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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs46
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs8
2 files changed, 17 insertions, 37 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 9c0b33c..2e6b67e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1681,12 +1681,6 @@ namespace OpenSim.Region.Environment.Scenes
1681 { 1681 {
1682 AddCapsHandler(agent.AgentID); 1682 AddCapsHandler(agent.AgentID);
1683 } 1683 }
1684 else
1685 {
1686 m_log.WarnFormat(
1687 "[CONNECTION DEBUGGING]: Skipped setting up CAPS handler for avatar {0} at {1}",
1688 agent.AgentID, RegionInfo.RegionName);
1689 }
1690 1684
1691 m_log.DebugFormat( 1685 m_log.DebugFormat(
1692 "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", 1686 "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}",
@@ -1703,18 +1697,19 @@ namespace OpenSim.Region.Environment.Scenes
1703 } 1697 }
1704 1698
1705 /// <summary> 1699 /// <summary>
1706 /// Add a caps handler for the given agent. 1700 /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
1701 /// then it is replaced by a new CAPS handler.
1707 /// </summary> 1702 /// </summary>
1708 /// <param name="agentId"></param> 1703 /// <param name="agentId"></param>
1709 /// <param name="capsObjectPath"></param> 1704 /// <param name="capsObjectPath"></param>
1710 public void AddCapsHandler(LLUUID agentId) 1705 public void AddCapsHandler(LLUUID agentId)
1711 { 1706 {
1712 String capsObjectPath = GetCapsPath(agentId); 1707 String capsObjectPath = GetCapsPath(agentId);
1713 1708
1714 m_log.DebugFormat( 1709 m_log.DebugFormat(
1715 "[CONNECTION DEBUGGING]: Setting up CAPS handler for avatar {0} at {1} in {2}", 1710 "[CONNECTION DEBUGGING]: Setting up CAPS handler for avatar {0} at {1} in {2}",
1716 agentId, capsObjectPath, RegionInfo.RegionName); 1711 agentId, capsObjectPath, RegionInfo.RegionName);
1717 1712
1718 Caps cap = 1713 Caps cap =
1719 new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, 1714 new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port,
1720 capsObjectPath, agentId, m_dumpAssetsToFile); 1715 capsObjectPath, agentId, m_dumpAssetsToFile);
@@ -1726,31 +1721,8 @@ namespace OpenSim.Region.Environment.Scenes
1726 cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; 1721 cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
1727 cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; 1722 cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS;
1728 1723
1729 if (m_capsHandlers.ContainsKey(agentId)) 1724 m_capsHandlers[agentId] = cap;
1730 { 1725 }
1731 m_log.DebugFormat(
1732 "[CONNECTION DEBUGGING]: Caps path already in use for avatar {0} in region {1}",
1733 agentId, RegionInfo.RegionName);
1734
1735 try
1736 {
1737 m_capsHandlers[agentId] = cap;
1738 }
1739 catch (KeyNotFoundException)
1740 {
1741 m_log.DebugFormat(
1742 "[CONNECTION DEBUGGING]: Caught exception adding handler for avatar {0} at {1}",
1743 agentId, RegionInfo.RegionName);
1744
1745 // Fix for a potential race condition.
1746 m_capsHandlers.Add(agentId, cap);
1747 }
1748 }
1749 else
1750 {
1751 m_capsHandlers.Add(agentId, cap);
1752 }
1753 }
1754 1726
1755 /// <summary> 1727 /// <summary>
1756 /// 1728 ///
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index def7a77..df43490 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -536,6 +536,10 @@ namespace OpenSim.Region.Environment.Scenes
536 /// </summary> 536 /// </summary>
537 public void MakeRootAgent(LLVector3 pos, bool isFlying) 537 public void MakeRootAgent(LLVector3 pos, bool isFlying)
538 { 538 {
539// m_log.DebugFormat(
540// "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}",
541// Name, UUID, m_scene.RegionInfo.RegionName);
542
539 m_isChildAgent = false; 543 m_isChildAgent = false;
540 544
541 AbsolutePosition = pos; 545 AbsolutePosition = pos;
@@ -564,6 +568,10 @@ namespace OpenSim.Region.Environment.Scenes
564 /// </summary> 568 /// </summary>
565 public void MakeChildAgent() 569 public void MakeChildAgent()
566 { 570 {
571// m_log.DebugFormat(
572// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
573// Name, UUID, m_scene.RegionInfo.RegionName);
574
567 Velocity = new LLVector3(0, 0, 0); 575 Velocity = new LLVector3(0, 0, 0);
568 m_isChildAgent = true; 576 m_isChildAgent = true;
569 m_scene.SwapRootAgentCount(true); 577 m_scene.SwapRootAgentCount(true);