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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 4b53ee0..eec7ee5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
257 // If we're an NPC then skip all the item checks and manipulations since we don't have an 257 // If we're an NPC then skip all the item checks and manipulations since we don't have an
258 // inventory right now. 258 // inventory right now.
259 RezSingleAttachmentFromInventoryInternal( 259 RezSingleAttachmentFromInventoryInternal(
260 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p | (uint)0x80); 260 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true);
261 } 261 }
262 catch (Exception e) 262 catch (Exception e)
263 { 263 {
@@ -479,7 +479,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
479 return null; 479 return null;
480 } 480 }
481 481
482 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 482 bool append = (AttachmentPt & 0x80) != 0;
483 AttachmentPt &= 0x7f;
484
485 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append);
483 } 486 }
484 487
485 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 488 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -889,14 +892,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
889 } 892 }
890 893
891 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 894 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
892 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 895 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append)
893 { 896 {
894 if (m_invAccessModule == null) 897 if (m_invAccessModule == null)
895 return null; 898 return null;
896 899
897 bool append = (attachmentPt & 0x80) != 0;
898 attachmentPt &= 0x7f;
899
900 SceneObjectGroup objatt; 900 SceneObjectGroup objatt;
901 901
902 if (itemID != UUID.Zero) 902 if (itemID != UUID.Zero)