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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs78
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs14
5 files changed, 93 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 25444e5..508743c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -833,11 +833,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
833 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1); 833 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
834 834
835 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID); 835 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
836 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 836 TestClient tc = new TestClient(acd, sceneA);
837 List<TestClient> destinationTestClients = new List<TestClient>(); 837 List<TestClient> destinationTestClients = new List<TestClient>();
838 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 838 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
839 839
840 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 840 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
841 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); 841 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
842 842
843 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20); 843 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9e7a986..3b2f537 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1221,11 +1221,11 @@ namespace OpenSim.Region.Framework.Scenes
1221 /// <summary> 1221 /// <summary>
1222 /// Delete this group from its scene. 1222 /// Delete this group from its scene.
1223 /// </summary> 1223 /// </summary>
1224 /// 1224 /// <remarks>
1225 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood 1225 /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
1226 /// up and all avatars receive notification of its removal. Removal of the scene object from database backup 1226 /// up and all avatars receive notification of its removal. Removal of the scene object from database backup
1227 /// must be handled by the caller. 1227 /// must be handled by the caller.
1228 /// 1228 /// </remarks>
1229 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1229 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1230 public void DeleteGroupFromScene(bool silent) 1230 public void DeleteGroupFromScene(bool silent)
1231 { 1231 {
@@ -1234,10 +1234,10 @@ namespace OpenSim.Region.Framework.Scenes
1234 { 1234 {
1235 SceneObjectPart part = parts[i]; 1235 SceneObjectPart part = parts[i];
1236 1236
1237 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) 1237 Scene.ForEachScenePresence(sp =>
1238 { 1238 {
1239 if (avatar.ParentID == LocalId) 1239 if (!sp.IsChildAgent && sp.ParentID == LocalId)
1240 avatar.StandUp(); 1240 sp.StandUp();
1241 1241
1242 if (!silent) 1242 if (!silent)
1243 { 1243 {
@@ -1245,9 +1245,9 @@ namespace OpenSim.Region.Framework.Scenes
1245 if (part == m_rootPart) 1245 if (part == m_rootPart)
1246 { 1246 {
1247 if (!IsAttachment 1247 if (!IsAttachment
1248 || AttachedAvatar == avatar.ControllingClient.AgentId 1248 || AttachedAvatar == sp.UUID
1249 || !HasPrivateAttachmentPoint) 1249 || !HasPrivateAttachmentPoint)
1250 avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); 1250 sp.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
1251 } 1251 }
1252 } 1252 }
1253 }); 1253 });
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index bde15cd..f738ff1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -33,7 +33,9 @@ using NUnit.Framework;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Framework.EntityTransfer;
36using OpenSim.Region.CoreModules.Framework.InventoryAccess; 37using OpenSim.Region.CoreModules.Framework.InventoryAccess;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
37using OpenSim.Region.CoreModules.World.Permissions; 39using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -52,6 +54,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
52 [TestFixture] 54 [TestFixture]
53 public class SceneObjectDeRezTests : OpenSimTestCase 55 public class SceneObjectDeRezTests : OpenSimTestCase
54 { 56 {
57 [TestFixtureSetUp]
58 public void FixtureInit()
59 {
60 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
61 // This facility was added after the original async delete tests were written, so it may be possible now
62 // to not bother explicitly disabling their async (since everything will be running sync).
63 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
64 }
65
66 [TestFixtureTearDown]
67 public void TearDown()
68 {
69 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
70 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
71 // tests really shouldn't).
72 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
73 }
74
55 /// <summary> 75 /// <summary>
56 /// Test deleting an object from a scene. 76 /// Test deleting an object from a scene.
57 /// </summary> 77 /// </summary>
@@ -63,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
63 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 83 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
64 84
65 TestScene scene = new SceneHelpers().SetupScene(); 85 TestScene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, new object[] { new PermissionsModule() }); 86 SceneHelpers.SetupSceneModules(scene, new PermissionsModule());
67 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; 87 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
68 88
69 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 89 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
@@ -87,7 +107,59 @@ namespace OpenSim.Region.Framework.Scenes.Tests
87 sogd.InventoryDeQueueAndDelete(); 107 sogd.InventoryDeQueueAndDelete();
88 108
89 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 109 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
90 Assert.That(retrievedPart2, Is.Null); 110 Assert.That(retrievedPart2, Is.Null);
111 }
112
113 /// <summary>
114 /// Test that child and root agents correctly receive KillObject notifications.
115 /// </summary>
116 [Test]
117 public void TestDeRezSceneObjectToAgents()
118 {
119 TestHelpers.InMethod();
120// TestHelpers.EnableLogging();
121
122 SceneHelpers sh = new SceneHelpers();
123 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
124 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
125
126 // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA
127 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
128 EntityTransferModule etmB = new EntityTransferModule();
129 IConfigSource config = new IniConfigSource();
130 IConfig modulesConfig = config.AddConfig("Modules");
131 modulesConfig.Set("EntityTransferModule", etmB.Name);
132 modulesConfig.Set("SimulationServices", lscm.Name);
133 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
134 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
135
136 // We need this for derez
137 SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule());
138
139 UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, "");
140 UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, "");
141
142 TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient;
143
144 // This is the more long-winded route we have to take to get a child client created for userB in sceneA
145 // rather than just calling AddScenePresence() as for userA
146 AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
147 TestClient clientB = new TestClient(acd, sceneB);
148 List<TestClient> childClientsB = new List<TestClient>();
149 EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
150
151 SceneHelpers.AddScenePresence(sceneB, clientB, acd);
152
153 SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA);
154 uint soLocalId = so.LocalId;
155
156 sceneA.DeleteSceneObject(so, false);
157
158 Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1));
159 Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId));
160
161 Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1));
162 Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId));
91 } 163 }
92 164
93 /// <summary> 165 /// <summary>
@@ -106,7 +178,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
106 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 178 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
107 179
108 TestScene scene = new SceneHelpers().SetupScene(); 180 TestScene scene = new SceneHelpers().SetupScene();
109 SceneHelpers.SetupSceneModules(scene, new object[] { new PermissionsModule() }); 181 SceneHelpers.SetupSceneModules(scene, new PermissionsModule());
110 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; 182 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
111 183
112 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 184 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index 8775949..5a72239 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -95,11 +95,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); 95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96 96
97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 97 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
98 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 98 TestClient tc = new TestClient(acd, sceneA);
99 List<TestClient> destinationTestClients = new List<TestClient>(); 99 List<TestClient> destinationTestClients = new List<TestClient>();
100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 100 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
101 101
102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 102 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
103 originalSp.AbsolutePosition = new Vector3(128, 32, 10); 103 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
104 104
105// originalSp.Flying = true; 105// originalSp.Flying = true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index de4458d..297c66b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
139 Vector3 teleportPosition = new Vector3(10, 11, 12); 139 Vector3 teleportPosition = new Vector3(10, 11, 12);
140 Vector3 teleportLookAt = new Vector3(20, 21, 22); 140 Vector3 teleportLookAt = new Vector3(20, 21, 22);
141 141
142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 142 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
143 sp.AbsolutePosition = new Vector3(30, 31, 32); 143 sp.AbsolutePosition = new Vector3(30, 31, 32);
144 144
145 List<TestClient> destinationTestClients = new List<TestClient>(); 145 List<TestClient> destinationTestClients = new List<TestClient>();
@@ -224,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
224 Vector3 teleportPosition = new Vector3(10, 11, 12); 224 Vector3 teleportPosition = new Vector3(10, 11, 12);
225 Vector3 teleportLookAt = new Vector3(20, 21, 22); 225 Vector3 teleportLookAt = new Vector3(20, 21, 22);
226 226
227 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 227 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
228 sp.AbsolutePosition = preTeleportPosition; 228 sp.AbsolutePosition = preTeleportPosition;
229 229
230 // Make sceneB return false on query access 230 // Make sceneB return false on query access
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
300 Vector3 teleportPosition = new Vector3(10, 11, 12); 300 Vector3 teleportPosition = new Vector3(10, 11, 12);
301 Vector3 teleportLookAt = new Vector3(20, 21, 22); 301 Vector3 teleportLookAt = new Vector3(20, 21, 22);
302 302
303 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 303 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
304 sp.AbsolutePosition = preTeleportPosition; 304 sp.AbsolutePosition = preTeleportPosition;
305 305
306 // Make sceneB refuse CreateAgent 306 // Make sceneB refuse CreateAgent
@@ -389,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
389 Vector3 teleportPosition = new Vector3(10, 11, 12); 389 Vector3 teleportPosition = new Vector3(10, 11, 12);
390 Vector3 teleportLookAt = new Vector3(20, 21, 22); 390 Vector3 teleportLookAt = new Vector3(20, 21, 22);
391 391
392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); 392 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
393 sp.AbsolutePosition = preTeleportPosition; 393 sp.AbsolutePosition = preTeleportPosition;
394 394
395 sceneA.RequestTeleportLocation( 395 sceneA.RequestTeleportLocation(
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
428 public void TestSameSimulatorNeighbouringRegions() 428 public void TestSameSimulatorNeighbouringRegions()
429 { 429 {
430 TestHelpers.InMethod(); 430 TestHelpers.InMethod();
431 TestHelpers.EnableLogging(); 431// TestHelpers.EnableLogging();
432 432
433 UUID userId = TestHelpers.ParseTail(0x1); 433 UUID userId = TestHelpers.ParseTail(0x1);
434 434
@@ -458,11 +458,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
458 Vector3 teleportLookAt = new Vector3(20, 21, 22); 458 Vector3 teleportLookAt = new Vector3(20, 21, 22);
459 459
460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 460 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
461 TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); 461 TestClient tc = new TestClient(acd, sceneA);
462 List<TestClient> destinationTestClients = new List<TestClient>(); 462 List<TestClient> destinationTestClients = new List<TestClient>();
463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); 463 EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
464 464
465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); 465 ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); 466 beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
467 467
468 Assert.That(beforeSceneASp, Is.Not.Null); 468 Assert.That(beforeSceneASp, Is.Not.Null);