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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs2
3 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 16a2b9b..6d4c65d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -498,6 +498,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
498 498
499 protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) 499 protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
500 { 500 {
501 m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
502
501 List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend); 503 List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
502 List<string> remoteFriendStringIds = new List<string>(); 504 List<string> remoteFriendStringIds = new List<string>();
503 foreach (string friendStringId in friendStringIds) 505 foreach (string friendStringId in friendStringIds)
@@ -523,15 +525,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
523 foreach (PresenceInfo friendSession in friendSessions) 525 foreach (PresenceInfo friendSession in friendSessions)
524 { 526 {
525 // let's guard against sessions-gone-bad 527 // let's guard against sessions-gone-bad
526 if (friendSession.RegionID != UUID.Zero) 528 if (friendSession != null && friendSession.RegionID != UUID.Zero)
527 { 529 {
530 m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
528 GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); 531 GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
529 m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", (region == null ? "null" : region.RegionName));
530 if (region != null) 532 if (region != null)
531 { 533 {
532 m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online); 534 m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
533 } 535 }
534 } 536 }
537 else
538 m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero");
535 } 539 }
536 } 540 }
537 541
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 6d1fd1f..a456009 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
252 252
253 protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) 253 protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
254 { 254 {
255// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID); 255 m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
256 256
257 // First, let's divide the friends on a per-domain basis 257 // First, let's divide the friends on a per-domain basis
258 Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>(); 258 Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 64d5f61..1eae0ac 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
244 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 244 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
245 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 245 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
246 { 246 {
247 m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID); 247 m_log.DebugFormat("[HGScene]: RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
248 248
249 //if (fromTaskID.Equals(UUID.Zero)) 249 //if (fromTaskID.Equals(UUID.Zero))
250 //{ 250 //{