diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 232 |
1 files changed, 175 insertions, 57 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 7660342..37a2d97 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -49,6 +49,8 @@ using OpenSim.Region.Framework.Scenes; | |||
49 | * VERY IMPORTANT: You must create the key name as follows: <Region Name>.<Key Name> | 49 | * VERY IMPORTANT: You must create the key name as follows: <Region Name>.<Key Name> |
50 | * Example: My region is named Foo. | 50 | * Example: My region is named Foo. |
51 | * If I wanted to specify the "AutoBackupInterval" key below, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. | 51 | * If I wanted to specify the "AutoBackupInterval" key below, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. |
52 | * Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions. | ||
53 | * Region-specific settings take precedence. | ||
52 | * AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 54 | * AutoBackup: True/False. Default: False. If True, activate auto backup functionality. |
53 | * This is the only required option for enabling auto-backup; the other options have sane defaults. | 55 | * This is the only required option for enabling auto-backup; the other options have sane defaults. |
54 | * If False, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | 56 | * If False, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. |
@@ -121,6 +123,18 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
121 | { | 123 | { |
122 | return m_timer; | 124 | return m_timer; |
123 | } | 125 | } |
126 | |||
127 | public double GetIntervalMinutes () | ||
128 | { | ||
129 | if(m_timer == null) | ||
130 | { | ||
131 | return -1.0; | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | return m_timer.Interval / 60000.0; | ||
136 | } | ||
137 | } | ||
124 | 138 | ||
125 | public void SetTimer (Timer t) | 139 | public void SetTimer (Timer t) |
126 | { | 140 | { |
@@ -167,6 +181,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
167 | { | 181 | { |
168 | m_naming = n; | 182 | m_naming = n; |
169 | } | 183 | } |
184 | |||
185 | public string ToString() | ||
186 | { | ||
187 | string retval = ""; | ||
188 | |||
189 | retval += "[AUTO BACKUP]: AutoBackup: " + (GetEnabled() ? "ENABLED" : "DISABLED") + "\n"; | ||
190 | retval += "[AUTO BACKUP]: Interval: " + GetIntervalMinutes() + " minutes" + "\n"; | ||
191 | retval += "[AUTO BACKUP]: Do Busy Check: " + (GetBusyCheck() ? "Yes" : "No") + "\n"; | ||
192 | retval += "[AUTO BACKUP]: Naming Type: " + GetNamingType().ToString() + "\n"; | ||
193 | retval += "[AUTO BACKUP]: Backup Dir: " + GetBackupDir() + "\n"; | ||
194 | retval += "[AUTO BACKUP]: Script: " + GetScript() + "\n"; | ||
195 | return retval; | ||
196 | } | ||
170 | } | 197 | } |
171 | 198 | ||
172 | //Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | 199 | //Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. |
@@ -180,6 +207,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
180 | private bool m_closed = false; | 207 | private bool m_closed = false; |
181 | //True means IRegionModuleBase.Close() was called on us, and we should stop operation ASAP. | 208 | //True means IRegionModuleBase.Close() was called on us, and we should stop operation ASAP. |
182 | //Used to prevent elapsing timers after Close() is called from trying to start an autobackup while the sim is shutting down. | 209 | //Used to prevent elapsing timers after Close() is called from trying to start an autobackup while the sim is shutting down. |
210 | readonly AutoBackupModuleState defaultState = new AutoBackupModuleState(); | ||
211 | |||
183 | public AutoBackupModule () | 212 | public AutoBackupModule () |
184 | { | 213 | { |
185 | 214 | ||
@@ -194,9 +223,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
194 | if (moduleConfig != null) { | 223 | if (moduleConfig != null) { |
195 | m_Enabled = moduleConfig.GetBoolean ("AutoBackupModule", false); | 224 | m_Enabled = moduleConfig.GetBoolean ("AutoBackupModule", false); |
196 | if (m_Enabled) { | 225 | if (m_Enabled) { |
197 | m_log.Info ("[AUTO BACKUP MODULE]: AutoBackupModule enabled"); | 226 | m_log.Info ("[AUTO BACKUP]: AutoBackupModule enabled"); |
198 | } | 227 | } |
199 | } | 228 | } |
229 | |||
230 | Timer defTimer = new Timer(720 * 60000); | ||
231 | defaultState.SetTimer(defTimer); | ||
232 | timers.Add (720*60000, defTimer); | ||
233 | defTimer.Elapsed += HandleElapsed; | ||
234 | defTimer.AutoReset = true; | ||
235 | defTimer.Start (); | ||
236 | |||
237 | AutoBackupModuleState abms = ParseConfig(null, false); | ||
238 | m_log.Debug("[AUTO BACKUP]: Config for default"); | ||
239 | m_log.Debug(abms.ToString()); | ||
200 | } | 240 | } |
201 | 241 | ||
202 | void IRegionModuleBase.Close () | 242 | void IRegionModuleBase.Close () |
@@ -238,87 +278,162 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
238 | //This really ought not to happen, but just in case, let's pretend it didn't... | 278 | //This really ought not to happen, but just in case, let's pretend it didn't... |
239 | if (scene == null) | 279 | if (scene == null) |
240 | return; | 280 | return; |
241 | 281 | ||
242 | string sRegionName = scene.RegionInfo.RegionName; | 282 | AutoBackupModuleState abms = ParseConfig(scene, true); |
243 | AutoBackupModuleState st = new AutoBackupModuleState (); | 283 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); |
244 | states.Add (scene, st); | 284 | m_log.Debug(abms.ToString()); |
245 | 285 | } | |
246 | //Read the config settings and set variables. | 286 | |
287 | AutoBackupModuleState ParseConfig (IScene scene, bool parseDefault) | ||
288 | { | ||
289 | string sRegionName; | ||
290 | string sRegionLabel; | ||
291 | string prepend; | ||
292 | AutoBackupModuleState state; | ||
293 | |||
294 | if(parseDefault) | ||
295 | { | ||
296 | sRegionName = null; | ||
297 | sRegionLabel = "DEFAULT"; | ||
298 | prepend = ""; | ||
299 | state = defaultState; | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | sRegionName = scene.RegionInfo.RegionName; | ||
304 | sRegionLabel = sRegionName; | ||
305 | prepend = sRegionName + "."; | ||
306 | state = null; | ||
307 | } | ||
308 | |||
309 | //Read the config settings and set variables. | ||
247 | IConfig config = m_configSource.Configs["AutoBackupModule"]; | 310 | IConfig config = m_configSource.Configs["AutoBackupModule"]; |
248 | if (config == null) { | 311 | if (config == null) { |
249 | //No config settings for any regions, let's just give up. | 312 | state = defaultState; //defaultState would be disabled too if the section doesn't exist. |
250 | st.SetEnabled (false); | 313 | m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); |
251 | m_log.Info ("[AUTO BACKUP MODULE]: Region " + sRegionName + " is NOT AutoBackup enabled."); | 314 | return state; |
252 | return; | 315 | } |
316 | |||
317 | bool tmpEnabled = config.GetBoolean (prepend + "AutoBackup", defaultState.GetEnabled()); | ||
318 | if(state == null && tmpEnabled != defaultState.GetEnabled()) //Varies from default state | ||
319 | { | ||
320 | state = new AutoBackupModuleState(); | ||
321 | state.SetEnabled (tmpEnabled); | ||
253 | } | 322 | } |
254 | st.SetEnabled (config.GetBoolean (sRegionName + ".AutoBackup", false)); | 323 | |
255 | //If you don't want AutoBackup, we stop. | 324 | //If you don't want AutoBackup, we stop. |
256 | if (!st.GetEnabled ()) { | 325 | if ((state == null && !defaultState.GetEnabled()) || !state.GetEnabled ()) { |
257 | m_log.Info ("[AUTO BACKUP MODULE]: Region " + sRegionName + " is NOT AutoBackup enabled."); | 326 | m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled."); |
258 | return; | 327 | return state; |
259 | } else { | 328 | } else { |
260 | m_log.Info ("[AUTO BACKUP MODULE]: Region " + sRegionName + " is AutoBackup ENABLED."); | 329 | m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); |
261 | } | 330 | } |
262 | 331 | ||
263 | //Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | 332 | //Borrow an existing timer if one exists for the same interval; otherwise, make a new one. |
264 | double interval = config.GetDouble (sRegionName + ".AutoBackupInterval", 720) * 60000; | 333 | double interval = config.GetDouble (prepend + "AutoBackupInterval", defaultState.GetIntervalMinutes()) * 60000.0; |
334 | if(state == null && interval != defaultState.GetIntervalMinutes() * 60000.0) | ||
335 | { | ||
336 | state = new AutoBackupModuleState(); | ||
337 | } | ||
338 | |||
265 | if (timers.ContainsKey (interval)) { | 339 | if (timers.ContainsKey (interval)) { |
266 | st.SetTimer (timers[interval]); | 340 | if(state != null) |
267 | m_log.Debug ("[AUTO BACKUP MODULE]: Reusing timer for " + interval + " msec for region " + sRegionName); | 341 | state.SetTimer (timers[interval]); |
342 | m_log.Debug ("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + sRegionLabel); | ||
268 | } else { | 343 | } else { |
269 | //0 or negative interval == do nothing. | 344 | //0 or negative interval == do nothing. |
270 | if (interval <= 0.0) { | 345 | if (interval <= 0.0 && state != null) { |
271 | st.SetEnabled (false); | 346 | state.SetEnabled (false); |
272 | return; | 347 | return state; |
273 | } | 348 | } |
274 | Timer tim = new Timer (interval); | 349 | Timer tim = new Timer (interval); |
275 | st.SetTimer (tim); | 350 | state.SetTimer (tim); |
276 | //Milliseconds -> minutes | 351 | //Milliseconds -> minutes |
277 | timers.Add (interval, tim); | 352 | timers.Add (interval, tim); |
278 | tim.Elapsed += HandleElapsed; | 353 | tim.Elapsed += HandleElapsed; |
279 | tim.AutoReset = true; | 354 | tim.AutoReset = true; |
280 | tim.Start (); | 355 | tim.Start (); |
281 | //m_log.Debug("[AUTO BACKUP MODULE]: New timer for " + interval + " msec for region " + sRegionName); | 356 | //m_log.Debug("[AUTO BACKUP]: New timer for " + interval + " msec for region " + sRegionName); |
282 | } | 357 | } |
283 | 358 | ||
284 | //Add the current region to the list of regions tied to this timer. | 359 | //Add the current region to the list of regions tied to this timer. |
285 | if (timerMap.ContainsKey (st.GetTimer ())) { | 360 | if (timerMap.ContainsKey (state.GetTimer ())) { |
286 | timerMap[st.GetTimer ()].Add (scene); | 361 | timerMap[state.GetTimer ()].Add (scene); |
287 | } else { | 362 | } else { |
288 | List<IScene> scns = new List<IScene> (1); | 363 | List<IScene> scns = new List<IScene> (1); |
289 | scns.Add (scene); | 364 | scns.Add (scene); |
290 | timerMap.Add (st.GetTimer (), scns); | 365 | timerMap.Add (state.GetTimer (), scns); |
366 | } | ||
367 | |||
368 | bool tmpBusyCheck = config.GetBoolean (prepend + "AutoBackupBusyCheck", defaultState.GetBusyCheck()); | ||
369 | if(state == null && tmpBusyCheck != defaultState.GetBusyCheck()) | ||
370 | { | ||
371 | state = new AutoBackupModuleState(); | ||
291 | } | 372 | } |
292 | 373 | ||
293 | st.SetBusyCheck (config.GetBoolean (sRegionName + ".AutoBackupBusyCheck", true)); | 374 | if(state != null) |
375 | { | ||
376 | state.SetBusyCheck (tmpBusyCheck); | ||
377 | } | ||
294 | 378 | ||
295 | //Set file naming algorithm | 379 | //Set file naming algorithm |
296 | string namingtype = config.GetString (sRegionName + ".AutoBackupNaming", "Time"); | 380 | string stmpNamingType = config.GetString (prepend + "AutoBackupNaming", defaultState.GetNamingType().ToString()); |
297 | if (namingtype.Equals ("Time", StringComparison.CurrentCultureIgnoreCase)) { | 381 | NamingType tmpNamingType; |
298 | st.SetNamingType (NamingType.TIME); | 382 | if (stmpNamingType.Equals ("Time", StringComparison.CurrentCultureIgnoreCase)) { |
299 | } else if (namingtype.Equals ("Sequential", StringComparison.CurrentCultureIgnoreCase)) { | 383 | tmpNamingType = NamingType.TIME; |
300 | st.SetNamingType (NamingType.SEQUENTIAL); | 384 | } else if (stmpNamingType.Equals ("Sequential", StringComparison.CurrentCultureIgnoreCase)) { |
301 | } else if (namingtype.Equals ("Overwrite", StringComparison.CurrentCultureIgnoreCase)) { | 385 | tmpNamingType = NamingType.SEQUENTIAL; |
302 | st.SetNamingType (NamingType.OVERWRITE); | 386 | } else if (stmpNamingType.Equals ("Overwrite", StringComparison.CurrentCultureIgnoreCase)) { |
387 | tmpNamingType = NamingType.OVERWRITE; | ||
303 | } else { | 388 | } else { |
304 | m_log.Warn ("Unknown naming type specified for region " + scene.RegionInfo.RegionName + ": " + namingtype); | 389 | m_log.Warn ("Unknown naming type specified for region " + sRegionLabel + ": " + stmpNamingType); |
305 | st.SetNamingType (NamingType.TIME); | 390 | tmpNamingType = NamingType.TIME; |
306 | } | 391 | } |
307 | 392 | ||
308 | st.SetScript (config.GetString (sRegionName + ".AutoBackupScript", null)); | 393 | if(state == null && tmpNamingType != defaultState.GetNamingType()) |
309 | st.SetBackupDir (config.GetString (sRegionName + ".AutoBackupDir", ".")); | 394 | { |
395 | state = new AutoBackupModuleState(); | ||
396 | } | ||
310 | 397 | ||
311 | //Let's give the user *one* convenience and auto-mkdir | 398 | if(state != null) |
312 | if (st.GetBackupDir () != ".") { | 399 | { |
313 | try { | 400 | state.SetNamingType(tmpNamingType); |
314 | DirectoryInfo dirinfo = new DirectoryInfo (st.GetBackupDir ()); | ||
315 | if (!dirinfo.Exists) { | ||
316 | dirinfo.Create (); | ||
317 | } | ||
318 | } catch (Exception e) { | ||
319 | m_log.Warn ("BAD NEWS. You won't be able to save backups to directory " + st.GetBackupDir () + " because it doesn't exist or there's a permissions issue with it. Here's the exception.", e); | ||
320 | } | ||
321 | } | 401 | } |
402 | |||
403 | string tmpScript = config.GetString (prepend + "AutoBackupScript", defaultState.GetScript()); | ||
404 | if(state == null && tmpScript != defaultState.GetScript()) | ||
405 | { | ||
406 | state = new AutoBackupModuleState(); | ||
407 | } | ||
408 | |||
409 | if(state != null) | ||
410 | { | ||
411 | state.SetScript (tmpScript); | ||
412 | } | ||
413 | |||
414 | string tmpBackupDir = config.GetString (prepend + "AutoBackupDir", "."); | ||
415 | if(state == null && tmpBackupDir != defaultState.GetBackupDir()) | ||
416 | { | ||
417 | state = new AutoBackupModuleState(); | ||
418 | } | ||
419 | |||
420 | if(state != null) | ||
421 | { | ||
422 | state.SetBackupDir (tmpBackupDir); | ||
423 | //Let's give the user *one* convenience and auto-mkdir | ||
424 | if (state.GetBackupDir () != ".") { | ||
425 | try { | ||
426 | DirectoryInfo dirinfo = new DirectoryInfo (state.GetBackupDir ()); | ||
427 | if (!dirinfo.Exists) { | ||
428 | dirinfo.Create (); | ||
429 | } | ||
430 | } catch (Exception e) { | ||
431 | m_log.Warn ("BAD NEWS. You won't be able to save backups to directory " + state.GetBackupDir () + " because it doesn't exist or there's a permissions issue with it. Here's the exception.", e); | ||
432 | } | ||
433 | } | ||
434 | } | ||
435 | |||
436 | return state; | ||
322 | } | 437 | } |
323 | 438 | ||
324 | void HandleElapsed (object sender, ElapsedEventArgs e) | 439 | void HandleElapsed (object sender, ElapsedEventArgs e) |
@@ -336,7 +451,10 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
336 | if (!timerMap.ContainsKey ((Timer)sender)) { | 451 | if (!timerMap.ContainsKey ((Timer)sender)) { |
337 | m_log.Debug ("Code-up error: timerMap doesn't contain timer " + sender.ToString ()); | 452 | m_log.Debug ("Code-up error: timerMap doesn't contain timer " + sender.ToString ()); |
338 | } | 453 | } |
339 | foreach (IScene scene in timerMap[(Timer)sender]) { | 454 | |
455 | List<IScene> tmap = timerMap[(Timer)sender]; | ||
456 | if(tmap != null && tmap.Count > 0) | ||
457 | foreach (IScene scene in tmap) { | ||
340 | AutoBackupModuleState state = states[scene]; | 458 | AutoBackupModuleState state = states[scene]; |
341 | bool heuristics = state.GetBusyCheck (); | 459 | bool heuristics = state.GetBusyCheck (); |
342 | 460 | ||
@@ -345,14 +463,14 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
345 | doRegionBackup (scene); | 463 | doRegionBackup (scene); |
346 | //Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | 464 | //Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! |
347 | } else if (heuristics && heuristicsRun && !heuristicsPassed) { | 465 | } else if (heuristics && heuristicsRun && !heuristicsPassed) { |
348 | m_log.Info ("[AUTO BACKUP MODULE]: Heuristics: too busy to backup " + scene.RegionInfo.RegionName + " right now."); | 466 | m_log.Info ("[AUTO BACKUP]: Heuristics: too busy to backup " + scene.RegionInfo.RegionName + " right now."); |
349 | continue; | 467 | continue; |
350 | //Logical Deduction: heuristics are on but haven't been run | 468 | //Logical Deduction: heuristics are on but haven't been run |
351 | } else { | 469 | } else { |
352 | heuristicsPassed = RunHeuristics (scene); | 470 | heuristicsPassed = RunHeuristics (scene); |
353 | heuristicsRun = true; | 471 | heuristicsRun = true; |
354 | if (!heuristicsPassed) { | 472 | if (!heuristicsPassed) { |
355 | m_log.Info ("[AUTO BACKUP MODULE]: Heuristics: too busy to backup " + scene.RegionInfo.RegionName + " right now."); | 473 | m_log.Info ("[AUTO BACKUP]: Heuristics: too busy to backup " + scene.RegionInfo.RegionName + " right now."); |
356 | continue; | 474 | continue; |
357 | } | 475 | } |
358 | doRegionBackup (scene); | 476 | doRegionBackup (scene); |
@@ -364,16 +482,16 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
364 | { | 482 | { |
365 | if (scene.RegionStatus != RegionStatus.Up) { | 483 | if (scene.RegionStatus != RegionStatus.Up) { |
366 | //We won't backup a region that isn't operating normally. | 484 | //We won't backup a region that isn't operating normally. |
367 | m_log.Warn ("[AUTO BACKUP MODULE]: Not backing up region " + scene.RegionInfo.RegionName + " because its status is " + scene.RegionStatus.ToString ()); | 485 | m_log.Warn ("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName + " because its status is " + scene.RegionStatus.ToString ()); |
368 | return; | 486 | return; |
369 | } | 487 | } |
370 | 488 | ||
371 | AutoBackupModuleState state = states[scene]; | 489 | AutoBackupModuleState state = states[scene]; |
372 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule> (); | 490 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule> (); |
373 | string savePath = BuildOarPath (scene.RegionInfo.RegionName, state.GetBackupDir (), state.GetNamingType ()); | 491 | string savePath = BuildOarPath (scene.RegionInfo.RegionName, state.GetBackupDir (), state.GetNamingType ()); |
374 | //m_log.Debug("[AUTO BACKUP MODULE]: savePath = " + savePath); | 492 | //m_log.Debug("[AUTO BACKUP]: savePath = " + savePath); |
375 | if (savePath == null) { | 493 | if (savePath == null) { |
376 | m_log.Warn ("[AUTO BACKUP MODULE]: savePath is null in HandleElapsed"); | 494 | m_log.Warn ("[AUTO BACKUP]: savePath is null in HandleElapsed"); |
377 | return; | 495 | return; |
378 | } | 496 | } |
379 | iram.ArchiveRegion (savePath, null); | 497 | iram.ArchiveRegion (savePath, null); |
@@ -481,7 +599,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
481 | try { | 599 | try { |
482 | return RunTimeDilationHeuristic (region) && RunAgentLimitHeuristic (region); | 600 | return RunTimeDilationHeuristic (region) && RunAgentLimitHeuristic (region); |
483 | } catch (Exception e) { | 601 | } catch (Exception e) { |
484 | m_log.Warn ("[AUTO BACKUP MODULE]: Exception in RunHeuristics", e); | 602 | m_log.Warn ("[AUTO BACKUP]: Exception in RunHeuristics", e); |
485 | return false; | 603 | return false; |
486 | } | 604 | } |
487 | } | 605 | } |
@@ -512,7 +630,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
512 | //TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | 630 | //TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... |
513 | return scene.GetRootAgentCount () <= m_configSource.Configs["AutoBackupModule"].GetInt (regionName + ".AutoBackupAgentThreshold", 10); | 631 | return scene.GetRootAgentCount () <= m_configSource.Configs["AutoBackupModule"].GetInt (regionName + ".AutoBackupAgentThreshold", 10); |
514 | } catch (InvalidCastException ice) { | 632 | } catch (InvalidCastException ice) { |
515 | m_log.Debug ("[AUTO BACKUP MODULE]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!"); | 633 | m_log.Debug ("[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!"); |
516 | return true; | 634 | return true; |
517 | //Non-obstructionist safest answer... | 635 | //Non-obstructionist safest answer... |
518 | } | 636 | } |