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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 4f693c6..f58a24f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1541,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1541 agent.CloseChildAgents(neighbourx, neighboury); 1541 agent.CloseChildAgents(neighbourx, neighboury);
1542 1542
1543 AgentHasMovedAway(agent, false); 1543 AgentHasMovedAway(agent, false);
1544
1545// // the user may change their profile information in other region,
1546// // so the userinfo in UserProfileCache is not reliable any more, delete it
1547// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1548// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1549// {
1550// m_log.DebugFormat(
1551// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1552// }
1553 1544
1554 //m_log.Debug("AFTER CROSS"); 1545 //m_log.Debug("AFTER CROSS");
1555 //Scene.DumpChildrenSeeds(UUID); 1546 //Scene.DumpChildrenSeeds(UUID);