diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
4 files changed, 12 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index d790041..66fb918 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -803,20 +803,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
803 | InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); | 803 | InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); |
804 | } | 804 | } |
805 | 805 | ||
806 | private SceneObjectGroup GetGroupByPrim(uint localID) | ||
807 | { | ||
808 | List<EntityBase> EntityList = GetEntities(); | ||
809 | |||
810 | foreach (EntityBase ent in EntityList) | ||
811 | { | ||
812 | if (ent is SceneObjectGroup) | ||
813 | { | ||
814 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) | ||
815 | return (SceneObjectGroup) ent; | ||
816 | } | ||
817 | } | ||
818 | return null; | ||
819 | } | ||
820 | 806 | ||
821 | /// <summary> | 807 | /// <summary> |
822 | /// Send the details of a prim's inventory to the client. | 808 | /// Send the details of a prim's inventory to the client. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4531e06..aeca7df 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4383,6 +4383,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4383 | return m_sceneGraph.GetSceneObjectPart(fullID); | 4383 | return m_sceneGraph.GetSceneObjectPart(fullID); |
4384 | } | 4384 | } |
4385 | 4385 | ||
4386 | /// <summary> | ||
4387 | /// Get a scene object group that contains the prim with the given local id | ||
4388 | /// </summary> | ||
4389 | /// <param name="localID"></param> | ||
4390 | /// <returns>null if no scene object group containing that prim is found</returns> | ||
4391 | public SceneObjectGroup GetGroupByPrim(uint localID) | ||
4392 | { | ||
4393 | return m_sceneGraph.GetGroupByPrim(localID); | ||
4394 | } | ||
4395 | |||
4386 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 4396 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
4387 | { | 4397 | { |
4388 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); | 4398 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 8ff441d..2fdb48d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -928,7 +928,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | /// </summary> | 928 | /// </summary> |
929 | /// <param name="fullID"></param> | 929 | /// <param name="fullID"></param> |
930 | /// <returns>null if no scene object group containing that prim is found</returns> | 930 | /// <returns>null if no scene object group containing that prim is found</returns> |
931 | public SceneObjectGroup GetGroupByPrim(UUID fullID) | 931 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
932 | { | 932 | { |
933 | SceneObjectGroup sog; | 933 | SceneObjectGroup sog; |
934 | lock (SceneObjectGroupsByFullID) | 934 | lock (SceneObjectGroupsByFullID) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 17026e5..08c144a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3907,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3907 | } | 3907 | } |
3908 | else | 3908 | else |
3909 | { | 3909 | { |
3910 | group = Scene.SceneGraph.GetGroupByPrim(data.localID); | 3910 | group = Scene.GetGroupByPrim(data.localID); |
3911 | if (group != null) | 3911 | if (group != null) |
3912 | return GetSOGUpdatePriority(group); | 3912 | return GetSOGUpdatePriority(group); |
3913 | } | 3913 | } |