diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 2ff1920..5adb845 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
75 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
76 | // log4net.Config.XmlConfigurator.Configure(); | 76 | // log4net.Config.XmlConfigurator.Configure(); |
77 | 77 | ||
78 | AssetBase asset = AssetHelpers.CreateAsset(); | 78 | AssetBase asset = AssetHelpers.CreateNotecardAsset(); |
79 | asset.ID = TestHelpers.ParseTail(0x1).ToString(); | 79 | asset.ID = TestHelpers.ParseTail(0x1).ToString(); |
80 | 80 | ||
81 | // Check we don't get anything before the asset is put in the cache | 81 | // Check we don't get anything before the asset is put in the cache |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
96 | TestHelpers.InMethod(); | 96 | TestHelpers.InMethod(); |
97 | // log4net.Config.XmlConfigurator.Configure(); | 97 | // log4net.Config.XmlConfigurator.Configure(); |
98 | 98 | ||
99 | AssetBase asset = AssetHelpers.CreateAsset(); | 99 | AssetBase asset = AssetHelpers.CreateNotecardAsset(); |
100 | asset.ID = TestHelpers.ParseTail(0x2).ToString(); | 100 | asset.ID = TestHelpers.ParseTail(0x2).ToString(); |
101 | 101 | ||
102 | m_cache.Store(asset); | 102 | m_cache.Store(asset); |
@@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
112 | { | 112 | { |
113 | TestHelpers.InMethod(); | 113 | TestHelpers.InMethod(); |
114 | // log4net.Config.XmlConfigurator.Configure(); | 114 | // log4net.Config.XmlConfigurator.Configure(); |
115 | 115 | ||
116 | AssetBase asset = AssetHelpers.CreateAsset(); | 116 | AssetBase asset = AssetHelpers.CreateNotecardAsset(); |
117 | asset.ID = TestHelpers.ParseTail(0x2).ToString(); | 117 | asset.ID = TestHelpers.ParseTail(0x2).ToString(); |
118 | 118 | ||
119 | m_cache.Store(asset); | 119 | m_cache.Store(asset); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index ce8d1db..174d74c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
104 | 104 | ||
105 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | 105 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell |
106 | // ScenePresence.SendInitialData() to reset our entire appearance. | 106 | // ScenePresence.SendInitialData() to reset our entire appearance. |
107 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | 107 | scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); |
108 | 108 | ||
109 | afm.SetAppearance(sp, originalTe, null); | 109 | afm.SetAppearance(sp, originalTe, null); |
110 | 110 | ||