diff options
Diffstat (limited to 'OpenSim/Region')
4 files changed, 109 insertions, 67 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 63dec15..7554e12 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -470,53 +470,48 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
470 | SendLandUpdate(avatar, false); | 470 | SendLandUpdate(avatar, false); |
471 | } | 471 | } |
472 | 472 | ||
473 | public void EventManagerOnSignificantClientMovement(IClientAPI remote_client) | 473 | public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar) |
474 | { | 474 | { |
475 | ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); | 475 | SendLandUpdate(clientAvatar); |
476 | 476 | SendOutNearestBanLine(clientAvatar.ControllingClient); | |
477 | if (clientAvatar != null) | 477 | ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); |
478 | if (parcel != null) | ||
478 | { | 479 | { |
479 | SendLandUpdate(clientAvatar); | 480 | if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
480 | SendOutNearestBanLine(remote_client); | 481 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) |
481 | ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); | ||
482 | if (parcel != null) | ||
483 | { | 482 | { |
484 | if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | 483 | EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID, |
485 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) | 484 | m_scene.RegionInfo.RegionID); |
485 | //They are going under the safety line! | ||
486 | if (!parcel.IsBannedFromLand(clientAvatar.UUID)) | ||
486 | { | 487 | { |
487 | EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID, | 488 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; |
488 | m_scene.RegionInfo.RegionID); | ||
489 | //They are going under the safety line! | ||
490 | if (!parcel.IsBannedFromLand(clientAvatar.UUID)) | ||
491 | { | ||
492 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; | ||
493 | } | ||
494 | } | 489 | } |
495 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && | 490 | } |
496 | parcel.IsBannedFromLand(clientAvatar.UUID)) | 491 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
492 | parcel.IsBannedFromLand(clientAvatar.UUID)) | ||
493 | { | ||
494 | //once we've sent the message once, keep going toward the target until we are done | ||
495 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | ||
497 | { | 496 | { |
498 | //once we've sent the message once, keep going toward the target until we are done | 497 | SendYouAreBannedNotice(clientAvatar); |
499 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 498 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
500 | { | ||
501 | SendYouAreBannedNotice(clientAvatar); | ||
502 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
503 | } | ||
504 | } | 499 | } |
505 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) | 500 | } |
506 | { | 501 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) |
507 | //once we've sent the message once, keep going toward the target until we are done | 502 | { |
508 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) | 503 | //once we've sent the message once, keep going toward the target until we are done |
509 | { | 504 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) |
510 | SendYouAreRestrictedNotice(clientAvatar); | ||
511 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); | ||
512 | } | ||
513 | } | ||
514 | else | ||
515 | { | 505 | { |
516 | //when we are finally in a safe place, lets release the forced position lock | 506 | SendYouAreRestrictedNotice(clientAvatar); |
517 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | 507 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
518 | } | 508 | } |
519 | } | 509 | } |
510 | else | ||
511 | { | ||
512 | //when we are finally in a safe place, lets release the forced position lock | ||
513 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | ||
514 | } | ||
520 | } | 515 | } |
521 | } | 516 | } |
522 | 517 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index b67937d..96da2c3 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -165,8 +165,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
165 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); | 165 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); |
166 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; | 166 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; |
167 | 167 | ||
168 | public delegate void SignificantClientMovement(IClientAPI remote_client); | 168 | public event Action<ScenePresence> OnSignificantClientMovement; |
169 | public event SignificantClientMovement OnSignificantClientMovement; | ||
170 | 169 | ||
171 | public delegate void IncomingInstantMessage(GridInstantMessage message); | 170 | public delegate void IncomingInstantMessage(GridInstantMessage message); |
172 | public event IncomingInstantMessage OnIncomingInstantMessage; | 171 | public event IncomingInstantMessage OnIncomingInstantMessage; |
@@ -1592,16 +1591,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1592 | } | 1591 | } |
1593 | } | 1592 | } |
1594 | 1593 | ||
1595 | public void TriggerSignificantClientMovement(IClientAPI client) | 1594 | public void TriggerSignificantClientMovement(ScenePresence presence) |
1596 | { | 1595 | { |
1597 | SignificantClientMovement handlerSignificantClientMovement = OnSignificantClientMovement; | 1596 | Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement; |
1598 | if (handlerSignificantClientMovement != null) | 1597 | if (handlerSignificantClientMovement != null) |
1599 | { | 1598 | { |
1600 | foreach (SignificantClientMovement d in handlerSignificantClientMovement.GetInvocationList()) | 1599 | foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList()) |
1601 | { | 1600 | { |
1602 | try | 1601 | try |
1603 | { | 1602 | { |
1604 | d(client); | 1603 | d(presence); |
1605 | } | 1604 | } |
1606 | catch (Exception e) | 1605 | catch (Exception e) |
1607 | { | 1606 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a610b6b..9558258 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -211,7 +211,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | 211 | ||
212 | //PauPaw:Proper PID Controler for autopilot************ | 212 | //PauPaw:Proper PID Controler for autopilot************ |
213 | private bool m_moveToPositionInProgress; | 213 | private bool m_moveToPositionInProgress; |
214 | private Vector3 m_moveToPositionTarget; | 214 | |
215 | public Vector3 MoveToPositionTarget { get; private set; } | ||
215 | 216 | ||
216 | private bool m_followCamAuto; | 217 | private bool m_followCamAuto; |
217 | 218 | ||
@@ -1385,7 +1386,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1385 | if (agentData.UseClientAgentPosition) | 1386 | if (agentData.UseClientAgentPosition) |
1386 | { | 1387 | { |
1387 | m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; | 1388 | m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; |
1388 | m_moveToPositionTarget = agentData.ClientAgentPosition; | 1389 | MoveToPositionTarget = agentData.ClientAgentPosition; |
1389 | } | 1390 | } |
1390 | 1391 | ||
1391 | int i = 0; | 1392 | int i = 0; |
@@ -1543,16 +1544,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1543 | /// <param value="reset">If true, clear the move to position</param> | 1544 | /// <param value="reset">If true, clear the move to position</param> |
1544 | /// <param value="allowUpdate">If true, allow the update in principle.</param> | 1545 | /// <param value="allowUpdate">If true, allow the update in principle.</param> |
1545 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1546 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1546 | protected bool DoMoveToPositionUpdate( | 1547 | public bool DoMoveToPositionUpdate( |
1547 | ref Vector3 agent_control_v3, Quaternion bodyRotation, bool reset, bool allowUpdate) | 1548 | ref Vector3 agent_control_v3, Quaternion bodyRotation, bool reset, bool allowUpdate) |
1548 | { | 1549 | { |
1550 | // m_log.DebugFormat("[SCENE PRESENCE]: Called DoMoveToPositionUpdate() for {0}", Name); | ||
1551 | |||
1549 | bool updated = false; | 1552 | bool updated = false; |
1550 | 1553 | ||
1551 | //Paupaw:Do Proper PID for Autopilot here | 1554 | //Paupaw:Do Proper PID for Autopilot here |
1552 | if (reset) | 1555 | if (reset) |
1553 | { | 1556 | { |
1554 | m_moveToPositionTarget = Vector3.Zero; | 1557 | ResetMoveToPosition(); |
1555 | m_moveToPositionInProgress = false; | ||
1556 | updated = true; | 1558 | updated = true; |
1557 | } | 1559 | } |
1558 | 1560 | ||
@@ -1562,16 +1564,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | 1564 | ||
1563 | if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving)) | 1565 | if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving)) |
1564 | { | 1566 | { |
1565 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget); | 1567 | double distanceToTarget = Util.GetDistanceTo(AbsolutePosition, MoveToPositionTarget); |
1566 | // m_log.DebugFormat( | 1568 | m_log.DebugFormat( |
1567 | // "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", | 1569 | "[SCENE PRESENCE]: Abs pos of {0} is {1}, target {2}, distance {3}", |
1568 | // Name, AbsolutePosition, m_moveToPositionTarget, distanceToTarget); | 1570 | Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); |
1569 | 1571 | ||
1570 | // Check the error term of the current position in relation to the target position | 1572 | // Check the error term of the current position in relation to the target position |
1571 | if (distanceToTarget <= 1) | 1573 | if (distanceToTarget <= 1) |
1572 | { | 1574 | { |
1573 | // We are close enough to the target | 1575 | // We are close enough to the target |
1574 | m_moveToPositionTarget = Vector3.Zero; | 1576 | MoveToPositionTarget = Vector3.Zero; |
1575 | m_moveToPositionInProgress = false; | 1577 | m_moveToPositionInProgress = false; |
1576 | updated = true; | 1578 | updated = true; |
1577 | } | 1579 | } |
@@ -1585,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1585 | // unknown forces are acting on the avatar and we need to adaptively respond | 1587 | // unknown forces are acting on the avatar and we need to adaptively respond |
1586 | // to such forces, but the following simple approach seems to works fine. | 1588 | // to such forces, but the following simple approach seems to works fine. |
1587 | Vector3 LocalVectorToTarget3D = | 1589 | Vector3 LocalVectorToTarget3D = |
1588 | (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords | 1590 | (MoveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords |
1589 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords | 1591 | * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords |
1590 | // Ignore z component of vector | 1592 | // Ignore z component of vector |
1591 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1593 | // Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
@@ -1718,13 +1720,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1718 | } | 1720 | } |
1719 | 1721 | ||
1720 | m_moveToPositionInProgress = true; | 1722 | m_moveToPositionInProgress = true; |
1721 | m_moveToPositionTarget = pos; | 1723 | MoveToPositionTarget = pos; |
1722 | 1724 | ||
1723 | Vector3 agent_control_v3 = new Vector3(); | 1725 | Vector3 agent_control_v3 = new Vector3(); |
1724 | DoMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true); | 1726 | DoMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true); |
1725 | AddNewMovement(agent_control_v3, Rotation); | 1727 | AddNewMovement(agent_control_v3, Rotation); |
1726 | } | 1728 | } |
1727 | 1729 | ||
1730 | /// <summary> | ||
1731 | /// Reset the move to position. | ||
1732 | /// </summary> | ||
1733 | public void ResetMoveToPosition() | ||
1734 | { | ||
1735 | MoveToPositionTarget = Vector3.Zero; | ||
1736 | m_moveToPositionInProgress = false; | ||
1737 | } | ||
1738 | |||
1728 | private void CheckAtSitTarget() | 1739 | private void CheckAtSitTarget() |
1729 | { | 1740 | { |
1730 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); | 1741 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); |
@@ -2731,7 +2742,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2731 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | 2742 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) |
2732 | { | 2743 | { |
2733 | posLastSignificantMove = AbsolutePosition; | 2744 | posLastSignificantMove = AbsolutePosition; |
2734 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2745 | m_scene.EventManager.TriggerSignificantClientMovement(this); |
2735 | } | 2746 | } |
2736 | 2747 | ||
2737 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2748 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 8cb8318..fcfacc6 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -46,12 +46,54 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
46 | 46 | ||
47 | // private const bool m_enabled = false; | 47 | // private const bool m_enabled = false; |
48 | 48 | ||
49 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 49 | private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
50 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | 50 | private Dictionary<UUID, AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); |
51 | 51 | ||
52 | public void Initialise(Scene scene, IConfigSource source) | 52 | public void Initialise(Scene scene, IConfigSource source) |
53 | { | 53 | { |
54 | scene.RegisterModuleInterface<INPCModule>(this); | 54 | scene.RegisterModuleInterface<INPCModule>(this); |
55 | scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement; | ||
56 | } | ||
57 | |||
58 | public void HandleOnSignificantClientMovement(ScenePresence presence) | ||
59 | { | ||
60 | lock (m_avatars) | ||
61 | { | ||
62 | if (m_avatars.ContainsKey(presence.UUID)) | ||
63 | { | ||
64 | double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget); | ||
65 | // m_log.DebugFormat( | ||
66 | // "[NPC MODULE]: Abs pos of {0} is {1}, target {2}, distance {3}", | ||
67 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget, distanceToTarget); | ||
68 | |||
69 | // Check the error term of the current position in relation to the target position | ||
70 | if (distanceToTarget <= 1) | ||
71 | { | ||
72 | // m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); | ||
73 | // We are close enough to the target for now | ||
74 | presence.ResetMoveToPosition(); | ||
75 | presence.Velocity = Vector3.Zero; | ||
76 | |||
77 | // FIXME: This doesn't work | ||
78 | if (presence.PhysicsActor.Flying) | ||
79 | presence.Animator.TrySetMovementAnimation("HOVER"); | ||
80 | else | ||
81 | presence.Animator.TrySetMovementAnimation("STAND"); | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | Vector3 agent_control_v3 = new Vector3(); | ||
86 | presence.DoMoveToPositionUpdate(ref agent_control_v3, presence.Rotation, false, true); | ||
87 | presence.AddNewMovement(agent_control_v3, presence.Rotation); | ||
88 | } | ||
89 | // | ||
90 | //// presence.DoMoveToPositionUpdate((0, presence.MoveToPositionTarget, null); | ||
91 | |||
92 | // | ||
93 | // | ||
94 | |||
95 | } | ||
96 | } | ||
55 | } | 97 | } |
56 | 98 | ||
57 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 99 | private AvatarAppearance GetAppearance(UUID target, Scene scene) |
@@ -141,15 +183,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
141 | ScenePresence sp; | 183 | ScenePresence sp; |
142 | scene.TryGetScenePresence(agentID, out sp); | 184 | scene.TryGetScenePresence(agentID, out sp); |
143 | 185 | ||
144 | // m_log.DebugFormat( | 186 | m_log.DebugFormat( |
145 | // "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); | 187 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); |
146 | // | 188 | |
147 | // List<string> targetArgs = new List<string>(); | 189 | sp.DoMoveToPosition(0, pos, m_avatars[agentID]); |
148 | // targetArgs.Add(pos.X); | ||
149 | // targetArgs.Add(pos.Y); | ||
150 | // targetArgs.Add(pos.Z); | ||
151 | // sp.DoMoveToPosition(null, "NPC", targetArgs); | ||
152 | // sp.DoMoveToPosition(0, pos, m_avatars[agentID]); | ||
153 | } | 190 | } |
154 | } | 191 | } |
155 | } | 192 | } |