aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b30c024..b3e6b67 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
2504 2504
2505 if (pa != null && ParentID != 0 && ParentGroup != null) 2505 if (pa != null && ParentID != 0 && ParentGroup != null)
2506 { 2506 {
2507 // RA: Special case where a child object is requesting property updates. 2507 // Special case where a child object is requesting property updates.
2508 // This happens when linksets are modified to use flexible links rather than 2508 // This happens when linksets are modified to use flexible links rather than
2509 // the default links. 2509 // the default links.
2510 // The simulator code presumes that child parts are only modified by scripts 2510 // The simulator code presumes that child parts are only modified by scripts
@@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes
2518 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); 2518 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
2519 m_offsetPosition = pa.Position - m_groupPosition; 2519 m_offsetPosition = pa.Position - m_groupPosition;
2520 RotationOffset = pa.Orientation * invRootRotation; 2520 RotationOffset = pa.Orientation * invRootRotation;
2521 m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", 2521 // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
2522 "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); 2522 // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
2523 } 2523 }
2524 2524
2525 ScheduleTerseUpdate(); 2525 ScheduleTerseUpdate();