diff options
Diffstat (limited to 'OpenSim/Region')
4 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 3830791..e583590 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -761,7 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
761 | string reason; | 761 | string reason; |
762 | string version; | 762 | string version; |
763 | if (!Scene.SimulationService.QueryAccess( | 763 | if (!Scene.SimulationService.QueryAccess( |
764 | finalDestination, sp.ControllingClient.AgentId, homeURI, position, out version, out reason)) | 764 | finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, out version, out reason)) |
765 | { | 765 | { |
766 | sp.ControllingClient.SendTeleportFailed(reason); | 766 | sp.ControllingClient.SendTeleportFailed(reason); |
767 | 767 | ||
@@ -1510,7 +1510,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1510 | 1510 | ||
1511 | // Check to see if we have access to the target region. | 1511 | // Check to see if we have access to the target region. |
1512 | if (neighbourRegion != null | 1512 | if (neighbourRegion != null |
1513 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, newpos, out version, out failureReason)) | 1513 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, out version, out failureReason)) |
1514 | { | 1514 | { |
1515 | // remember banned | 1515 | // remember banned |
1516 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); | 1516 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 3348b42..926ef05 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
264 | return true; | 264 | return true; |
265 | } | 265 | } |
266 | 266 | ||
267 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason) | 267 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason) |
268 | { | 268 | { |
269 | reason = "Communications failure"; | 269 | reason = "Communications failure"; |
270 | version = ServiceVersion; | 270 | version = ServiceVersion; |
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
277 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | 277 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
278 | // s.RegionInfo.RegionName, destination.RegionHandle); | 278 | // s.RegionInfo.RegionName, destination.RegionHandle); |
279 | 279 | ||
280 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, position, out reason); | 280 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason); |
281 | } | 281 | } |
282 | 282 | ||
283 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | 283 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 8436488..0444e49 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
207 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | 207 | return m_remoteConnector.UpdateAgent(destination, cAgentData); |
208 | } | 208 | } |
209 | 209 | ||
210 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason) | 210 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason) |
211 | { | 211 | { |
212 | reason = "Communications failure"; | 212 | reason = "Communications failure"; |
213 | version = "Unknown"; | 213 | version = "Unknown"; |
@@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
216 | return false; | 216 | return false; |
217 | 217 | ||
218 | // Try local first | 218 | // Try local first |
219 | if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason)) | 219 | if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason)) |
220 | return true; | 220 | return true; |
221 | 221 | ||
222 | // else do the remote thing | 222 | // else do the remote thing |
223 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) | 223 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) |
224 | return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason); | 224 | return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason); |
225 | 225 | ||
226 | return false; | 226 | return false; |
227 | } | 227 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1115399..3b8fbfd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5463,7 +5463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5463 | /// <param name='position'></param> | 5463 | /// <param name='position'></param> |
5464 | /// <param name='reason'></param> | 5464 | /// <param name='reason'></param> |
5465 | /// <returns></returns> | 5465 | /// <returns></returns> |
5466 | public bool QueryAccess(UUID agentID, string agentHomeURI, Vector3 position, out string reason) | 5466 | public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason) |
5467 | { | 5467 | { |
5468 | reason = string.Empty; | 5468 | reason = string.Empty; |
5469 | 5469 | ||
@@ -5529,7 +5529,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5529 | return false; | 5529 | return false; |
5530 | } | 5530 | } |
5531 | 5531 | ||
5532 | if (position == Vector3.Zero) // Teleport | 5532 | if (viaTeleport) |
5533 | { | 5533 | { |
5534 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5534 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
5535 | { | 5535 | { |