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-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs20
2 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 017fce8..4f6015a 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.LandManagement
576 Land currentParcel = null; 576 Land currentParcel = null;
577 try 577 try
578 { 578 {
579 getLandObject(start_x + x, start_y + y); 579 currentParcel = getLandObject(start_x + x, start_y + y);
580 } 580 }
581 catch (Exception) 581 catch (Exception)
582 { 582 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 088d85a..f44c160 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -136,9 +136,13 @@ namespace OpenSim.Region.Physics.Manager
136 // a race condition if the last subscriber unsubscribes 136 // a race condition if the last subscriber unsubscribes
137 // immediately after the null check and before the event is raised. 137 // immediately after the null check and before the event is raised.
138 RequestTerseUpdate handler = OnRequestTerseUpdate; 138 RequestTerseUpdate handler = OnRequestTerseUpdate;
139
139 if (handler != null) 140 if (handler != null)
140 { 141 {
141 handler(); 142 lock (handler)
143 {
144 handler();
145 }
142 } 146 }
143 } 147 }
144 148
@@ -150,17 +154,25 @@ namespace OpenSim.Region.Physics.Manager
150 OutOfBounds handler = OnOutOfBounds; 154 OutOfBounds handler = OnOutOfBounds;
151 if (handler != null) 155 if (handler != null)
152 { 156 {
153 handler(pos); 157 lock (handler)
158 {
159 handler(pos);
160 }
154 } 161 }
155 } 162 }
156 163
157 public virtual void SendCollisionUpdate(EventArgs e) 164 public virtual void SendCollisionUpdate(EventArgs e)
158 { 165 {
159 CollisionUpdate handler = OnCollisionUpdate; 166 CollisionUpdate handler = OnCollisionUpdate;
167
160 if (handler != null) 168 if (handler != null)
161 { 169 {
162 handler(e); 170 lock (handler)
171 {
172 handler(e);
173 }
163 } 174 }
175
164 } 176 }
165 177
166 178