diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 12 |
2 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2c24c0f..e0b76f6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
155 | /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations | 155 | /// One can tweak this number to experiment. One current effect of reducing it is to make avatar animations |
156 | /// occur too quickly (viewer 1) or with even more slide (viewer 2). | 156 | /// occur too quickly (viewer 1) or with even more slide (viewer 2). |
157 | /// </remarks> | 157 | /// </remarks> |
158 | protected float m_minFrameTimespan = 0.089f; | 158 | public float MinFrameTime { get; private set; } |
159 | 159 | ||
160 | /// <summary> | 160 | /// <summary> |
161 | /// The time of the last frame update. | 161 | /// The time of the last frame update. |
@@ -533,6 +533,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) | 533 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) |
534 | { | 534 | { |
535 | m_config = config; | 535 | m_config = config; |
536 | MinFrameTime = 0.089f; | ||
536 | 537 | ||
537 | Random random = new Random(); | 538 | Random random = new Random(); |
538 | 539 | ||
@@ -1268,7 +1269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1268 | if (Frame % m_update_physics == 0) | 1269 | if (Frame % m_update_physics == 0) |
1269 | { | 1270 | { |
1270 | if (m_physics_enabled) | 1271 | if (m_physics_enabled) |
1271 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_minFrameTimespan)); | 1272 | physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)); |
1272 | if (SynchronizeScene != null) | 1273 | if (SynchronizeScene != null) |
1273 | SynchronizeScene(this); | 1274 | SynchronizeScene(this); |
1274 | } | 1275 | } |
@@ -1389,7 +1390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1389 | } | 1390 | } |
1390 | 1391 | ||
1391 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1392 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1392 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; | 1393 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1393 | 1394 | ||
1394 | if (maintc > 0) | 1395 | if (maintc > 0) |
1395 | Thread.Sleep(maintc); | 1396 | Thread.Sleep(maintc); |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 8d62b16..35cd025 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -107,6 +107,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
107 | private int m_fps = 0; | 107 | private int m_fps = 0; |
108 | 108 | ||
109 | /// <summary> | 109 | /// <summary> |
110 | /// Our nominal fps target, as expected in fps stats when a sim is running normally. | ||
111 | /// </summary> | ||
112 | private float m_nominalReportedFps = 55; | ||
113 | |||
114 | /// <summary> | ||
110 | /// Parameter to adjust reported scene fps | 115 | /// Parameter to adjust reported scene fps |
111 | /// </summary> | 116 | /// </summary> |
112 | /// <remarks> | 117 | /// <remarks> |
@@ -114,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | /// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might | 119 | /// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might |
115 | /// affect clients and monitoring scripts/software. | 120 | /// affect clients and monitoring scripts/software. |
116 | /// </remarks> | 121 | /// </remarks> |
117 | private float m_fpsCorrectionFactor = 5; | 122 | private float m_reportedFpsCorrectionFactor = 5; |
118 | 123 | ||
119 | // saved last reported value so there is something available for llGetRegionFPS | 124 | // saved last reported value so there is something available for llGetRegionFPS |
120 | private float lastReportedSimFPS = 0; | 125 | private float lastReportedSimFPS = 0; |
@@ -165,8 +170,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | 170 | ||
166 | public SimStatsReporter(Scene scene) | 171 | public SimStatsReporter(Scene scene) |
167 | { | 172 | { |
168 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
169 | m_scene = scene; | 173 | m_scene = scene; |
174 | m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; | ||
175 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
170 | ReportingRegion = scene.RegionInfo; | 176 | ReportingRegion = scene.RegionInfo; |
171 | 177 | ||
172 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | 178 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; |
@@ -212,7 +218,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
212 | 218 | ||
213 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently | 219 | // We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently |
214 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. | 220 | // locked at a maximum of 11. Maybe at some point this can change so that we're not lying. |
215 | int reportedFPS = (int)(m_fps * m_fpsCorrectionFactor); | 221 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); |
216 | 222 | ||
217 | // save the reported value so there is something available for llGetRegionFPS | 223 | // save the reported value so there is something available for llGetRegionFPS |
218 | lastReportedSimFPS = reportedFPS / statsUpdateFactor; | 224 | lastReportedSimFPS = reportedFPS / statsUpdateFactor; |