diff options
Diffstat (limited to 'OpenSim/Region')
61 files changed, 988 insertions, 1101 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index f5c06df..3c8e199 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -714,7 +714,7 @@ namespace OpenSim | |||
714 | 714 | ||
715 | return new Scene( | 715 | return new Scene( |
716 | regionInfo, circuitManager, sceneGridService, | 716 | regionInfo, circuitManager, sceneGridService, |
717 | simDataService, estateDataService, false, | 717 | simDataService, estateDataService, |
718 | Config, m_version); | 718 | Config, m_version); |
719 | } | 719 | } |
720 | 720 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index a534522..568e216 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -617,7 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
617 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 617 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); |
618 | 618 | ||
619 | prim.Scale = scale; | 619 | prim.Scale = scale; |
620 | prim.OffsetPosition = position; | 620 | //prim.OffsetPosition = position; |
621 | rotations.Add(rotation); | 621 | rotations.Add(rotation); |
622 | positions.Add(position); | 622 | positions.Add(position); |
623 | prim.UUID = UUID.Random(); | 623 | prim.UUID = UUID.Random(); |
@@ -641,25 +641,40 @@ namespace OpenSim.Region.ClientStack.Linden | |||
641 | grp.AddPart(prim); | 641 | grp.AddPart(prim); |
642 | } | 642 | } |
643 | 643 | ||
644 | // Fix first link number | 644 | Vector3 rootPos = positions[0]; |
645 | |||
645 | if (grp.Parts.Length > 1) | 646 | if (grp.Parts.Length > 1) |
647 | { | ||
648 | // Fix first link number | ||
646 | grp.RootPart.LinkNum++; | 649 | grp.RootPart.LinkNum++; |
647 | 650 | ||
648 | Vector3 rootPos = positions[0]; | 651 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
649 | grp.AbsolutePosition = rootPos; | 652 | Quaternion tmprot; |
650 | for (int i = 0; i < positions.Count; i++) | 653 | Vector3 offset; |
651 | { | 654 | |
652 | Vector3 offset = positions[i] - rootPos; | 655 | // fix children rotations and positions |
653 | grp.Parts[i].OffsetPosition = offset; | 656 | for (int i = 1; i < rotations.Count; i++) |
654 | } | 657 | { |
658 | tmprot = rotations[i]; | ||
659 | tmprot = rootRotConj * tmprot; | ||
660 | |||
661 | grp.Parts[i].RotationOffset = tmprot; | ||
655 | 662 | ||
656 | for (int i = 0; i < rotations.Count; i++) | 663 | offset = positions[i] - rootPos; |
664 | |||
665 | offset *= rootRotConj; | ||
666 | grp.Parts[i].OffsetPosition = offset; | ||
667 | } | ||
668 | |||
669 | grp.AbsolutePosition = rootPos; | ||
670 | grp.UpdateGroupRotationR(rotations[0]); | ||
671 | } | ||
672 | else | ||
657 | { | 673 | { |
658 | if (i != 0) | 674 | grp.AbsolutePosition = rootPos; |
659 | grp.Parts[i].RotationOffset = rotations[i]; | 675 | grp.UpdateGroupRotationR(rotations[0]); |
660 | } | 676 | } |
661 | 677 | ||
662 | grp.UpdateGroupRotationR(rotations[0]); | ||
663 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | 678 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
664 | } | 679 | } |
665 | 680 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/Properties/AssemblyInfo.cs b/OpenSim/Region/ClientStack/Linden/Caps/Properties/AssemblyInfo.cs index 060a61c..d29a001 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs index af2f6f8..8f9dad3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ClientStack/Properties/AssemblyInfo.cs b/OpenSim/Region/ClientStack/Properties/AssemblyInfo.cs index e72bd86..0b6ee2f 100644 --- a/OpenSim/Region/ClientStack/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ClientStack/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ClientStack/TCPJSONStream/ClientAcceptedEventArgs.cs b/OpenSim/Region/ClientStack/TCPJSONStream/ClientAcceptedEventArgs.cs deleted file mode 100644 index a58eab1..0000000 --- a/OpenSim/Region/ClientStack/TCPJSONStream/ClientAcceptedEventArgs.cs +++ /dev/null | |||
@@ -1,50 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Net.Sockets; | ||
3 | |||
4 | namespace OpenSim.Region.ClientStack.TCPJSONStream | ||
5 | { | ||
6 | /// <summary> | ||
7 | /// Invoked when a client have been accepted by the <see cref="HttpListener"/> | ||
8 | /// </summary> | ||
9 | /// <remarks> | ||
10 | /// Can be used to revoke incoming connections | ||
11 | /// </remarks> | ||
12 | public class ClientAcceptedEventArgs : EventArgs | ||
13 | { | ||
14 | private readonly Socket _socket; | ||
15 | private bool _revoke; | ||
16 | |||
17 | /// <summary> | ||
18 | /// Initializes a new instance of the <see cref="ClientAcceptedEventArgs"/> class. | ||
19 | /// </summary> | ||
20 | /// <param name="socket">The socket.</param> | ||
21 | public ClientAcceptedEventArgs(Socket socket) | ||
22 | { | ||
23 | _socket = socket; | ||
24 | } | ||
25 | |||
26 | /// <summary> | ||
27 | /// Accepted socket. | ||
28 | /// </summary> | ||
29 | public Socket Socket | ||
30 | { | ||
31 | get { return _socket; } | ||
32 | } | ||
33 | |||
34 | /// <summary> | ||
35 | /// Client should be revoked. | ||
36 | /// </summary> | ||
37 | public bool Revoked | ||
38 | { | ||
39 | get { return _revoke; } | ||
40 | } | ||
41 | |||
42 | /// <summary> | ||
43 | /// Client may not be handled. | ||
44 | /// </summary> | ||
45 | public void Revoke() | ||
46 | { | ||
47 | _revoke = true; | ||
48 | } | ||
49 | } | ||
50 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/TCPJSONStream/ClientNetworkContext.cs b/OpenSim/Region/ClientStack/TCPJSONStream/ClientNetworkContext.cs deleted file mode 100644 index b077b6a..0000000 --- a/OpenSim/Region/ClientStack/TCPJSONStream/ClientNetworkContext.cs +++ /dev/null | |||
@@ -1,146 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Net; | ||
5 | using System.Net.Sockets; | ||
6 | using System.Text; | ||
7 | |||
8 | namespace OpenSim.Region.ClientStack.TCPJSONStream | ||
9 | { | ||
10 | public class ClientNetworkContext | ||
11 | { | ||
12 | private Socket _socket; | ||
13 | private string _remoteAddress; | ||
14 | private string _remotePort; | ||
15 | private WebSocketConnectionStage _wsConnectionStatus = WebSocketConnectionStage.Accept; | ||
16 | private int _bytesLeft; | ||
17 | private NetworkStream _stream; | ||
18 | private byte[] _buffer; | ||
19 | public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { }; | ||
20 | |||
21 | public ClientNetworkContext(IPEndPoint endPoint, int port, Stream stream, int buffersize, Socket sock) | ||
22 | { | ||
23 | _socket = sock; | ||
24 | _remoteAddress = endPoint.Address.ToString(); | ||
25 | _remotePort = port.ToString(); | ||
26 | _stream = stream as NetworkStream; | ||
27 | _buffer = new byte[buffersize]; | ||
28 | |||
29 | |||
30 | } | ||
31 | |||
32 | public void BeginRead() | ||
33 | { | ||
34 | _wsConnectionStatus = WebSocketConnectionStage.Http; | ||
35 | try | ||
36 | { | ||
37 | _stream.BeginRead(_buffer, 0, _buffer.Length, OnReceive, _wsConnectionStatus); | ||
38 | } | ||
39 | catch (IOException err) | ||
40 | { | ||
41 | //m_log.Debug(err.ToString()); | ||
42 | } | ||
43 | } | ||
44 | |||
45 | private void OnReceive(IAsyncResult ar) | ||
46 | { | ||
47 | try | ||
48 | { | ||
49 | int bytesRead = _stream.EndRead(ar); | ||
50 | if (bytesRead == 0) | ||
51 | { | ||
52 | |||
53 | Disconnected(this, new DisconnectedEventArgs(SocketError.ConnectionReset)); | ||
54 | return; | ||
55 | } | ||
56 | |||
57 | } | ||
58 | catch (Exception) | ||
59 | { | ||
60 | } | ||
61 | } | ||
62 | /// <summary> | ||
63 | /// send a whole buffer | ||
64 | /// </summary> | ||
65 | /// <param name="buffer">buffer to send</param> | ||
66 | /// <exception cref="ArgumentNullException"></exception> | ||
67 | public void Send(byte[] buffer) | ||
68 | { | ||
69 | if (buffer == null) | ||
70 | throw new ArgumentNullException("buffer"); | ||
71 | Send(buffer, 0, buffer.Length); | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Send data using the stream | ||
76 | /// </summary> | ||
77 | /// <param name="buffer">Contains data to send</param> | ||
78 | /// <param name="offset">Start position in buffer</param> | ||
79 | /// <param name="size">number of bytes to send</param> | ||
80 | /// <exception cref="ArgumentNullException"></exception> | ||
81 | /// <exception cref="ArgumentOutOfRangeException"></exception> | ||
82 | public void Send(byte[] buffer, int offset, int size) | ||
83 | { | ||
84 | |||
85 | if (offset + size > buffer.Length) | ||
86 | throw new ArgumentOutOfRangeException("offset", offset, "offset + size is beyond end of buffer."); | ||
87 | |||
88 | if (_stream != null && _stream.CanWrite) | ||
89 | { | ||
90 | try | ||
91 | { | ||
92 | _stream.Write(buffer, offset, size); | ||
93 | } | ||
94 | catch (IOException) | ||
95 | { | ||
96 | |||
97 | } | ||
98 | } | ||
99 | |||
100 | } | ||
101 | private void Reset() | ||
102 | { | ||
103 | if (_stream == null) | ||
104 | return; | ||
105 | _stream.Dispose(); | ||
106 | _stream = null; | ||
107 | if (_socket == null) | ||
108 | return; | ||
109 | if (_socket.Connected) | ||
110 | _socket.Disconnect(true); | ||
111 | _socket = null; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public enum WebSocketConnectionStage | ||
116 | { | ||
117 | Reuse, | ||
118 | Accept, | ||
119 | Http, | ||
120 | WebSocket, | ||
121 | Closed | ||
122 | } | ||
123 | |||
124 | public enum FrameOpCodesRFC6455 | ||
125 | { | ||
126 | Continue = 0x0, | ||
127 | Text = 0x1, | ||
128 | Binary = 0x2, | ||
129 | Close = 0x8, | ||
130 | Ping = 0x9, | ||
131 | Pong = 0xA | ||
132 | } | ||
133 | |||
134 | public enum DataState | ||
135 | { | ||
136 | Empty = 0, | ||
137 | Waiting = 1, | ||
138 | Receiving = 2, | ||
139 | Complete = 3, | ||
140 | Closed = 4, | ||
141 | Ping = 5, | ||
142 | Pong = 6 | ||
143 | } | ||
144 | |||
145 | |||
146 | } | ||
diff --git a/OpenSim/Region/ClientStack/TCPJSONStream/DisconnectedEventArgs.cs b/OpenSim/Region/ClientStack/TCPJSONStream/DisconnectedEventArgs.cs deleted file mode 100644 index 32880cc..0000000 --- a/OpenSim/Region/ClientStack/TCPJSONStream/DisconnectedEventArgs.cs +++ /dev/null | |||
@@ -1,17 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Linq; | ||
4 | using System.Net.Sockets; | ||
5 | using System.Text; | ||
6 | |||
7 | namespace OpenSim.Region.ClientStack.TCPJSONStream | ||
8 | { | ||
9 | public class DisconnectedEventArgs:EventArgs | ||
10 | { | ||
11 | public SocketError Error { get; private set; } | ||
12 | public DisconnectedEventArgs(SocketError err) | ||
13 | { | ||
14 | Error = err; | ||
15 | } | ||
16 | } | ||
17 | } | ||
diff --git a/OpenSim/Region/ClientStack/TCPJSONStream/OpenSimWebSocketBase.cs b/OpenSim/Region/ClientStack/TCPJSONStream/OpenSimWebSocketBase.cs deleted file mode 100644 index 6d02543..0000000 --- a/OpenSim/Region/ClientStack/TCPJSONStream/OpenSimWebSocketBase.cs +++ /dev/null | |||
@@ -1,73 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.ClientStack.TCPJSONStream | ||
34 | { | ||
35 | public sealed class TCPJsonWebSocketBase : IClientNetworkServer | ||
36 | { | ||
37 | private TCPJsonWebSocketServer m_tcpServer; | ||
38 | |||
39 | public TCPJsonWebSocketBase() | ||
40 | { | ||
41 | } | ||
42 | |||
43 | public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager authenticateClass) | ||
44 | { | ||
45 | m_tcpServer = new TCPJsonWebSocketServer(_listenIP,ref port, proxyPortOffsetParm, allow_alternate_port,configSource,authenticateClass); | ||
46 | } | ||
47 | |||
48 | public void NetworkStop() | ||
49 | { | ||
50 | // m_tcpServer.Stop(); | ||
51 | } | ||
52 | |||
53 | public bool HandlesRegion(Location x) | ||
54 | { | ||
55 | return m_tcpServer.HandlesRegion(x); | ||
56 | } | ||
57 | |||
58 | public void AddScene(IScene x) | ||
59 | { | ||
60 | m_tcpServer.AddScene(x); | ||
61 | } | ||
62 | |||
63 | public void Start() | ||
64 | { | ||
65 | //m_tcpServer.Start(); | ||
66 | } | ||
67 | |||
68 | public void Stop() | ||
69 | { | ||
70 | // m_tcpServer.Stop(); | ||
71 | } | ||
72 | } | ||
73 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/TCPJSONStream/TCPJsonWebSocketServer.cs b/OpenSim/Region/ClientStack/TCPJSONStream/TCPJsonWebSocketServer.cs deleted file mode 100644 index c0f6792..0000000 --- a/OpenSim/Region/ClientStack/TCPJSONStream/TCPJsonWebSocketServer.cs +++ /dev/null | |||
@@ -1,163 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Net; | ||
4 | using System.Net.Sockets; | ||
5 | using System.Reflection; | ||
6 | using System.Text; | ||
7 | using System.Threading; | ||
8 | using Nini.Config; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenSim.Region.Framework.Scenes; | ||
11 | using log4net; | ||
12 | |||
13 | namespace OpenSim.Region.ClientStack.TCPJSONStream | ||
14 | { | ||
15 | public delegate void ExceptionHandler(object source, Exception exception); | ||
16 | |||
17 | public class TCPJsonWebSocketServer | ||
18 | { | ||
19 | private readonly IPAddress _address; | ||
20 | private readonly int _port; | ||
21 | private readonly ManualResetEvent _shutdownEvent = new ManualResetEvent(false); | ||
22 | private TcpListener _listener; | ||
23 | private int _pendingAccepts; | ||
24 | private bool _shutdown; | ||
25 | private int _backlogAcceptQueueLength = 5; | ||
26 | private Scene m_scene; | ||
27 | private Location m_location; | ||
28 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
29 | |||
30 | public event EventHandler<ClientAcceptedEventArgs> Accepted = delegate { }; | ||
31 | |||
32 | |||
33 | public TCPJsonWebSocketServer(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, | ||
34 | bool allow_alternate_port, IConfigSource configSource, | ||
35 | AgentCircuitManager authenticateClass) | ||
36 | { | ||
37 | _address = _listenIP; | ||
38 | _port = (int)port; //Why is a uint passed in? | ||
39 | } | ||
40 | public void Stop() | ||
41 | { | ||
42 | _shutdown = true; | ||
43 | _listener.Stop(); | ||
44 | if (!_shutdownEvent.WaitOne()) | ||
45 | m_log.Error("[WEBSOCKETSERVER]: Failed to shutdown listener properly."); | ||
46 | _listener = null; | ||
47 | } | ||
48 | |||
49 | public bool HandlesRegion(Location x) | ||
50 | { | ||
51 | return x == m_location; | ||
52 | } | ||
53 | |||
54 | public void AddScene(IScene scene) | ||
55 | { | ||
56 | if (m_scene != null) | ||
57 | { | ||
58 | m_log.Debug("[WEBSOCKETSERVER]: AddScene() called but I already have a scene."); | ||
59 | return; | ||
60 | } | ||
61 | if (!(scene is Scene)) | ||
62 | { | ||
63 | m_log.Error("[WEBSOCKETSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType()); | ||
64 | return; | ||
65 | } | ||
66 | |||
67 | m_scene = (Scene)scene; | ||
68 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | ||
69 | } | ||
70 | |||
71 | public void Start() | ||
72 | { | ||
73 | _listener = new TcpListener(_address, _port); | ||
74 | _listener.Start(_backlogAcceptQueueLength); | ||
75 | Interlocked.Increment(ref _pendingAccepts); | ||
76 | _listener.BeginAcceptSocket(OnAccept, null); | ||
77 | } | ||
78 | |||
79 | private void OnAccept(IAsyncResult ar) | ||
80 | { | ||
81 | bool beginAcceptCalled = false; | ||
82 | try | ||
83 | { | ||
84 | int count = Interlocked.Decrement(ref _pendingAccepts); | ||
85 | if (_shutdown) | ||
86 | { | ||
87 | if (count == 0) | ||
88 | _shutdownEvent.Set(); | ||
89 | return; | ||
90 | } | ||
91 | Interlocked.Increment(ref _pendingAccepts); | ||
92 | _listener.BeginAcceptSocket(OnAccept, null); | ||
93 | beginAcceptCalled = true; | ||
94 | Socket socket = _listener.EndAcceptSocket(ar); | ||
95 | if (!OnAcceptingSocket(socket)) | ||
96 | { | ||
97 | socket.Disconnect(true); | ||
98 | return; | ||
99 | } | ||
100 | ClientNetworkContext context = new ClientNetworkContext((IPEndPoint) socket.RemoteEndPoint, _port, | ||
101 | new NetworkStream(socket), 16384, socket); | ||
102 | //HttpRequestParser parser; | ||
103 | context.BeginRead(); | ||
104 | |||
105 | } | ||
106 | catch (Exception err) | ||
107 | { | ||
108 | if (ExceptionThrown == null) | ||
109 | #if DEBUG | ||
110 | throw; | ||
111 | #else | ||
112 | _logWriter.Write(this, LogPrio.Fatal, err.Message); | ||
113 | // we can't really do anything but close the connection | ||
114 | #endif | ||
115 | if (ExceptionThrown != null) | ||
116 | ExceptionThrown(this, err); | ||
117 | |||
118 | if (!beginAcceptCalled) | ||
119 | RetryBeginAccept(); | ||
120 | |||
121 | } | ||
122 | } | ||
123 | |||
124 | private void RetryBeginAccept() | ||
125 | { | ||
126 | try | ||
127 | { | ||
128 | |||
129 | _listener.BeginAcceptSocket(OnAccept, null); | ||
130 | } | ||
131 | catch (Exception err) | ||
132 | { | ||
133 | |||
134 | if (ExceptionThrown == null) | ||
135 | #if DEBUG | ||
136 | throw; | ||
137 | #else | ||
138 | // we can't really do anything but close the connection | ||
139 | #endif | ||
140 | if (ExceptionThrown != null) | ||
141 | ExceptionThrown(this, err); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | private bool OnAcceptingSocket(Socket sock) | ||
146 | { | ||
147 | ClientAcceptedEventArgs args = new ClientAcceptedEventArgs(sock); | ||
148 | Accepted(this, args); | ||
149 | return !args.Revoked; | ||
150 | } | ||
151 | /// <summary> | ||
152 | /// Catch exceptions not handled by the listener. | ||
153 | /// </summary> | ||
154 | /// <remarks> | ||
155 | /// Exceptions will be thrown during debug mode if this event is not used, | ||
156 | /// exceptions will be printed to console and suppressed during release mode. | ||
157 | /// </remarks> | ||
158 | public event ExceptionHandler ExceptionThrown = delegate { }; | ||
159 | |||
160 | |||
161 | |||
162 | } | ||
163 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs new file mode 100644 index 0000000..d36f65a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs | |||
@@ -0,0 +1,107 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Mono.Addins; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.Packets; | ||
36 | using OpenMetaverse.StructuredData; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule | ||
43 | { | ||
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DAExampleModule")] | ||
45 | public class DAExampleModule : INonSharedRegionModule | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private static readonly bool ENABLED = false; // enable for testing | ||
50 | |||
51 | protected Scene m_scene; | ||
52 | protected IDialogModule m_dialogMod; | ||
53 | |||
54 | public string Name { get { return "DAExample Module"; } } | ||
55 | public Type ReplaceableInterface { get { return null; } } | ||
56 | |||
57 | public void Initialise(IConfigSource source) {} | ||
58 | |||
59 | public void AddRegion(Scene scene) | ||
60 | { | ||
61 | if (ENABLED) | ||
62 | { | ||
63 | m_scene = scene; | ||
64 | m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove; | ||
65 | m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>(); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public void RemoveRegion(Scene scene) | ||
70 | { | ||
71 | if (ENABLED) | ||
72 | { | ||
73 | m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public void RegionLoaded(Scene scene) {} | ||
78 | |||
79 | public void Close() | ||
80 | { | ||
81 | RemoveRegion(m_scene); | ||
82 | } | ||
83 | |||
84 | protected bool OnSceneGroupMove(UUID groupId, Vector3 delta) | ||
85 | { | ||
86 | OSDMap attrs = null; | ||
87 | SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); | ||
88 | if (!sop.DynAttrs.TryGetValue(Name, out attrs)) | ||
89 | attrs = new OSDMap(); | ||
90 | |||
91 | OSDInteger newValue; | ||
92 | |||
93 | if (!attrs.ContainsKey("moves")) | ||
94 | newValue = new OSDInteger(1); | ||
95 | else | ||
96 | newValue = new OSDInteger(((OSDInteger)attrs["moves"]).AsInteger() + 1); | ||
97 | |||
98 | attrs["moves"] = newValue; | ||
99 | |||
100 | sop.DynAttrs[Name] = attrs; | ||
101 | |||
102 | m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue)); | ||
103 | |||
104 | return true; | ||
105 | } | ||
106 | } | ||
107 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Properties/AssemblyInfo.cs b/OpenSim/Region/CoreModules/Properties/AssemblyInfo.cs index 5a8c4a2..f6353f9 100644 --- a/OpenSim/Region/CoreModules/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/CoreModules/Properties/AssemblyInfo.cs | |||
@@ -30,7 +30,7 @@ using Mono.Addins; | |||
30 | // Build Number | 30 | // Build Number |
31 | // Revision | 31 | // Revision |
32 | // | 32 | // |
33 | [assembly: AssemblyVersion("0.7.5.*")] | 33 | [assembly: AssemblyVersion("0.7.6.*")] |
34 | [assembly: AssemblyFileVersion("1.0.0.0")] | 34 | [assembly: AssemblyFileVersion("1.0.0.0")] |
35 | 35 | ||
36 | [assembly: Addin("OpenSim.Region.CoreModules", "0.1")] | 36 | [assembly: Addin("OpenSim.Region.CoreModules", "0.1")] |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index bcb8e2f..b4348c9 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Scenes.Serialization; | 36 | using OpenSim.Region.Framework.Scenes.Serialization; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenMetaverse.StructuredData; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | 40 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests |
40 | { | 41 | { |
@@ -143,6 +144,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
143 | <Flags>None</Flags> | 144 | <Flags>None</Flags> |
144 | <CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound> | 145 | <CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound> |
145 | <CollisionSoundVolume>0</CollisionSoundVolume> | 146 | <CollisionSoundVolume>0</CollisionSoundVolume> |
147 | <DynAttrs><llsd><map><key>MyStore</key><map><key>the answer</key><integer>42</integer></map></map></llsd></DynAttrs> | ||
146 | </SceneObjectPart> | 148 | </SceneObjectPart> |
147 | </RootPart> | 149 | </RootPart> |
148 | <OtherParts /> | 150 | <OtherParts /> |
@@ -331,6 +333,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
331 | <EveryoneMask>0</EveryoneMask> | 333 | <EveryoneMask>0</EveryoneMask> |
332 | <NextOwnerMask>2147483647</NextOwnerMask> | 334 | <NextOwnerMask>2147483647</NextOwnerMask> |
333 | <Flags>None</Flags> | 335 | <Flags>None</Flags> |
336 | <DynAttrs><llsd><map><key>MyStore</key><map><key>last words</key><string>Rosebud</string></map></map></llsd></DynAttrs> | ||
334 | <SitTargetAvatar><UUID>00000000-0000-0000-0000-000000000000</UUID></SitTargetAvatar> | 337 | <SitTargetAvatar><UUID>00000000-0000-0000-0000-000000000000</UUID></SitTargetAvatar> |
335 | </SceneObjectPart> | 338 | </SceneObjectPart> |
336 | <OtherParts /> | 339 | <OtherParts /> |
@@ -359,6 +362,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
359 | Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790"))); | 362 | Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790"))); |
360 | Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d"))); | 363 | Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d"))); |
361 | Assert.That(rootPart.Name, Is.EqualTo("PrimMyRide")); | 364 | Assert.That(rootPart.Name, Is.EqualTo("PrimMyRide")); |
365 | OSDMap store = rootPart.DynAttrs["MyStore"]; | ||
366 | Assert.AreEqual(42, store["the answer"].AsInteger()); | ||
362 | 367 | ||
363 | // TODO: Check other properties | 368 | // TODO: Check other properties |
364 | } | 369 | } |
@@ -409,6 +414,14 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
409 | rp.CreatorID = rpCreatorId; | 414 | rp.CreatorID = rpCreatorId; |
410 | rp.Shape = shape; | 415 | rp.Shape = shape; |
411 | 416 | ||
417 | string daStoreName = "MyStore"; | ||
418 | string daKey = "foo"; | ||
419 | string daValue = "bar"; | ||
420 | OSDMap myStore = new OSDMap(); | ||
421 | myStore.Add(daKey, daValue); | ||
422 | rp.DynAttrs = new DAMap(); | ||
423 | rp.DynAttrs[daStoreName] = myStore; | ||
424 | |||
412 | SceneObjectGroup so = new SceneObjectGroup(rp); | 425 | SceneObjectGroup so = new SceneObjectGroup(rp); |
413 | 426 | ||
414 | // Need to add the object to the scene so that the request to get script state succeeds | 427 | // Need to add the object to the scene so that the request to get script state succeeds |
@@ -424,6 +437,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
424 | UUID uuid = UUID.Zero; | 437 | UUID uuid = UUID.Zero; |
425 | string name = null; | 438 | string name = null; |
426 | UUID creatorId = UUID.Zero; | 439 | UUID creatorId = UUID.Zero; |
440 | DAMap daMap = null; | ||
427 | 441 | ||
428 | while (xtr.Read() && xtr.Name != "SceneObjectPart") | 442 | while (xtr.Read() && xtr.Name != "SceneObjectPart") |
429 | { | 443 | { |
@@ -449,6 +463,10 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
449 | creatorId = UUID.Parse(xtr.ReadElementString("UUID")); | 463 | creatorId = UUID.Parse(xtr.ReadElementString("UUID")); |
450 | xtr.ReadEndElement(); | 464 | xtr.ReadEndElement(); |
451 | break; | 465 | break; |
466 | case "DynAttrs": | ||
467 | daMap = new DAMap(); | ||
468 | daMap.ReadXml(xtr); | ||
469 | break; | ||
452 | } | 470 | } |
453 | } | 471 | } |
454 | 472 | ||
@@ -462,6 +480,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
462 | Assert.That(uuid, Is.EqualTo(rpUuid)); | 480 | Assert.That(uuid, Is.EqualTo(rpUuid)); |
463 | Assert.That(name, Is.EqualTo(rpName)); | 481 | Assert.That(name, Is.EqualTo(rpName)); |
464 | Assert.That(creatorId, Is.EqualTo(rpCreatorId)); | 482 | Assert.That(creatorId, Is.EqualTo(rpCreatorId)); |
483 | Assert.NotNull(daMap); | ||
484 | Assert.AreEqual(daValue, daMap[daStoreName][daKey].AsString()); | ||
465 | } | 485 | } |
466 | 486 | ||
467 | [Test] | 487 | [Test] |
@@ -476,6 +496,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
476 | Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946"))); | 496 | Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946"))); |
477 | Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("b46ef588-411e-4a8b-a284-d7dcfe8e74ef"))); | 497 | Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("b46ef588-411e-4a8b-a284-d7dcfe8e74ef"))); |
478 | Assert.That(rootPart.Name, Is.EqualTo("PrimFun")); | 498 | Assert.That(rootPart.Name, Is.EqualTo("PrimFun")); |
499 | OSDMap store = rootPart.DynAttrs["MyStore"]; | ||
500 | Assert.AreEqual("Rosebud", store["last words"].AsString()); | ||
479 | 501 | ||
480 | // TODO: Check other properties | 502 | // TODO: Check other properties |
481 | } | 503 | } |
@@ -500,6 +522,14 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
500 | rp.CreatorID = rpCreatorId; | 522 | rp.CreatorID = rpCreatorId; |
501 | rp.Shape = shape; | 523 | rp.Shape = shape; |
502 | 524 | ||
525 | string daStoreName = "MyStore"; | ||
526 | string daKey = "foo"; | ||
527 | string daValue = "bar"; | ||
528 | OSDMap myStore = new OSDMap(); | ||
529 | myStore.Add(daKey, daValue); | ||
530 | rp.DynAttrs = new DAMap(); | ||
531 | rp.DynAttrs[daStoreName] = myStore; | ||
532 | |||
503 | SceneObjectGroup so = new SceneObjectGroup(rp); | 533 | SceneObjectGroup so = new SceneObjectGroup(rp); |
504 | 534 | ||
505 | // Need to add the object to the scene so that the request to get script state succeeds | 535 | // Need to add the object to the scene so that the request to get script state succeeds |
@@ -516,6 +546,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
516 | UUID uuid = UUID.Zero; | 546 | UUID uuid = UUID.Zero; |
517 | string name = null; | 547 | string name = null; |
518 | UUID creatorId = UUID.Zero; | 548 | UUID creatorId = UUID.Zero; |
549 | DAMap daMap = null; | ||
519 | 550 | ||
520 | while (xtr.Read() && xtr.Name != "SceneObjectPart") | 551 | while (xtr.Read() && xtr.Name != "SceneObjectPart") |
521 | { | 552 | { |
@@ -537,6 +568,10 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
537 | creatorId = UUID.Parse(xtr.ReadElementString("Guid")); | 568 | creatorId = UUID.Parse(xtr.ReadElementString("Guid")); |
538 | xtr.ReadEndElement(); | 569 | xtr.ReadEndElement(); |
539 | break; | 570 | break; |
571 | case "DynAttrs": | ||
572 | daMap = new DAMap(); | ||
573 | daMap.ReadXml(xtr); | ||
574 | break; | ||
540 | } | 575 | } |
541 | } | 576 | } |
542 | 577 | ||
@@ -549,6 +584,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
549 | Assert.That(uuid, Is.EqualTo(rpUuid)); | 584 | Assert.That(uuid, Is.EqualTo(rpUuid)); |
550 | Assert.That(name, Is.EqualTo(rpName)); | 585 | Assert.That(name, Is.EqualTo(rpName)); |
551 | Assert.That(creatorId, Is.EqualTo(rpCreatorId)); | 586 | Assert.That(creatorId, Is.EqualTo(rpCreatorId)); |
587 | Assert.NotNull(daMap); | ||
588 | Assert.AreEqual(daValue, daMap[daStoreName][daKey].AsString()); | ||
552 | } | 589 | } |
553 | } | 590 | } |
554 | } \ No newline at end of file | 591 | } \ No newline at end of file |
diff --git a/OpenSim/Region/DataSnapshot/Properties/AssemblyInfo.cs b/OpenSim/Region/DataSnapshot/Properties/AssemblyInfo.cs index b926264..0f083c7 100644 --- a/OpenSim/Region/DataSnapshot/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/DataSnapshot/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index 0bb4567..cc7885a 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IJsonStoreModule | 36 | public interface IJsonStoreModule |
37 | { | 37 | { |
38 | bool AttachObjectStore(UUID objectID); | ||
38 | bool CreateStore(string value, ref UUID result); | 39 | bool CreateStore(string value, ref UUID result); |
39 | bool DestroyStore(UUID storeID); | 40 | bool DestroyStore(UUID storeID); |
40 | bool TestStore(UUID storeID); | 41 | bool TestStore(UUID storeID); |
diff --git a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs index 9b504c0..2a5828e 100644 --- a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8d84e3..de3978c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -720,7 +720,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
720 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, | 720 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, |
721 | SceneCommunicationService sceneGridService, | 721 | SceneCommunicationService sceneGridService, |
722 | ISimulationDataService simDataService, IEstateDataService estateDataService, | 722 | ISimulationDataService simDataService, IEstateDataService estateDataService, |
723 | bool dumpAssetsToFile, | ||
724 | IConfigSource config, string simulatorVersion) | 723 | IConfigSource config, string simulatorVersion) |
725 | : this(regInfo) | 724 | : this(regInfo) |
726 | { | 725 | { |
@@ -811,8 +810,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | 810 | ||
812 | RegisterDefaultSceneEvents(); | 811 | RegisterDefaultSceneEvents(); |
813 | 812 | ||
814 | DumpAssetsToFile = dumpAssetsToFile; | ||
815 | |||
816 | // XXX: Don't set the public property since we don't want to activate here. This needs to be handled | 813 | // XXX: Don't set the public property since we don't want to activate here. This needs to be handled |
817 | // better in the future. | 814 | // better in the future. |
818 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | 815 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; |
@@ -4482,19 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4482 | 4479 | ||
4483 | #region Script Engine | 4480 | #region Script Engine |
4484 | 4481 | ||
4485 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | ||
4486 | public bool DumpAssetsToFile; | ||
4487 | |||
4488 | /// <summary> | ||
4489 | /// | ||
4490 | /// </summary> | ||
4491 | /// <param name="scriptEngine"></param> | ||
4492 | public void AddScriptEngine(ScriptEngineInterface scriptEngine) | ||
4493 | { | ||
4494 | ScriptEngines.Add(scriptEngine); | ||
4495 | scriptEngine.InitializeEngine(this); | ||
4496 | } | ||
4497 | |||
4498 | private bool ScriptDanger(SceneObjectPart part,Vector3 pos) | 4482 | private bool ScriptDanger(SceneObjectPart part,Vector3 pos) |
4499 | { | 4483 | { |
4500 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); | 4484 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6720635..b00f388 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -37,6 +37,7 @@ using System.Xml.Serialization; | |||
37 | using log4net; | 37 | using log4net; |
38 | using OpenMetaverse; | 38 | using OpenMetaverse; |
39 | using OpenMetaverse.Packets; | 39 | using OpenMetaverse.Packets; |
40 | using OpenMetaverse.StructuredData; | ||
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
41 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes.Scripting; | 43 | using OpenSim.Region.Framework.Scenes.Scripting; |
@@ -115,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | 116 | ||
116 | #endregion Enumerations | 117 | #endregion Enumerations |
117 | 118 | ||
118 | public class SceneObjectPart : IScriptHost, ISceneEntity | 119 | public class SceneObjectPart : ISceneEntity |
119 | { | 120 | { |
120 | /// <value> | 121 | /// <value> |
121 | /// Denote all sides of the prim | 122 | /// Denote all sides of the prim |
@@ -124,6 +125,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 125 | ||
125 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 126 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
126 | 127 | ||
128 | /// <summary> | ||
129 | /// Dynamic attributes can be created and deleted as required. | ||
130 | /// </summary> | ||
131 | public DAMap DynAttrs { get; set; } | ||
132 | |||
127 | /// <value> | 133 | /// <value> |
128 | /// Is this a root part? | 134 | /// Is this a root part? |
129 | /// </value> | 135 | /// </value> |
@@ -296,6 +302,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | protected Vector3 m_lastAcceleration; | 302 | protected Vector3 m_lastAcceleration; |
297 | protected Vector3 m_lastAngularVelocity; | 303 | protected Vector3 m_lastAngularVelocity; |
298 | protected int m_lastTerseSent; | 304 | protected int m_lastTerseSent; |
305 | |||
306 | protected byte m_physicsShapeType = (byte)PhysShapeType.prim; | ||
307 | // TODO: Implement these | ||
308 | //protected float m_density = 1000.0f; // in kg/m^3 | ||
309 | //protected float m_gravitymod = 1.0f; | ||
310 | //protected float m_friction = 0.6f; // wood | ||
311 | //protected float m_bounce = 0.5f; // wood | ||
299 | 312 | ||
300 | /// <summary> | 313 | /// <summary> |
301 | /// Stores media texture data | 314 | /// Stores media texture data |
@@ -335,6 +348,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
335 | m_particleSystem = Utils.EmptyBytes; | 348 | m_particleSystem = Utils.EmptyBytes; |
336 | Rezzed = DateTime.UtcNow; | 349 | Rezzed = DateTime.UtcNow; |
337 | Description = String.Empty; | 350 | Description = String.Empty; |
351 | DynAttrs = new DAMap(); | ||
338 | 352 | ||
339 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 353 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
340 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 354 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
@@ -1315,6 +1329,69 @@ namespace OpenSim.Region.Framework.Scenes | |||
1315 | set { m_collisionSoundVolume = value; } | 1329 | set { m_collisionSoundVolume = value; } |
1316 | } | 1330 | } |
1317 | 1331 | ||
1332 | public byte DefaultPhysicsShapeType() | ||
1333 | { | ||
1334 | byte type; | ||
1335 | |||
1336 | if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) | ||
1337 | type = (byte)PhysShapeType.convex; | ||
1338 | else | ||
1339 | type = (byte)PhysShapeType.prim; | ||
1340 | |||
1341 | return type; | ||
1342 | } | ||
1343 | |||
1344 | public byte PhysicsShapeType | ||
1345 | { | ||
1346 | get { return m_physicsShapeType; } | ||
1347 | set | ||
1348 | { | ||
1349 | byte oldv = m_physicsShapeType; | ||
1350 | |||
1351 | if (value >= 0 && value <= (byte)PhysShapeType.convex) | ||
1352 | { | ||
1353 | if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) | ||
1354 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1355 | else | ||
1356 | m_physicsShapeType = value; | ||
1357 | } | ||
1358 | else | ||
1359 | m_physicsShapeType = DefaultPhysicsShapeType(); | ||
1360 | |||
1361 | if (m_physicsShapeType != oldv && ParentGroup != null) | ||
1362 | { | ||
1363 | if (m_physicsShapeType == (byte)PhysShapeType.none) | ||
1364 | { | ||
1365 | if (PhysActor != null) | ||
1366 | { | ||
1367 | Velocity = new Vector3(0, 0, 0); | ||
1368 | Acceleration = new Vector3(0, 0, 0); | ||
1369 | if (ParentGroup.RootPart == this) | ||
1370 | AngularVelocity = new Vector3(0, 0, 0); | ||
1371 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
1372 | RemoveFromPhysics(); | ||
1373 | } | ||
1374 | } | ||
1375 | else if (PhysActor == null) | ||
1376 | { | ||
1377 | ApplyPhysics((uint)Flags, VolumeDetectActive); | ||
1378 | } | ||
1379 | else | ||
1380 | { | ||
1381 | // TODO: Update physics actor | ||
1382 | } | ||
1383 | |||
1384 | if (ParentGroup != null) | ||
1385 | ParentGroup.HasGroupChanged = true; | ||
1386 | } | ||
1387 | } | ||
1388 | } | ||
1389 | |||
1390 | public float Density { get; set; } | ||
1391 | public float GravityModifier { get; set; } | ||
1392 | public float Friction { get; set; } | ||
1393 | public float Restitution { get; set; } | ||
1394 | |||
1318 | #endregion Public Properties with only Get | 1395 | #endregion Public Properties with only Get |
1319 | 1396 | ||
1320 | private uint ApplyMask(uint val, bool set, uint mask) | 1397 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1516,9 +1593,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1516 | if (!ParentGroup.Scene.CollidablePrims) | 1593 | if (!ParentGroup.Scene.CollidablePrims) |
1517 | return; | 1594 | return; |
1518 | 1595 | ||
1519 | // m_log.DebugFormat( | 1596 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
1520 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1597 | return; |
1521 | // Name, LocalId, UUID, m_physicalPrim); | ||
1522 | 1598 | ||
1523 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1599 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; |
1524 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1600 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; |
@@ -1618,6 +1694,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1618 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1694 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
1619 | dupe.Shape.ExtraParams = extraP; | 1695 | dupe.Shape.ExtraParams = extraP; |
1620 | 1696 | ||
1697 | dupe.DynAttrs.CopyFrom(DynAttrs); | ||
1698 | |||
1621 | if (userExposed) | 1699 | if (userExposed) |
1622 | { | 1700 | { |
1623 | /* | 1701 | /* |
@@ -3869,6 +3947,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3869 | } | 3947 | } |
3870 | } | 3948 | } |
3871 | 3949 | ||
3950 | public void UpdateExtraPhysics(ExtraPhysicsData physdata) | ||
3951 | { | ||
3952 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | ||
3953 | return; | ||
3954 | |||
3955 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) | ||
3956 | { | ||
3957 | PhysicsShapeType = (byte)physdata.PhysShapeType; | ||
3958 | |||
3959 | } | ||
3960 | |||
3961 | if(Density != physdata.Density) | ||
3962 | Density = physdata.Density; | ||
3963 | if(GravityModifier != physdata.GravitationModifier) | ||
3964 | GravityModifier = physdata.GravitationModifier; | ||
3965 | if(Friction != physdata.Friction) | ||
3966 | Friction = physdata.Friction; | ||
3967 | if(Restitution != physdata.Bounce) | ||
3968 | Restitution = physdata.Bounce; | ||
3969 | } | ||
3872 | /// <summary> | 3970 | /// <summary> |
3873 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 3971 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
3874 | /// </summary> | 3972 | /// </summary> |
@@ -3940,6 +4038,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3940 | 4038 | ||
3941 | if (SetPhantom | 4039 | if (SetPhantom |
3942 | || ParentGroup.IsAttachment | 4040 | || ParentGroup.IsAttachment |
4041 | || PhysicsShapeType == (byte)PhysShapeType.none | ||
3943 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | 4042 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints |
3944 | { | 4043 | { |
3945 | AddFlag(PrimFlags.Phantom); | 4044 | AddFlag(PrimFlags.Phantom); |
@@ -4598,4 +4697,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
4598 | } | 4697 | } |
4599 | } | 4698 | } |
4600 | } | 4699 | } |
4601 | } \ No newline at end of file | 4700 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs deleted file mode 100644 index f3be028..0000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs +++ /dev/null | |||
@@ -1,46 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | |||
30 | namespace OpenSim.Region.Framework.Scenes.Scripting | ||
31 | { | ||
32 | public interface IScriptHost | ||
33 | { | ||
34 | string Name { get; set; } | ||
35 | string Description { get; set; } | ||
36 | |||
37 | UUID UUID { get; } | ||
38 | UUID OwnerID { get; } | ||
39 | UUID CreatorID { get; } | ||
40 | Vector3 AbsolutePosition { get; } | ||
41 | |||
42 | string SitName { get; set; } | ||
43 | string TouchName { get; set; } | ||
44 | void SetText(string text, Vector3 color, double alpha); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs deleted file mode 100644 index d7198f0..0000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ /dev/null | |||
@@ -1,91 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using log4net; | ||
31 | using System.Reflection; | ||
32 | using OpenSim.Framework; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes.Scripting | ||
35 | { | ||
36 | public class NullScriptHost : IScriptHost | ||
37 | { | ||
38 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | ||
41 | |||
42 | public string Name | ||
43 | { | ||
44 | get { return "Object"; } | ||
45 | set { } | ||
46 | } | ||
47 | |||
48 | public string SitName | ||
49 | { | ||
50 | get { return String.Empty; } | ||
51 | set { } | ||
52 | } | ||
53 | |||
54 | public string TouchName | ||
55 | { | ||
56 | get { return String.Empty; } | ||
57 | set { } | ||
58 | } | ||
59 | |||
60 | public string Description | ||
61 | { | ||
62 | get { return String.Empty; } | ||
63 | set { } | ||
64 | } | ||
65 | |||
66 | public UUID UUID | ||
67 | { | ||
68 | get { return UUID.Zero; } | ||
69 | } | ||
70 | |||
71 | public UUID OwnerID | ||
72 | { | ||
73 | get { return UUID.Zero; } | ||
74 | } | ||
75 | |||
76 | public UUID CreatorID | ||
77 | { | ||
78 | get { return UUID.Zero; } | ||
79 | } | ||
80 | |||
81 | public Vector3 AbsolutePosition | ||
82 | { | ||
83 | get { return m_pos; } | ||
84 | } | ||
85 | |||
86 | public void SetText(string text, Vector3 color, double alpha) | ||
87 | { | ||
88 | m_log.Warn("Tried to SetText "+text+" on NullScriptHost"); | ||
89 | } | ||
90 | } | ||
91 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs deleted file mode 100644 index 812a21c..0000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs +++ /dev/null | |||
@@ -1,38 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | //TODO: WHERE TO PLACE THIS? | ||
29 | |||
30 | namespace OpenSim.Region.Framework.Scenes.Scripting | ||
31 | { | ||
32 | public interface ScriptEngineInterface | ||
33 | { | ||
34 | void InitializeEngine(Scene Sceneworld); | ||
35 | void Shutdown(); | ||
36 | // void StartScript(string ScriptID, IScriptHost ObjectID); | ||
37 | } | ||
38 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs deleted file mode 100644 index c58ccc5..0000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs +++ /dev/null | |||
@@ -1,119 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes.Scripting | ||
35 | { | ||
36 | public class ScriptEngineLoader | ||
37 | { | ||
38 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | public ScriptEngineInterface LoadScriptEngine(string EngineName) | ||
41 | { | ||
42 | ScriptEngineInterface ret = null; | ||
43 | try | ||
44 | { | ||
45 | ret = | ||
46 | LoadAndInitAssembly( | ||
47 | Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), | ||
48 | "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); | ||
49 | } | ||
50 | catch (Exception e) | ||
51 | { | ||
52 | m_log.Error("[ScriptEngine]: " + | ||
53 | "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + | ||
54 | e.StackTrace.ToString()); | ||
55 | } | ||
56 | return ret; | ||
57 | } | ||
58 | |||
59 | /// <summary> | ||
60 | /// Does actual loading and initialization of script Assembly | ||
61 | /// </summary> | ||
62 | /// <param name="FreeAppDomain">AppDomain to load script into</param> | ||
63 | /// <param name="FileName">FileName of script assembly (.dll)</param> | ||
64 | /// <returns></returns> | ||
65 | private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) | ||
66 | { | ||
67 | //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); | ||
68 | // Load .Net Assembly (.dll) | ||
69 | // Initialize and return it | ||
70 | |||
71 | // TODO: Add error handling | ||
72 | |||
73 | Assembly a; | ||
74 | //try | ||
75 | //{ | ||
76 | |||
77 | |||
78 | // Load to default appdomain (temporary) | ||
79 | a = Assembly.LoadFrom(FileName); | ||
80 | // Load to specified appdomain | ||
81 | // TODO: Insert security | ||
82 | //a = FreeAppDomain.Load(FileName); | ||
83 | //} | ||
84 | //catch (Exception e) | ||
85 | //{ | ||
86 | // m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString()); | ||
87 | //} | ||
88 | |||
89 | |||
90 | //m_log.Debug("Loading: " + FileName); | ||
91 | //foreach (Type _t in a.GetTypes()) | ||
92 | //{ | ||
93 | // m_log.Debug("Type: " + _t.ToString()); | ||
94 | //} | ||
95 | |||
96 | Type t; | ||
97 | //try | ||
98 | //{ | ||
99 | t = a.GetType(NameSpace, true); | ||
100 | //} | ||
101 | //catch (Exception e) | ||
102 | //{ | ||
103 | // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); | ||
104 | //} | ||
105 | |||
106 | ScriptEngineInterface ret; | ||
107 | //try | ||
108 | //{ | ||
109 | ret = (ScriptEngineInterface) Activator.CreateInstance(t); | ||
110 | //} | ||
111 | //catch (Exception e) | ||
112 | //{ | ||
113 | // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); | ||
114 | //} | ||
115 | |||
116 | return ret; | ||
117 | } | ||
118 | } | ||
119 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs new file mode 100644 index 0000000..f08ba59 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs | |||
@@ -0,0 +1,107 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes.Scripting | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Utility functions for use by scripts manipulating the scene. | ||
37 | /// </summary> | ||
38 | public static class ScriptUtils | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Get an asset id given an item name and an item type. | ||
42 | /// </summary> | ||
43 | /// <returns>UUID.Zero if the name and type did not match any item.</returns> | ||
44 | /// <param name='part'></param> | ||
45 | /// <param name='name'></param> | ||
46 | /// <param name='type'></param> | ||
47 | public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type) | ||
48 | { | ||
49 | TaskInventoryItem item = part.Inventory.GetInventoryItem(name); | ||
50 | |||
51 | if (item != null && item.Type == type) | ||
52 | return item.AssetID; | ||
53 | else | ||
54 | return UUID.Zero; | ||
55 | } | ||
56 | |||
57 | /// <summary> | ||
58 | /// accepts a valid UUID, -or- a name of an inventory item. | ||
59 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | ||
60 | /// in prim inventory. | ||
61 | /// </summary> | ||
62 | /// <param name="part">Scene object part to search for inventory item</param> | ||
63 | /// <param name="key"></param> | ||
64 | /// <returns></returns> | ||
65 | public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier) | ||
66 | { | ||
67 | UUID key; | ||
68 | |||
69 | // if we can parse the string as a key, use it. | ||
70 | // else try to locate the name in inventory of object. found returns key, | ||
71 | // not found returns UUID.Zero | ||
72 | if (!UUID.TryParse(identifier, out key)) | ||
73 | { | ||
74 | TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier); | ||
75 | |||
76 | if (item != null) | ||
77 | key = item.AssetID; | ||
78 | else | ||
79 | key = UUID.Zero; | ||
80 | } | ||
81 | |||
82 | return key; | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Return the UUID of the asset matching the specified key or name | ||
87 | /// and asset type. | ||
88 | /// </summary> | ||
89 | /// <param name="part">Scene object part to search for inventory item</param> | ||
90 | /// <param name="identifier"></param> | ||
91 | /// <param name="type"></param> | ||
92 | /// <returns></returns> | ||
93 | public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type) | ||
94 | { | ||
95 | UUID key; | ||
96 | |||
97 | if (!UUID.TryParse(identifier, out key)) | ||
98 | { | ||
99 | TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier); | ||
100 | if (item != null && item.Type == (int)type) | ||
101 | key = item.AssetID; | ||
102 | } | ||
103 | |||
104 | return key; | ||
105 | } | ||
106 | } | ||
107 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2d4c60a..39420a6 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -359,6 +359,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
359 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); | 359 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); |
360 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); | 360 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); |
361 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 361 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
362 | m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs); | ||
362 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | 363 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); |
363 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | 364 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); |
364 | m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); | 365 | m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); |
@@ -366,6 +367,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
366 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 367 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
367 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 368 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
368 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 369 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
370 | |||
371 | m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); | ||
372 | m_SOPXmlProcessors.Add("Density", ProcessDensity); | ||
373 | m_SOPXmlProcessors.Add("Friction", ProcessFriction); | ||
374 | m_SOPXmlProcessors.Add("Bounce", ProcessBounce); | ||
375 | m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); | ||
376 | |||
369 | #endregion | 377 | #endregion |
370 | 378 | ||
371 | #region TaskInventoryXmlProcessors initialization | 379 | #region TaskInventoryXmlProcessors initialization |
@@ -593,6 +601,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
593 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 601 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
594 | } | 602 | } |
595 | 603 | ||
604 | private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) | ||
605 | { | ||
606 | obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); | ||
607 | } | ||
608 | |||
609 | private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) | ||
610 | { | ||
611 | obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); | ||
612 | } | ||
613 | |||
614 | private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) | ||
615 | { | ||
616 | obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); | ||
617 | } | ||
618 | |||
619 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | ||
620 | { | ||
621 | obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty); | ||
622 | } | ||
623 | |||
624 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | ||
625 | { | ||
626 | obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); | ||
627 | } | ||
628 | |||
596 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 629 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
597 | { | 630 | { |
598 | List<string> errorNodeNames; | 631 | List<string> errorNodeNames; |
@@ -722,6 +755,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
722 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); | 755 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); |
723 | } | 756 | } |
724 | 757 | ||
758 | private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader) | ||
759 | { | ||
760 | obj.DynAttrs.ReadXml(reader); | ||
761 | } | ||
762 | |||
725 | private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) | 763 | private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) |
726 | { | 764 | { |
727 | obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); | 765 | obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); |
@@ -1235,6 +1273,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1235 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); | 1273 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); |
1236 | if (sop.MediaUrl != null) | 1274 | if (sop.MediaUrl != null) |
1237 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1275 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1276 | |||
1277 | if (sop.DynAttrs.Count > 0) | ||
1278 | { | ||
1279 | writer.WriteStartElement("DynAttrs"); | ||
1280 | sop.DynAttrs.WriteXml(writer); | ||
1281 | writer.WriteEndElement(); | ||
1282 | } | ||
1283 | |||
1238 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); | 1284 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); |
1239 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); | 1285 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); |
1240 | writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); | 1286 | writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); |
@@ -1243,6 +1289,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1243 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1289 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1244 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1290 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1245 | 1291 | ||
1292 | if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) | ||
1293 | writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); | ||
1294 | if (sop.Density != 1000.0f) | ||
1295 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | ||
1296 | if (sop.Friction != 0.6f) | ||
1297 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | ||
1298 | if (sop.Restitution != 0.5f) | ||
1299 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); | ||
1300 | if (sop.GravityModifier != 1.0f) | ||
1301 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | ||
1302 | |||
1246 | writer.WriteEndElement(); | 1303 | writer.WriteEndElement(); |
1247 | } | 1304 | } |
1248 | 1305 | ||
diff --git a/OpenSim/Region/OptionalModules/Properties/AssemblyInfo.cs b/OpenSim/Region/OptionalModules/Properties/AssemblyInfo.cs index 217b2d5..0065531 100644 --- a/OpenSim/Region/OptionalModules/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/OptionalModules/Properties/AssemblyInfo.cs | |||
@@ -30,7 +30,7 @@ using Mono.Addins; | |||
30 | // Build Number | 30 | // Build Number |
31 | // Revision | 31 | // Revision |
32 | // | 32 | // |
33 | [assembly: AssemblyVersion("0.7.5.*")] | 33 | [assembly: AssemblyVersion("0.7.6.*")] |
34 | [assembly: AssemblyFileVersion("1.0.0.0")] | 34 | [assembly: AssemblyFileVersion("1.0.0.0")] |
35 | 35 | ||
36 | [assembly: Addin("OpenSim.Region.OptionalModules", "0.1")] | 36 | [assembly: Addin("OpenSim.Region.OptionalModules", "0.1")] |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 0b7b31b..751e463 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
49 | private static readonly ILog m_log = | 49 | private static readonly ILog m_log = |
50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private OSD m_ValueStore; | 52 | protected virtual OSD ValueStore { get; set; } |
53 | 53 | ||
54 | protected class TakeValueCallbackClass | 54 | protected class TakeValueCallbackClass |
55 | { | 55 | { |
@@ -108,17 +108,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
108 | /// | 108 | /// |
109 | /// </summary> | 109 | /// </summary> |
110 | // ----------------------------------------------------------------- | 110 | // ----------------------------------------------------------------- |
111 | public JsonStore() : this("") {} | 111 | public JsonStore() |
112 | |||
113 | public JsonStore(string value) | ||
114 | { | 112 | { |
115 | m_TakeStore = new List<TakeValueCallbackClass>(); | 113 | m_TakeStore = new List<TakeValueCallbackClass>(); |
116 | m_ReadStore = new List<TakeValueCallbackClass>(); | 114 | m_ReadStore = new List<TakeValueCallbackClass>(); |
117 | 115 | } | |
116 | |||
117 | public JsonStore(string value) | ||
118 | { | ||
118 | if (String.IsNullOrEmpty(value)) | 119 | if (String.IsNullOrEmpty(value)) |
119 | m_ValueStore = new OSDMap(); | 120 | ValueStore = new OSDMap(); |
120 | else | 121 | else |
121 | m_ValueStore = OSDParser.DeserializeJson(value); | 122 | ValueStore = OSDParser.DeserializeJson(value); |
122 | } | 123 | } |
123 | 124 | ||
124 | // ----------------------------------------------------------------- | 125 | // ----------------------------------------------------------------- |
@@ -129,7 +130,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
129 | public bool TestPath(string expr, bool useJson) | 130 | public bool TestPath(string expr, bool useJson) |
130 | { | 131 | { |
131 | Stack<string> path = ParsePathExpression(expr); | 132 | Stack<string> path = ParsePathExpression(expr); |
132 | OSD result = ProcessPathExpression(m_ValueStore,path); | 133 | OSD result = ProcessPathExpression(ValueStore,path); |
133 | 134 | ||
134 | if (result == null) | 135 | if (result == null) |
135 | return false; | 136 | return false; |
@@ -148,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
148 | public bool GetValue(string expr, out string value, bool useJson) | 149 | public bool GetValue(string expr, out string value, bool useJson) |
149 | { | 150 | { |
150 | Stack<string> path = ParsePathExpression(expr); | 151 | Stack<string> path = ParsePathExpression(expr); |
151 | OSD result = ProcessPathExpression(m_ValueStore,path); | 152 | OSD result = ProcessPathExpression(ValueStore,path); |
152 | return ConvertOutputValue(result,out value,useJson); | 153 | return ConvertOutputValue(result,out value,useJson); |
153 | } | 154 | } |
154 | 155 | ||
@@ -184,7 +185,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
184 | Stack<string> path = ParsePathExpression(expr); | 185 | Stack<string> path = ParsePathExpression(expr); |
185 | string pexpr = PathExpressionToKey(path); | 186 | string pexpr = PathExpressionToKey(path); |
186 | 187 | ||
187 | OSD result = ProcessPathExpression(m_ValueStore,path); | 188 | OSD result = ProcessPathExpression(ValueStore,path); |
188 | if (result == null) | 189 | if (result == null) |
189 | { | 190 | { |
190 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | 191 | m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); |
@@ -215,7 +216,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
215 | Stack<string> path = ParsePathExpression(expr); | 216 | Stack<string> path = ParsePathExpression(expr); |
216 | string pexpr = PathExpressionToKey(path); | 217 | string pexpr = PathExpressionToKey(path); |
217 | 218 | ||
218 | OSD result = ProcessPathExpression(m_ValueStore,path); | 219 | OSD result = ProcessPathExpression(ValueStore,path); |
219 | if (result == null) | 220 | if (result == null) |
220 | { | 221 | { |
221 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); | 222 | m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback)); |
@@ -245,7 +246,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
245 | Stack<string> path = ParsePathExpression(expr); | 246 | Stack<string> path = ParsePathExpression(expr); |
246 | if (path.Count == 0) | 247 | if (path.Count == 0) |
247 | { | 248 | { |
248 | m_ValueStore = ovalue; | 249 | ValueStore = ovalue; |
249 | return true; | 250 | return true; |
250 | } | 251 | } |
251 | 252 | ||
@@ -254,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
254 | if (pexpr != "") | 255 | if (pexpr != "") |
255 | pexpr += "."; | 256 | pexpr += "."; |
256 | 257 | ||
257 | OSD result = ProcessPathExpression(m_ValueStore,path); | 258 | OSD result = ProcessPathExpression(ValueStore,path); |
258 | if (result == null) | 259 | if (result == null) |
259 | return false; | 260 | return false; |
260 | 261 | ||
@@ -522,4 +523,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
522 | return pkey; | 523 | return pkey; |
523 | } | 524 | } |
524 | } | 525 | } |
526 | |||
527 | public class JsonObjectStore : JsonStore | ||
528 | { | ||
529 | private static readonly ILog m_log = | ||
530 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
531 | |||
532 | private Scene m_scene; | ||
533 | private UUID m_objectID; | ||
534 | |||
535 | protected override OSD ValueStore | ||
536 | { | ||
537 | get | ||
538 | { | ||
539 | SceneObjectPart sop = m_scene.GetSceneObjectPart(m_objectID); | ||
540 | if (sop == null) | ||
541 | { | ||
542 | // This is bad | ||
543 | return null; | ||
544 | } | ||
545 | |||
546 | return sop.DynAttrs.TopLevelMap; | ||
547 | } | ||
548 | |||
549 | // cannot set the top level | ||
550 | set | ||
551 | { | ||
552 | m_log.InfoFormat("[JsonStore] cannot set top level value in object store"); | ||
553 | } | ||
554 | } | ||
555 | |||
556 | public JsonObjectStore(Scene scene, UUID oid) : base() | ||
557 | { | ||
558 | m_scene = scene; | ||
559 | m_objectID = oid; | ||
560 | } | ||
561 | } | ||
562 | |||
525 | } | 563 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index b9b3ebc..a36ef42 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -175,6 +175,34 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | /// | 175 | /// |
176 | /// </summary> | 176 | /// </summary> |
177 | // ----------------------------------------------------------------- | 177 | // ----------------------------------------------------------------- |
178 | public bool AttachObjectStore(UUID objectID) | ||
179 | { | ||
180 | if (! m_enabled) return false; | ||
181 | |||
182 | SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID); | ||
183 | if (sop == null) | ||
184 | { | ||
185 | m_log.InfoFormat("[JsonStore] unable to attach to unknown object; {0}",objectID); | ||
186 | return false; | ||
187 | } | ||
188 | |||
189 | lock (m_JsonValueStore) | ||
190 | { | ||
191 | if (m_JsonValueStore.ContainsKey(objectID)) | ||
192 | return true; | ||
193 | |||
194 | JsonStore map = new JsonObjectStore(m_scene,objectID); | ||
195 | m_JsonValueStore.Add(objectID,map); | ||
196 | } | ||
197 | |||
198 | return true; | ||
199 | } | ||
200 | |||
201 | // ----------------------------------------------------------------- | ||
202 | /// <summary> | ||
203 | /// | ||
204 | /// </summary> | ||
205 | // ----------------------------------------------------------------- | ||
178 | public bool CreateStore(string value, ref UUID result) | 206 | public bool CreateStore(string value, ref UUID result) |
179 | { | 207 | { |
180 | if (result == UUID.Zero) | 208 | if (result == UUID.Zero) |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 5b7a79d..48b4a9f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -39,6 +39,7 @@ using OpenMetaverse.StructuredData; | |||
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Region.Framework.Scenes.Scripting; | ||
42 | using System.Collections.Generic; | 43 | using System.Collections.Generic; |
43 | using System.Text.RegularExpressions; | 44 | using System.Text.RegularExpressions; |
44 | 45 | ||
@@ -168,6 +169,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
168 | m_comms.RegisterScriptInvocations(this); | 169 | m_comms.RegisterScriptInvocations(this); |
169 | 170 | ||
170 | // m_comms.RegisterScriptInvocation(this, "JsonCreateStore"); | 171 | // m_comms.RegisterScriptInvocation(this, "JsonCreateStore"); |
172 | // m_comms.RegisterScriptInvocation(this, "JsonAttachObjectStore"); | ||
171 | // m_comms.RegisterScriptInvocation(this, "JsonDestroyStore"); | 173 | // m_comms.RegisterScriptInvocation(this, "JsonDestroyStore"); |
172 | // m_comms.RegisterScriptInvocation(this, "JsonTestStore"); | 174 | // m_comms.RegisterScriptInvocation(this, "JsonTestStore"); |
173 | 175 | ||
@@ -219,6 +221,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
219 | /// </summary> | 221 | /// </summary> |
220 | // ----------------------------------------------------------------- | 222 | // ----------------------------------------------------------------- |
221 | [ScriptInvocation] | 223 | [ScriptInvocation] |
224 | public UUID JsonAttachObjectStore(UUID hostID, UUID scriptID) | ||
225 | { | ||
226 | UUID uuid = UUID.Zero; | ||
227 | if (! m_store.AttachObjectStore(hostID)) | ||
228 | GenerateRuntimeError("Failed to create Json store"); | ||
229 | |||
230 | return hostID; | ||
231 | } | ||
232 | |||
233 | // ----------------------------------------------------------------- | ||
234 | /// <summary> | ||
235 | /// | ||
236 | /// </summary> | ||
237 | // ----------------------------------------------------------------- | ||
238 | [ScriptInvocation] | ||
222 | public UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | 239 | public UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) |
223 | { | 240 | { |
224 | UUID uuid = UUID.Zero; | 241 | UUID uuid = UUID.Zero; |
@@ -256,10 +273,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
256 | /// </summary> | 273 | /// </summary> |
257 | // ----------------------------------------------------------------- | 274 | // ----------------------------------------------------------------- |
258 | [ScriptInvocation] | 275 | [ScriptInvocation] |
259 | public UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | 276 | public UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string notecardIdentifier) |
260 | { | 277 | { |
261 | UUID reqID = UUID.Random(); | 278 | UUID reqID = UUID.Random(); |
262 | Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); }); | 279 | Util.FireAndForget(o => DoJsonReadNotecard(reqID, hostID, scriptID, storeID, path, notecardIdentifier)); |
263 | return reqID; | 280 | return reqID; |
264 | } | 281 | } |
265 | 282 | ||
@@ -463,14 +480,23 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
463 | /// | 480 | /// |
464 | /// </summary> | 481 | /// </summary> |
465 | // ----------------------------------------------------------------- | 482 | // ----------------------------------------------------------------- |
466 | private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) | 483 | private void DoJsonReadNotecard( |
484 | UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string notecardIdentifier) | ||
467 | { | 485 | { |
486 | UUID assetID; | ||
487 | |||
488 | if (!UUID.TryParse(notecardIdentifier, out assetID)) | ||
489 | { | ||
490 | SceneObjectPart part = m_scene.GetSceneObjectPart(hostID); | ||
491 | assetID = ScriptUtils.GetAssetIdFromItemName(part, notecardIdentifier, (int)AssetType.Notecard); | ||
492 | } | ||
493 | |||
468 | AssetBase a = m_scene.AssetService.Get(assetID.ToString()); | 494 | AssetBase a = m_scene.AssetService.Get(assetID.ToString()); |
469 | if (a == null) | 495 | if (a == null) |
470 | GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID)); | 496 | GenerateRuntimeError(String.Format("Unable to find notecard asset {0}", assetID)); |
471 | 497 | ||
472 | if (a.Type != (sbyte)AssetType.Notecard) | 498 | if (a.Type != (sbyte)AssetType.Notecard) |
473 | GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID)); | 499 | GenerateRuntimeError(String.Format("Invalid notecard asset {0}", assetID)); |
474 | 500 | ||
475 | m_log.DebugFormat("[JsonStoreScripts]: read notecard in context {0}",storeID); | 501 | m_log.DebugFormat("[JsonStoreScripts]: read notecard in context {0}",storeID); |
476 | 502 | ||
@@ -483,11 +509,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
483 | } | 509 | } |
484 | catch (Exception e) | 510 | catch (Exception e) |
485 | { | 511 | { |
486 | m_log.WarnFormat("[JsonStoreScripts]: Json parsing failed; {0}",e.Message); | 512 | m_log.WarnFormat("[JsonStoreScripts]: Json parsing failed; {0}", e.Message); |
487 | } | 513 | } |
488 | 514 | ||
489 | GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString())); | 515 | GenerateRuntimeError(String.Format("Json parsing failed for {0}", assetID)); |
490 | m_comms.DispatchReply(scriptID,0,"",reqID.ToString()); | 516 | m_comms.DispatchReply(scriptID, 0, "", reqID.ToString()); |
491 | } | 517 | } |
492 | 518 | ||
493 | // ----------------------------------------------------------------- | 519 | // ----------------------------------------------------------------- |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index 8042a93..98b5624 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs | |||
@@ -54,6 +54,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
54 | private MockScriptEngine m_engine; | 54 | private MockScriptEngine m_engine; |
55 | private ScriptModuleCommsModule m_smcm; | 55 | private ScriptModuleCommsModule m_smcm; |
56 | 56 | ||
57 | [TestFixtureSetUp] | ||
58 | public void FixtureInit() | ||
59 | { | ||
60 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
61 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
62 | } | ||
63 | |||
64 | [TestFixtureTearDown] | ||
65 | public void TearDown() | ||
66 | { | ||
67 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
68 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
69 | // tests really shouldn't). | ||
70 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
71 | } | ||
72 | |||
57 | [SetUp] | 73 | [SetUp] |
58 | public override void SetUp() | 74 | public override void SetUp() |
59 | { | 75 | { |
@@ -85,7 +101,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
85 | 101 | ||
86 | private object InvokeOp(string name, params object[] args) | 102 | private object InvokeOp(string name, params object[] args) |
87 | { | 103 | { |
88 | return m_smcm.InvokeOperation(UUID.Zero, UUID.Zero, name, args); | 104 | return InvokeOpOnHost(name, UUID.Zero, args); |
105 | } | ||
106 | |||
107 | private object InvokeOpOnHost(string name, UUID hostId, params object[] args) | ||
108 | { | ||
109 | return m_smcm.InvokeOperation(hostId, UUID.Zero, name, args); | ||
89 | } | 110 | } |
90 | 111 | ||
91 | [Test] | 112 | [Test] |
@@ -193,6 +214,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
193 | Assert.That(value, Is.EqualTo("World")); | 214 | Assert.That(value, Is.EqualTo("World")); |
194 | } | 215 | } |
195 | 216 | ||
217 | /// <summary> | ||
218 | /// Test for reading and writing json to a notecard | ||
219 | /// </summary> | ||
220 | /// <remarks> | ||
221 | /// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching | ||
222 | /// it via the MockScriptEngine or perhaps by a dummy script instance. | ||
223 | /// </remarks> | ||
224 | [Test] | ||
225 | public void TestJsonWriteReadNotecard() | ||
226 | { | ||
227 | TestHelpers.InMethod(); | ||
228 | TestHelpers.EnableLogging(); | ||
229 | |||
230 | string notecardName = "nc1"; | ||
231 | |||
232 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); | ||
233 | m_scene.AddSceneObject(so); | ||
234 | |||
235 | UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); | ||
236 | |||
237 | // Write notecard | ||
238 | UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); | ||
239 | Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); | ||
240 | |||
241 | TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName); | ||
242 | Assert.That(nc1Item, Is.Not.Null); | ||
243 | |||
244 | // TODO: Should probably independently check the contents. | ||
245 | |||
246 | // Read notecard | ||
247 | UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); | ||
248 | UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName); | ||
249 | Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); | ||
250 | |||
251 | string value = (string)InvokeOp("JsonGetValue", storeId, "Hello"); | ||
252 | Assert.That(value, Is.EqualTo("World")); | ||
253 | } | ||
254 | |||
196 | public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } | 255 | public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } |
197 | } | 256 | } |
198 | } \ No newline at end of file | 257 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs index fb9cb66..6fd6f7e 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.7.5.*")] | 58 | [assembly : AssemblyVersion("0.7.6.*")] |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 04e77b8..39e62dd 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -1088,7 +1088,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1088 | { | 1088 | { |
1089 | CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData(); | 1089 | CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData(); |
1090 | 1090 | ||
1091 | p.angularDamping = o[0].XangularDamping; | 1091 | p.angularDamping = BSParam.AngularDamping; |
1092 | p.defaultFriction = o[0].defaultFriction; | 1092 | p.defaultFriction = o[0].defaultFriction; |
1093 | p.defaultFriction = o[0].defaultFriction; | 1093 | p.defaultFriction = o[0].defaultFriction; |
1094 | p.defaultDensity = o[0].defaultDensity; | 1094 | p.defaultDensity = o[0].defaultDensity; |
@@ -1096,32 +1096,32 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1096 | p.collisionMargin = o[0].collisionMargin; | 1096 | p.collisionMargin = o[0].collisionMargin; |
1097 | p.gravity = o[0].gravity; | 1097 | p.gravity = o[0].gravity; |
1098 | 1098 | ||
1099 | p.linearDamping = o[0].XlinearDamping; | 1099 | p.linearDamping = BSParam.LinearDamping; |
1100 | p.angularDamping = o[0].XangularDamping; | 1100 | p.angularDamping = BSParam.AngularDamping; |
1101 | p.deactivationTime = o[0].XdeactivationTime; | 1101 | p.deactivationTime = BSParam.DeactivationTime; |
1102 | p.linearSleepingThreshold = o[0].XlinearSleepingThreshold; | 1102 | p.linearSleepingThreshold = BSParam.LinearSleepingThreshold; |
1103 | p.angularSleepingThreshold = o[0].XangularSleepingThreshold; | 1103 | p.angularSleepingThreshold = BSParam.AngularSleepingThreshold; |
1104 | p.ccdMotionThreshold = o[0].XccdMotionThreshold; | 1104 | p.ccdMotionThreshold = BSParam.CcdMotionThreshold; |
1105 | p.ccdSweptSphereRadius = o[0].XccdSweptSphereRadius; | 1105 | p.ccdSweptSphereRadius = BSParam.CcdSweptSphereRadius; |
1106 | p.contactProcessingThreshold = o[0].XcontactProcessingThreshold; | 1106 | p.contactProcessingThreshold = BSParam.ContactProcessingThreshold; |
1107 | 1107 | ||
1108 | p.terrainImplementation = o[0].XterrainImplementation; | 1108 | p.terrainImplementation = BSParam.TerrainImplementation; |
1109 | p.terrainFriction = o[0].XterrainFriction; | 1109 | p.terrainFriction = BSParam.TerrainFriction; |
1110 | 1110 | ||
1111 | p.terrainHitFraction = o[0].XterrainHitFraction; | 1111 | p.terrainHitFraction = BSParam.TerrainHitFraction; |
1112 | p.terrainRestitution = o[0].XterrainRestitution; | 1112 | p.terrainRestitution = BSParam.TerrainRestitution; |
1113 | p.terrainCollisionMargin = o[0].XterrainCollisionMargin; | 1113 | p.terrainCollisionMargin = BSParam.TerrainCollisionMargin; |
1114 | 1114 | ||
1115 | p.avatarFriction = o[0].XavatarFriction; | 1115 | p.avatarFriction = BSParam.AvatarFriction; |
1116 | p.avatarStandingFriction = o[0].XavatarStandingFriction; | 1116 | p.avatarStandingFriction = BSParam.AvatarStandingFriction; |
1117 | p.avatarDensity = o[0].XavatarDensity; | 1117 | p.avatarDensity = BSParam.AvatarDensity; |
1118 | p.avatarRestitution = o[0].XavatarRestitution; | 1118 | p.avatarRestitution = BSParam.AvatarRestitution; |
1119 | p.avatarCapsuleWidth = o[0].XavatarCapsuleWidth; | 1119 | p.avatarCapsuleWidth = BSParam.AvatarCapsuleWidth; |
1120 | p.avatarCapsuleDepth = o[0].XavatarCapsuleDepth; | 1120 | p.avatarCapsuleDepth = BSParam.AvatarCapsuleDepth; |
1121 | p.avatarCapsuleHeight = o[0].XavatarCapsuleHeight; | 1121 | p.avatarCapsuleHeight = BSParam.AvatarCapsuleHeight; |
1122 | p.avatarContactProcessingThreshold = o[0].XavatarContactProcessingThreshold; | 1122 | p.avatarContactProcessingThreshold = BSParam.AvatarContactProcessingThreshold; |
1123 | 1123 | ||
1124 | p.vehicleAngularDamping = o[0].XvehicleAngularDamping; | 1124 | p.vehicleAngularDamping = BSParam.VehicleAngularDamping; |
1125 | 1125 | ||
1126 | p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize; | 1126 | p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize; |
1127 | p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize; | 1127 | p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize; |
@@ -1132,15 +1132,15 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1132 | p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching; | 1132 | p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching; |
1133 | p.numberOfSolverIterations = o[0].numberOfSolverIterations; | 1133 | p.numberOfSolverIterations = o[0].numberOfSolverIterations; |
1134 | 1134 | ||
1135 | p.linksetImplementation = o[0].XlinksetImplementation; | 1135 | p.linksetImplementation = BSParam.LinksetImplementation; |
1136 | p.linkConstraintUseFrameOffset = o[0].XlinkConstraintUseFrameOffset; | 1136 | p.linkConstraintUseFrameOffset = BSParam.LinkConstraintUseFrameOffset; |
1137 | p.linkConstraintEnableTransMotor = o[0].XlinkConstraintEnableTransMotor; | 1137 | p.linkConstraintEnableTransMotor = BSParam.LinkConstraintEnableTransMotor; |
1138 | p.linkConstraintTransMotorMaxVel = o[0].XlinkConstraintTransMotorMaxVel; | 1138 | p.linkConstraintTransMotorMaxVel = BSParam.LinkConstraintTransMotorMaxVel; |
1139 | p.linkConstraintTransMotorMaxForce = o[0].XlinkConstraintTransMotorMaxForce; | 1139 | p.linkConstraintTransMotorMaxForce = BSParam.LinkConstraintTransMotorMaxForce; |
1140 | p.linkConstraintERP = o[0].XlinkConstraintERP; | 1140 | p.linkConstraintERP = BSParam.LinkConstraintERP; |
1141 | p.linkConstraintCFM = o[0].XlinkConstraintCFM; | 1141 | p.linkConstraintCFM = BSParam.LinkConstraintCFM; |
1142 | p.linkConstraintSolverIterations = o[0].XlinkConstraintSolverIterations; | 1142 | p.linkConstraintSolverIterations = BSParam.LinkConstraintSolverIterations; |
1143 | p.physicsLoggingFrames = o[0].XphysicsLoggingFrames; | 1143 | p.physicsLoggingFrames = o[0].physicsLoggingFrames; |
1144 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); | 1144 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); |
1145 | 1145 | ||
1146 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); | 1146 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index abbd22c..5e06c1e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -174,32 +174,6 @@ public struct ConfigurationParameters | |||
174 | public float collisionMargin; | 174 | public float collisionMargin; |
175 | public float gravity; | 175 | public float gravity; |
176 | 176 | ||
177 | public float XlinearDamping; | ||
178 | public float XangularDamping; | ||
179 | public float XdeactivationTime; | ||
180 | public float XlinearSleepingThreshold; | ||
181 | public float XangularSleepingThreshold; | ||
182 | public float XccdMotionThreshold; | ||
183 | public float XccdSweptSphereRadius; | ||
184 | public float XcontactProcessingThreshold; | ||
185 | |||
186 | public float XterrainImplementation; | ||
187 | public float XterrainFriction; | ||
188 | public float XterrainHitFraction; | ||
189 | public float XterrainRestitution; | ||
190 | public float XterrainCollisionMargin; | ||
191 | |||
192 | public float XavatarFriction; | ||
193 | public float XavatarStandingFriction; | ||
194 | public float XavatarDensity; | ||
195 | public float XavatarRestitution; | ||
196 | public float XavatarCapsuleWidth; | ||
197 | public float XavatarCapsuleDepth; | ||
198 | public float XavatarCapsuleHeight; | ||
199 | public float XavatarContactProcessingThreshold; | ||
200 | |||
201 | public float XvehicleAngularDamping; | ||
202 | |||
203 | public float maxPersistantManifoldPoolSize; | 177 | public float maxPersistantManifoldPoolSize; |
204 | public float maxCollisionAlgorithmPoolSize; | 178 | public float maxCollisionAlgorithmPoolSize; |
205 | public float shouldDisableContactPoolDynamicAllocation; | 179 | public float shouldDisableContactPoolDynamicAllocation; |
@@ -208,17 +182,9 @@ public struct ConfigurationParameters | |||
208 | public float shouldSplitSimulationIslands; | 182 | public float shouldSplitSimulationIslands; |
209 | public float shouldEnableFrictionCaching; | 183 | public float shouldEnableFrictionCaching; |
210 | public float numberOfSolverIterations; | 184 | public float numberOfSolverIterations; |
185 | public float useSingleSidedMeshes; | ||
211 | 186 | ||
212 | public float XlinksetImplementation; | 187 | public float physicsLoggingFrames; |
213 | public float XlinkConstraintUseFrameOffset; | ||
214 | public float XlinkConstraintEnableTransMotor; | ||
215 | public float XlinkConstraintTransMotorMaxVel; | ||
216 | public float XlinkConstraintTransMotorMaxForce; | ||
217 | public float XlinkConstraintERP; | ||
218 | public float XlinkConstraintCFM; | ||
219 | public float XlinkConstraintSolverIterations; | ||
220 | |||
221 | public float XphysicsLoggingFrames; | ||
222 | 188 | ||
223 | public const float numericTrue = 1f; | 189 | public const float numericTrue = 1f; |
224 | public const float numericFalse = 0f; | 190 | public const float numericFalse = 0f; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 8ecf2ff..b51e9fd 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1326 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. | 1326 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. |
1327 | if (verticalError.Z < 0f) | 1327 | if (verticalError.Z < 0f) |
1328 | { | 1328 | { |
1329 | vertContributionV.X += PIOverFour; | 1329 | vertContributionV.X += Math.Sign(vertContributionV.X) * PIOverFour; |
1330 | // vertContribution.Y -= PIOverFour; | 1330 | // vertContribution.Y -= PIOverFour; |
1331 | } | 1331 | } |
1332 | 1332 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 8c098b2..965c382 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -39,6 +39,7 @@ public static class BSParam | |||
39 | { | 39 | { |
40 | // Level of Detail values kept as float because that's what the Meshmerizer wants | 40 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
41 | public static float MeshLOD { get; private set; } | 41 | public static float MeshLOD { get; private set; } |
42 | public static float MeshCircularLOD { get; private set; } | ||
42 | public static float MeshMegaPrimLOD { get; private set; } | 43 | public static float MeshMegaPrimLOD { get; private set; } |
43 | public static float MeshMegaPrimThreshold { get; private set; } | 44 | public static float MeshMegaPrimThreshold { get; private set; } |
44 | public static float SculptLOD { get; private set; } | 45 | public static float SculptLOD { get; private set; } |
@@ -61,6 +62,7 @@ public static class BSParam | |||
61 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed | 62 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed |
62 | public static bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes | 63 | public static bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes |
63 | public static bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects | 64 | public static bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects |
65 | public static bool ShouldRemoveZeroWidthTriangles { get; private set; } | ||
64 | 66 | ||
65 | public static float TerrainImplementation { get; private set; } | 67 | public static float TerrainImplementation { get; private set; } |
66 | public static float TerrainFriction { get; private set; } | 68 | public static float TerrainFriction { get; private set; } |
@@ -68,6 +70,24 @@ public static class BSParam | |||
68 | public static float TerrainRestitution { get; private set; } | 70 | public static float TerrainRestitution { get; private set; } |
69 | public static float TerrainCollisionMargin { get; private set; } | 71 | public static float TerrainCollisionMargin { get; private set; } |
70 | 72 | ||
73 | public static float DefaultFriction; | ||
74 | public static float DefaultDensity; | ||
75 | public static float DefaultRestitution; | ||
76 | public static float CollisionMargin; | ||
77 | public static float Gravity; | ||
78 | |||
79 | // Physics Engine operation | ||
80 | public static float MaxPersistantManifoldPoolSize; | ||
81 | public static float MaxCollisionAlgorithmPoolSize; | ||
82 | public static float ShouldDisableContactPoolDynamicAllocation; | ||
83 | public static float ShouldForceUpdateAllAabbs; | ||
84 | public static float ShouldRandomizeSolverOrder; | ||
85 | public static float ShouldSplitSimulationIslands; | ||
86 | public static float ShouldEnableFrictionCaching; | ||
87 | public static float NumberOfSolverIterations; | ||
88 | public static bool UseSingleSidedMeshes { get { return UseSingleSidedMeshesF != ConfigurationParameters.numericFalse; } } | ||
89 | public static float UseSingleSidedMeshesF; | ||
90 | |||
71 | // Avatar parameters | 91 | // Avatar parameters |
72 | public static float AvatarFriction { get; private set; } | 92 | public static float AvatarFriction { get; private set; } |
73 | public static float AvatarStandingFriction { get; private set; } | 93 | public static float AvatarStandingFriction { get; private set; } |
@@ -199,22 +219,32 @@ public static class BSParam | |||
199 | (s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, | 219 | (s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, |
200 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, | 220 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, |
201 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), | 221 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), |
222 | new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", | ||
223 | ConfigurationParameters.numericTrue, | ||
224 | (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, | ||
225 | (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, | ||
226 | (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), | ||
202 | 227 | ||
203 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 228 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
204 | 8f, | 229 | 32f, |
205 | (s,cf,p,v) => { MeshLOD = (float)cf.GetInt(p, (int)v); }, | 230 | (s,cf,p,v) => { MeshLOD = (float)cf.GetInt(p, (int)v); }, |
206 | (s) => { return MeshLOD; }, | 231 | (s) => { return MeshLOD; }, |
207 | (s,p,l,v) => { MeshLOD = v; } ), | 232 | (s,p,l,v) => { MeshLOD = v; } ), |
208 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", | 233 | new ParameterDefn("MeshLevelOfDetailCircular", "Level of detail for prims with circular cuts or shapes", |
209 | 16f, | 234 | 32f, |
210 | (s,cf,p,v) => { MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | 235 | (s,cf,p,v) => { MeshCircularLOD = (float)cf.GetInt(p, (int)v); }, |
211 | (s) => { return MeshMegaPrimLOD; }, | 236 | (s) => { return MeshCircularLOD; }, |
212 | (s,p,l,v) => { MeshMegaPrimLOD = v; } ), | 237 | (s,p,l,v) => { MeshCircularLOD = v; } ), |
213 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | 238 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", |
214 | 10f, | 239 | 10f, |
215 | (s,cf,p,v) => { MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | 240 | (s,cf,p,v) => { MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, |
216 | (s) => { return MeshMegaPrimThreshold; }, | 241 | (s) => { return MeshMegaPrimThreshold; }, |
217 | (s,p,l,v) => { MeshMegaPrimThreshold = v; } ), | 242 | (s,p,l,v) => { MeshMegaPrimThreshold = v; } ), |
243 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", | ||
244 | 32f, | ||
245 | (s,cf,p,v) => { MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
246 | (s) => { return MeshMegaPrimLOD; }, | ||
247 | (s,p,l,v) => { MeshMegaPrimLOD = v; } ), | ||
218 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 248 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", |
219 | 32f, | 249 | 32f, |
220 | (s,cf,p,v) => { SculptLOD = (float)cf.GetInt(p, (int)v); }, | 250 | (s,cf,p,v) => { SculptLOD = (float)cf.GetInt(p, (int)v); }, |
@@ -287,29 +317,29 @@ public static class BSParam | |||
287 | 317 | ||
288 | new ParameterDefn("DefaultFriction", "Friction factor used on new objects", | 318 | new ParameterDefn("DefaultFriction", "Friction factor used on new objects", |
289 | 0.2f, | 319 | 0.2f, |
290 | (s,cf,p,v) => { s.UnmanagedParams[0].defaultFriction = cf.GetFloat(p, v); }, | 320 | (s,cf,p,v) => { DefaultFriction = cf.GetFloat(p, v); }, |
291 | (s) => { return s.UnmanagedParams[0].defaultFriction; }, | 321 | (s) => { return DefaultFriction; }, |
292 | (s,p,l,v) => { s.UnmanagedParams[0].defaultFriction = v; } ), | 322 | (s,p,l,v) => { DefaultFriction = v; s.UnmanagedParams[0].defaultFriction = v; } ), |
293 | new ParameterDefn("DefaultDensity", "Density for new objects" , | 323 | new ParameterDefn("DefaultDensity", "Density for new objects" , |
294 | 10.000006836f, // Aluminum g/cm3 | 324 | 10.000006836f, // Aluminum g/cm3 |
295 | (s,cf,p,v) => { s.UnmanagedParams[0].defaultDensity = cf.GetFloat(p, v); }, | 325 | (s,cf,p,v) => { DefaultDensity = cf.GetFloat(p, v); }, |
296 | (s) => { return s.UnmanagedParams[0].defaultDensity; }, | 326 | (s) => { return DefaultDensity; }, |
297 | (s,p,l,v) => { s.UnmanagedParams[0].defaultDensity = v; } ), | 327 | (s,p,l,v) => { DefaultDensity = v; s.UnmanagedParams[0].defaultDensity = v; } ), |
298 | new ParameterDefn("DefaultRestitution", "Bouncyness of an object" , | 328 | new ParameterDefn("DefaultRestitution", "Bouncyness of an object" , |
299 | 0f, | 329 | 0f, |
300 | (s,cf,p,v) => { s.UnmanagedParams[0].defaultRestitution = cf.GetFloat(p, v); }, | 330 | (s,cf,p,v) => { DefaultRestitution = cf.GetFloat(p, v); }, |
301 | (s) => { return s.UnmanagedParams[0].defaultRestitution; }, | 331 | (s) => { return DefaultRestitution; }, |
302 | (s,p,l,v) => { s.UnmanagedParams[0].defaultRestitution = v; } ), | 332 | (s,p,l,v) => { DefaultRestitution = v; s.UnmanagedParams[0].defaultRestitution = v; } ), |
303 | new ParameterDefn("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)", | 333 | new ParameterDefn("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)", |
304 | 0.04f, | 334 | 0.04f, |
305 | (s,cf,p,v) => { s.UnmanagedParams[0].collisionMargin = cf.GetFloat(p, v); }, | 335 | (s,cf,p,v) => { CollisionMargin = cf.GetFloat(p, v); }, |
306 | (s) => { return s.UnmanagedParams[0].collisionMargin; }, | 336 | (s) => { return CollisionMargin; }, |
307 | (s,p,l,v) => { s.UnmanagedParams[0].collisionMargin = v; } ), | 337 | (s,p,l,v) => { CollisionMargin = v; s.UnmanagedParams[0].collisionMargin = v; } ), |
308 | new ParameterDefn("Gravity", "Vertical force of gravity (negative means down)", | 338 | new ParameterDefn("Gravity", "Vertical force of gravity (negative means down)", |
309 | -9.80665f, | 339 | -9.80665f, |
310 | (s,cf,p,v) => { s.UnmanagedParams[0].gravity = cf.GetFloat(p, v); }, | 340 | (s,cf,p,v) => { Gravity = cf.GetFloat(p, v); }, |
311 | (s) => { return s.UnmanagedParams[0].gravity; }, | 341 | (s) => { return Gravity; }, |
312 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{s.UnmanagedParams[0].gravity=x;}, p, PhysParameterEntry.APPLY_TO_NONE, v); }, | 342 | (s,p,l,v) => { Gravity = v; s.UnmanagedParams[0].gravity = v; }, |
313 | (s,o,v) => { s.PE.SetGravity(o.PhysBody, new Vector3(0f,0f,v)); } ), | 343 | (s,o,v) => { s.PE.SetGravity(o.PhysBody, new Vector3(0f,0f,v)); } ), |
314 | 344 | ||
315 | 345 | ||
@@ -317,49 +347,49 @@ public static class BSParam | |||
317 | 0f, | 347 | 0f, |
318 | (s,cf,p,v) => { LinearDamping = cf.GetFloat(p, v); }, | 348 | (s,cf,p,v) => { LinearDamping = cf.GetFloat(p, v); }, |
319 | (s) => { return LinearDamping; }, | 349 | (s) => { return LinearDamping; }, |
320 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{LinearDamping=x;}, p, l, v); }, | 350 | (s,p,l,v) => { LinearDamping = v; }, |
321 | (s,o,v) => { s.PE.SetDamping(o.PhysBody, v, AngularDamping); } ), | 351 | (s,o,v) => { s.PE.SetDamping(o.PhysBody, v, AngularDamping); } ), |
322 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", | 352 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", |
323 | 0f, | 353 | 0f, |
324 | (s,cf,p,v) => { AngularDamping = cf.GetFloat(p, v); }, | 354 | (s,cf,p,v) => { AngularDamping = cf.GetFloat(p, v); }, |
325 | (s) => { return AngularDamping; }, | 355 | (s) => { return AngularDamping; }, |
326 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularDamping=x;}, p, l, v); }, | 356 | (s,p,l,v) => { AngularDamping = v; }, |
327 | (s,o,v) => { s.PE.SetDamping(o.PhysBody, LinearDamping, v); } ), | 357 | (s,o,v) => { s.PE.SetDamping(o.PhysBody, LinearDamping, v); } ), |
328 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", | 358 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", |
329 | 0.2f, | 359 | 0.2f, |
330 | (s,cf,p,v) => { DeactivationTime = cf.GetFloat(p, v); }, | 360 | (s,cf,p,v) => { DeactivationTime = cf.GetFloat(p, v); }, |
331 | (s) => { return DeactivationTime; }, | 361 | (s) => { return DeactivationTime; }, |
332 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{DeactivationTime=x;}, p, l, v); }, | 362 | (s,p,l,v) => { DeactivationTime = v; }, |
333 | (s,o,v) => { s.PE.SetDeactivationTime(o.PhysBody, v); } ), | 363 | (s,o,v) => { s.PE.SetDeactivationTime(o.PhysBody, v); } ), |
334 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", | 364 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", |
335 | 0.8f, | 365 | 0.8f, |
336 | (s,cf,p,v) => { LinearSleepingThreshold = cf.GetFloat(p, v); }, | 366 | (s,cf,p,v) => { LinearSleepingThreshold = cf.GetFloat(p, v); }, |
337 | (s) => { return LinearSleepingThreshold; }, | 367 | (s) => { return LinearSleepingThreshold; }, |
338 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{LinearSleepingThreshold=x;}, p, l, v); }, | 368 | (s,p,l,v) => { LinearSleepingThreshold = v;}, |
339 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), | 369 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), |
340 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", | 370 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", |
341 | 1.0f, | 371 | 1.0f, |
342 | (s,cf,p,v) => { AngularSleepingThreshold = cf.GetFloat(p, v); }, | 372 | (s,cf,p,v) => { AngularSleepingThreshold = cf.GetFloat(p, v); }, |
343 | (s) => { return AngularSleepingThreshold; }, | 373 | (s) => { return AngularSleepingThreshold; }, |
344 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, | 374 | (s,p,l,v) => { AngularSleepingThreshold = v;}, |
345 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), | 375 | (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), |
346 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 376 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
347 | 0.0f, // set to zero to disable | 377 | 0.0f, // set to zero to disable |
348 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, | 378 | (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, |
349 | (s) => { return CcdMotionThreshold; }, | 379 | (s) => { return CcdMotionThreshold; }, |
350 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, | 380 | (s,p,l,v) => { CcdMotionThreshold = v;}, |
351 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), | 381 | (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), |
352 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 382 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
353 | 0.2f, | 383 | 0.2f, |
354 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, | 384 | (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, |
355 | (s) => { return CcdSweptSphereRadius; }, | 385 | (s) => { return CcdSweptSphereRadius; }, |
356 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, | 386 | (s,p,l,v) => { CcdSweptSphereRadius = v;}, |
357 | (s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ), | 387 | (s,o,v) => { s.PE.SetCcdSweptSphereRadius(o.PhysBody, v); } ), |
358 | new ParameterDefn("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" , | 388 | new ParameterDefn("ContactProcessingThreshold", "Distance above which contacts can be discarded (0 means no discard)" , |
359 | 0.0f, | 389 | 0.0f, |
360 | (s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); }, | 390 | (s,cf,p,v) => { ContactProcessingThreshold = cf.GetFloat(p, v); }, |
361 | (s) => { return ContactProcessingThreshold; }, | 391 | (s) => { return ContactProcessingThreshold; }, |
362 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{ContactProcessingThreshold=x;}, p, l, v); }, | 392 | (s,p,l,v) => { ContactProcessingThreshold = v;}, |
363 | (s,o,v) => { s.PE.SetContactProcessingThreshold(o.PhysBody, v); } ), | 393 | (s,o,v) => { s.PE.SetContactProcessingThreshold(o.PhysBody, v); } ), |
364 | 394 | ||
365 | new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | 395 | new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", |
@@ -392,7 +422,7 @@ public static class BSParam | |||
392 | 0.2f, | 422 | 0.2f, |
393 | (s,cf,p,v) => { AvatarFriction = cf.GetFloat(p, v); }, | 423 | (s,cf,p,v) => { AvatarFriction = cf.GetFloat(p, v); }, |
394 | (s) => { return AvatarFriction; }, | 424 | (s) => { return AvatarFriction; }, |
395 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarFriction=x;}, p, l, v); } ), | 425 | (s,p,l,v) => { AvatarFriction = v; } ), |
396 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", | 426 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", |
397 | 10.0f, | 427 | 10.0f, |
398 | (s,cf,p,v) => { AvatarStandingFriction = cf.GetFloat(p, v); }, | 428 | (s,cf,p,v) => { AvatarStandingFriction = cf.GetFloat(p, v); }, |
@@ -407,32 +437,32 @@ public static class BSParam | |||
407 | 3.5f, | 437 | 3.5f, |
408 | (s,cf,p,v) => { AvatarDensity = cf.GetFloat(p, v); }, | 438 | (s,cf,p,v) => { AvatarDensity = cf.GetFloat(p, v); }, |
409 | (s) => { return AvatarDensity; }, | 439 | (s) => { return AvatarDensity; }, |
410 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarDensity=x;}, p, l, v); } ), | 440 | (s,p,l,v) => { AvatarDensity = v; } ), |
411 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", | 441 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", |
412 | 0f, | 442 | 0f, |
413 | (s,cf,p,v) => { AvatarRestitution = cf.GetFloat(p, v); }, | 443 | (s,cf,p,v) => { AvatarRestitution = cf.GetFloat(p, v); }, |
414 | (s) => { return AvatarRestitution; }, | 444 | (s) => { return AvatarRestitution; }, |
415 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarRestitution=x;}, p, l, v); } ), | 445 | (s,p,l,v) => { AvatarRestitution = v; } ), |
416 | new ParameterDefn("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule", | 446 | new ParameterDefn("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule", |
417 | 0.6f, | 447 | 0.6f, |
418 | (s,cf,p,v) => { AvatarCapsuleWidth = cf.GetFloat(p, v); }, | 448 | (s,cf,p,v) => { AvatarCapsuleWidth = cf.GetFloat(p, v); }, |
419 | (s) => { return AvatarCapsuleWidth; }, | 449 | (s) => { return AvatarCapsuleWidth; }, |
420 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarCapsuleWidth=x;}, p, l, v); } ), | 450 | (s,p,l,v) => { AvatarCapsuleWidth = v; } ), |
421 | new ParameterDefn("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule", | 451 | new ParameterDefn("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule", |
422 | 0.45f, | 452 | 0.45f, |
423 | (s,cf,p,v) => { AvatarCapsuleDepth = cf.GetFloat(p, v); }, | 453 | (s,cf,p,v) => { AvatarCapsuleDepth = cf.GetFloat(p, v); }, |
424 | (s) => { return AvatarCapsuleDepth; }, | 454 | (s) => { return AvatarCapsuleDepth; }, |
425 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarCapsuleDepth=x;}, p, l, v); } ), | 455 | (s,p,l,v) => { AvatarCapsuleDepth = v; } ), |
426 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", | 456 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", |
427 | 1.5f, | 457 | 1.5f, |
428 | (s,cf,p,v) => { AvatarCapsuleHeight = cf.GetFloat(p, v); }, | 458 | (s,cf,p,v) => { AvatarCapsuleHeight = cf.GetFloat(p, v); }, |
429 | (s) => { return AvatarCapsuleHeight; }, | 459 | (s) => { return AvatarCapsuleHeight; }, |
430 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarCapsuleHeight=x;}, p, l, v); } ), | 460 | (s,p,l,v) => { AvatarCapsuleHeight = v; } ), |
431 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 461 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
432 | 0.1f, | 462 | 0.1f, |
433 | (s,cf,p,v) => { AvatarContactProcessingThreshold = cf.GetFloat(p, v); }, | 463 | (s,cf,p,v) => { AvatarContactProcessingThreshold = cf.GetFloat(p, v); }, |
434 | (s) => { return AvatarContactProcessingThreshold; }, | 464 | (s) => { return AvatarContactProcessingThreshold; }, |
435 | (s,p,l,v) => { s.UpdateParameterObject((x)=>{AvatarContactProcessingThreshold=x;}, p, l, v); } ), | 465 | (s,p,l,v) => { AvatarContactProcessingThreshold = v; } ), |
436 | new ParameterDefn("AvatarStepHeight", "Height of a step obstacle to consider step correction", | 466 | new ParameterDefn("AvatarStepHeight", "Height of a step obstacle to consider step correction", |
437 | 0.3f, | 467 | 0.3f, |
438 | (s,cf,p,v) => { AvatarStepHeight = cf.GetFloat(p, v); }, | 468 | (s,cf,p,v) => { AvatarStepHeight = cf.GetFloat(p, v); }, |
@@ -497,44 +527,49 @@ public static class BSParam | |||
497 | 527 | ||
498 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 528 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
499 | 0f, | 529 | 0f, |
500 | (s,cf,p,v) => { s.UnmanagedParams[0].maxPersistantManifoldPoolSize = cf.GetFloat(p, v); }, | 530 | (s,cf,p,v) => { MaxPersistantManifoldPoolSize = cf.GetFloat(p, v); }, |
501 | (s) => { return s.UnmanagedParams[0].maxPersistantManifoldPoolSize; }, | 531 | (s) => { return MaxPersistantManifoldPoolSize; }, |
502 | (s,p,l,v) => { s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ), | 532 | (s,p,l,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ), |
503 | new ParameterDefn("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", | 533 | new ParameterDefn("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", |
504 | 0f, | 534 | 0f, |
505 | (s,cf,p,v) => { s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = cf.GetFloat(p, v); }, | 535 | (s,cf,p,v) => { MaxCollisionAlgorithmPoolSize = cf.GetFloat(p, v); }, |
506 | (s) => { return s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize; }, | 536 | (s) => { return MaxCollisionAlgorithmPoolSize; }, |
507 | (s,p,l,v) => { s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ), | 537 | (s,p,l,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ), |
508 | new ParameterDefn("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count", | 538 | new ParameterDefn("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count", |
509 | ConfigurationParameters.numericFalse, | 539 | ConfigurationParameters.numericFalse, |
510 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 540 | (s,cf,p,v) => { ShouldDisableContactPoolDynamicAllocation = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
511 | (s) => { return s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation; }, | 541 | (s) => { return ShouldDisableContactPoolDynamicAllocation; }, |
512 | (s,p,l,v) => { s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = v; } ), | 542 | (s,p,l,v) => { ShouldDisableContactPoolDynamicAllocation = v; s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = v; } ), |
513 | new ParameterDefn("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step", | 543 | new ParameterDefn("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step", |
514 | ConfigurationParameters.numericFalse, | 544 | ConfigurationParameters.numericFalse, |
515 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldForceUpdateAllAabbs = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 545 | (s,cf,p,v) => { ShouldForceUpdateAllAabbs = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
516 | (s) => { return s.UnmanagedParams[0].shouldForceUpdateAllAabbs; }, | 546 | (s) => { return ShouldForceUpdateAllAabbs; }, |
517 | (s,p,l,v) => { s.UnmanagedParams[0].shouldForceUpdateAllAabbs = v; } ), | 547 | (s,p,l,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = v; } ), |
518 | new ParameterDefn("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", | 548 | new ParameterDefn("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", |
519 | ConfigurationParameters.numericTrue, | 549 | ConfigurationParameters.numericTrue, |
520 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldRandomizeSolverOrder = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 550 | (s,cf,p,v) => { ShouldRandomizeSolverOrder = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
521 | (s) => { return s.UnmanagedParams[0].shouldRandomizeSolverOrder; }, | 551 | (s) => { return ShouldRandomizeSolverOrder; }, |
522 | (s,p,l,v) => { s.UnmanagedParams[0].shouldRandomizeSolverOrder = v; } ), | 552 | (s,p,l,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = v; } ), |
523 | new ParameterDefn("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", | 553 | new ParameterDefn("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", |
524 | ConfigurationParameters.numericTrue, | 554 | ConfigurationParameters.numericTrue, |
525 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 555 | (s,cf,p,v) => { ShouldSplitSimulationIslands = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
526 | (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, | 556 | (s) => { return ShouldSplitSimulationIslands; }, |
527 | (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), | 557 | (s,p,l,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), |
528 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", | 558 | new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", |
529 | ConfigurationParameters.numericTrue, | 559 | ConfigurationParameters.numericTrue, |
530 | (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 560 | (s,cf,p,v) => { ShouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
531 | (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, | 561 | (s) => { return ShouldEnableFrictionCaching; }, |
532 | (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), | 562 | (s,p,l,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), |
533 | new ParameterDefn("NumberOfSolverIterations", "Number of internal iterations (0 means default)", | 563 | new ParameterDefn("NumberOfSolverIterations", "Number of internal iterations (0 means default)", |
534 | 0f, // zero says use Bullet default | 564 | 0f, // zero says use Bullet default |
535 | (s,cf,p,v) => { s.UnmanagedParams[0].numberOfSolverIterations = cf.GetFloat(p, v); }, | 565 | (s,cf,p,v) => { NumberOfSolverIterations = cf.GetFloat(p, v); }, |
536 | (s) => { return s.UnmanagedParams[0].numberOfSolverIterations; }, | 566 | (s) => { return NumberOfSolverIterations; }, |
537 | (s,p,l,v) => { s.UnmanagedParams[0].numberOfSolverIterations = v; } ), | 567 | (s,p,l,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ), |
568 | new ParameterDefn("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.", | ||
569 | ConfigurationParameters.numericTrue, | ||
570 | (s,cf,p,v) => { UseSingleSidedMeshesF = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | ||
571 | (s) => { return UseSingleSidedMeshesF; }, | ||
572 | (s,p,l,v) => { UseSingleSidedMeshesF = v; s.UnmanagedParams[0].useSingleSidedMeshes = v; } ), | ||
538 | 573 | ||
539 | new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", | 574 | new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", |
540 | (float)BSLinkset.LinksetImplementation.Compound, | 575 | (float)BSLinkset.LinksetImplementation.Compound, |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 823402b..ec25aa9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
75 | PhysicsScene = parentScene; | 75 | PhysicsScene = parentScene; |
76 | LocalID = localID; | 76 | LocalID = localID; |
77 | PhysObjectName = name; | 77 | PhysObjectName = name; |
78 | Name = name; // PhysicsActor also has the name of the object. Someday consolidate. | ||
78 | TypeName = typeName; | 79 | TypeName = typeName; |
79 | 80 | ||
80 | // We don't have any physical representation yet. | 81 | // We don't have any physical representation yet. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a4690ba..6cd72f2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -882,41 +882,41 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
882 | BSParam.ParameterDefn theParam; | 882 | BSParam.ParameterDefn theParam; |
883 | if (BSParam.TryGetParameter(parm, out theParam)) | 883 | if (BSParam.TryGetParameter(parm, out theParam)) |
884 | { | 884 | { |
885 | // Set the value in the C# code | ||
885 | theParam.setter(this, parm, localID, val); | 886 | theParam.setter(this, parm, localID, val); |
887 | |||
888 | // Optionally set the parameter in the unmanaged code | ||
889 | if (theParam.onObject != null) | ||
890 | { | ||
891 | // update all the localIDs specified | ||
892 | // If the local ID is APPLY_TO_NONE, just change the default value | ||
893 | // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs | ||
894 | // If the localID is a specific object, apply the parameter change to only that object | ||
895 | List<uint> objectIDs = new List<uint>(); | ||
896 | switch (localID) | ||
897 | { | ||
898 | case PhysParameterEntry.APPLY_TO_NONE: | ||
899 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | ||
900 | objectIDs.Add(TERRAIN_ID); | ||
901 | TaintedUpdateParameter(parm, objectIDs, val); | ||
902 | break; | ||
903 | case PhysParameterEntry.APPLY_TO_ALL: | ||
904 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); | ||
905 | TaintedUpdateParameter(parm, objectIDs, val); | ||
906 | break; | ||
907 | default: | ||
908 | // setting only one localID | ||
909 | objectIDs.Add(localID); | ||
910 | TaintedUpdateParameter(parm, objectIDs, val); | ||
911 | break; | ||
912 | } | ||
913 | } | ||
914 | |||
886 | ret = true; | 915 | ret = true; |
887 | } | 916 | } |
888 | return ret; | 917 | return ret; |
889 | } | 918 | } |
890 | 919 | ||
891 | // update all the localIDs specified | ||
892 | // If the local ID is APPLY_TO_NONE, just change the default value | ||
893 | // If the localID is APPLY_TO_ALL change the default value and apply the new value to all the lIDs | ||
894 | // If the localID is a specific object, apply the parameter change to only that object | ||
895 | internal delegate void AssignVal(float x); | ||
896 | internal void UpdateParameterObject(AssignVal setDefault, string parm, uint localID, float val) | ||
897 | { | ||
898 | List<uint> objectIDs = new List<uint>(); | ||
899 | switch (localID) | ||
900 | { | ||
901 | case PhysParameterEntry.APPLY_TO_NONE: | ||
902 | setDefault(val); // setting only the default value | ||
903 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | ||
904 | objectIDs.Add(TERRAIN_ID); | ||
905 | TaintedUpdateParameter(parm, objectIDs, val); | ||
906 | break; | ||
907 | case PhysParameterEntry.APPLY_TO_ALL: | ||
908 | setDefault(val); // setting ALL also sets the default value | ||
909 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); | ||
910 | TaintedUpdateParameter(parm, objectIDs, val); | ||
911 | break; | ||
912 | default: | ||
913 | // setting only one localID | ||
914 | objectIDs.Add(localID); | ||
915 | TaintedUpdateParameter(parm, objectIDs, val); | ||
916 | break; | ||
917 | } | ||
918 | } | ||
919 | |||
920 | // schedule the actual updating of the paramter to when the phys engine is not busy | 920 | // schedule the actual updating of the paramter to when the phys engine is not busy |
921 | private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val) | 921 | private void TaintedUpdateParameter(string parm, List<uint> lIDs, float val) |
922 | { | 922 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 9febd90..15747c9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -602,13 +602,13 @@ public sealed class BSShapeCollection : IDisposable | |||
602 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_MESH) | 602 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_MESH) |
603 | return false; | 603 | return false; |
604 | 604 | ||
605 | if (DDetail) DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", | 605 | if (DDetail) DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2},size={3},lod={4}", |
606 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X")); | 606 | prim.LocalID, prim.PhysShape.shapeKey.ToString("X"), newMeshKey.ToString("X"), prim.Size, lod); |
607 | 607 | ||
608 | // Since we're recreating new, get rid of the reference to the previous shape | 608 | // Since we're recreating new, get rid of the reference to the previous shape |
609 | DereferenceShape(prim.PhysShape, shapeCallback); | 609 | DereferenceShape(prim.PhysShape, shapeCallback); |
610 | 610 | ||
611 | newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod); | 611 | newShape = CreatePhysicalMesh(prim, newMeshKey, prim.BaseShape, prim.Size, lod); |
612 | // Take evasive action if the mesh was not constructed. | 612 | // Take evasive action if the mesh was not constructed. |
613 | newShape = VerifyMeshCreated(newShape, prim); | 613 | newShape = VerifyMeshCreated(newShape, prim); |
614 | 614 | ||
@@ -619,10 +619,9 @@ public sealed class BSShapeCollection : IDisposable | |||
619 | return true; // 'true' means a new shape has been added to this prim | 619 | return true; // 'true' means a new shape has been added to this prim |
620 | } | 620 | } |
621 | 621 | ||
622 | private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) | 622 | private BulletShape CreatePhysicalMesh(BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) |
623 | { | 623 | { |
624 | BulletShape newShape = new BulletShape(); | 624 | BulletShape newShape = new BulletShape(); |
625 | IMesh meshData = null; | ||
626 | 625 | ||
627 | MeshDesc meshDesc; | 626 | MeshDesc meshDesc; |
628 | if (Meshes.TryGetValue(newMeshKey, out meshDesc)) | 627 | if (Meshes.TryGetValue(newMeshKey, out meshDesc)) |
@@ -632,27 +631,63 @@ public sealed class BSShapeCollection : IDisposable | |||
632 | } | 631 | } |
633 | else | 632 | else |
634 | { | 633 | { |
635 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 634 | IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
635 | false, // say it is not physical so a bounding box is not built | ||
636 | false // do not cache the mesh and do not use previously built versions | ||
637 | ); | ||
636 | 638 | ||
637 | if (meshData != null) | 639 | if (meshData != null) |
638 | { | 640 | { |
641 | |||
639 | int[] indices = meshData.getIndexListAsInt(); | 642 | int[] indices = meshData.getIndexListAsInt(); |
640 | List<OMV.Vector3> vertices = meshData.getVertexList(); | 643 | int realIndicesIndex = indices.Length; |
644 | float[] verticesAsFloats = meshData.getVertexListAsFloat(); | ||
641 | 645 | ||
642 | float[] verticesAsFloats = new float[vertices.Count * 3]; | 646 | if (BSParam.ShouldRemoveZeroWidthTriangles) |
643 | int vi = 0; | ||
644 | foreach (OMV.Vector3 vv in vertices) | ||
645 | { | 647 | { |
646 | verticesAsFloats[vi++] = vv.X; | 648 | // Remove degenerate triangles. These are triangles with two of the vertices |
647 | verticesAsFloats[vi++] = vv.Y; | 649 | // are the same. This is complicated by the problem that vertices are not |
648 | verticesAsFloats[vi++] = vv.Z; | 650 | // made unique in sculpties so we have to compare the values in the vertex. |
651 | realIndicesIndex = 0; | ||
652 | for (int tri = 0; tri < indices.Length; tri += 3) | ||
653 | { | ||
654 | // Compute displacements into vertex array for each vertex of the triangle | ||
655 | int v1 = indices[tri + 0] * 3; | ||
656 | int v2 = indices[tri + 1] * 3; | ||
657 | int v3 = indices[tri + 2] * 3; | ||
658 | // Check to see if any two of the vertices are the same | ||
659 | if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0] | ||
660 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1] | ||
661 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2]) | ||
662 | || ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0] | ||
663 | && verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1] | ||
664 | && verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2]) | ||
665 | || ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0] | ||
666 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1] | ||
667 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]) ) | ||
668 | ) | ||
669 | { | ||
670 | // None of the vertices of the triangles are the same. This is a good triangle; | ||
671 | indices[realIndicesIndex + 0] = indices[tri + 0]; | ||
672 | indices[realIndicesIndex + 1] = indices[tri + 1]; | ||
673 | indices[realIndicesIndex + 2] = indices[tri + 2]; | ||
674 | realIndicesIndex += 3; | ||
675 | } | ||
676 | } | ||
649 | } | 677 | } |
678 | DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}", | ||
679 | BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3); | ||
650 | 680 | ||
651 | // m_log.DebugFormat("{0}: BSShapeCollection.CreatePhysicalMesh: calling CreateMesh. lid={1}, key={2}, indices={3}, vertices={4}", | 681 | if (realIndicesIndex != 0) |
652 | // LogHeader, prim.LocalID, newMeshKey, indices.Length, vertices.Count); | 682 | { |
653 | 683 | newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, | |
654 | newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, | 684 | realIndicesIndex, indices, verticesAsFloats.Length / 3, verticesAsFloats); |
655 | indices.GetLength(0), indices, vertices.Count, verticesAsFloats); | 685 | } |
686 | else | ||
687 | { | ||
688 | PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | ||
689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); | ||
690 | } | ||
656 | } | 691 | } |
657 | } | 692 | } |
658 | newShape.shapeKey = newMeshKey; | 693 | newShape.shapeKey = newMeshKey; |
@@ -831,6 +866,11 @@ public sealed class BSShapeCollection : IDisposable | |||
831 | { | 866 | { |
832 | // level of detail based on size and type of the object | 867 | // level of detail based on size and type of the object |
833 | float lod = BSParam.MeshLOD; | 868 | float lod = BSParam.MeshLOD; |
869 | |||
870 | // prims with curvy internal cuts need higher lod | ||
871 | if (pbs.HollowShape == HollowShape.Circle) | ||
872 | lod = BSParam.MeshCircularLOD; | ||
873 | |||
834 | if (pbs.SculptEntry) | 874 | if (pbs.SculptEntry) |
835 | lod = BSParam.SculptLOD; | 875 | lod = BSParam.SculptLOD; |
836 | 876 | ||
@@ -865,9 +905,11 @@ public sealed class BSShapeCollection : IDisposable | |||
865 | // If this mesh has an underlying asset and we have not failed getting it before, fetch the asset | 905 | // If this mesh has an underlying asset and we have not failed getting it before, fetch the asset |
866 | if (prim.BaseShape.SculptEntry && !prim.LastAssetBuildFailed && prim.BaseShape.SculptTexture != OMV.UUID.Zero) | 906 | if (prim.BaseShape.SculptEntry && !prim.LastAssetBuildFailed && prim.BaseShape.SculptTexture != OMV.UUID.Zero) |
867 | { | 907 | { |
908 | DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lastFailed={1}", prim.LocalID, prim.LastAssetBuildFailed); | ||
909 | // This will prevent looping through this code as we keep trying to get the failed shape | ||
868 | prim.LastAssetBuildFailed = true; | 910 | prim.LastAssetBuildFailed = true; |
911 | |||
869 | BSPhysObject xprim = prim; | 912 | BSPhysObject xprim = prim; |
870 | DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lastFailed={1}", prim.LocalID, prim.LastAssetBuildFailed); | ||
871 | Util.FireAndForget(delegate | 913 | Util.FireAndForget(delegate |
872 | { | 914 | { |
873 | RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod; | 915 | RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod; |
@@ -878,7 +920,7 @@ public sealed class BSShapeCollection : IDisposable | |||
878 | { | 920 | { |
879 | bool assetFound = false; // DEBUG DEBUG | 921 | bool assetFound = false; // DEBUG DEBUG |
880 | string mismatchIDs = String.Empty; // DEBUG DEBUG | 922 | string mismatchIDs = String.Empty; // DEBUG DEBUG |
881 | if (yprim.BaseShape.SculptEntry) | 923 | if (asset != null && yprim.BaseShape.SculptEntry) |
882 | { | 924 | { |
883 | if (yprim.BaseShape.SculptTexture.ToString() == asset.ID) | 925 | if (yprim.BaseShape.SculptTexture.ToString() == asset.ID) |
884 | { | 926 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs index 8244f02..d7e800d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -96,7 +96,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
96 | { | 96 | { |
97 | // DISASTER!! | 97 | // DISASTER!! |
98 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedCreationOfShape", ID); | 98 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedCreationOfShape", ID); |
99 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain mesh! base={1}", LogHeader, TerrainBase); | 99 | PhysicsScene.Logger.ErrorFormat("{0} Failed creation of terrain mesh! base={1}", LogHeader, TerrainBase); |
100 | // Something is very messed up and a crash is in our future. | 100 | // Something is very messed up and a crash is in our future. |
101 | return; | 101 | return; |
102 | } | 102 | } |
@@ -108,7 +108,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
108 | if (!m_terrainBody.HasPhysicalBody) | 108 | if (!m_terrainBody.HasPhysicalBody) |
109 | { | 109 | { |
110 | // DISASTER!! | 110 | // DISASTER!! |
111 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain body! base={1}", LogHeader, TerrainBase); | 111 | PhysicsScene.Logger.ErrorFormat("{0} Failed creation of terrain body! base={1}", LogHeader, TerrainBase); |
112 | // Something is very messed up and a crash is in our future. | 112 | // Something is very messed up and a crash is in our future. |
113 | return; | 113 | return; |
114 | } | 114 | } |
@@ -131,6 +131,12 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
131 | m_terrainBody.collisionType = CollisionType.Terrain; | 131 | m_terrainBody.collisionType = CollisionType.Terrain; |
132 | m_terrainBody.ApplyCollisionMask(PhysicsScene); | 132 | m_terrainBody.ApplyCollisionMask(PhysicsScene); |
133 | 133 | ||
134 | if (BSParam.UseSingleSidedMeshes) | ||
135 | { | ||
136 | PhysicsScene.DetailLog("{0},BSTerrainMesh.settingCustomMaterial", id); | ||
137 | PhysicsScene.PE.AddToCollisionFlags(m_terrainBody, CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK); | ||
138 | } | ||
139 | |||
134 | // Make it so the terrain will not move or be considered for movement. | 140 | // Make it so the terrain will not move or be considered for movement. |
135 | PhysicsScene.PE.ForceActivationState(m_terrainBody, ActivationState.DISABLE_SIMULATION); | 141 | PhysicsScene.PE.ForceActivationState(m_terrainBody, ActivationState.DISABLE_SIMULATION); |
136 | } | 142 | } |
@@ -176,8 +182,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
176 | 182 | ||
177 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). | 183 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). |
178 | // Return 'true' if successfully created. | 184 | // Return 'true' if successfully created. |
179 | public static bool ConvertHeightmapToMesh( | 185 | public static bool ConvertHeightmapToMesh( BSScene physicsScene, |
180 | BSScene physicsScene, | ||
181 | float[] heightMap, int sizeX, int sizeY, // parameters of incoming heightmap | 186 | float[] heightMap, int sizeX, int sizeY, // parameters of incoming heightmap |
182 | float extentX, float extentY, // zero based range for output vertices | 187 | float extentX, float extentY, // zero based range for output vertices |
183 | Vector3 extentBase, // base to be added to all vertices | 188 | Vector3 extentBase, // base to be added to all vertices |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index c7a2f7e..8012d91 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -217,6 +217,10 @@ public static class BulletSimData | |||
217 | { | 217 | { |
218 | 218 | ||
219 | // Map of collisionTypes to flags for collision groups and masks. | 219 | // Map of collisionTypes to flags for collision groups and masks. |
220 | // An object's 'group' is the collison groups this object belongs to | ||
221 | // An object's 'filter' is the groups another object has to belong to in order to collide with me | ||
222 | // A collision happens if ((obj1.group & obj2.filter) != 0) || ((obj2.group & obj1.filter) != 0) | ||
223 | // | ||
220 | // As mentioned above, don't use the CollisionFilterGroups definitions directly in the code | 224 | // As mentioned above, don't use the CollisionFilterGroups definitions directly in the code |
221 | // but, instead, use references to this dictionary. Finding and debugging | 225 | // but, instead, use references to this dictionary. Finding and debugging |
222 | // collision flag problems will be made easier. | 226 | // collision flag problems will be made easier. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a3b3556..bda7c47 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation | |||
65 | 65 | ||
66 | GENERAL TODO LIST: | 66 | GENERAL TODO LIST: |
67 | ================================================= | 67 | ================================================= |
68 | Level-of-detail for mesh creation. Prims with circular interiors require lod of 32. | ||
69 | Is much saved with lower LODs? At the moment, all set to 32. | ||
68 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. | 70 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. |
69 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, | 71 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, |
70 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. | 72 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. |
@@ -128,6 +130,9 @@ Physical and phantom will drop through the terrain | |||
128 | LINKSETS | 130 | LINKSETS |
129 | ====================================================== | 131 | ====================================================== |
130 | Child prims do not report collisions | 132 | Child prims do not report collisions |
133 | Allow children of a linkset to be phantom: | ||
134 | http://opensim-dev.2196679.n2.nabble.com/Setting-a-single-child-prim-to-Phantom-tp7578513.html | ||
135 | Add OS_STATUS_PHANTOM_PRIM to llSetLinkPrimitaveParamsFast. | ||
131 | Editing a child of a linkset causes the child to go phantom | 136 | Editing a child of a linkset causes the child to go phantom |
132 | Move a child prim once when it is physical and can never move it again without it going phantom | 137 | Move a child prim once when it is physical and can never move it again without it going phantom |
133 | Offset the center of the linkset to be the geometric center of all the prims | 138 | Offset the center of the linkset to be the geometric center of all the prims |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Properties/AssemblyInfo.cs b/OpenSim/Region/Physics/BulletSPlugin/Properties/AssemblyInfo.cs index 0d1db3b..d240c71 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/Physics/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs b/OpenSim/Region/Physics/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs index 5ff945d..cafd7f4 100644 --- a/OpenSim/Region/Physics/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices; | |||
32 | // You can specify all the values or you can default the Build and Revision Numbers | 32 | // You can specify all the values or you can default the Build and Revision Numbers |
33 | // by using the '*' as shown below: | 33 | // by using the '*' as shown below: |
34 | // [assembly: AssemblyVersion("1.0.*")] | 34 | // [assembly: AssemblyVersion("1.0.*")] |
35 | [assembly: AssemblyVersion("0.7.5.*")] | 35 | [assembly: AssemblyVersion("0.7.6.*")] |
36 | [assembly: AssemblyFileVersion("1.0.0.0")] | 36 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs index 36b4235..5da3956 100644 --- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.7.5.*")] | 58 | [assembly : AssemblyVersion("0.7.6.*")] |
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 10c4bd3..2e7bb5d 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | List<Vector3> getVertexList(); | 59 | List<Vector3> getVertexList(); |
60 | int[] getIndexListAsInt(); | 60 | int[] getIndexListAsInt(); |
61 | int[] getIndexListAsIntLocked(); | 61 | int[] getIndexListAsIntLocked(); |
62 | float[] getVertexListAsFloat(); | ||
62 | float[] getVertexListAsFloatLocked(); | 63 | float[] getVertexListAsFloatLocked(); |
63 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | 64 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); |
64 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); | 65 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index f781ff9..bd8e306 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
152 | return result; | 152 | return result; |
153 | } | 153 | } |
154 | 154 | ||
155 | private float[] getVertexListAsFloat() | 155 | public float[] getVertexListAsFloat() |
156 | { | 156 | { |
157 | if (m_vertices == null) | 157 | if (m_vertices == null) |
158 | throw new NotSupportedException(); | 158 | throw new NotSupportedException(); |
diff --git a/OpenSim/Region/Physics/Meshing/Properties/AssemblyInfo.cs b/OpenSim/Region/Physics/Meshing/Properties/AssemblyInfo.cs index 4cc1731..bd70296 100644 --- a/OpenSim/Region/Physics/Meshing/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/Meshing/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs index 3c4f06a..f477ed1 100644 --- a/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.7.5.*")] | 58 | [assembly : AssemblyVersion("0.7.6.*")] |
diff --git a/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs index d07df02..4289863 100644 --- a/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/POSPlugin/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.7.5.*")] | 58 | [assembly : AssemblyVersion("0.7.6.*")] |
diff --git a/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs b/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs index 085eb59..ca945b5 100644 --- a/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/RegionCombinerModule/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0db6fe3..be6ac0a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Terrain; | |||
45 | using OpenSim.Region.Framework.Interfaces; | 45 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 46 | using OpenSim.Region.Framework.Scenes; |
47 | using OpenSim.Region.Framework.Scenes.Animation; | 47 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | ||
48 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 50 | using OpenSim.Region.ScriptEngine.Shared; |
50 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 51 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
@@ -333,79 +334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | } | 334 | } |
334 | } | 335 | } |
335 | 336 | ||
336 | protected UUID InventoryKey(string name, int type) | ||
337 | { | ||
338 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); | ||
339 | |||
340 | if (item != null && item.Type == type) | ||
341 | return item.AssetID; | ||
342 | else | ||
343 | return UUID.Zero; | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// accepts a valid UUID, -or- a name of an inventory item. | ||
348 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | ||
349 | /// in prim inventory. | ||
350 | /// </summary> | ||
351 | /// <param name="k"></param> | ||
352 | /// <returns></returns> | ||
353 | protected UUID KeyOrName(string k) | ||
354 | { | ||
355 | UUID key; | ||
356 | |||
357 | // if we can parse the string as a key, use it. | ||
358 | // else try to locate the name in inventory of object. found returns key, | ||
359 | // not found returns UUID.Zero | ||
360 | if (!UUID.TryParse(k, out key)) | ||
361 | { | ||
362 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); | ||
363 | |||
364 | if (item != null) | ||
365 | key = item.AssetID; | ||
366 | else | ||
367 | key = UUID.Zero; | ||
368 | } | ||
369 | |||
370 | return key; | ||
371 | } | ||
372 | |||
373 | /// <summary> | ||
374 | /// Return the UUID of the asset matching the specified key or name | ||
375 | /// and asset type. | ||
376 | /// </summary> | ||
377 | /// <param name="k"></param> | ||
378 | /// <param name="type"></param> | ||
379 | /// <returns></returns> | ||
380 | protected UUID KeyOrName(string k, AssetType type) | ||
381 | { | ||
382 | UUID key; | ||
383 | |||
384 | if (!UUID.TryParse(k, out key)) | ||
385 | { | ||
386 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); | ||
387 | if (item != null && item.Type == (int)type) | ||
388 | key = item.AssetID; | ||
389 | } | ||
390 | else | ||
391 | { | ||
392 | lock (m_host.TaskInventory) | ||
393 | { | ||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory) | ||
395 | { | ||
396 | if (item.Value.Type == (int)type && item.Value.Name == k) | ||
397 | { | ||
398 | key = item.Value.ItemID; | ||
399 | break; | ||
400 | } | ||
401 | } | ||
402 | } | ||
403 | } | ||
404 | |||
405 | |||
406 | return key; | ||
407 | } | ||
408 | |||
409 | //These are the implementations of the various ll-functions used by the LSL scripts. | 337 | //These are the implementations of the various ll-functions used by the LSL scripts. |
410 | public LSL_Float llSin(double f) | 338 | public LSL_Float llSin(double f) |
411 | { | 339 | { |
@@ -1816,7 +1744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1816 | { | 1744 | { |
1817 | UUID textureID = new UUID(); | 1745 | UUID textureID = new UUID(); |
1818 | 1746 | ||
1819 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1747 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
1820 | if (textureID == UUID.Zero) | 1748 | if (textureID == UUID.Zero) |
1821 | { | 1749 | { |
1822 | if (!UUID.TryParse(texture, out textureID)) | 1750 | if (!UUID.TryParse(texture, out textureID)) |
@@ -2450,7 +2378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2450 | if (m_SoundModule != null) | 2378 | if (m_SoundModule != null) |
2451 | { | 2379 | { |
2452 | m_SoundModule.SendSound(m_host.UUID, | 2380 | m_SoundModule.SendSound(m_host.UUID, |
2453 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | 2381 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, |
2454 | 0, false, false); | 2382 | 0, false, false); |
2455 | } | 2383 | } |
2456 | } | 2384 | } |
@@ -2460,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2460 | m_host.AddScriptLPS(1); | 2388 | m_host.AddScriptLPS(1); |
2461 | if (m_SoundModule != null) | 2389 | if (m_SoundModule != null) |
2462 | { | 2390 | { |
2463 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), | 2391 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
2464 | volume, 20, false); | 2392 | volume, 20, false); |
2465 | } | 2393 | } |
2466 | } | 2394 | } |
@@ -2470,7 +2398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2470 | m_host.AddScriptLPS(1); | 2398 | m_host.AddScriptLPS(1); |
2471 | if (m_SoundModule != null) | 2399 | if (m_SoundModule != null) |
2472 | { | 2400 | { |
2473 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), | 2401 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
2474 | volume, 20, true); | 2402 | volume, 20, true); |
2475 | } | 2403 | } |
2476 | } | 2404 | } |
@@ -2492,7 +2420,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2492 | if (m_SoundModule != null) | 2420 | if (m_SoundModule != null) |
2493 | { | 2421 | { |
2494 | m_SoundModule.SendSound(m_host.UUID, | 2422 | m_SoundModule.SendSound(m_host.UUID, |
2495 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | 2423 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, |
2496 | 0, true, false); | 2424 | 0, true, false); |
2497 | } | 2425 | } |
2498 | } | 2426 | } |
@@ -2504,7 +2432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2504 | if (m_SoundModule != null) | 2432 | if (m_SoundModule != null) |
2505 | { | 2433 | { |
2506 | m_SoundModule.SendSound(m_host.UUID, | 2434 | m_SoundModule.SendSound(m_host.UUID, |
2507 | KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, | 2435 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0, |
2508 | false, false); | 2436 | false, false); |
2509 | } | 2437 | } |
2510 | } | 2438 | } |
@@ -2521,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2521 | { | 2449 | { |
2522 | m_host.AddScriptLPS(1); | 2450 | m_host.AddScriptLPS(1); |
2523 | if (m_SoundModule != null) | 2451 | if (m_SoundModule != null) |
2524 | m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); | 2452 | m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); |
2525 | ScriptSleep(1000); | 2453 | ScriptSleep(1000); |
2526 | } | 2454 | } |
2527 | 2455 | ||
@@ -3352,7 +3280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3352 | if (presence != null) | 3280 | if (presence != null) |
3353 | { | 3281 | { |
3354 | // Do NOT try to parse UUID, animations cannot be triggered by ID | 3282 | // Do NOT try to parse UUID, animations cannot be triggered by ID |
3355 | UUID animID = InventoryKey(anim, (int)AssetType.Animation); | 3283 | UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); |
3356 | if (animID == UUID.Zero) | 3284 | if (animID == UUID.Zero) |
3357 | presence.Animator.AddAnimation(anim, m_host.UUID); | 3285 | presence.Animator.AddAnimation(anim, m_host.UUID); |
3358 | else | 3286 | else |
@@ -3374,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3374 | 3302 | ||
3375 | if (presence != null) | 3303 | if (presence != null) |
3376 | { | 3304 | { |
3377 | UUID animID = KeyOrName(anim); | 3305 | UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); |
3378 | 3306 | ||
3379 | if (animID == UUID.Zero) | 3307 | if (animID == UUID.Zero) |
3380 | presence.Animator.RemoveAnimation(anim); | 3308 | presence.Animator.RemoveAnimation(anim); |
@@ -4319,7 +4247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4319 | 4247 | ||
4320 | private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) | 4248 | private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) |
4321 | { | 4249 | { |
4322 | UUID assetID = KeyOrName(destination); | 4250 | UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); |
4323 | 4251 | ||
4324 | // The destinaion is not an asset ID and also doesn't name a landmark. | 4252 | // The destinaion is not an asset ID and also doesn't name a landmark. |
4325 | // Use it as a sim name | 4253 | // Use it as a sim name |
@@ -4386,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4386 | m_host.AddScriptLPS(1); | 4314 | m_host.AddScriptLPS(1); |
4387 | 4315 | ||
4388 | // TODO: Parameter check logic required. | 4316 | // TODO: Parameter check logic required. |
4389 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4317 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4390 | m_host.CollisionSoundVolume = (float)impact_volume; | 4318 | m_host.CollisionSoundVolume = (float)impact_volume; |
4391 | } | 4319 | } |
4392 | 4320 | ||
@@ -5912,7 +5840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5912 | if (m_SoundModule != null) | 5840 | if (m_SoundModule != null) |
5913 | { | 5841 | { |
5914 | m_SoundModule.TriggerSoundLimited(m_host.UUID, | 5842 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
5915 | KeyOrName(sound, AssetType.Sound), volume, | 5843 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, |
5916 | bottom_south_west, top_north_east); | 5844 | bottom_south_west, top_north_east); |
5917 | } | 5845 | } |
5918 | } | 5846 | } |
@@ -6346,7 +6274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6346 | break; | 6274 | break; |
6347 | 6275 | ||
6348 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: | 6276 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: |
6349 | prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); | 6277 | prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1)); |
6350 | break; | 6278 | break; |
6351 | 6279 | ||
6352 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: | 6280 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: |
@@ -7269,9 +7197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7269 | UUID sculptId; | 7197 | UUID sculptId; |
7270 | 7198 | ||
7271 | if (!UUID.TryParse(map, out sculptId)) | 7199 | if (!UUID.TryParse(map, out sculptId)) |
7272 | { | 7200 | sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); |
7273 | sculptId = InventoryKey(map, (int)AssetType.Texture); | ||
7274 | } | ||
7275 | 7201 | ||
7276 | if (sculptId == UUID.Zero) | 7202 | if (sculptId == UUID.Zero) |
7277 | return; | 7203 | return; |
@@ -7668,6 +7594,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7668 | part.ScriptSetPhysicsStatus(physics); | 7594 | part.ScriptSetPhysicsStatus(physics); |
7669 | break; | 7595 | break; |
7670 | 7596 | ||
7597 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7598 | if (remain < 1) | ||
7599 | return null; | ||
7600 | |||
7601 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
7602 | |||
7603 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7604 | physdata.Density = part.Density; | ||
7605 | physdata.Bounce = part.Restitution; | ||
7606 | physdata.GravitationModifier = part.GravityModifier; | ||
7607 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
7608 | |||
7609 | part.UpdateExtraPhysics(physdata); | ||
7610 | |||
7611 | break; | ||
7612 | |||
7671 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 7613 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7672 | if (remain < 1) | 7614 | if (remain < 1) |
7673 | return null; | 7615 | return null; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 9045672..2fe6948 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -29,8 +29,10 @@ using System; | |||
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | ||
32 | using System.Runtime.Remoting.Lifetime; | 33 | using System.Runtime.Remoting.Lifetime; |
33 | using System.Threading; | 34 | using System.Threading; |
35 | using log4net; | ||
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using OpenSim; | 38 | using OpenSim; |
@@ -56,6 +58,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
56 | [Serializable] | 58 | [Serializable] |
57 | public class MOD_Api : MarshalByRefObject, IMOD_Api, IScriptApi | 59 | public class MOD_Api : MarshalByRefObject, IMOD_Api, IScriptApi |
58 | { | 60 | { |
61 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
62 | |||
59 | internal IScriptEngine m_ScriptEngine; | 63 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 64 | internal SceneObjectPart m_host; |
61 | internal TaskInventoryItem m_item; | 65 | internal TaskInventoryItem m_item; |
@@ -109,8 +113,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | if (message.Length > 1023) | 113 | if (message.Length > 1023) |
110 | message = message.Substring(0, 1023); | 114 | message = message.Substring(0, 1023); |
111 | 115 | ||
112 | World.SimChat(Utils.StringToBytes(message), | 116 | World.SimChat( |
113 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | 117 | Utils.StringToBytes(message), |
118 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, | ||
119 | m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
114 | 120 | ||
115 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 121 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
116 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 122 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
@@ -124,6 +130,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
124 | /// <returns>string result of the invocation</returns> | 130 | /// <returns>string result of the invocation</returns> |
125 | public void modInvokeN(string fname, params object[] parms) | 131 | public void modInvokeN(string fname, params object[] parms) |
126 | { | 132 | { |
133 | // m_log.DebugFormat( | ||
134 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
135 | // fname, | ||
136 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
137 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
138 | |||
127 | Type returntype = m_comms.LookupReturnType(fname); | 139 | Type returntype = m_comms.LookupReturnType(fname); |
128 | if (returntype != typeof(string)) | 140 | if (returntype != typeof(string)) |
129 | MODError(String.Format("return type mismatch for {0}",fname)); | 141 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -133,6 +145,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
133 | 145 | ||
134 | public LSL_String modInvokeS(string fname, params object[] parms) | 146 | public LSL_String modInvokeS(string fname, params object[] parms) |
135 | { | 147 | { |
148 | // m_log.DebugFormat( | ||
149 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
150 | // fname, | ||
151 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
152 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
153 | |||
136 | Type returntype = m_comms.LookupReturnType(fname); | 154 | Type returntype = m_comms.LookupReturnType(fname); |
137 | if (returntype != typeof(string)) | 155 | if (returntype != typeof(string)) |
138 | MODError(String.Format("return type mismatch for {0}",fname)); | 156 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -143,6 +161,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
143 | 161 | ||
144 | public LSL_Integer modInvokeI(string fname, params object[] parms) | 162 | public LSL_Integer modInvokeI(string fname, params object[] parms) |
145 | { | 163 | { |
164 | // m_log.DebugFormat( | ||
165 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
166 | // fname, | ||
167 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
168 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
169 | |||
146 | Type returntype = m_comms.LookupReturnType(fname); | 170 | Type returntype = m_comms.LookupReturnType(fname); |
147 | if (returntype != typeof(int)) | 171 | if (returntype != typeof(int)) |
148 | MODError(String.Format("return type mismatch for {0}",fname)); | 172 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -153,6 +177,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
153 | 177 | ||
154 | public LSL_Float modInvokeF(string fname, params object[] parms) | 178 | public LSL_Float modInvokeF(string fname, params object[] parms) |
155 | { | 179 | { |
180 | // m_log.DebugFormat( | ||
181 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
182 | // fname, | ||
183 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
184 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
185 | |||
156 | Type returntype = m_comms.LookupReturnType(fname); | 186 | Type returntype = m_comms.LookupReturnType(fname); |
157 | if (returntype != typeof(float)) | 187 | if (returntype != typeof(float)) |
158 | MODError(String.Format("return type mismatch for {0}",fname)); | 188 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -163,6 +193,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
163 | 193 | ||
164 | public LSL_Key modInvokeK(string fname, params object[] parms) | 194 | public LSL_Key modInvokeK(string fname, params object[] parms) |
165 | { | 195 | { |
196 | // m_log.DebugFormat( | ||
197 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
198 | // fname, | ||
199 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
200 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
201 | |||
166 | Type returntype = m_comms.LookupReturnType(fname); | 202 | Type returntype = m_comms.LookupReturnType(fname); |
167 | if (returntype != typeof(UUID)) | 203 | if (returntype != typeof(UUID)) |
168 | MODError(String.Format("return type mismatch for {0}",fname)); | 204 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -173,6 +209,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
173 | 209 | ||
174 | public LSL_Vector modInvokeV(string fname, params object[] parms) | 210 | public LSL_Vector modInvokeV(string fname, params object[] parms) |
175 | { | 211 | { |
212 | // m_log.DebugFormat( | ||
213 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
214 | // fname, | ||
215 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
216 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
217 | |||
176 | Type returntype = m_comms.LookupReturnType(fname); | 218 | Type returntype = m_comms.LookupReturnType(fname); |
177 | if (returntype != typeof(OpenMetaverse.Vector3)) | 219 | if (returntype != typeof(OpenMetaverse.Vector3)) |
178 | MODError(String.Format("return type mismatch for {0}",fname)); | 220 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -183,6 +225,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
183 | 225 | ||
184 | public LSL_Rotation modInvokeR(string fname, params object[] parms) | 226 | public LSL_Rotation modInvokeR(string fname, params object[] parms) |
185 | { | 227 | { |
228 | // m_log.DebugFormat( | ||
229 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
230 | // fname, | ||
231 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
232 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
233 | |||
186 | Type returntype = m_comms.LookupReturnType(fname); | 234 | Type returntype = m_comms.LookupReturnType(fname); |
187 | if (returntype != typeof(OpenMetaverse.Quaternion)) | 235 | if (returntype != typeof(OpenMetaverse.Quaternion)) |
188 | MODError(String.Format("return type mismatch for {0}",fname)); | 236 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -193,6 +241,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
193 | 241 | ||
194 | public LSL_List modInvokeL(string fname, params object[] parms) | 242 | public LSL_List modInvokeL(string fname, params object[] parms) |
195 | { | 243 | { |
244 | // m_log.DebugFormat( | ||
245 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
246 | // fname, | ||
247 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
248 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
249 | |||
196 | Type returntype = m_comms.LookupReturnType(fname); | 250 | Type returntype = m_comms.LookupReturnType(fname); |
197 | if (returntype != typeof(object[])) | 251 | if (returntype != typeof(object[])) |
198 | MODError(String.Format("return type mismatch for {0}",fname)); | 252 | MODError(String.Format("return type mismatch for {0}",fname)); |
@@ -250,6 +304,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | return ""; | 304 | return ""; |
251 | } | 305 | } |
252 | 306 | ||
307 | // m_log.DebugFormat( | ||
308 | // "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", | ||
309 | // fname, | ||
310 | // string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), | ||
311 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | ||
312 | |||
253 | Type[] signature = m_comms.LookupTypeSignature(fname); | 313 | Type[] signature = m_comms.LookupTypeSignature(fname); |
254 | if (signature.Length != parms.Length) | 314 | if (signature.Length != parms.Length) |
255 | MODError(String.Format("wrong number of parameters to function {0}",fname)); | 315 | MODError(String.Format("wrong number of parameters to function {0}",fname)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs index d173db0..3c01eec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9bf1a64..bd66ba3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -661,6 +661,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
661 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 661 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 662 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
663 | 663 | ||
664 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
665 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
666 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
667 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
668 | |||
669 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
670 | public const int DENSITY = 1; | ||
671 | public const int FRICTION = 2; | ||
672 | public const int RESTITUTION = 4; | ||
673 | public const int GRAVITY_MULTIPLIER = 8; | ||
674 | |||
664 | // extra constants for llSetPrimMediaParams | 675 | // extra constants for llSetPrimMediaParams |
665 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 676 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
666 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); | 677 | public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs index 573a803..b1825ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/Properties/AssemblyInfo.cs index f6d5d41..342dbff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs index c65caa8..fd37753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs index 470e1a1..74747a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs index e6e8777..d08b0a6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs index bd26a8b..a887171 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/UserStatistics/Properties/AssemblyInfo.cs b/OpenSim/Region/UserStatistics/Properties/AssemblyInfo.cs index 100cf99..caa6d4e 100644 --- a/OpenSim/Region/UserStatistics/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/UserStatistics/Properties/AssemblyInfo.cs | |||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices; | |||
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | [assembly: AssemblyVersion("0.7.5.*")] | 32 | [assembly: AssemblyVersion("0.7.6.*")] |
33 | [assembly: AssemblyFileVersion("1.0.0.0")] | 33 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index 438ef48..b98b762 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -420,7 +420,7 @@ namespace OpenSim.Region.UserStatistics | |||
420 | Encoding encoding = Encoding.ASCII; | 420 | Encoding encoding = Encoding.ASCII; |
421 | int sizeOfChar = encoding.GetByteCount("\n"); | 421 | int sizeOfChar = encoding.GetByteCount("\n"); |
422 | byte[] buffer = encoding.GetBytes("\n"); | 422 | byte[] buffer = encoding.GetBytes("\n"); |
423 | string logfile = Util.logDir() + "/" + "OpenSim.log"; | 423 | string logfile = Util.logFile(); |
424 | FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); | 424 | FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); |
425 | Int64 tokenCount = 0; | 425 | Int64 tokenCount = 0; |
426 | Int64 endPosition = fs.Length / sizeOfChar; | 426 | Int64 endPosition = fs.Length / sizeOfChar; |