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-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs79
1 files changed, 47 insertions, 32 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index c14a80a..8d1fb0e 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -76,12 +76,12 @@ namespace OpenSim.Region.Physics.POSPlugin
76 76
77 public override void Initialise(IMesher meshmerizer, IConfigSource config) 77 public override void Initialise(IMesher meshmerizer, IConfigSource config)
78 { 78 {
79 // Does nothing right now
80 } 79 }
80
81 public override void Dispose() 81 public override void Dispose()
82 { 82 {
83
84 } 83 }
84
85 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) 85 public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size)
86 { 86 {
87 POSCharacter act = new POSCharacter(); 87 POSCharacter act = new POSCharacter();
@@ -92,7 +92,6 @@ namespace OpenSim.Region.Physics.POSPlugin
92 92
93 public override void SetWaterLevel(float baseheight) 93 public override void SetWaterLevel(float baseheight)
94 { 94 {
95
96 } 95 }
97 96
98 public override void RemovePrim(PhysicsActor prim) 97 public override void RemovePrim(PhysicsActor prim)
@@ -145,20 +144,14 @@ namespace OpenSim.Region.Physics.POSPlugin
145 " sizeX: " + p.Size.X * 0.5 + 0.5); 144 " sizeX: " + p.Size.X * 0.5 + 0.5);
146 */ 145 */
147 146
148 Vector3 rotatedPos = p.Orientation.Inverse()* 147 Vector3 rotatedPos = p.Orientation.Inverse() *
149 new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, 148 new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y,
150 c.Position.Z - p.Position.Z); 149 c.Position.Z - p.Position.Z);
151 Vector3 avatarSize = p.Orientation.Inverse()*new Vector3(c.Size.X, c.Size.Y, c.Size.Z); 150 Vector3 avatarSize = p.Orientation.Inverse()*new Vector3(c.Size.X, c.Size.Y, c.Size.Z);
152 151
153 if (Math.Abs(rotatedPos.x) >= (p.Size.X*0.5 + Math.Abs(avatarSize.x))) 152 if (Math.Abs(rotatedPos.x) >= (p.Size.X*0.5 + Math.Abs(avatarSize.x)) ||
154 { 153 Math.Abs(rotatedPos.y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.y)) ||
155 return false; 154 Math.Abs(rotatedPos.z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.z)))
156 }
157 if (Math.Abs(rotatedPos.y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.y)))
158 {
159 return false;
160 }
161 if (Math.Abs(rotatedPos.z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.z)))
162 { 155 {
163 return false; 156 return false;
164 } 157 }
@@ -171,10 +164,8 @@ namespace OpenSim.Region.Physics.POSPlugin
171 { 164 {
172 if (check_collision(c, _prims[i])) 165 if (check_collision(c, _prims[i]))
173 { 166 {
174
175 return true; 167 return true;
176 } 168 }
177
178 } 169 }
179 170
180 return false; 171 return false;
@@ -249,12 +240,12 @@ namespace OpenSim.Region.Physics.POSPlugin
249 character.Position.X = oldposX; 240 character.Position.X = oldposX;
250 character.Position.Y = oldposY; 241 character.Position.Y = oldposY;
251 character.Position.Z = oldposZ; 242 character.Position.Z = oldposZ;
252 character.Position.X = character.Position.X + (character._target_velocity.X*timeStep); 243 character.Position.X += character._target_velocity.X * timeStep;
253 if (check_all_prims(character)) 244 if (check_all_prims(character))
254 { 245 {
255 character.Position.X = oldposX; 246 character.Position.X = oldposX;
256 } 247 }
257 character.Position.Y = character.Position.Y + (character._target_velocity.Y*timeStep); 248 character.Position.Y += character._target_velocity.Y * timeStep;
258 if (check_all_prims(character)) 249 if (check_all_prims(character))
259 { 250 {
260 character.Position.Y = oldposY; 251 character.Position.Y = oldposY;
@@ -314,8 +305,8 @@ namespace OpenSim.Region.Physics.POSPlugin
314 305
315 public override bool IsThreaded 306 public override bool IsThreaded
316 { 307 {
317 get { return (false); // for now we won't be multithreaded 308 // for now we won't be multithreaded
318 } 309 get { return (false); }
319 } 310 }
320 311
321 public override void SetTerrain(float[] heightMap) 312 public override void SetTerrain(float[] heightMap)
@@ -501,19 +492,17 @@ namespace OpenSim.Region.Physics.POSPlugin
501 get { return true; } 492 get { return true; }
502 set { } 493 set { }
503 } 494 }
495
504 public override void link(PhysicsActor obj) 496 public override void link(PhysicsActor obj)
505 { 497 {
506
507 } 498 }
508 499
509 public override void delink() 500 public override void delink()
510 { 501 {
511
512 } 502 }
513 503
514 public override void LockAngularMotion(PhysicsVector axis) 504 public override void LockAngularMotion(PhysicsVector axis)
515 { 505 {
516
517 } 506 }
518 507
519 public void SetAcceleration(PhysicsVector accel) 508 public void SetAcceleration(PhysicsVector accel)
@@ -528,21 +517,34 @@ namespace OpenSim.Region.Physics.POSPlugin
528 public override void SetMomentum(PhysicsVector momentum) 517 public override void SetMomentum(PhysicsVector momentum)
529 { 518 {
530 } 519 }
520
531 public override void CrossingFailure() 521 public override void CrossingFailure()
532 { 522 {
523 }
533 524
525 public override PhysicsVector PIDTarget
526 {
527 set { return; }
534 } 528 }
535 public override PhysicsVector PIDTarget { set { return; } } 529
536 public override bool PIDActive { set { return; } } 530 public override bool PIDActive
537 public override float PIDTau { set { return; } }
538 public override void SubscribeEvents(int ms)
539 { 531 {
532 set { return; }
533 }
540 534
535 public override float PIDTau
536 {
537 set { return; }
541 } 538 }
542 public override void UnSubscribeEvents() 539
540 public override void SubscribeEvents(int ms)
543 { 541 {
542 }
544 543
544 public override void UnSubscribeEvents()
545 {
545 } 546 }
547
546 public override bool SubscribedEvents() 548 public override bool SubscribedEvents()
547 { 549 {
548 return false; 550 return false;
@@ -746,17 +748,30 @@ namespace OpenSim.Region.Physics.POSPlugin
746 public override void CrossingFailure() 748 public override void CrossingFailure()
747 { 749 {
748 } 750 }
749 public override PhysicsVector PIDTarget { set { return; } } 751
750 public override bool PIDActive { set { return; } } 752 public override PhysicsVector PIDTarget
751 public override float PIDTau { set { return; } }
752 public override void SubscribeEvents(int ms)
753 { 753 {
754 set { return; }
755 }
754 756
757 public override bool PIDActive
758 {
759 set { return; }
755 } 760 }
756 public override void UnSubscribeEvents() 761
762 public override float PIDTau
763 {
764 set { return; }
765 }
766
767 public override void SubscribeEvents(int ms)
757 { 768 {
769 }
758 770
771 public override void UnSubscribeEvents()
772 {
759 } 773 }
774
760 public override bool SubscribedEvents() 775 public override bool SubscribedEvents()
761 { 776 {
762 return false; 777 return false;