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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 026b0b6..eaac71d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2764,7 +2764,19 @@ namespace OpenSim.Region.Framework.Scenes
2764 cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset(); 2764 cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
2765 2765
2766 if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero) 2766 if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero)
2767 {
2768 if (!part.IsRoot)
2769 {
2770 cameraEyeOffset = cameraEyeOffset * part.RotationOffset;
2771 cameraAtOffset = part.OffsetPosition;
2772 }
2773
2767 cameraEyeOffset += part.OffsetPosition; 2774 cameraEyeOffset += part.OffsetPosition;
2775 }
2776
2777// m_log.DebugFormat(
2778// "[SCENE PRESENCE]: Using cameraAtOffset {0}, cameraEyeOffset {1} for sit on {2} by {3} in {4}",
2779// cameraAtOffset, cameraEyeOffset, part.Name, Name, Scene.Name);
2768 2780
2769 forceMouselook = part.GetForceMouselook(); 2781 forceMouselook = part.GetForceMouselook();
2770 2782