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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 96a9ff7..c4d7ef3 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Physics.Manager
43 public delegate void JointDeactivated(PhysicsJoint joint); 43 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 45
46 public enum RayFilterFlags:ushort 46 public enum RayFilterFlags : ushort
47 { 47 {
48 // the flags 48 // the flags
49 water = 0x01, 49 water = 0x01,
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager
60 ClosestHit = 0x8000, 60 ClosestHit = 0x8000,
61 61
62 // some combinations 62 // some combinations
63 LSLPhanton = phantom | volumedtc, 63 LSLPhantom = phantom | volumedtc,
64 PrimsNonPhantom = nonphysical | physical, 64 PrimsNonPhantom = nonphysical | physical,
65 PrimsNonPhantomAgents = nonphysical | physical | agent, 65 PrimsNonPhantomAgents = nonphysical | physical | agent,
66 66
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 81de9ab..0db6fe3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11381,7 +11381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11381 if (checkNonPhysical) 11381 if (checkNonPhysical)
11382 rayfilter |= RayFilterFlags.nonphysical; 11382 rayfilter |= RayFilterFlags.nonphysical;
11383 if (detectPhantom) 11383 if (detectPhantom)
11384 rayfilter |= RayFilterFlags.LSLPhanton; 11384 rayfilter |= RayFilterFlags.LSLPhantom;
11385 11385
11386 Vector3 direction = dir * ( 1/dist); 11386 Vector3 direction = dir * ( 1/dist);
11387 11387