diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 7e3c192..3edb677 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -314,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
314 | 315 | ||
315 | // If it can be parsed as a UUID, it is an asset ID | 316 | // If it can be parsed as a UUID, it is an asset ID |
316 | UUID uuid; | 317 | UUID uuid; |
317 | if (UUID.Parse(id, out uuid)) | 318 | if (UUID.TryParse(id, out uuid)) |
318 | assetUuids[uuid] = 1; | 319 | assetUuids[uuid] = 1; |
319 | } | 320 | } |
320 | } | 321 | } |