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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4629757..5791b95 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1038,7 +1038,7 @@ namespace OpenSim.Region.Framework.Scenes
1038 { 1038 {
1039 actor.Size = m_shape.Scale; 1039 actor.Size = m_shape.Scale;
1040 1040
1041 if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) 1041 if (Shape.SculptEntry)
1042 CheckSculptAndLoad(); 1042 CheckSculptAndLoad();
1043 else 1043 else
1044 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1044 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
@@ -1906,7 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes
1906 1906
1907 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 1907 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
1908 // mesh data. 1908 // mesh data.
1909 if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh) 1909 if (Shape.SculptEntry)
1910 CheckSculptAndLoad(); 1910 CheckSculptAndLoad();
1911 else 1911 else
1912 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1912 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);