntity entity) |
135 | { | 126 | { |
136 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 127 | return ComputeDistancePriority(client,entity,false); |
137 | if (presence != null) | 128 | } |
138 | { | 129 | |
139 | // If this is an update for our own avatar give it the highest priority | 130 | private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) |
140 | if (presence == entity) | 131 | { |
141 | return 0.0; | 132 | return ComputeDistancePriority(client,entity,true); |
142 | |||
143 | // Use the camera position for local agents and avatar position for remote agents | ||
144 | Vector3 presencePos = (presence.IsChildAgent) ? | ||
145 | presence.AbsolutePosition : | ||
146 | presence.CameraPosition; | ||
147 | |||
148 | // Use group position for child prims | ||
149 | Vector3 entityPos; | ||
150 | if (entity is SceneObjectPart) | ||
151 | { | ||
152 | // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene | ||
153 | // before its scheduled update was triggered | ||
154 | //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | ||
155 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | entityPos = entity.AbsolutePosition; | ||
160 | } | ||
161 | |||
162 | return Vector3.DistanceSquared(presencePos, entityPos); | ||
163 | } | ||
164 | |||
165 | return double.NaN; | ||
166 | } | 133 | } |
167 | 134 | ||
168 | private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) | 135 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
169 | { | 136 | { |
137 | uint pqueue = ComputeDistancePriority(client,entity,true); | ||
138 | |||
170 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 139 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
171 | if (presence != null) | 140 | if (presence != null) |
172 | { | 141 | { |
173 | // If this is an update for our own avatar give it the highest priority | ||
174 | if (presence == entity) | ||
175 | return 0.0; | ||
176 | |||
177 | // Use group position for child prims | ||
178 | Vector3 entityPos = entity.AbsolutePosition; | ||
179 | if (entity is SceneObjectPart) | ||
180 | { | ||
181 | // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene | ||
182 | // before its scheduled update was triggered | ||
183 | //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; | ||
184 | entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | entityPos = entity.AbsolutePosition; | ||
189 | } | ||
190 | |||
191 | if (!presence.IsChildAgent) | 142 | if (!presence.IsChildAgent) |
192 | { | 143 | { |
193 | // Root agent. Use distance from camera and a priority decrease for objects behind us | 144 | if (entity is SceneObjectPart) |
194 | Vector3 camPosition = presence.CameraPosition; | 145 | { |
195 | Vector3 camAtAxis = presence.CameraAtAxis; | 146 | // Non physical prims are lower priority than physical prims |
196 | 147 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | |
197 | // Distance | 148 | if (physActor == null || !physActor.IsPhysical) |
198 | double priority = Vector3.DistanceSquared(camPosition, entityPos); | 149 | pqueue++; |
199 | |||
200 | // Plane equation | ||
201 | float d = -Vector3.Dot(camPosition, camAtAxis); | ||
202 | float p = Vector3.Dot(camAtAxis, entityPos) + d; | ||
203 | if (p < 0.0f) priority *= 2.0; | ||
204 | |||
205 | return priority; | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | // Child agent. Use the normal distance method | ||
210 | Vector3 presencePos = presence.AbsolutePosition; | ||
211 | 150 | ||
212 | return Vector3.DistanceSquared(presencePos, entityPos); | 151 | // Attachments are high priority, |
152 | // MIC: shouldn't these already be in the highest priority queue already | ||
153 | // since their root position is same as the avatars? | ||
154 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | ||
155 | pqueue = 1; | ||
156 | } | ||
213 | } | 157 | } |
214 | } | 158 | } |
215 | 159 | ||
216 | return double.NaN; | 160 | return pqueue; |
217 | } | 161 | } |
218 | 162 | ||
219 | private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 163 | private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack) |
220 | { | 164 | { |
221 | // If this is an update for our own avatar give it the highest priority | 165 | // Get this agent's position |
222 | if (client.AgentId == entity.UUID) | 166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
223 | return 0.0; | 167 | if (presence == null) |
224 | if (entity == null) | 168 | { |
225 | return double.NaN; | 169 | m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); |
226 | 170 | // throw new InvalidOperationException("Prioritization agent not defined"); | |
227 | // Use group position for child prims | 171 | return Int32.MaxValue; |
172 | } | ||
173 | |||
174 | // Use group position for child prims, since we are putting child prims in | ||
175 | // the same queue with the root of the group, the root prim (which goes into | ||
176 | // the queue first) should always be sent first, no need to adjust child prim | ||
177 | // priorities | ||
228 | Vector3 entityPos = entity.AbsolutePosition; | 178 | Vector3 entityPos = entity.AbsolutePosition; |
229 | if (entity is SceneObjectPart) | 179 | if (entity is SceneObjectPart) |
230 | { | 180 | { |
231 | SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; | 181 | SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; |
232 | if (group != null) | 182 | if (group != null) |
233 | entityPos = group.AbsolutePosition; | 183 | entityPos = group.AbsolutePosition; |
234 | else | ||
235 | entityPos = entity.AbsolutePosition; | ||
236 | } | 184 | } |
237 | else | ||
238 | entityPos = entity.AbsolutePosition; | ||
239 | 185 | ||
240 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 186 | // Use the camera position for local agents and avatar position for remote agents |
241 | if (presence != null) | 187 | Vector3 presencePos = (presence.IsChildAgent) ? |
242 | { | 188 | presence.AbsolutePosition : |
243 | if (!presence.IsChildAgent) | 189 | presence.CameraPosition; |
244 | { | ||
245 | if (entity is ScenePresence) | ||
246 | return 1.0; | ||
247 | |||
248 | // Root agent. Use distance from camera and a priority decrease for objects behind us | ||
249 | Vector3 camPosition = presence.CameraPosition; | ||
250 | Vector3 camAtAxis = presence.CameraAtAxis; | ||
251 | 190 | ||
252 | // Distance | 191 | // Compute the distance... |
253 | double priority = Vector3.DistanceSquared(camPosition, entityPos); | 192 | double distance = Vector3.Distance(presencePos, entityPos); |
254 | 193 | ||
255 | // Plane equation | 194 | // And convert the distance to a priority queue, this computation gives queues |
256 | float d = -Vector3.Dot(camPosition, camAtAxis); | 195 | // at 10, 20, 40, 80, 160, 320, 640, and 1280m |
257 | float p = Vector3.Dot(camAtAxis, entityPos) + d; | 196 | uint pqueue = 1; |
258 | if (p < 0.0f) priority *= 2.0; | 197 | for (int i = 0; i < 8; i++) |
259 | 198 | { | |
260 | if (entity is SceneObjectPart) | 199 | if (distance < 10 * Math.Pow(2.0,i)) |
261 | { | 200 | break; |
262 | PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; | 201 | pqueue++; |
263 | if (physActor == null || !physActor.IsPhysical) | 202 | } |
264 | priority += 100; | 203 | |
265 | 204 | // If this is a root agent, then determine front & back | |
266 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 205 | // Bump up the priority queue (drop the priority) for any objects behind the avatar |
267 | priority = 1.0; | 206 | if (useFrontBack && ! presence.IsChildAgent) |
268 | } | 207 | { |
269 | return priority; | 208 | // Root agent, decrease priority for objects behind us |
270 | } | 209 | Vector3 camPosition = presence.CameraPosition; |
271 | else | 210 | Vector3 camAtAxis = presence.CameraAtAxis; |
272 | { | 211 | |
273 | // Child agent. Use the normal distance method | 212 | // Plane equation |
274 | Vector3 presencePos = presence.AbsolutePosition; | 213 | float d = -Vector3.Dot(camPosition, camAtAxis); |
275 | 214 | float p = Vector3.Dot(camAtAxis, entityPos) + d; | |
276 | return Vector3.DistanceSquared(presencePos, entityPos); | 215 | if (p < 0.0f) |
277 | } | 216 | pqueue++; |
278 | } | 217 | } |
279 | 218 | ||
280 | return double.NaN; | 219 | return pqueue; |
281 | } | 220 | } |
221 | |||
282 | } | 222 | } |
283 | } | 223 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index fcbcf59..0f85925 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1955,11 +1955,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
1955 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1955 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1956 | bool RezSelected, bool RemoveItem, UUID fromTaskID) | 1956 | bool RezSelected, bool RemoveItem, UUID fromTaskID) |
1957 | { | 1957 | { |
1958 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 1958 | // m_log.DebugFormat( |
1959 | if (invAccess != null) | 1959 | // "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}", |
1960 | invAccess.RezObject( | 1960 | // remoteClient.Name, itemID, fromTaskID); |
1961 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1961 | |
1962 | RezSelected, RemoveItem, fromTaskID, false); | 1962 | if (fromTaskID == UUID.Zero) |
1963 | { | ||
1964 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | ||
1965 | if (invAccess != null) | ||
1966 | invAccess.RezObject( | ||
1967 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | ||
1968 | RezSelected, RemoveItem, fromTaskID, false); | ||
1969 | } | ||
1970 | else | ||
1971 | { | ||
1972 | SceneObjectPart part = GetSceneObjectPart(fromTaskID); | ||
1973 | if (part == null) | ||
1974 | { | ||
1975 | m_log.ErrorFormat( | ||
1976 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object", | ||
1977 | remoteClient.Name, itemID, fromTaskID); | ||
1978 | |||
1979 | return; | ||
1980 | } | ||
1981 | |||
1982 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); | ||
1983 | if (item == null) | ||
1984 | { | ||
1985 | m_log.ErrorFormat( | ||
1986 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item", | ||
1987 | remoteClient.Name, itemID, fromTaskID); | ||
1988 | |||
1989 | return; | ||
1990 | } | ||
1991 | |||
1992 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | ||
1993 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | ||
1994 | Vector3 pos | ||
1995 | = GetNewRezLocation( | ||
1996 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
1997 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | ||
1998 | |||
1999 | RezObject(part, item, pos, null, Vector3.Zero, 0); | ||
2000 | } | ||
1963 | } | 2001 | } |
1964 | 2002 | ||
1965 | /// <summary> | 2003 | /// <summary> |
@@ -1967,14 +2005,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1967 | /// </summary> | 2005 | /// </summary> |
1968 | /// <param name="sourcePart"></param> | 2006 | /// <param name="sourcePart"></param> |
1969 | /// <param name="item"></param> | 2007 | /// <param name="item"></param> |
1970 | /// <param name="pos"></param> | 2008 | /// <param name="pos">The position of the rezzed object.</param> |
1971 | /// <param name="rot"></param> | 2009 | /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object |
1972 | /// <param name="vel"></param> | 2010 | /// will be used if it exists.</param> |
2011 | /// <param name="vel">The velocity of the rezzed object.</param> | ||
1973 | /// <param name="param"></param> | 2012 | /// <param name="param"></param> |
1974 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> | 2013 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> |
1975 | public virtual SceneObjectGroup RezObject( | 2014 | public virtual SceneObjectGroup RezObject( |
1976 | SceneObjectPart sourcePart, TaskInventoryItem item, | 2015 | SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param) |
1977 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | ||
1978 | { | 2016 | { |
1979 | if (null == item) | 2017 | if (null == item) |
1980 | return null; | 2018 | return null; |
@@ -1992,8 +2030,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1992 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2030 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1993 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2031 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
1994 | } | 2032 | } |
1995 | 2033 | ||
1996 | AddNewSceneObject(group, true, pos, rot, vel); | 2034 | AddNewSceneObject(group, true); |
2035 | |||
2036 | group.AbsolutePosition = pos; | ||
2037 | group.Velocity = vel; | ||
2038 | |||
2039 | if (rot != null) | ||
2040 | group.UpdateGroupRotationR((Quaternion)rot); | ||
1997 | 2041 | ||
1998 | // We can only call this after adding the scene object, since the scene object references the scene | 2042 | // We can only call this after adding the scene object, since the scene object references the scene |
1999 | // to find out if scripts should be activated at all. | 2043 | // to find out if scripts should be activated at all. |
@@ -2069,7 +2113,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | SceneObjectPart[] partList = sog.Parts; | 2113 | SceneObjectPart[] partList = sog.Parts; |
2070 | 2114 | ||
2071 | foreach (SceneObjectPart child in partList) | 2115 | foreach (SceneObjectPart child in partList) |
2116 | { | ||
2072 | child.Inventory.ChangeInventoryOwner(ownerID); | 2117 | child.Inventory.ChangeInventoryOwner(ownerID); |
2118 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2119 | } | ||
2073 | } | 2120 | } |
2074 | else | 2121 | else |
2075 | { | 2122 | { |
@@ -2085,6 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | { | 2132 | { |
2086 | child.LastOwnerID = child.OwnerID; | 2133 | child.LastOwnerID = child.OwnerID; |
2087 | child.Inventory.ChangeInventoryOwner(groupID); | 2134 | child.Inventory.ChangeInventoryOwner(groupID); |
2135 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2088 | } | 2136 | } |
2089 | 2137 | ||
2090 | sog.SetOwnerId(groupID); | 2138 | sog.SetOwnerId(groupID); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1a6a70b..f0acc38 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -563,7 +563,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 563 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 564 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 565 | m_regionName = m_regInfo.RegionName; |
566 | m_datastore = m_regInfo.DataStore; | ||
567 | m_lastUpdate = Util.EnvironmentTickCount(); | 566 | m_lastUpdate = Util.EnvironmentTickCount(); |
568 | 567 | ||
569 | m_physicalPrim = physicalPrim; | 568 | m_physicalPrim = physicalPrim; |
@@ -1109,7 +1108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | // | 1108 | // |
1110 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1109 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1111 | { | 1110 | { |
1112 | MainConsole.Instance.Output("The current estate has no owner set."); | 1111 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName); |
1113 | List<char> excluded = new List<char>(new char[1]{' '}); | 1112 | List<char> excluded = new List<char>(new char[1]{' '}); |
1114 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | 1113 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1115 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | 1114 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); |
@@ -1429,20 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1429 | } | 1428 | } |
1430 | 1429 | ||
1431 | /// <summary> | 1430 | /// <summary> |
1432 | /// Recount SceneObjectPart in parcel aabb | ||
1433 | /// </summary> | ||
1434 | private void UpdateLand() | ||
1435 | { | ||
1436 | if (LandChannel != null) | ||
1437 | { | ||
1438 | if (LandChannel.IsLandPrimCountTainted()) | ||
1439 | { | ||
1440 | EventManager.TriggerParcelPrimCountUpdate(); | ||
1441 | } | ||
1442 | } | ||
1443 | } | ||
1444 | |||
1445 | /// <summary> | ||
1446 | /// Update the terrain if it needs to be updated. | 1431 | /// Update the terrain if it needs to be updated. |
1447 | /// </summary> | 1432 | /// </summary> |
1448 | private void UpdateTerrain() | 1433 | private void UpdateTerrain() |
@@ -1536,8 +1521,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1536 | } | 1521 | } |
1537 | 1522 | ||
1538 | /// <summary> | 1523 | /// <summary> |
1539 | /// Return object to avatar Message | 1524 | /// Tell an agent that their object has been returned. |
1540 | /// </summary> | 1525 | /// </summary> |
1526 | /// <remarks> | ||
1527 | /// The actual return is handled by the caller. | ||
1528 | /// </remarks> | ||
1541 | /// <param name="agentID">Avatar Unique Id</param> | 1529 | /// <param name="agentID">Avatar Unique Id</param> |
1542 | /// <param name="objectName">Name of object returned</param> | 1530 | /// <param name="objectName">Name of object returned</param> |
1543 | /// <param name="location">Location of object returned</param> | 1531 | /// <param name="location">Location of object returned</param> |
@@ -1956,8 +1944,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1956 | /// If false, it is left to the caller to schedule the update | 1944 | /// If false, it is left to the caller to schedule the update |
1957 | /// </param> | 1945 | /// </param> |
1958 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1946 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1959 | { | 1947 | { |
1960 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 1948 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
1949 | { | ||
1950 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1951 | return true; | ||
1952 | } | ||
1953 | |||
1954 | return false; | ||
1961 | } | 1955 | } |
1962 | 1956 | ||
1963 | /// <summary> | 1957 | /// <summary> |
@@ -1974,7 +1968,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | public bool AddNewSceneObject( | 1968 | public bool AddNewSceneObject( |
1975 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 1969 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
1976 | { | 1970 | { |
1977 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 1971 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
1972 | { | ||
1973 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1974 | return true; | ||
1975 | } | ||
1976 | |||
1977 | return false; | ||
1978 | } | 1978 | } |
1979 | 1979 | ||
1980 | /// <summary> | 1980 | /// <summary> |
@@ -4854,8 +4854,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4854 | { | 4854 | { |
4855 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; | 4855 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; |
4856 | 4856 | ||
4857 | Vector3 vec = g.AbsolutePosition; | ||
4858 | |||
4857 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 4859 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4858 | 4860 | ||
4861 | ominX += vec.X; | ||
4862 | omaxX += vec.X; | ||
4863 | ominY += vec.Y; | ||
4864 | omaxY += vec.Y; | ||
4865 | ominZ += vec.Z; | ||
4866 | omaxZ += vec.Z; | ||
4867 | |||
4859 | if (minX > ominX) | 4868 | if (minX > ominX) |
4860 | minX = ominX; | 4869 | minX = ominX; |
4861 | if (minY > ominY) | 4870 | if (minY > ominY) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index f343bc8..c4547f2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
141 | /* Used by the loadbalancer plugin on GForge */ | 139 | /* Used by the loadbalancer plugin on GForge */ |
142 | protected RegionStatus m_regStatus; | 140 | protected RegionStatus m_regStatus; |
143 | public RegionStatus RegionStatus | 141 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 734ba22..97af0a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | protected internal object m_syncRoot = new object(); | 88 | protected internal object m_syncRoot = new object(); |
89 | 89 | ||
90 | protected internal PhysicsScene _PhyScene; | 90 | protected internal PhysicsScene _PhyScene; |
91 | 91 | ||
92 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 92 | /// <summary> |
93 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
94 | /// </summary> | ||
93 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 95 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
96 | |||
97 | /// <summary> | ||
98 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
99 | /// </summary> | ||
100 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | ||
101 | |||
102 | /// <summary> | ||
103 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
104 | /// </summary> | ||
105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
94 | 106 | ||
95 | private Object m_updateLock = new Object(); | 107 | private Object m_updateLock = new Object(); |
96 | 108 | ||
@@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 145 | ||
134 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
135 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
136 | lock (SceneObjectGroupsByLocalID) | 148 | lock (SceneObjectGroupsByFullPartID) |
137 | SceneObjectGroupsByLocalID.Clear(); | 149 | SceneObjectGroupsByFullPartID.Clear(); |
150 | lock (SceneObjectGroupsByLocalPartID) | ||
151 | SceneObjectGroupsByLocalPartID.Clear(); | ||
138 | 152 | ||
139 | Entities.Clear(); | 153 | Entities.Clear(); |
140 | } | 154 | } |
@@ -349,6 +363,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | 363 | ||
350 | if (Entities.ContainsKey(sceneObject.UUID)) | 364 | if (Entities.ContainsKey(sceneObject.UUID)) |
351 | return false; | 365 | return false; |
366 | |||
367 | // m_log.DebugFormat( | ||
368 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | ||
369 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | ||
352 | 370 | ||
353 | SceneObjectPart[] children = sceneObject.Parts; | 371 | SceneObjectPart[] children = sceneObject.Parts; |
354 | 372 | ||
@@ -385,17 +403,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | OnObjectCreate(sceneObject); | 403 | OnObjectCreate(sceneObject); |
386 | 404 | ||
387 | lock (SceneObjectGroupsByFullID) | 405 | lock (SceneObjectGroupsByFullID) |
388 | { | ||
389 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 406 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
407 | |||
408 | lock (SceneObjectGroupsByFullPartID) | ||
409 | { | ||
410 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | ||
390 | foreach (SceneObjectPart part in children) | 411 | foreach (SceneObjectPart part in children) |
391 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 412 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
392 | } | 413 | } |
393 | 414 | ||
394 | lock (SceneObjectGroupsByLocalID) | 415 | lock (SceneObjectGroupsByLocalPartID) |
395 | { | 416 | { |
396 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 417 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
397 | foreach (SceneObjectPart part in children) | 418 | foreach (SceneObjectPart part in children) |
398 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 419 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
399 | } | 420 | } |
400 | 421 | ||
401 | return true; | 422 | return true; |
@@ -426,21 +447,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | 447 | ||
427 | if (OnObjectRemove != null) | 448 | if (OnObjectRemove != null) |
428 | OnObjectRemove(Entities[uuid]); | 449 | OnObjectRemove(Entities[uuid]); |
429 | 450 | ||
430 | lock (SceneObjectGroupsByFullID) | 451 | lock (SceneObjectGroupsByFullID) |
452 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
453 | |||
454 | lock (SceneObjectGroupsByFullPartID) | ||
431 | { | 455 | { |
432 | SceneObjectPart[] parts = grp.Parts; | 456 | SceneObjectPart[] parts = grp.Parts; |
433 | for (int i = 0; i < parts.Length; i++) | 457 | for (int i = 0; i < parts.Length; i++) |
434 | SceneObjectGroupsByFullID.Remove(parts[i].UUID); | 458 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
435 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | 459 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); |
436 | } | 460 | } |
437 | 461 | ||
438 | lock (SceneObjectGroupsByLocalID) | 462 | lock (SceneObjectGroupsByLocalPartID) |
439 | { | 463 | { |
440 | SceneObjectPart[] parts = grp.Parts; | 464 | SceneObjectPart[] parts = grp.Parts; |
441 | for (int i = 0; i < parts.Length; i++) | 465 | for (int i = 0; i < parts.Length; i++) |
442 | SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); | 466 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
443 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | 467 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); |
444 | } | 468 | } |
445 | 469 | ||
446 | return Entities.Remove(uuid); | 470 | return Entities.Remove(uuid); |
@@ -627,7 +651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | if (!Entities.Remove(agentID)) | 651 | if (!Entities.Remove(agentID)) |
628 | { | 652 | { |
629 | m_log.WarnFormat( | 653 | m_log.WarnFormat( |
630 | "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 654 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
631 | agentID); | 655 | agentID); |
632 | } | 656 | } |
633 | 657 | ||
@@ -650,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | } | 674 | } |
651 | else | 675 | else |
652 | { | 676 | { |
653 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 677 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
654 | } | 678 | } |
655 | } | 679 | } |
656 | } | 680 | } |
@@ -854,14 +878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | 878 | ||
855 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); | 879 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); |
856 | SceneObjectGroup sog; | 880 | SceneObjectGroup sog; |
857 | lock (SceneObjectGroupsByLocalID) | 881 | lock (SceneObjectGroupsByLocalPartID) |
858 | SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); | 882 | SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog); |
859 | 883 | ||
860 | if (sog != null) | 884 | if (sog != null) |
861 | { | 885 | { |
862 | if (sog.HasChildPrim(localID)) | 886 | if (sog.HasChildPrim(localID)) |
863 | return sog; | 887 | return sog; |
864 | SceneObjectGroupsByLocalID.Remove(localID); | 888 | SceneObjectGroupsByLocalPartID.Remove(localID); |
865 | } | 889 | } |
866 | 890 | ||
867 | EntityBase[] entityList = GetEntities(); | 891 | EntityBase[] entityList = GetEntities(); |
@@ -873,8 +897,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
873 | sog = (SceneObjectGroup)ent; | 897 | sog = (SceneObjectGroup)ent; |
874 | if (sog.HasChildPrim(localID)) | 898 | if (sog.HasChildPrim(localID)) |
875 | { | 899 | { |
876 | lock (SceneObjectGroupsByLocalID) | 900 | lock (SceneObjectGroupsByLocalPartID) |
877 | SceneObjectGroupsByLocalID[localID] = sog; | 901 | SceneObjectGroupsByLocalPartID[localID] = sog; |
878 | return sog; | 902 | return sog; |
879 | } | 903 | } |
880 | } | 904 | } |
@@ -891,16 +915,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 915 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
892 | { | 916 | { |
893 | SceneObjectGroup sog; | 917 | SceneObjectGroup sog; |
894 | lock (SceneObjectGroupsByFullID) | 918 | lock (SceneObjectGroupsByFullPartID) |
895 | SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); | 919 | SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog); |
896 | 920 | ||
897 | if (sog != null) | 921 | if (sog != null) |
898 | { | 922 | { |
899 | if (sog.ContainsPart(fullID)) | 923 | if (sog.ContainsPart(fullID)) |
900 | return sog; | 924 | return sog; |
901 | 925 | ||
902 | lock (SceneObjectGroupsByFullID) | 926 | lock (SceneObjectGroupsByFullPartID) |
903 | SceneObjectGroupsByFullID.Remove(fullID); | 927 | SceneObjectGroupsByFullPartID.Remove(fullID); |
904 | } | 928 | } |
905 | 929 | ||
906 | EntityBase[] entityList = GetEntities(); | 930 | EntityBase[] entityList = GetEntities(); |
@@ -911,8 +935,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | sog = (SceneObjectGroup)ent; | 935 | sog = (SceneObjectGroup)ent; |
912 | if (sog.HasChildPrim(fullID)) | 936 | if (sog.HasChildPrim(fullID)) |
913 | { | 937 | { |
914 | lock (SceneObjectGroupsByFullID) | 938 | lock (SceneObjectGroupsByFullPartID) |
915 | SceneObjectGroupsByFullID[fullID] = sog; | 939 | SceneObjectGroupsByFullPartID[fullID] = sog; |
916 | return sog; | 940 | return sog; |
917 | } | 941 | } |
918 | } | 942 | } |
@@ -1064,11 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1088 | } |
1065 | 1089 | ||
1066 | /// <summary> | 1090 | /// <summary> |
1067 | /// Performs action on all scene object groups. | 1091 | /// Performs action once on all scene object groups. |
1068 | /// </summary> | 1092 | /// </summary> |
1069 | /// <param name="action"></param> | 1093 | /// <param name="action"></param> |
1070 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1094 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1071 | { | 1095 | { |
1096 | // FIXME: Need to lock here, really. | ||
1072 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1097 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
1073 | foreach (SceneObjectGroup obj in objlist) | 1098 | foreach (SceneObjectGroup obj in objlist) |
1074 | { | 1099 | { |
@@ -1079,11 +1104,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | catch (Exception e) | 1104 | catch (Exception e) |
1080 | { | 1105 | { |
1081 | // Catch it and move on. This includes situations where splist has inconsistent info | 1106 | // Catch it and move on. This includes situations where splist has inconsistent info |
1082 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); | 1107 | m_log.WarnFormat( |
1108 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | ||
1083 | } | 1109 | } |
1084 | } | 1110 | } |
1085 | } | 1111 | } |
1086 | |||
1087 | 1112 | ||
1088 | /// <summary> | 1113 | /// <summary> |
1089 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1114 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
@@ -1103,8 +1128,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | } | 1128 | } |
1104 | catch (Exception e) | 1129 | catch (Exception e) |
1105 | { | 1130 | { |
1106 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1131 | m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1107 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | 1132 | m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace); |
1108 | } | 1133 | } |
1109 | }); | 1134 | }); |
1110 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1135 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
@@ -1119,7 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1119 | } | 1144 | } |
1120 | catch (Exception e) | 1145 | catch (Exception e) |
1121 | { | 1146 | { |
1122 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1147 | m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1123 | } | 1148 | } |
1124 | } | 1149 | } |
1125 | } | 1150 | } |
@@ -1777,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | /// <param name="rot"></param> | 1802 | /// <param name="rot"></param> |
1778 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 1803 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1779 | { | 1804 | { |
1780 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1805 | // m_log.DebugFormat( |
1806 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
1807 | // originalPrimID, offset, AgentID); | ||
1808 | |||
1781 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 1809 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
1782 | if (original != null) | 1810 | if (original != null) |
1783 | { | 1811 | { |
@@ -1808,7 +1836,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | copy.RootPart.SalePrice = 10; | 1836 | copy.RootPart.SalePrice = 10; |
1809 | } | 1837 | } |
1810 | 1838 | ||
1839 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | ||
1811 | Entities.Add(copy); | 1840 | Entities.Add(copy); |
1841 | |||
1842 | lock (SceneObjectGroupsByFullID) | ||
1843 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1844 | |||
1845 | SceneObjectPart[] children = copy.Parts; | ||
1846 | |||
1847 | lock (SceneObjectGroupsByFullPartID) | ||
1848 | { | ||
1849 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | ||
1850 | foreach (SceneObjectPart part in children) | ||
1851 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | ||
1852 | } | ||
1853 | |||
1854 | lock (SceneObjectGroupsByLocalPartID) | ||
1855 | { | ||
1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1857 | foreach (SceneObjectPart part in children) | ||
1858 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1859 | } | ||
1860 | // PROBABLE END OF FIXME | ||
1812 | 1861 | ||
1813 | // Since we copy from a source group that is in selected | 1862 | // Since we copy from a source group that is in selected |
1814 | // state, but the copy is shown deselected in the viewer, | 1863 | // state, but the copy is shown deselected in the viewer, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f17fb28..ca7d9d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -325,6 +325,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
325 | //m_rootPart.GroupPosition.Z); | 325 | //m_rootPart.GroupPosition.Z); |
326 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 326 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
327 | //} | 327 | //} |
328 | |||
329 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
328 | } | 330 | } |
329 | } | 331 | } |
330 | 332 | ||
@@ -1313,8 +1315,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1313 | parcel.LandData.OtherCleanTime) | 1315 | parcel.LandData.OtherCleanTime) |
1314 | { | 1316 | { |
1315 | DetachFromBackup(); | 1317 | DetachFromBackup(); |
1316 | m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); | 1318 | m_log.DebugFormat( |
1317 | m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); | 1319 | "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn", |
1320 | RootPart.UUID); | ||
1321 | m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn"); | ||
1318 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, | 1322 | m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, |
1319 | DeRezAction.Return, UUID.Zero); | 1323 | DeRezAction.Return, UUID.Zero); |
1320 | 1324 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index fa404c0..3281eab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -175,12 +175,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
175 | foreach (TaskInventoryItem item in items) | 175 | foreach (TaskInventoryItem item in items) |
176 | { | 176 | { |
177 | if (ownerId != item.OwnerID) | 177 | if (ownerId != item.OwnerID) |
178 | { | ||
179 | item.LastOwnerID = item.OwnerID; | 178 | item.LastOwnerID = item.OwnerID; |
180 | item.OwnerID = ownerId; | 179 | |
181 | item.PermsMask = 0; | 180 | item.OwnerID = ownerId; |
182 | item.PermsGranter = UUID.Zero; | 181 | item.PermsMask = 0; |
183 | } | 182 | item.PermsGranter = UUID.Zero; |
183 | item.OwnerChanged = true; | ||
184 | } | 184 | } |
185 | } | 185 | } |
186 | 186 | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 49382f0..821cd4b 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1247 | 1247 | ||
1248 | } | 1248 | } |
1249 | 1249 | ||
1250 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 1250 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
1251 | { | 1251 | { |
1252 | 1252 | ||
1253 | } | 1253 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs index 2fcc477..0d6313a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs | |||
@@ -80,16 +80,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
80 | m_config = config.Configs["Concierge"]; | 80 | m_config = config.Configs["Concierge"]; |
81 | 81 | ||
82 | if (null == m_config) | 82 | if (null == m_config) |
83 | { | ||
84 | m_log.Info("[Concierge]: no config found, plugin disabled"); | ||
85 | return; | 83 | return; |
86 | } | ||
87 | 84 | ||
88 | if (!m_config.GetBoolean("enabled", false)) | 85 | if (!m_config.GetBoolean("enabled", false)) |
89 | { | ||
90 | m_log.Info("[Concierge]: plugin disabled by configuration"); | ||
91 | return; | 86 | return; |
92 | } | 87 | |
93 | m_enabled = true; | 88 | m_enabled = true; |
94 | 89 | ||
95 | 90 | ||
@@ -113,9 +108,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
113 | { | 108 | { |
114 | m_replacingChatModule = false; | 109 | m_replacingChatModule = false; |
115 | } | 110 | } |
111 | |||
116 | m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing"); | 112 | m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing"); |
117 | 113 | ||
118 | |||
119 | // take note of concierge channel and of identity | 114 | // take note of concierge channel and of identity |
120 | m_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", m_conciergeChannel); | 115 | m_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", m_conciergeChannel); |
121 | m_whoami = m_config.GetString("whoami", "conferencier"); | 116 | m_whoami = m_config.GetString("whoami", "conferencier"); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 05a1c3b..7909d8a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -106,16 +106,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
106 | m_Config = config.Configs["FreeSwitchVoice"]; | 106 | m_Config = config.Configs["FreeSwitchVoice"]; |
107 | 107 | ||
108 | if (m_Config == null) | 108 | if (m_Config == null) |
109 | { | ||
110 | m_log.Info("[FreeSwitchVoice] no config found, plugin disabled"); | ||
111 | return; | 109 | return; |
112 | } | ||
113 | 110 | ||
114 | if (!m_Config.GetBoolean("Enabled", false)) | 111 | if (!m_Config.GetBoolean("Enabled", false)) |
115 | { | ||
116 | m_log.Info("[FreeSwitchVoice] plugin disabled by configuration"); | ||
117 | return; | 112 | return; |
118 | } | ||
119 | 113 | ||
120 | try | 114 | try |
121 | { | 115 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index 34d0e24..534bf92 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -121,16 +121,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
121 | m_config = config.Configs["VivoxVoice"]; | 121 | m_config = config.Configs["VivoxVoice"]; |
122 | 122 | ||
123 | if (null == m_config) | 123 | if (null == m_config) |
124 | { | ||
125 | m_log.Info("[VivoxVoice] no config found, plugin disabled"); | ||
126 | return; | 124 | return; |
127 | } | ||
128 | 125 | ||
129 | if (!m_config.GetBoolean("enabled", false)) | 126 | if (!m_config.GetBoolean("enabled", false)) |
130 | { | ||
131 | m_log.Info("[VivoxVoice] plugin disabled by configuration"); | ||
132 | return; | 127 | return; |
133 | } | ||
134 | 128 | ||
135 | try | 129 | try |
136 | { | 130 | { |
@@ -218,7 +212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
218 | m_pluginEnabled = true; | 212 | m_pluginEnabled = true; |
219 | 213 | ||
220 | m_log.Info("[VivoxVoice] plugin enabled"); | 214 | m_log.Info("[VivoxVoice] plugin enabled"); |
221 | |||
222 | } | 215 | } |
223 | catch (Exception e) | 216 | catch (Exception e) |
224 | { | 217 | { |
@@ -228,7 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
228 | } | 221 | } |
229 | } | 222 | } |
230 | 223 | ||
231 | |||
232 | // Called to indicate that the module has been added to the region | 224 | // Called to indicate that the module has been added to the region |
233 | public void AddRegion(Scene scene) | 225 | public void AddRegion(Scene scene) |
234 | { | 226 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs index 3d34441..8c01d75 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs | |||
@@ -86,13 +86,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
86 | return; | 86 | return; |
87 | } | 87 | } |
88 | 88 | ||
89 | m_log.Info("[GROUPS-MESSAGING]: Initializing GroupsMessagingModule"); | ||
90 | |||
91 | m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); | 89 | m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); |
92 | } | 90 | } |
93 | 91 | ||
94 | m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up"); | 92 | m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up"); |
95 | |||
96 | } | 93 | } |
97 | 94 | ||
98 | public void AddRegion(Scene scene) | 95 | public void AddRegion(Scene scene) |
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs index 781fe95..dddea3e 100644 --- a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs +++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs | |||
@@ -33,6 +33,9 @@ using Nini.Config; | |||
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | 35 | ||
36 | [assembly: Addin("BareBonesSharedModule", "0.1")] | ||
37 | [assembly: AddinDependency("OpenSim", "0.5")] | ||
38 | |||
36 | namespace OpenSim.Region.OptionalModules.Example.BareBonesShared | 39 | namespace OpenSim.Region.OptionalModules.Example.BareBonesShared |
37 | { | 40 | { |
38 | /// <summary> | 41 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs index 8df020f..c898da6 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
28 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
29 | using OpenSim.Region.Framework.Scenes; | 30 | using OpenSim.Region.Framework.Scenes; |
30 | 31 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs index df60709..74f5208 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
75 | 75 | ||
76 | if (source.Configs["MRM"].GetBoolean("Enabled", false)) | 76 | if (source.Configs["MRM"].GetBoolean("Enabled", false)) |
77 | { | 77 | { |
78 | m_log.Info("[MRM] Enabling MRM Module"); | 78 | m_log.Info("[MRM]: Enabling MRM Module"); |
79 | m_scene = scene; | 79 | m_scene = scene; |
80 | 80 | ||
81 | // when hidden, we don't listen for client initiated script events | 81 | // when hidden, we don't listen for client initiated script events |
@@ -90,14 +90,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
90 | 90 | ||
91 | scene.RegisterModuleInterface<IMRMModule>(this); | 91 | scene.RegisterModuleInterface<IMRMModule>(this); |
92 | } | 92 | } |
93 | else | ||
94 | { | ||
95 | m_log.Info("[MRM] Disabled MRM Module (Disabled in ini)"); | ||
96 | } | ||
97 | } | ||
98 | else | ||
99 | { | ||
100 | m_log.Info("[MRM] Disabled MRM Module (Default disabled)"); | ||
101 | } | 93 | } |
102 | } | 94 | } |
103 | 95 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 5d44aa1..96760a2 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
925 | { | 925 | { |
926 | } | 926 | } |
927 | 927 | ||
928 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | 928 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) |
929 | { | 929 | { |
930 | } | 930 | } |
931 | public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) | 931 | public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs index 98e5453..a133e51 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs | |||
@@ -130,11 +130,6 @@ public class RegionCombinerLargeLandChannel : ILandChannel | |||
130 | } | 130 | } |
131 | } | 131 | } |
132 | 132 | ||
133 | public bool IsLandPrimCountTainted() | ||
134 | { | ||
135 | return RootRegionLandChannel.IsLandPrimCountTainted(); | ||
136 | } | ||
137 | |||
138 | public bool IsForcefulBansAllowed() | 133 | public bool IsForcefulBansAllowed() |
139 | { | 134 | { |
140 | return RootRegionLandChannel.IsForcefulBansAllowed(); | 135 | return RootRegionLandChannel.IsForcefulBansAllowed(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 72ee495..aa28fa0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 81 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 83 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 85 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 86 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 87 | protected uint m_localID; |
@@ -9835,63 +9835,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9835 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) | 9835 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) |
9836 | { | 9836 | { |
9837 | m_host.AddScriptLPS(1); | 9837 | m_host.AddScriptLPS(1); |
9838 | |||
9839 | ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); | ||
9838 | 9840 | ||
9839 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 9841 | if (lo == null) |
9840 | |||
9841 | if (land == null) | ||
9842 | { | ||
9843 | return 0; | 9842 | return 0; |
9844 | } | 9843 | |
9844 | IPrimCounts pc = lo.PrimCounts; | ||
9845 | 9845 | ||
9846 | else | 9846 | if (sim_wide != ScriptBaseClass.FALSE) |
9847 | { | 9847 | { |
9848 | if (sim_wide != 0) | 9848 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) |
9849 | { | 9849 | { |
9850 | if (category == 0) | 9850 | return pc.Simulator; |
9851 | { | ||
9852 | return land.SimwidePrims; | ||
9853 | } | ||
9854 | |||
9855 | else | ||
9856 | { | ||
9857 | //public int simwideArea = 0; | ||
9858 | return 0; | ||
9859 | } | ||
9860 | } | 9851 | } |
9861 | |||
9862 | else | 9852 | else |
9863 | { | 9853 | { |
9864 | if (category == 0)//Total Prims | 9854 | // counts not implemented yet |
9865 | { | 9855 | return 0; |
9866 | return 0;//land. | ||
9867 | } | ||
9868 | |||
9869 | else if (category == 1)//Owner Prims | ||
9870 | { | ||
9871 | return land.OwnerPrims; | ||
9872 | } | ||
9873 | |||
9874 | else if (category == 2)//Group Prims | ||
9875 | { | ||
9876 | return land.GroupPrims; | ||
9877 | } | ||
9878 | |||
9879 | else if (category == 3)//Other Prims | ||
9880 | { | ||
9881 | return land.OtherPrims; | ||
9882 | } | ||
9883 | |||
9884 | else if (category == 4)//Selected | ||
9885 | { | ||
9886 | return land.SelectedPrims; | ||
9887 | } | ||
9888 | |||
9889 | else if (category == 5)//Temp | ||
9890 | { | ||
9891 | return 0;//land. | ||
9892 | } | ||
9893 | } | 9856 | } |
9894 | } | 9857 | } |
9858 | else | ||
9859 | { | ||
9860 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) | ||
9861 | return pc.Total; | ||
9862 | else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER) | ||
9863 | return pc.Owner; | ||
9864 | else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP) | ||
9865 | return pc.Group; | ||
9866 | else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER) | ||
9867 | return pc.Others; | ||
9868 | else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED) | ||
9869 | return pc.Selected; | ||
9870 | else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) | ||
9871 | return 0; // counts not implemented yet | ||
9872 | } | ||
9873 | |||
9895 | return 0; | 9874 | return 0; |
9896 | } | 9875 | } |
9897 | 9876 | ||
@@ -10278,6 +10257,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10278 | 10257 | ||
10279 | return GetLinkPrimitiveParams(obj, rules); | 10258 | return GetLinkPrimitiveParams(obj, rules); |
10280 | } | 10259 | } |
10260 | |||
10261 | public void print(string str) | ||
10262 | { | ||
10263 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | ||
10264 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | ||
10265 | if (ossl != null) | ||
10266 | { | ||
10267 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | ||
10268 | m_log.Info("LSL print():" + str); | ||
10269 | } | ||
10270 | } | ||
10271 | |||
10272 | private string Name2Username(string name) | ||
10273 | { | ||
10274 | string[] parts = name.Split(new char[] {' '}); | ||
10275 | if (parts.Length < 2) | ||
10276 | return name.ToLower(); | ||
10277 | if (parts[1] == "Resident") | ||
10278 | return parts[0].ToLower(); | ||
10279 | |||
10280 | return name.Replace(" ", ".").ToLower(); | ||
10281 | } | ||
10282 | |||
10283 | public LSL_String llGetUsername(string id) | ||
10284 | { | ||
10285 | return Name2Username(llKey2Name(id)); | ||
10286 | } | ||
10287 | |||
10288 | public LSL_String llRequestUsername(string id) | ||
10289 | { | ||
10290 | UUID rq = UUID.Random(); | ||
10291 | |||
10292 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | ||
10293 | |||
10294 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); | ||
10295 | |||
10296 | return rq.ToString(); | ||
10297 | } | ||
10298 | |||
10299 | public LSL_String llGetDisplayName(string id) | ||
10300 | { | ||
10301 | return llKey2Name(id); | ||
10302 | } | ||
10303 | |||
10304 | public LSL_String llRequestDisplayName(string id) | ||
10305 | { | ||
10306 | UUID rq = UUID.Random(); | ||
10307 | |||
10308 | AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | ||
10309 | |||
10310 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); | ||
10311 | |||
10312 | return rq.ToString(); | ||
10313 | } | ||
10281 | } | 10314 | } |
10282 | 10315 | ||
10283 | public class NotecardCache | 10316 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index fefbb35..47c7915 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
50 | private Object SenseLock = new Object(); | 50 | private Object SenseLock = new Object(); |
51 | 51 | ||
52 | private const int AGENT = 1; | 52 | private const int AGENT = 1; |
53 | private const int AGENT_BY_USERNAME = 0x10; | ||
53 | private const int ACTIVE = 2; | 54 | private const int ACTIVE = 2; |
54 | private const int PASSIVE = 4; | 55 | private const int PASSIVE = 4; |
55 | private const int SCRIPTED = 8; | 56 | private const int SCRIPTED = 8; |
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
202 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 203 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
203 | 204 | ||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 207 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 209 | } |
@@ -493,9 +494,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
493 | { | 494 | { |
494 | ScenePresence sp; | 495 | ScenePresence sp; |
495 | // Try lookup by name will return if/when found | 496 | // Try lookup by name will return if/when found |
496 | if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) | 497 | if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) |
497 | return sensedEntities; | 498 | senseEntity(sp); |
498 | senseEntity(sp); | 499 | if ((ts.type & AGENT_BY_USERNAME) != 0) |
500 | { | ||
501 | m_CmdManager.m_ScriptEngine.World.ForEachScenePresence( | ||
502 | delegate (ScenePresence ssp) | ||
503 | { | ||
504 | if (ssp.Lastname == "Resident") | ||
505 | { | ||
506 | if (ssp.Firstname.ToLower() == ts.name) | ||
507 | senseEntity(ssp); | ||
508 | return; | ||
509 | } | ||
510 | if (ssp.Name.Replace(" ", ".").ToLower() == ts.name) | ||
511 | senseEntity(ssp); | ||
512 | } | ||
513 | ); | ||
514 | } | ||
515 | |||
516 | return sensedEntities; | ||
499 | } | 517 | } |
500 | else | 518 | else |
501 | { | 519 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 561e3b3..654ea81 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -209,6 +209,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
209 | void llInstantMessage(string user, string message); | 209 | void llInstantMessage(string user, string message); |
210 | LSL_String llIntegerToBase64(int number); | 210 | LSL_String llIntegerToBase64(int number); |
211 | LSL_String llKey2Name(string id); | 211 | LSL_String llKey2Name(string id); |
212 | LSL_String llGetUsername(string id); | ||
213 | LSL_String llRequestUsername(string id); | ||
214 | LSL_String llGetDisplayName(string id); | ||
215 | LSL_String llRequestDisplayName(string id); | ||
212 | void llLinkParticleSystem(int linknum, LSL_List rules); | 216 | void llLinkParticleSystem(int linknum, LSL_List rules); |
213 | LSL_String llList2CSV(LSL_List src); | 217 | LSL_String llList2CSV(LSL_List src); |
214 | LSL_Float llList2Float(LSL_List src, int index); | 218 | LSL_Float llList2Float(LSL_List src, int index); |
@@ -398,6 +402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
398 | LSL_Vector llWind(LSL_Vector offset); | 402 | LSL_Vector llWind(LSL_Vector offset); |
399 | LSL_String llXorBase64Strings(string str1, string str2); | 403 | LSL_String llXorBase64Strings(string str1, string str2); |
400 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 404 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
405 | void print(string str); | ||
401 | 406 | ||
402 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 407 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
403 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 408 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b3c4d95..9377cda 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
50 | public const int STATUS_CAST_SHADOWS = 512; | 50 | public const int STATUS_CAST_SHADOWS = 512; |
51 | 51 | ||
52 | public const int AGENT = 1; | 52 | public const int AGENT = 1; |
53 | public const int AGENT_BY_LEGACY_NAME = 1; | ||
54 | public const int AGENT_BY_USERNAME = 0x10; | ||
53 | public const int ACTIVE = 2; | 55 | public const int ACTIVE = 2; |
54 | public const int PASSIVE = 4; | 56 | public const int PASSIVE = 4; |
55 | public const int SCRIPTED = 8; | 57 | public const int SCRIPTED = 8; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 451163f..303d75e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -894,6 +894,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
894 | return m_LSL_Functions.llKey2Name(id); | 894 | return m_LSL_Functions.llKey2Name(id); |
895 | } | 895 | } |
896 | 896 | ||
897 | public LSL_String llGetUsername(string id) | ||
898 | { | ||
899 | return m_LSL_Functions.llGetUsername(id); | ||
900 | } | ||
901 | |||
902 | public LSL_String llRequestUsername(string id) | ||
903 | { | ||
904 | return m_LSL_Functions.llRequestUsername(id); | ||
905 | } | ||
906 | |||
907 | public LSL_String llGetDisplayName(string id) | ||
908 | { | ||
909 | return m_LSL_Functions.llGetDisplayName(id); | ||
910 | } | ||
911 | |||
912 | public LSL_String llRequestDisplayName(string id) | ||
913 | { | ||
914 | return m_LSL_Functions.llRequestDisplayName(id); | ||
915 | } | ||
916 | |||
897 | public void llLinkParticleSystem(int linknum, LSL_List rules) | 917 | public void llLinkParticleSystem(int linknum, LSL_List rules) |
898 | { | 918 | { |
899 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); | 919 | m_LSL_Functions.llLinkParticleSystem(linknum, rules); |
@@ -1847,5 +1867,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1847 | { | 1867 | { |
1848 | return m_LSL_Functions.llClearPrimMedia(face); | 1868 | return m_LSL_Functions.llClearPrimMedia(face); |
1849 | } | 1869 | } |
1870 | |||
1871 | public void print(string str) | ||
1872 | { | ||
1873 | m_LSL_Functions.print(str); | ||
1874 | } | ||
1850 | } | 1875 | } |
1851 | } | 1876 | } |