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-rw-r--r--OpenSim/Region/Application/OpenSim.cs24
-rw-r--r--OpenSim/Region/Application/OpenSimBackground.cs1
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs25
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs618
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs71
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs242
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs282
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs415
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs496
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs97
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs115
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs8
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs10
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs14
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs1
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs2
27 files changed, 1021 insertions, 1517 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 4d8409bb..ca6a2a3 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -239,6 +239,10 @@ namespace OpenSim
239 "show users [full]", 239 "show users [full]",
240 "Show user data", HandleShow); 240 "Show user data", HandleShow);
241 241
242 m_console.Commands.AddCommand("region", false, "show connections",
243 "show connections",
244 "Show connection data", HandleShow);
245
242 m_console.Commands.AddCommand("region", false, "show users full", 246 m_console.Commands.AddCommand("region", false, "show users full",
243 "show users full", 247 "show users full",
244 String.Empty, HandleShow); 248 String.Empty, HandleShow);
@@ -921,7 +925,25 @@ namespace OpenSim
921 regionName)); 925 regionName));
922 } 926 }
923 927
924 m_log.Info(""); 928 m_log.Info(String.Empty);
929 break;
930
931 case "connections":
932 System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
933 m_sceneManager.ForEachScene(
934 delegate(Scene scene)
935 {
936 scene.ClientManager.ForEachSync(
937 delegate(IClientAPI client)
938 {
939 connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
940 scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
941 }
942 );
943 }
944 );
945
946 m_log.Info(connections.ToString());
925 break; 947 break;
926 948
927 case "modules": 949 case "modules":
diff --git a/OpenSim/Region/Application/OpenSimBackground.cs b/OpenSim/Region/Application/OpenSimBackground.cs
index ac5e241..008c6b0 100644
--- a/OpenSim/Region/Application/OpenSimBackground.cs
+++ b/OpenSim/Region/Application/OpenSimBackground.cs
@@ -58,6 +58,7 @@ namespace OpenSim
58 m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); 58 m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
59 59
60 WorldHasComeToAnEnd.WaitOne(); 60 WorldHasComeToAnEnd.WaitOne();
61 WorldHasComeToAnEnd.Close();
61 } 62 }
62 63
63 /// <summary> 64 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index bb98f24..b53a2fb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -75,14 +75,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
75 m_imageManager = imageManager; 75 m_imageManager = imageManager;
76 } 76 }
77 77
78 public bool SendPackets(LLClientView client, int maxpack) 78 /// <summary>
79 /// Sends packets for this texture to a client until packetsToSend is
80 /// hit or the transfer completes
81 /// </summary>
82 /// <param name="client">Reference to the client that the packets are destined for</param>
83 /// <param name="packetsToSend">Maximum number of packets to send during this call</param>
84 /// <param name="packetsSent">Number of packets sent during this call</param>
85 /// <returns>True if the transfer completes at the current discard level, otherwise false</returns>
86 public bool SendPackets(LLClientView client, int packetsToSend, out int packetsSent)
79 { 87 {
80 if (client == null) 88 packetsSent = 0;
81 return false;
82 89
83 if (m_currentPacket <= m_stopPacket) 90 if (m_currentPacket <= m_stopPacket)
84 { 91 {
85 int count = 0;
86 bool sendMore = true; 92 bool sendMore = true;
87 93
88 if (!m_sentInfo || (m_currentPacket == 0)) 94 if (!m_sentInfo || (m_currentPacket == 0))
@@ -91,25 +97,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
91 97
92 m_sentInfo = true; 98 m_sentInfo = true;
93 ++m_currentPacket; 99 ++m_currentPacket;
94 ++count; 100 ++packetsSent;
95 } 101 }
96 if (m_currentPacket < 2) 102 if (m_currentPacket < 2)
97 { 103 {
98 m_currentPacket = 2; 104 m_currentPacket = 2;
99 } 105 }
100 106
101 while (sendMore && count < maxpack && m_currentPacket <= m_stopPacket) 107 while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket)
102 { 108 {
103 sendMore = SendPacket(client); 109 sendMore = SendPacket(client);
104 ++m_currentPacket; 110 ++m_currentPacket;
105 ++count; 111 ++packetsSent;
106 } 112 }
107
108 if (m_currentPacket > m_stopPacket)
109 return true;
110 } 113 }
111 114
112 return false; 115 return (m_currentPacket > m_stopPacket);
113 } 116 }
114 117
115 public void RunUpdate() 118 public void RunUpdate()
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index d64f655..8487adc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -59,6 +59,209 @@ namespace OpenSim.Region.ClientStack.LindenUDP
59 /// </summary> 59 /// </summary>
60 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector 60 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
61 { 61 {
62 #region Events
63
64 public event GenericMessage OnGenericMessage;
65 public event BinaryGenericMessage OnBinaryGenericMessage;
66 public event Action<IClientAPI> OnLogout;
67 public event ObjectPermissions OnObjectPermissions;
68 public event Action<IClientAPI> OnConnectionClosed;
69 public event ViewerEffectEventHandler OnViewerEffect;
70 public event ImprovedInstantMessage OnInstantMessage;
71 public event ChatMessage OnChatFromClient;
72 public event TextureRequest OnRequestTexture;
73 public event RezObject OnRezObject;
74 public event DeRezObject OnDeRezObject;
75 public event ModifyTerrain OnModifyTerrain;
76 public event Action<IClientAPI> OnRegionHandShakeReply;
77 public event GenericCall2 OnRequestWearables;
78 public event SetAppearance OnSetAppearance;
79 public event AvatarNowWearing OnAvatarNowWearing;
80 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
81 public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
82 public event UUIDNameRequest OnDetachAttachmentIntoInv;
83 public event ObjectAttach OnObjectAttach;
84 public event ObjectDeselect OnObjectDetach;
85 public event ObjectDrop OnObjectDrop;
86 public event GenericCall2 OnCompleteMovementToRegion;
87 public event UpdateAgent OnAgentUpdate;
88 public event AgentRequestSit OnAgentRequestSit;
89 public event AgentSit OnAgentSit;
90 public event AvatarPickerRequest OnAvatarPickerRequest;
91 public event StartAnim OnStartAnim;
92 public event StopAnim OnStopAnim;
93 public event Action<IClientAPI> OnRequestAvatarsData;
94 public event LinkObjects OnLinkObjects;
95 public event DelinkObjects OnDelinkObjects;
96 public event GrabObject OnGrabObject;
97 public event DeGrabObject OnDeGrabObject;
98 public event SpinStart OnSpinStart;
99 public event SpinStop OnSpinStop;
100 public event ObjectDuplicate OnObjectDuplicate;
101 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
102 public event MoveObject OnGrabUpdate;
103 public event SpinObject OnSpinUpdate;
104 public event AddNewPrim OnAddPrim;
105 public event RequestGodlikePowers OnRequestGodlikePowers;
106 public event GodKickUser OnGodKickUser;
107 public event ObjectExtraParams OnUpdateExtraParams;
108 public event UpdateShape OnUpdatePrimShape;
109 public event ObjectRequest OnObjectRequest;
110 public event ObjectSelect OnObjectSelect;
111 public event ObjectDeselect OnObjectDeselect;
112 public event GenericCall7 OnObjectDescription;
113 public event GenericCall7 OnObjectName;
114 public event GenericCall7 OnObjectClickAction;
115 public event GenericCall7 OnObjectMaterial;
116 public event ObjectIncludeInSearch OnObjectIncludeInSearch;
117 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
118 public event UpdatePrimFlags OnUpdatePrimFlags;
119 public event UpdatePrimTexture OnUpdatePrimTexture;
120 public event UpdateVector OnUpdatePrimGroupPosition;
121 public event UpdateVector OnUpdatePrimSinglePosition;
122 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
123 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
124 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
125 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
126 public event UpdateVector OnUpdatePrimScale;
127 public event UpdateVector OnUpdatePrimGroupScale;
128 public event StatusChange OnChildAgentStatus;
129 public event GenericCall2 OnStopMovement;
130 public event Action<UUID> OnRemoveAvatar;
131 public event RequestMapBlocks OnRequestMapBlocks;
132 public event RequestMapName OnMapNameRequest;
133 public event TeleportLocationRequest OnTeleportLocationRequest;
134 public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
135 public event DisconnectUser OnDisconnectUser;
136 public event RequestAvatarProperties OnRequestAvatarProperties;
137 public event SetAlwaysRun OnSetAlwaysRun;
138 public event FetchInventory OnAgentDataUpdateRequest;
139 public event TeleportLocationRequest OnSetStartLocationRequest;
140 public event UpdateAvatarProperties OnUpdateAvatarProperties;
141 public event CreateNewInventoryItem OnCreateNewInventoryItem;
142 public event CreateInventoryFolder OnCreateNewInventoryFolder;
143 public event UpdateInventoryFolder OnUpdateInventoryFolder;
144 public event MoveInventoryFolder OnMoveInventoryFolder;
145 public event FetchInventoryDescendents OnFetchInventoryDescendents;
146 public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
147 public event FetchInventory OnFetchInventory;
148 public event RequestTaskInventory OnRequestTaskInventory;
149 public event UpdateInventoryItem OnUpdateInventoryItem;
150 public event CopyInventoryItem OnCopyInventoryItem;
151 public event MoveInventoryItem OnMoveInventoryItem;
152 public event RemoveInventoryItem OnRemoveInventoryItem;
153 public event RemoveInventoryFolder OnRemoveInventoryFolder;
154 public event UDPAssetUploadRequest OnAssetUploadRequest;
155 public event XferReceive OnXferReceive;
156 public event RequestXfer OnRequestXfer;
157 public event ConfirmXfer OnConfirmXfer;
158 public event AbortXfer OnAbortXfer;
159 public event RequestTerrain OnRequestTerrain;
160 public event RezScript OnRezScript;
161 public event UpdateTaskInventory OnUpdateTaskInventory;
162 public event MoveTaskInventory OnMoveTaskItem;
163 public event RemoveTaskInventory OnRemoveTaskItem;
164 public event RequestAsset OnRequestAsset;
165 public event UUIDNameRequest OnNameFromUUIDRequest;
166 public event ParcelAccessListRequest OnParcelAccessListRequest;
167 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
168 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
169 public event ParcelDivideRequest OnParcelDivideRequest;
170 public event ParcelJoinRequest OnParcelJoinRequest;
171 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
172 public event ParcelSelectObjects OnParcelSelectObjects;
173 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
174 public event ParcelAbandonRequest OnParcelAbandonRequest;
175 public event ParcelGodForceOwner OnParcelGodForceOwner;
176 public event ParcelReclaim OnParcelReclaim;
177 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
178 public event ParcelDeedToGroup OnParcelDeedToGroup;
179 public event RegionInfoRequest OnRegionInfoRequest;
180 public event EstateCovenantRequest OnEstateCovenantRequest;
181 public event FriendActionDelegate OnApproveFriendRequest;
182 public event FriendActionDelegate OnDenyFriendRequest;
183 public event FriendshipTermination OnTerminateFriendship;
184 public event MoneyTransferRequest OnMoneyTransferRequest;
185 public event EconomyDataRequest OnEconomyDataRequest;
186 public event MoneyBalanceRequest OnMoneyBalanceRequest;
187 public event ParcelBuy OnParcelBuy;
188 public event UUIDNameRequest OnTeleportHomeRequest;
189 public event UUIDNameRequest OnUUIDGroupNameRequest;
190 public event ScriptAnswer OnScriptAnswer;
191 public event RequestPayPrice OnRequestPayPrice;
192 public event ObjectSaleInfo OnObjectSaleInfo;
193 public event ObjectBuy OnObjectBuy;
194 public event BuyObjectInventory OnBuyObjectInventory;
195 public event AgentSit OnUndo;
196 public event ForceReleaseControls OnForceReleaseControls;
197 public event GodLandStatRequest OnLandStatRequest;
198 public event RequestObjectPropertiesFamily OnObjectGroupRequest;
199 public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
200 public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
201 public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
202 public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
203 public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
204 public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
205 public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
206 public event BakeTerrain OnBakeTerrain;
207 public event RequestTerrain OnUploadTerrain;
208 public event EstateChangeInfo OnEstateChangeInfo;
209 public event EstateRestartSimRequest OnEstateRestartSimRequest;
210 public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
211 public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
212 public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
213 public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
214 public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
215 public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
216 public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
217 public event RegionHandleRequest OnRegionHandleRequest;
218 public event ParcelInfoRequest OnParcelInfoRequest;
219 public event ScriptReset OnScriptReset;
220 public event GetScriptRunning OnGetScriptRunning;
221 public event SetScriptRunning OnSetScriptRunning;
222 public event UpdateVector OnAutoPilotGo;
223 public event TerrainUnacked OnUnackedTerrain;
224 public event ActivateGesture OnActivateGesture;
225 public event DeactivateGesture OnDeactivateGesture;
226 public event ObjectOwner OnObjectOwner;
227 public event DirPlacesQuery OnDirPlacesQuery;
228 public event DirFindQuery OnDirFindQuery;
229 public event DirLandQuery OnDirLandQuery;
230 public event DirPopularQuery OnDirPopularQuery;
231 public event DirClassifiedQuery OnDirClassifiedQuery;
232 public event EventInfoRequest OnEventInfoRequest;
233 public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
234 public event MapItemRequest OnMapItemRequest;
235 public event OfferCallingCard OnOfferCallingCard;
236 public event AcceptCallingCard OnAcceptCallingCard;
237 public event DeclineCallingCard OnDeclineCallingCard;
238 public event SoundTrigger OnSoundTrigger;
239 public event StartLure OnStartLure;
240 public event TeleportLureRequest OnTeleportLureRequest;
241 public event NetworkStats OnNetworkStatsUpdate;
242 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
243 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
244 public event ClassifiedDelete OnClassifiedDelete;
245 public event ClassifiedDelete OnClassifiedGodDelete;
246 public event EventNotificationAddRequest OnEventNotificationAddRequest;
247 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
248 public event EventGodDelete OnEventGodDelete;
249 public event ParcelDwellRequest OnParcelDwellRequest;
250 public event UserInfoRequest OnUserInfoRequest;
251 public event UpdateUserInfo OnUpdateUserInfo;
252 public event RetrieveInstantMessages OnRetrieveInstantMessages;
253 public event PickDelete OnPickDelete;
254 public event PickGodDelete OnPickGodDelete;
255 public event PickInfoUpdate OnPickInfoUpdate;
256 public event AvatarNotesUpdate OnAvatarNotesUpdate;
257 public event MuteListRequest OnMuteListRequest;
258 public event AvatarInterestUpdate OnAvatarInterestUpdate;
259 public event PlacesQuery OnPlacesQuery;
260
261 #endregion Events
262
263 #region Class Members
264
62 // LLClientView Only 265 // LLClientView Only
63 public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args); 266 public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args);
64 267
@@ -111,17 +314,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
111 protected int m_primFullUpdatesPerPacket = 14; 314 protected int m_primFullUpdatesPerPacket = 14;
112 protected int m_primTerseUpdateRate = 10; 315 protected int m_primTerseUpdateRate = 10;
113 protected int m_primFullUpdateRate = 14; 316 protected int m_primFullUpdateRate = 14;
114 protected int m_textureSendLimit = 20;
115 protected int m_textureDataLimit = 10;
116 protected int m_avatarTerseUpdateRate = 50; 317 protected int m_avatarTerseUpdateRate = 50;
117 protected int m_avatarTerseUpdatesPerPacket = 5; 318 protected int m_avatarTerseUpdatesPerPacket = 5;
118 protected int m_packetMTU = 1400; 319 /// <summary>Number of texture packets to put on the queue each time the
320 /// OnQueueEmpty event is triggered for the texture category</summary>
321 protected int m_textureSendLimit = 20;
119 protected IAssetService m_assetService; 322 protected IAssetService m_assetService;
120 private IHyperAssetService m_hyperAssets; 323 private IHyperAssetService m_hyperAssets;
121 324
122 325
326 #endregion Class Members
327
123 #region Properties 328 #region Properties
124 329
330 public LLUDPClient UDPClient { get { return m_udpClient; } }
331 public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
125 public UUID SecureSessionId { get { return m_secureSessionId; } } 332 public UUID SecureSessionId { get { return m_secureSessionId; } }
126 public IScene Scene { get { return m_scene; } } 333 public IScene Scene { get { return m_scene; } }
127 public UUID SessionId { get { return m_sessionId; } } 334 public UUID SessionId { get { return m_sessionId; } }
@@ -202,51 +409,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
202 #region Client Methods 409 #region Client Methods
203 410
204 /// <summary> 411 /// <summary>
205 /// Close down the client view. This *must* be the last method called, since the last # 412 /// Shut down the client view
206 /// statement of CloseCleanup() aborts the thread.
207 /// </summary> 413 /// </summary>
208 /// <param name="shutdownCircuit"></param> 414 public void Close()
209 public void Close(bool shutdownCircuit)
210 { 415 {
211 m_log.DebugFormat( 416 m_log.DebugFormat(
212 "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", 417 "[CLIENT]: Close has been called for {0} attached to scene {1}",
213 shutdownCircuit, Name, m_scene.RegionInfo.RegionName); 418 Name, m_scene.RegionInfo.RegionName);
214 419
420 // Send the STOP packet
421 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
422 OutPacket(disable, ThrottleOutPacketType.Unknown);
423
424 IsActive = false;
425
426 // Shutdown the image manager
215 if (m_imageManager != null) 427 if (m_imageManager != null)
216 m_imageManager.Close(); 428 m_imageManager.Close();
217 429
430 // Fire the callback for this connection closing
431 if (OnConnectionClosed != null)
432 OnConnectionClosed(this);
433
434 // Flush all of the packets out of the UDP server for this client
218 if (m_udpServer != null) 435 if (m_udpServer != null)
219 m_udpServer.Flush(); 436 m_udpServer.Flush(m_udpClient);
220
221 // raise an event on the packet server to Shutdown the circuit
222 // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup
223 // here otherwise we'll end up calling it twice.
224 // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks
225 // horribly tangly. Hopefully it should be possible to greatly simplify it.
226 if (shutdownCircuit)
227 {
228 if (OnConnectionClosed != null)
229 OnConnectionClosed(this);
230 }
231 else
232 {
233 CloseCleanup(shutdownCircuit);
234 }
235 }
236 437
237 private void CloseCleanup(bool shutdownCircuit) 438 // Remove ourselves from the scene
238 {
239 m_scene.RemoveClient(AgentId); 439 m_scene.RemoveClient(AgentId);
240 440
241 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
242 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
243
244 // Send the STOP packet
245 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
246 OutPacket(disable, ThrottleOutPacketType.Unknown);
247
248 Thread.Sleep(2000);
249
250 // Shut down timers. Thread Context of this method is murky. Lock all timers 441 // Shut down timers. Thread Context of this method is murky. Lock all timers
251 if (m_avatarTerseUpdateTimer.Enabled) 442 if (m_avatarTerseUpdateTimer.Enabled)
252 lock (m_avatarTerseUpdateTimer) 443 lock (m_avatarTerseUpdateTimer)
@@ -258,43 +449,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 lock (m_primFullUpdateTimer) 449 lock (m_primFullUpdateTimer)
259 m_primFullUpdateTimer.Stop(); 450 m_primFullUpdateTimer.Stop();
260 451
261 // This is just to give the client a reasonable chance of
262 // flushing out all it's packets. There should probably
263 // be a better mechanism here
264
265 // We can't reach into other scenes and close the connection 452 // We can't reach into other scenes and close the connection
266 // We need to do this over grid communications 453 // We need to do this over grid communications
267 //m_scene.CloseAllAgents(CircuitCode); 454 //m_scene.CloseAllAgents(CircuitCode);
268 455
269 // If we're not shutting down the circuit, then this is the last time we'll go here. 456 m_avatarTerseUpdateTimer.Dispose();
270 // If we are shutting down the circuit, the UDP Server will come back here with 457 m_primTerseUpdateTimer.Dispose();
271 // ShutDownCircuit = false 458 m_primFullUpdateTimer.Dispose();
272 if (!(shutdownCircuit))
273 {
274 GC.Collect();
275 m_imageManager = null;
276 // Sends a KillPacket object, with which, the
277 // blockingqueue dequeues and sees it's a killpacket
278 // and terminates within the context of the client thread.
279 // This ensures that it's done from within the context
280 // of the client thread regardless of where Close() is called.
281 KillEndDone();
282 }
283
284 IsActive = false;
285
286 m_avatarTerseUpdateTimer.Close();
287 m_primTerseUpdateTimer.Close();
288 m_primFullUpdateTimer.Close();
289 459
290 //m_udpServer.OnPacketStats -= PopulateStats; 460 // Disable UDP handling for this client
291 m_udpClient.Shutdown(); 461 m_udpClient.Shutdown();
292 462
293 // wait for thread stoped 463 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
294 // m_clientThread.Join(); 464 //GC.Collect();
295 465 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
296 // delete circuit code
297 //m_networkServer.CloseClient(this);
298 } 466 }
299 467
300 public void Kick(string message) 468 public void Kick(string message)
@@ -416,43 +584,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
416 return result; 584 return result;
417 } 585 }
418 586
419 /*protected void DebugPacket(string direction, Packet packet)
420 {
421 string info;
422
423 if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate)
424 return;
425 if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect)
426 return;
427 if (m_debugPacketLevel < 253 && (
428 packet.Type == PacketType.CompletePingCheck ||
429 packet.Type == PacketType.StartPingCheck
430 ))
431 return;
432 if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck)
433 return;
434
435 if (m_debugPacketLevel > 1)
436 {
437 info = packet.ToString();
438 }
439 else
440 {
441 info = packet.Type.ToString();
442 }
443
444 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
445 }*/
446
447 #endregion Packet Handling 587 #endregion Packet Handling
448 588
449 # region Setup 589 # region Setup
450 590
451 /// <summary> 591 public virtual void Start()
452 /// Starts up the timers to check the client and resend unacked packets
453 /// Adds the client to the OpenSim.Region.Framework.Scenes.Scene
454 /// </summary>
455 protected virtual void InitNewClient()
456 { 592 {
457 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate); 593 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
458 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates); 594 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
@@ -471,262 +607,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
471 RefreshGroupMembership(); 607 RefreshGroupMembership();
472 } 608 }
473 609
474 public virtual void Start()
475 {
476 // This sets up all the timers
477 InitNewClient();
478 }
479
480 /// <summary>
481 /// Run a user session. This method lies at the base of the entire client thread.
482 /// </summary>
483 protected void RunUserSession()
484 {
485 try
486 {
487
488 }
489 catch (Exception e)
490 {
491 if (e is ThreadAbortException)
492 throw;
493
494 if (StatsManager.SimExtraStats != null)
495 StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
496
497 // Don't let a failure in an individual client thread crash the whole sim.
498 m_log.ErrorFormat(
499 "[CLIENT]: Client thread for {0} {1} crashed. Logging them out.", Name, AgentId);
500 m_log.Error(e.ToString());
501
502 try
503 {
504 // Make an attempt to alert the user that their session has crashed
505 AgentAlertMessagePacket packet
506 = BuildAgentAlertPacket(
507 "Unfortunately the session for this client on the server has crashed.\n"
508 + "Any further actions taken will not be processed.\n"
509 + "Please relog", true);
510
511 m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false);
512
513 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
514 // listeners yet, though.
515 Logout(this);
516 }
517 catch (Exception e2)
518 {
519 if (e2 is ThreadAbortException)
520 throw;
521
522 m_log.ErrorFormat("[CLIENT]: Further exception thrown on forced session logout. {0}", e2);
523 }
524 }
525 }
526
527 # endregion 610 # endregion
528 611
529 #region Events
530
531 public event GenericMessage OnGenericMessage;
532 public event BinaryGenericMessage OnBinaryGenericMessage;
533 public event Action<IClientAPI> OnLogout;
534 public event ObjectPermissions OnObjectPermissions;
535 public event Action<IClientAPI> OnConnectionClosed;
536 public event ViewerEffectEventHandler OnViewerEffect;
537 public event ImprovedInstantMessage OnInstantMessage;
538 public event ChatMessage OnChatFromClient;
539 public event TextureRequest OnRequestTexture;
540 public event RezObject OnRezObject;
541 public event DeRezObject OnDeRezObject;
542 public event ModifyTerrain OnModifyTerrain;
543 public event Action<IClientAPI> OnRegionHandShakeReply;
544 public event GenericCall2 OnRequestWearables;
545 public event SetAppearance OnSetAppearance;
546 public event AvatarNowWearing OnAvatarNowWearing;
547 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
548 public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
549 public event UUIDNameRequest OnDetachAttachmentIntoInv;
550 public event ObjectAttach OnObjectAttach;
551 public event ObjectDeselect OnObjectDetach;
552 public event ObjectDrop OnObjectDrop;
553 public event GenericCall2 OnCompleteMovementToRegion;
554 public event UpdateAgent OnAgentUpdate;
555 public event AgentRequestSit OnAgentRequestSit;
556 public event AgentSit OnAgentSit;
557 public event AvatarPickerRequest OnAvatarPickerRequest;
558 public event StartAnim OnStartAnim;
559 public event StopAnim OnStopAnim;
560 public event Action<IClientAPI> OnRequestAvatarsData;
561 public event LinkObjects OnLinkObjects;
562 public event DelinkObjects OnDelinkObjects;
563 public event GrabObject OnGrabObject;
564 public event DeGrabObject OnDeGrabObject;
565 public event SpinStart OnSpinStart;
566 public event SpinStop OnSpinStop;
567 public event ObjectDuplicate OnObjectDuplicate;
568 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
569 public event MoveObject OnGrabUpdate;
570 public event SpinObject OnSpinUpdate;
571 public event AddNewPrim OnAddPrim;
572 public event RequestGodlikePowers OnRequestGodlikePowers;
573 public event GodKickUser OnGodKickUser;
574 public event ObjectExtraParams OnUpdateExtraParams;
575 public event UpdateShape OnUpdatePrimShape;
576 public event ObjectRequest OnObjectRequest;
577 public event ObjectSelect OnObjectSelect;
578 public event ObjectDeselect OnObjectDeselect;
579 public event GenericCall7 OnObjectDescription;
580 public event GenericCall7 OnObjectName;
581 public event GenericCall7 OnObjectClickAction;
582 public event GenericCall7 OnObjectMaterial;
583 public event ObjectIncludeInSearch OnObjectIncludeInSearch;
584 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
585 public event UpdatePrimFlags OnUpdatePrimFlags;
586 public event UpdatePrimTexture OnUpdatePrimTexture;
587 public event UpdateVector OnUpdatePrimGroupPosition;
588 public event UpdateVector OnUpdatePrimSinglePosition;
589 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
590 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
591 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
592 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
593 public event UpdateVector OnUpdatePrimScale;
594 public event UpdateVector OnUpdatePrimGroupScale;
595 public event StatusChange OnChildAgentStatus;
596 public event GenericCall2 OnStopMovement;
597 public event Action<UUID> OnRemoveAvatar;
598 public event RequestMapBlocks OnRequestMapBlocks;
599 public event RequestMapName OnMapNameRequest;
600 public event TeleportLocationRequest OnTeleportLocationRequest;
601 public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
602 public event DisconnectUser OnDisconnectUser;
603 public event RequestAvatarProperties OnRequestAvatarProperties;
604 public event SetAlwaysRun OnSetAlwaysRun;
605 public event FetchInventory OnAgentDataUpdateRequest;
606 public event TeleportLocationRequest OnSetStartLocationRequest;
607 public event UpdateAvatarProperties OnUpdateAvatarProperties;
608 public event CreateNewInventoryItem OnCreateNewInventoryItem;
609 public event CreateInventoryFolder OnCreateNewInventoryFolder;
610 public event UpdateInventoryFolder OnUpdateInventoryFolder;
611 public event MoveInventoryFolder OnMoveInventoryFolder;
612 public event FetchInventoryDescendents OnFetchInventoryDescendents;
613 public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
614 public event FetchInventory OnFetchInventory;
615 public event RequestTaskInventory OnRequestTaskInventory;
616 public event UpdateInventoryItem OnUpdateInventoryItem;
617 public event CopyInventoryItem OnCopyInventoryItem;
618 public event MoveInventoryItem OnMoveInventoryItem;
619 public event RemoveInventoryItem OnRemoveInventoryItem;
620 public event RemoveInventoryFolder OnRemoveInventoryFolder;
621 public event UDPAssetUploadRequest OnAssetUploadRequest;
622 public event XferReceive OnXferReceive;
623 public event RequestXfer OnRequestXfer;
624 public event ConfirmXfer OnConfirmXfer;
625 public event AbortXfer OnAbortXfer;
626 public event RequestTerrain OnRequestTerrain;
627 public event RezScript OnRezScript;
628 public event UpdateTaskInventory OnUpdateTaskInventory;
629 public event MoveTaskInventory OnMoveTaskItem;
630 public event RemoveTaskInventory OnRemoveTaskItem;
631 public event RequestAsset OnRequestAsset;
632 public event UUIDNameRequest OnNameFromUUIDRequest;
633 public event ParcelAccessListRequest OnParcelAccessListRequest;
634 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
635 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
636 public event ParcelDivideRequest OnParcelDivideRequest;
637 public event ParcelJoinRequest OnParcelJoinRequest;
638 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
639 public event ParcelSelectObjects OnParcelSelectObjects;
640 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
641 public event ParcelAbandonRequest OnParcelAbandonRequest;
642 public event ParcelGodForceOwner OnParcelGodForceOwner;
643 public event ParcelReclaim OnParcelReclaim;
644 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
645 public event ParcelDeedToGroup OnParcelDeedToGroup;
646 public event RegionInfoRequest OnRegionInfoRequest;
647 public event EstateCovenantRequest OnEstateCovenantRequest;
648 public event FriendActionDelegate OnApproveFriendRequest;
649 public event FriendActionDelegate OnDenyFriendRequest;
650 public event FriendshipTermination OnTerminateFriendship;
651 public event MoneyTransferRequest OnMoneyTransferRequest;
652 public event EconomyDataRequest OnEconomyDataRequest;
653 public event MoneyBalanceRequest OnMoneyBalanceRequest;
654 public event ParcelBuy OnParcelBuy;
655 public event UUIDNameRequest OnTeleportHomeRequest;
656 public event UUIDNameRequest OnUUIDGroupNameRequest;
657 public event ScriptAnswer OnScriptAnswer;
658 public event RequestPayPrice OnRequestPayPrice;
659 public event ObjectSaleInfo OnObjectSaleInfo;
660 public event ObjectBuy OnObjectBuy;
661 public event BuyObjectInventory OnBuyObjectInventory;
662 public event AgentSit OnUndo;
663 public event ForceReleaseControls OnForceReleaseControls;
664 public event GodLandStatRequest OnLandStatRequest;
665 public event RequestObjectPropertiesFamily OnObjectGroupRequest;
666 public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
667 public event SetEstateFlagsRequest OnSetEstateFlagsRequest;
668 public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture;
669 public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture;
670 public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights;
671 public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest;
672 public event SetRegionTerrainSettings OnSetRegionTerrainSettings;
673 public event BakeTerrain OnBakeTerrain;
674 public event RequestTerrain OnUploadTerrain;
675 public event EstateChangeInfo OnEstateChangeInfo;
676 public event EstateRestartSimRequest OnEstateRestartSimRequest;
677 public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest;
678 public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest;
679 public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest;
680 public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
681 public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
682 public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
683 public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
684 public event RegionHandleRequest OnRegionHandleRequest;
685 public event ParcelInfoRequest OnParcelInfoRequest;
686 public event ScriptReset OnScriptReset;
687 public event GetScriptRunning OnGetScriptRunning;
688 public event SetScriptRunning OnSetScriptRunning;
689 public event UpdateVector OnAutoPilotGo;
690 public event TerrainUnacked OnUnackedTerrain;
691 public event ActivateGesture OnActivateGesture;
692 public event DeactivateGesture OnDeactivateGesture;
693 public event ObjectOwner OnObjectOwner;
694 public event DirPlacesQuery OnDirPlacesQuery;
695 public event DirFindQuery OnDirFindQuery;
696 public event DirLandQuery OnDirLandQuery;
697 public event DirPopularQuery OnDirPopularQuery;
698 public event DirClassifiedQuery OnDirClassifiedQuery;
699 public event EventInfoRequest OnEventInfoRequest;
700 public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
701 public event MapItemRequest OnMapItemRequest;
702 public event OfferCallingCard OnOfferCallingCard;
703 public event AcceptCallingCard OnAcceptCallingCard;
704 public event DeclineCallingCard OnDeclineCallingCard;
705 public event SoundTrigger OnSoundTrigger;
706 public event StartLure OnStartLure;
707 public event TeleportLureRequest OnTeleportLureRequest;
708 public event NetworkStats OnNetworkStatsUpdate;
709 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
710 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
711 public event ClassifiedDelete OnClassifiedDelete;
712 public event ClassifiedDelete OnClassifiedGodDelete;
713 public event EventNotificationAddRequest OnEventNotificationAddRequest;
714 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
715 public event EventGodDelete OnEventGodDelete;
716 public event ParcelDwellRequest OnParcelDwellRequest;
717 public event UserInfoRequest OnUserInfoRequest;
718 public event UpdateUserInfo OnUpdateUserInfo;
719 public event RetrieveInstantMessages OnRetrieveInstantMessages;
720 public event PickDelete OnPickDelete;
721 public event PickGodDelete OnPickGodDelete;
722 public event PickInfoUpdate OnPickInfoUpdate;
723 public event AvatarNotesUpdate OnAvatarNotesUpdate;
724 public event MuteListRequest OnMuteListRequest;
725 public event AvatarInterestUpdate OnAvatarInterestUpdate;
726 public event PlacesQuery OnPlacesQuery;
727
728 #endregion Events
729
730 public void ActivateGesture(UUID assetId, UUID gestureId) 612 public void ActivateGesture(UUID assetId, UUID gestureId)
731 { 613 {
732 } 614 }
@@ -1346,7 +1228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1346 kill.ObjectData[0].ID = localID; 1228 kill.ObjectData[0].ID = localID;
1347 kill.Header.Reliable = true; 1229 kill.Header.Reliable = true;
1348 kill.Header.Zerocoded = true; 1230 kill.Header.Zerocoded = true;
1349 OutPacket(kill, ThrottleOutPacketType.Task); 1231 OutPacket(kill, ThrottleOutPacketType.State);
1350 } 1232 }
1351 1233
1352 /// <summary> 1234 /// <summary>
@@ -1940,7 +1822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1940 sendXfer.XferID.ID = xferID; 1822 sendXfer.XferID.ID = xferID;
1941 sendXfer.XferID.Packet = packet; 1823 sendXfer.XferID.Packet = packet;
1942 sendXfer.DataPacket.Data = data; 1824 sendXfer.DataPacket.Data = data;
1943 OutPacket(sendXfer, ThrottleOutPacketType.Task); 1825 OutPacket(sendXfer, ThrottleOutPacketType.Asset);
1944 } 1826 }
1945 1827
1946 public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, 1828 public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
@@ -2222,7 +2104,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2222 packet.AgentData.SessionID = SessionId; 2104 packet.AgentData.SessionID = SessionId;
2223 packet.Header.Reliable = false; 2105 packet.Header.Reliable = false;
2224 packet.Header.Zerocoded = true; 2106 packet.Header.Zerocoded = true;
2225 OutPacket(packet, ThrottleOutPacketType.Task); 2107 OutPacket(packet, ThrottleOutPacketType.State);
2226 } 2108 }
2227 2109
2228 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, 2110 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
@@ -3245,7 +3127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3245 3127
3246 avp.Sender.IsTrial = false; 3128 avp.Sender.IsTrial = false;
3247 avp.Sender.ID = agentID; 3129 avp.Sender.ID = agentID;
3248 OutPacket(avp, ThrottleOutPacketType.Task); 3130 OutPacket(avp, ThrottleOutPacketType.State);
3249 } 3131 }
3250 3132
3251 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3133 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
@@ -3370,7 +3252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3370 int length = 0; 3252 int length = 0;
3371 m_avatarTerseUpdates[count].ToBytes(blockbuffer, ref length); 3253 m_avatarTerseUpdates[count].ToBytes(blockbuffer, ref length);
3372 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); 3254 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3373 if (size + length > m_packetMTU) 3255 if (size + length > Packet.MTU)
3374 break; 3256 break;
3375 size += length; 3257 size += length;
3376 } 3258 }
@@ -3385,6 +3267,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3385 3267
3386 terse.Header.Reliable = false; 3268 terse.Header.Reliable = false;
3387 terse.Header.Zerocoded = true; 3269 terse.Header.Zerocoded = true;
3270 // FIXME: Move this to ThrottleOutPacketType.State when the real prioritization code is committed
3388 OutPacket(terse, ThrottleOutPacketType.Task); 3271 OutPacket(terse, ThrottleOutPacketType.Task);
3389 3272
3390 if (m_avatarTerseUpdates.Count == 0) 3273 if (m_avatarTerseUpdates.Count == 0)
@@ -3575,7 +3458,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3575 void ProcessTextureRequests() 3458 void ProcessTextureRequests()
3576 { 3459 {
3577 if (m_imageManager != null) 3460 if (m_imageManager != null)
3578 m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit); 3461 m_imageManager.ProcessImageQueue(m_textureSendLimit);
3579 } 3462 }
3580 3463
3581 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3464 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
@@ -3614,7 +3497,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3614 int length = 0; 3497 int length = 0;
3615 m_primFullUpdates[count].ToBytes(blockbuffer, ref length); 3498 m_primFullUpdates[count].ToBytes(blockbuffer, ref length);
3616 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); 3499 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3617 if (size + length > m_packetMTU) 3500 if (size + length > Packet.MTU)
3618 break; 3501 break;
3619 size += length; 3502 size += length;
3620 } 3503 }
@@ -3629,7 +3512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3629 } 3512 }
3630 3513
3631 outPacket.Header.Zerocoded = true; 3514 outPacket.Header.Zerocoded = true;
3632 OutPacket(outPacket, ThrottleOutPacketType.Task); 3515 OutPacket(outPacket, ThrottleOutPacketType.State);
3633 3516
3634 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) 3517 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
3635 lock (m_primFullUpdateTimer) 3518 lock (m_primFullUpdateTimer)
@@ -3702,7 +3585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3702 int length = 0; 3585 int length = 0;
3703 m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); 3586 m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
3704 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); 3587 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3705 if (size + length > m_packetMTU) 3588 if (size + length > Packet.MTU)
3706 break; 3589 break;
3707 size += length; 3590 size += length;
3708 } 3591 }
@@ -3719,7 +3602,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3719 3602
3720 outPacket.Header.Reliable = false; 3603 outPacket.Header.Reliable = false;
3721 outPacket.Header.Zerocoded = true; 3604 outPacket.Header.Zerocoded = true;
3722 OutPacket(outPacket, ThrottleOutPacketType.Task); 3605 OutPacket(outPacket, ThrottleOutPacketType.State);
3723 3606
3724 if (m_primTerseUpdates.Count == 0) 3607 if (m_primTerseUpdates.Count == 0)
3725 lock (m_primTerseUpdateTimer) 3608 lock (m_primTerseUpdateTimer)
@@ -4805,7 +4688,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4805 4688
4806 public bool HandleObjectGroupRequest(IClientAPI sender, Packet Pack) 4689 public bool HandleObjectGroupRequest(IClientAPI sender, Packet Pack)
4807 { 4690 {
4808
4809 ObjectGroupPacket ogpack = (ObjectGroupPacket)Pack; 4691 ObjectGroupPacket ogpack = (ObjectGroupPacket)Pack;
4810 if (ogpack.AgentData.SessionID != SessionId) return false; 4692 if (ogpack.AgentData.SessionID != SessionId) return false;
4811 4693
@@ -10252,7 +10134,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10252 10134
10253 public void KillEndDone() 10135 public void KillEndDone()
10254 { 10136 {
10255 m_udpClient.Shutdown();
10256 } 10137 }
10257 10138
10258 #region IClientCore 10139 #region IClientCore
@@ -10295,15 +10176,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10295 { 10176 {
10296 Kick(reason); 10177 Kick(reason);
10297 Thread.Sleep(1000); 10178 Thread.Sleep(1000);
10298 Close(true); 10179 Close();
10299 } 10180 }
10300 10181
10301 public void Disconnect() 10182 public void Disconnect()
10302 { 10183 {
10303 Close(true); 10184 Close();
10304 } 10185 }
10305 10186
10306
10307 #endregion 10187 #endregion
10308 10188
10309 public void RefreshGroupMembership() 10189 public void RefreshGroupMembership()
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 56d34e6..d25bf95 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -167,47 +167,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
167 } 167 }
168 } 168 }
169 169
170 public bool ProcessImageQueue(int count, int maxpack) 170 public bool ProcessImageQueue(int packetsToSend)
171 { 171 {
172 J2KImage imagereq; 172 m_lastloopprocessed = DateTime.Now.Ticks;
173 int numCollected = 0; 173 int packetsSent = 0;
174 174
175 //lock (m_syncRoot) 175 while (packetsSent < packetsToSend)
176 //{ 176 {
177 m_lastloopprocessed = DateTime.Now.Ticks; 177 J2KImage image = GetHighestPriorityImage();
178 178
179 // This can happen during Close() 179 // If null was returned, the texture priority queue is currently empty
180 if (m_client == null) 180 if (image == null)
181 return false; 181 return false;
182
183 while ((imagereq = GetHighestPriorityImage()) != null)
184 {
185 if (imagereq.IsDecoded == true)
186 {
187 ++numCollected;
188 182
189 if (imagereq.SendPackets(m_client, maxpack)) 183 if (image.IsDecoded)
190 { 184 {
191 // Send complete. Destroy any knowledge of this transfer 185 int sent;
192 RemoveImageFromQueue(imagereq); 186 bool imageDone = image.SendPackets(m_client, packetsToSend - packetsSent, out sent);
193 } 187 packetsSent += sent;
194 }
195 188
196 if (numCollected == count) 189 // If the send is complete, destroy any knowledge of this transfer
197 break; 190 if (imageDone)
191 RemoveImageFromQueue(image);
198 } 192 }
199 //} 193 else
194 {
195 // TODO: This is a limitation of how LLImageManager is currently
196 // written. Undecoded textures should not be going into the priority
197 // queue, because a high priority undecoded texture will clog up the
198 // pipeline for a client
199 return true;
200 }
201 }
200 202
201 return m_priorityQueue.Count > 0; 203 return m_priorityQueue.Count > 0;
202 } 204 }
203 205
204 //Faux destructor 206 /// <summary>
207 /// Faux destructor
208 /// </summary>
205 public void Close() 209 public void Close()
206 { 210 {
207 m_shuttingdown = true; 211 m_shuttingdown = true;
208 m_j2kDecodeModule = null;
209 m_assetCache = null;
210 m_client = null;
211 } 212 }
212 213
213 #region Priority Queue Helpers 214 #region Priority Queue Helpers
@@ -218,13 +219,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
218 219
219 lock (m_syncRoot) 220 lock (m_syncRoot)
220 { 221 {
221
222 if (m_priorityQueue.Count > 0) 222 if (m_priorityQueue.Count > 0)
223 { 223 {
224 try 224 try { image = m_priorityQueue.FindMax(); }
225 {
226 image = m_priorityQueue.FindMax();
227 }
228 catch (Exception) { } 225 catch (Exception) { }
229 } 226 }
230 } 227 }
@@ -236,20 +233,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
236 image.PriorityQueueHandle = null; 233 image.PriorityQueueHandle = null;
237 234
238 lock (m_syncRoot) 235 lock (m_syncRoot)
239 try 236 try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
240 {
241 m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
242 }
243 catch (Exception) { } 237 catch (Exception) { }
244 } 238 }
245 239
246 void RemoveImageFromQueue(J2KImage image) 240 void RemoveImageFromQueue(J2KImage image)
247 { 241 {
248 lock (m_syncRoot) 242 lock (m_syncRoot)
249 try 243 try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
250 {
251 m_priorityQueue.Delete(image.PriorityQueueHandle);
252 }
253 catch (Exception) { } 244 catch (Exception) { }
254 } 245 }
255 246
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 871e8e8..4eee6b6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -28,8 +28,10 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using log4net;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.Packets;
33 35
34namespace OpenSim.Region.ClientStack.LindenUDP 36namespace OpenSim.Region.ClientStack.LindenUDP
35{ 37{
@@ -59,9 +61,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
59 /// </summary> 61 /// </summary>
60 public sealed class LLUDPClient 62 public sealed class LLUDPClient
61 { 63 {
64 // TODO: Make this a config setting
65 /// <summary>Percentage of the task throttle category that is allocated to avatar and prim
66 /// state updates</summary>
67 const float STATE_TASK_PERCENTAGE = 0.8f;
68
69 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
70
62 /// <summary>The number of packet categories to throttle on. If a throttle category is added 71 /// <summary>The number of packet categories to throttle on. If a throttle category is added
63 /// or removed, this number must also change</summary> 72 /// or removed, this number must also change</summary>
64 const int THROTTLE_CATEGORY_COUNT = 7; 73 const int THROTTLE_CATEGORY_COUNT = 8;
65 74
66 /// <summary>Fired when updated networking stats are produced for this client</summary> 75 /// <summary>Fired when updated networking stats are produced for this client</summary>
67 public event PacketStats OnPacketStats; 76 public event PacketStats OnPacketStats;
@@ -80,10 +89,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
80 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 89 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
81 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 90 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
82 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 91 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
83 public readonly LocklessQueue<uint> PendingAcks = new LocklessQueue<uint>(); 92 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>();
84 93
85 /// <summary>Reference to the IClientAPI for this client</summary>
86 public LLClientView ClientAPI;
87 /// <summary>Current packet sequence number</summary> 94 /// <summary>Current packet sequence number</summary>
88 public int CurrentSequence; 95 public int CurrentSequence;
89 /// <summary>Current ping sequence number</summary> 96 /// <summary>Current ping sequence number</summary>
@@ -123,21 +130,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
123 private int m_packetsSentReported; 130 private int m_packetsSentReported;
124 131
125 /// <summary>Throttle bucket for this agent's connection</summary> 132 /// <summary>Throttle bucket for this agent's connection</summary>
126 private readonly TokenBucket throttle; 133 private readonly TokenBucket m_throttle;
127 /// <summary>Throttle buckets for each packet category</summary> 134 /// <summary>Throttle buckets for each packet category</summary>
128 private readonly TokenBucket[] throttleCategories; 135 private readonly TokenBucket[] m_throttleCategories;
129 /// <summary>Throttle rate defaults and limits</summary> 136 /// <summary>Throttle rate defaults and limits</summary>
130 private readonly ThrottleRates defaultThrottleRates; 137 private readonly ThrottleRates m_defaultThrottleRates;
131 /// <summary>Outgoing queues for throttled packets</summary> 138 /// <summary>Outgoing queues for throttled packets</summary>
132 private readonly LocklessQueue<OutgoingPacket>[] packetOutboxes = new LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 139 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
133 /// <summary>A container that can hold one packet for each outbox, used to store 140 /// <summary>A container that can hold one packet for each outbox, used to store
134 /// dequeued packets that are being held for throttling</summary> 141 /// dequeued packets that are being held for throttling</summary>
135 private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 142 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
136 /// <summary>An optimization to store the length of dequeued packets being held 143 /// <summary>Flags to prevent queue empty callbacks from stacking up on
137 /// for throttling. This avoids expensive calls to Packet.Length</summary> 144 /// top of each other</summary>
138 private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT]; 145 private readonly bool[] m_onQueueEmptyRunning = new bool[THROTTLE_CATEGORY_COUNT];
139 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 146 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
140 private readonly LLUDPServer udpServer; 147 private readonly LLUDPServer m_udpServer;
141 148
142 /// <summary> 149 /// <summary>
143 /// Default constructor 150 /// Default constructor
@@ -151,24 +158,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
151 /// <param name="remoteEndPoint">Remote endpoint for this connection</param> 158 /// <param name="remoteEndPoint">Remote endpoint for this connection</param>
152 public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint) 159 public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint)
153 { 160 {
154 udpServer = server;
155 AgentID = agentID; 161 AgentID = agentID;
156 RemoteEndPoint = remoteEndPoint; 162 RemoteEndPoint = remoteEndPoint;
157 CircuitCode = circuitCode; 163 CircuitCode = circuitCode;
158 defaultThrottleRates = rates; 164 m_udpServer = server;
165 m_defaultThrottleRates = rates;
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
167 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
159 168
160 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 169 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
161 packetOutboxes[i] = new LocklessQueue<OutgoingPacket>(); 170 {
162 171 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
163 throttle = new TokenBucket(parentThrottle, 0, 0); 172
164 throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 173 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
165 throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); 174 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type));
166 throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); 175 }
167 throttleCategories[(int)ThrottleOutPacketType.Wind] = new TokenBucket(throttle, rates.WindLimit, rates.Wind);
168 throttleCategories[(int)ThrottleOutPacketType.Cloud] = new TokenBucket(throttle, rates.CloudLimit, rates.Cloud);
169 throttleCategories[(int)ThrottleOutPacketType.Task] = new TokenBucket(throttle, rates.TaskLimit, rates.Task);
170 throttleCategories[(int)ThrottleOutPacketType.Texture] = new TokenBucket(throttle, rates.TextureLimit, rates.Texture);
171 throttleCategories[(int)ThrottleOutPacketType.Asset] = new TokenBucket(throttle, rates.AssetLimit, rates.Asset);
172 176
173 // Set the granularity variable used for retransmission calculations to 177 // Set the granularity variable used for retransmission calculations to
174 // the measured resolution of Environment.TickCount 178 // the measured resolution of Environment.TickCount
@@ -176,6 +180,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 180
177 // Default the retransmission timeout to three seconds 181 // Default the retransmission timeout to three seconds
178 RTO = 3000; 182 RTO = 3000;
183
184 // Initialize this to a sane value to prevent early disconnects
185 TickLastPacketReceived = Environment.TickCount;
179 } 186 }
180 187
181 /// <summary> 188 /// <summary>
@@ -183,8 +190,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
183 /// </summary> 190 /// </summary>
184 public void Shutdown() 191 public void Shutdown()
185 { 192 {
186 // TODO: Do we need to invalidate the circuit?
187 IsConnected = false; 193 IsConnected = false;
194 NeedAcks.Clear();
195 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
196 {
197 m_packetOutboxes[i].Clear();
198 m_nextPackets[i] = null;
199 }
200 OnPacketStats = null;
201 OnQueueEmpty = null;
188 } 202 }
189 203
190 /// <summary> 204 /// <summary>
@@ -200,13 +214,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
200 info.pendingAcks = new Dictionary<uint, uint>(); 214 info.pendingAcks = new Dictionary<uint, uint>();
201 info.needAck = new Dictionary<uint, byte[]>(); 215 info.needAck = new Dictionary<uint, byte[]>();
202 216
203 info.resendThrottle = throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; 217 info.resendThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
204 info.landThrottle = throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; 218 info.landThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
205 info.windThrottle = throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; 219 info.windThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
206 info.cloudThrottle = throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; 220 info.cloudThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
207 info.taskThrottle = throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; 221 info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
208 info.assetThrottle = throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 222 info.assetThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
209 info.textureThrottle = throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 223 info.textureThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
210 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + 224 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
211 info.taskThrottle + info.assetThrottle + info.textureThrottle; 225 info.taskThrottle + info.assetThrottle + info.textureThrottle;
212 226
@@ -267,6 +281,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
267 adjData = throttleData; 281 adjData = throttleData;
268 } 282 }
269 283
284 // 0.125f converts from bits to bytes
270 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 285 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
271 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 286 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
272 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 287 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
@@ -274,22 +289,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
274 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 289 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
275 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 290 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
276 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 291 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
292 // State is a subcategory of task that we allocate a percentage to
293 int state = (int)((float)task * STATE_TASK_PERCENTAGE);
294 task -= state;
295
296 int ceiling = Int32.MaxValue;
297 if (m_defaultThrottleRates.Total != 0)
298 {
299 ceiling = m_defaultThrottleRates.Total;
300 if (ceiling < Packet.MTU) ceiling = Packet.MTU;
301 }
277 302
278 resend = (resend <= defaultThrottleRates.ResendLimit) ? resend : defaultThrottleRates.ResendLimit; 303 resend = Utils.Clamp(resend, Packet.MTU, ceiling);
279 land = (land <= defaultThrottleRates.LandLimit) ? land : defaultThrottleRates.LandLimit; 304 land = Utils.Clamp(land, Packet.MTU, ceiling);
280 wind = (wind <= defaultThrottleRates.WindLimit) ? wind : defaultThrottleRates.WindLimit; 305 wind = Utils.Clamp(wind, Packet.MTU, ceiling);
281 cloud = (cloud <= defaultThrottleRates.CloudLimit) ? cloud : defaultThrottleRates.CloudLimit; 306 cloud = Utils.Clamp(cloud, Packet.MTU, ceiling);
282 task = (task <= defaultThrottleRates.TaskLimit) ? task : defaultThrottleRates.TaskLimit; 307 task = Utils.Clamp(task, Packet.MTU, ceiling);
283 texture = (texture <= defaultThrottleRates.TextureLimit) ? texture : defaultThrottleRates.TextureLimit; 308 texture = Utils.Clamp(texture, Packet.MTU, ceiling);
284 asset = (asset <= defaultThrottleRates.AssetLimit) ? asset : defaultThrottleRates.AssetLimit; 309 asset = Utils.Clamp(asset, Packet.MTU, ceiling);
285 310 state = Utils.Clamp(state, Packet.MTU, ceiling);
286 SetThrottle(ThrottleOutPacketType.Resend, resend); 311
287 SetThrottle(ThrottleOutPacketType.Land, land); 312 int total = resend + land + wind + cloud + task + texture + asset + state;
288 SetThrottle(ThrottleOutPacketType.Wind, wind); 313 int taskTotal = task + state;
289 SetThrottle(ThrottleOutPacketType.Cloud, cloud); 314
290 SetThrottle(ThrottleOutPacketType.Task, task); 315 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
291 SetThrottle(ThrottleOutPacketType.Texture, texture); 316 AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
292 SetThrottle(ThrottleOutPacketType.Asset, asset); 317
318 SetThrottle(ThrottleOutPacketType.Resend, resend, resend);
319 SetThrottle(ThrottleOutPacketType.Land, land, land);
320 SetThrottle(ThrottleOutPacketType.Wind, wind, wind);
321 SetThrottle(ThrottleOutPacketType.Cloud, cloud, cloud);
322 SetThrottle(ThrottleOutPacketType.Task, task, taskTotal);
323 SetThrottle(ThrottleOutPacketType.Texture, texture, texture);
324 SetThrottle(ThrottleOutPacketType.Asset, asset, asset);
325 SetThrottle(ThrottleOutPacketType.State, state, taskTotal);
293 } 326 }
294 327
295 public byte[] GetThrottlesPacked() 328 public byte[] GetThrottlesPacked()
@@ -297,25 +330,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
297 byte[] data = new byte[7 * 4]; 330 byte[] data = new byte[7 * 4];
298 int i = 0; 331 int i = 0;
299 332
300 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 333 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
301 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 334 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
302 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 335 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
303 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 336 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
304 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Task].DripRate), 0, data, i, 4); i += 4; 337 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
305 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 338 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
306 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; 339 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
340 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
307 341
308 return data; 342 return data;
309 } 343 }
310 344
311 public void SetThrottle(ThrottleOutPacketType category, int rate) 345 public void SetThrottle(ThrottleOutPacketType category, int rate, int maxBurst)
312 { 346 {
313 int i = (int)category; 347 int i = (int)category;
314 if (i >= 0 && i < throttleCategories.Length) 348 if (i >= 0 && i < m_throttleCategories.Length)
315 { 349 {
316 TokenBucket bucket = throttleCategories[(int)category]; 350 TokenBucket bucket = m_throttleCategories[(int)category];
317 bucket.MaxBurst = rate;
318 bucket.DripRate = rate; 351 bucket.DripRate = rate;
352 bucket.MaxBurst = maxBurst;
319 } 353 }
320 } 354 }
321 355
@@ -323,12 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
323 { 357 {
324 int category = (int)packet.Category; 358 int category = (int)packet.Category;
325 359
326 if (category >= 0 && category < packetOutboxes.Length) 360 if (category >= 0 && category < m_packetOutboxes.Length)
327 { 361 {
328 LocklessQueue<OutgoingPacket> queue = packetOutboxes[category]; 362 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
329 TokenBucket bucket = throttleCategories[category]; 363 TokenBucket bucket = m_throttleCategories[category];
330 364
331 if (throttleCategories[category].RemoveTokens(packet.Buffer.DataLength)) 365 if (m_throttleCategories[category].RemoveTokens(packet.Buffer.DataLength))
332 { 366 {
333 // Enough tokens were removed from the bucket, the packet will not be queued 367 // Enough tokens were removed from the bucket, the packet will not be queued
334 return false; 368 return false;
@@ -357,24 +391,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
357 public bool DequeueOutgoing() 391 public bool DequeueOutgoing()
358 { 392 {
359 OutgoingPacket packet; 393 OutgoingPacket packet;
360 LocklessQueue<OutgoingPacket> queue; 394 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
361 TokenBucket bucket; 395 TokenBucket bucket;
362 bool packetSent = false; 396 bool packetSent = false;
363 397
364 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 398 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
365 { 399 {
366 bucket = throttleCategories[i]; 400 bucket = m_throttleCategories[i];
367 401
368 if (nextPackets[i] != null) 402 if (m_nextPackets[i] != null)
369 { 403 {
370 // This bucket was empty the last time we tried to send a packet, 404 // This bucket was empty the last time we tried to send a packet,
371 // leaving a dequeued packet still waiting to be sent out. Try to 405 // leaving a dequeued packet still waiting to be sent out. Try to
372 // send it again 406 // send it again
373 if (bucket.RemoveTokens(nextPacketLengths[i])) 407 OutgoingPacket nextPacket = m_nextPackets[i];
408 if (bucket.RemoveTokens(nextPacket.Buffer.DataLength))
374 { 409 {
375 // Send the packet 410 // Send the packet
376 udpServer.SendPacketFinal(nextPackets[i]); 411 m_udpServer.SendPacketFinal(nextPacket);
377 nextPackets[i] = null; 412 m_nextPackets[i] = null;
378 packetSent = true; 413 packetSent = true;
379 } 414 }
380 } 415 }
@@ -382,7 +417,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
382 { 417 {
383 // No dequeued packet waiting to be sent, try to pull one off 418 // No dequeued packet waiting to be sent, try to pull one off
384 // this queue 419 // this queue
385 queue = packetOutboxes[i]; 420 queue = m_packetOutboxes[i];
386 if (queue.Dequeue(out packet)) 421 if (queue.Dequeue(out packet))
387 { 422 {
388 // A packet was pulled off the queue. See if we have 423 // A packet was pulled off the queue. See if we have
@@ -390,23 +425,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
390 if (bucket.RemoveTokens(packet.Buffer.DataLength)) 425 if (bucket.RemoveTokens(packet.Buffer.DataLength))
391 { 426 {
392 // Send the packet 427 // Send the packet
393 udpServer.SendPacketFinal(packet); 428 m_udpServer.SendPacketFinal(packet);
394 packetSent = true; 429 packetSent = true;
395 } 430 }
396 else 431 else
397 { 432 {
398 // Save the dequeued packet and the length calculation for 433 // Save the dequeued packet for the next iteration
399 // the next iteration 434 m_nextPackets[i] = packet;
400 nextPackets[i] = packet;
401 nextPacketLengths[i] = packet.Buffer.DataLength;
402 } 435 }
436
437 // If the queue is empty after this dequeue, fire the queue
438 // empty callback now so it has a chance to fill before we
439 // get back here
440 if (queue.Count == 0)
441 BeginFireQueueEmpty(i);
403 } 442 }
404 else 443 else
405 { 444 {
406 // No packets in this queue. Fire the queue empty callback 445 // No packets in this queue. Fire the queue empty callback
407 QueueEmpty callback = OnQueueEmpty; 446 // if it has not been called recently
408 if (callback != null) 447 BeginFireQueueEmpty(i);
409 callback((ThrottleOutPacketType)i);
410 } 448 }
411 } 449 }
412 } 450 }
@@ -414,6 +452,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
414 return packetSent; 452 return packetSent;
415 } 453 }
416 454
455 /// <summary>
456 /// Called when an ACK packet is received and a round-trip time for a
457 /// packet is calculated. This is used to calculate the smoothed
458 /// round-trip time, round trip time variance, and finally the
459 /// retransmission timeout
460 /// </summary>
461 /// <param name="r">Round-trip time of a single packet and its
462 /// acknowledgement</param>
417 public void UpdateRoundTrip(float r) 463 public void UpdateRoundTrip(float r)
418 { 464 {
419 const float ALPHA = 0.125f; 465 const float ALPHA = 0.125f;
@@ -435,8 +481,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
435 481
436 // Always round retransmission timeout up to two seconds 482 // Always round retransmission timeout up to two seconds
437 RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR))); 483 RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR)));
438 //Logger.Debug("Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " + 484 //m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " +
439 // RTTVAR + " based on new RTT of " + r + "ms"); 485 // RTTVAR + " based on new RTT of " + r + "ms");
440 } 486 }
487
488 /// <summary>
489 /// Does an early check to see if this queue empty callback is already
490 /// running, then asynchronously firing the event
491 /// </summary>
492 /// <param name="throttleIndex">Throttle category to fire the callback
493 /// for</param>
494 private void BeginFireQueueEmpty(int throttleIndex)
495 {
496 if (!m_onQueueEmptyRunning[throttleIndex])
497 Util.FireAndForget(FireQueueEmpty, throttleIndex);
498 }
499
500 /// <summary>
501 /// Checks to see if this queue empty callback is already running,
502 /// then firing the event
503 /// </summary>
504 /// <param name="o">Throttle category to fire the callback for, stored
505 /// as an object to match the WaitCallback delegate signature</param>
506 private void FireQueueEmpty(object o)
507 {
508 int i = (int)o;
509 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
510 QueueEmpty callback = OnQueueEmpty;
511
512 if (callback != null)
513 {
514 if (!m_onQueueEmptyRunning[i])
515 {
516 m_onQueueEmptyRunning[i] = true;
517 try { callback(type); }
518 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); }
519 m_onQueueEmptyRunning[i] = false;
520 }
521 }
522 }
441 } 523 }
442} 524}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
deleted file mode 100644
index dbb9861..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
+++ /dev/null
@@ -1,282 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using OpenSim.Framework;
32using OpenMetaverse;
33
34using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
35
36namespace OpenSim.Region.ClientStack.LindenUDP
37{
38 public sealed class UDPClientCollection
39 {
40 Dictionary<UUID, LLUDPClient> Dictionary1;
41 Dictionary<IPEndPoint, LLUDPClient> Dictionary2;
42 LLUDPClient[] Array;
43 ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl();
44 object m_sync = new object();
45
46 public UDPClientCollection()
47 {
48 Dictionary1 = new Dictionary<UUID, LLUDPClient>();
49 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>();
50 Array = new LLUDPClient[0];
51 }
52
53 public UDPClientCollection(int capacity)
54 {
55 Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity);
56 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity);
57 Array = new LLUDPClient[0];
58 }
59
60 public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
61 {
62 //rwLock.EnterWriteLock();
63
64 //try
65 //{
66 // if (Dictionary1.ContainsKey(key1))
67 // {
68 // if (!Dictionary2.ContainsKey(key2))
69 // throw new ArgumentException("key1 exists in the dictionary but not key2");
70 // }
71 // else if (Dictionary2.ContainsKey(key2))
72 // {
73 // if (!Dictionary1.ContainsKey(key1))
74 // throw new ArgumentException("key2 exists in the dictionary but not key1");
75 // }
76
77 // Dictionary1[key1] = value;
78 // Dictionary2[key2] = value;
79
80 // LLUDPClient[] oldArray = Array;
81 // int oldLength = oldArray.Length;
82
83 // LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
84 // for (int i = 0; i < oldLength; i++)
85 // newArray[i] = oldArray[i];
86 // newArray[oldLength] = value;
87
88 // Array = newArray;
89 //}
90 //finally { rwLock.ExitWriteLock(); }
91
92 lock (m_sync)
93 {
94 if (Dictionary1.ContainsKey(key1))
95 {
96 if (!Dictionary2.ContainsKey(key2))
97 throw new ArgumentException("key1 exists in the dictionary but not key2");
98 }
99 else if (Dictionary2.ContainsKey(key2))
100 {
101 if (!Dictionary1.ContainsKey(key1))
102 throw new ArgumentException("key2 exists in the dictionary but not key1");
103 }
104
105 Dictionary1[key1] = value;
106 Dictionary2[key2] = value;
107
108 LLUDPClient[] oldArray = Array;
109 int oldLength = oldArray.Length;
110
111 LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
112 for (int i = 0; i < oldLength; i++)
113 newArray[i] = oldArray[i];
114 newArray[oldLength] = value;
115
116 Array = newArray;
117 }
118
119 }
120
121 public bool Remove(UUID key1, IPEndPoint key2)
122 {
123 //rwLock.EnterWriteLock();
124
125 //try
126 //{
127 // LLUDPClient value;
128 // if (Dictionary1.TryGetValue(key1, out value))
129 // {
130 // Dictionary1.Remove(key1);
131 // Dictionary2.Remove(key2);
132
133 // LLUDPClient[] oldArray = Array;
134 // int oldLength = oldArray.Length;
135
136 // LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
137 // int j = 0;
138 // for (int i = 0; i < oldLength; i++)
139 // {
140 // if (oldArray[i] != value)
141 // newArray[j++] = oldArray[i];
142 // }
143
144 // Array = newArray;
145 // return true;
146 // }
147 //}
148 //finally { rwLock.ExitWriteLock(); }
149
150 //return false;
151
152 lock (m_sync)
153 {
154 LLUDPClient value;
155 if (Dictionary1.TryGetValue(key1, out value))
156 {
157 Dictionary1.Remove(key1);
158 Dictionary2.Remove(key2);
159
160 LLUDPClient[] oldArray = Array;
161 int oldLength = oldArray.Length;
162
163 LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
164 int j = 0;
165 for (int i = 0; i < oldLength; i++)
166 {
167 if (oldArray[i] != value)
168 newArray[j++] = oldArray[i];
169 }
170
171 Array = newArray;
172 return true;
173 }
174 }
175
176 return false;
177
178 }
179
180 public void Clear()
181 {
182 //rwLock.EnterWriteLock();
183
184 //try
185 //{
186 // Dictionary1.Clear();
187 // Dictionary2.Clear();
188 // Array = new LLUDPClient[0];
189 //}
190 //finally { rwLock.ExitWriteLock(); }
191
192 lock (m_sync)
193 {
194 Dictionary1.Clear();
195 Dictionary2.Clear();
196 Array = new LLUDPClient[0];
197 }
198
199 }
200
201 public int Count
202 {
203 get { return Array.Length; }
204 }
205
206 public bool ContainsKey(UUID key)
207 {
208 return Dictionary1.ContainsKey(key);
209 }
210
211 public bool ContainsKey(IPEndPoint key)
212 {
213 return Dictionary2.ContainsKey(key);
214 }
215
216 public bool TryGetValue(UUID key, out LLUDPClient value)
217 {
218 ////bool success;
219 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
220 ////if (doLock) rwLock.EnterReadLock();
221
222 ////try { success = Dictionary1.TryGetValue(key, out value); }
223 ////finally { if (doLock) rwLock.ExitReadLock(); }
224
225 ////return success;
226
227 lock (m_sync)
228 return Dictionary1.TryGetValue(key, out value);
229
230 //try
231 //{
232 // return Dictionary1.TryGetValue(key, out value);
233 //}
234 //catch { }
235 //value = null;
236 //return false;
237 }
238
239 public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
240 {
241 ////bool success;
242 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
243 ////if (doLock) rwLock.EnterReadLock();
244
245 ////try { success = Dictionary2.TryGetValue(key, out value); }
246 ////finally { if (doLock) rwLock.ExitReadLock(); }
247
248 ////return success;
249
250 lock (m_sync)
251 return Dictionary2.TryGetValue(key, out value);
252
253 //try
254 //{
255 // return Dictionary2.TryGetValue(key, out value);
256 //}
257 //catch { }
258 //value = null;
259 //return false;
260
261 }
262
263 public void ForEach(Action<LLUDPClient> action)
264 {
265 //bool doLock = !rwLock.IsUpgradeableReadLockHeld;
266 //if (doLock) rwLock.EnterUpgradeableReadLock();
267
268 //try { Parallel.ForEach<LLUDPClient>(Array, action); }
269 //finally { if (doLock) rwLock.ExitUpgradeableReadLock(); }
270
271 LLUDPClient[] localArray = null;
272 lock (m_sync)
273 {
274 localArray = new LLUDPClient[Array.Length];
275 Array.CopyTo(localArray, 0);
276 }
277
278 Parallel.ForEach<LLUDPClient>(localArray, action);
279
280 }
281 }
282}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index c356f02..890f701 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
96 /// <summary>Incoming packets that are awaiting handling</summary> 96 /// <summary>Incoming packets that are awaiting handling</summary>
97 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 97 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
98 /// <summary></summary> 98 /// <summary></summary>
99 private UDPClientCollection clients = new UDPClientCollection(); 99 //private UDPClientCollection m_clients = new UDPClientCollection();
100 /// <summary>Bandwidth throttle for this UDP server</summary> 100 /// <summary>Bandwidth throttle for this UDP server</summary>
101 private TokenBucket m_throttle; 101 private TokenBucket m_throttle;
102 /// <summary>Bandwidth throttle rates for this UDP server</summary> 102 /// <summary>Bandwidth throttle rates for this UDP server</summary>
@@ -109,13 +109,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
109 private Location m_location; 109 private Location m_location;
110 /// <summary>The measured resolution of Environment.TickCount</summary> 110 /// <summary>The measured resolution of Environment.TickCount</summary>
111 private float m_tickCountResolution; 111 private float m_tickCountResolution;
112 /// <summary>The size of the receive buffer for the UDP socket. This value
113 /// is passed up to the operating system and used in the system networking
114 /// stack. Use zero to leave this value as the default</summary>
115 private int m_recvBufferSize;
112 116
113 /// <summary>The measured resolution of Environment.TickCount</summary> 117 /// <summary>The measured resolution of Environment.TickCount</summary>
114 public float TickCountResolution { get { return m_tickCountResolution; } } 118 public float TickCountResolution { get { return m_tickCountResolution; } }
115 public Socket Server { get { return null; } } 119 public Socket Server { get { return null; } }
116 120
117 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 121 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
118 : base((int)port) 122 : base(listenIP, (int)port)
119 { 123 {
120 #region Environment.TickCount Measurement 124 #region Environment.TickCount Measurement
121 125
@@ -134,18 +138,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
134 #endregion Environment.TickCount Measurement 138 #endregion Environment.TickCount Measurement
135 139
136 m_circuitManager = circuitManager; 140 m_circuitManager = circuitManager;
141 int sceneThrottleBps = 0;
137 142
138 // TODO: Config support for throttling the entire connection 143 IConfig config = configSource.Configs["ClientStack.LindenUDP"];
139 m_throttle = new TokenBucket(null, 0, 0); 144 if (config != null)
145 {
146 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
147 sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
148 }
149
150 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
140 m_throttleRates = new ThrottleRates(configSource); 151 m_throttleRates = new ThrottleRates(configSource);
141 } 152 }
142 153
143 public new void Start() 154 public void Start()
144 { 155 {
145 if (m_scene == null) 156 if (m_scene == null)
146 throw new InvalidOperationException("Cannot LLUDPServer.Start() without an IScene reference"); 157 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
147 158
148 base.Start(); 159 base.Start(m_recvBufferSize);
149 160
150 // Start the incoming packet processing thread 161 // Start the incoming packet processing thread
151 Thread incomingThread = new Thread(IncomingPacketHandler); 162 Thread incomingThread = new Thread(IncomingPacketHandler);
@@ -181,24 +192,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 return x == m_location; 192 return x == m_location;
182 } 193 }
183 194
184 public void RemoveClient(IClientAPI client)
185 {
186 m_scene.ClientManager.Remove(client.CircuitCode);
187 client.Close(false);
188
189 LLUDPClient udpClient;
190 if (clients.TryGetValue(client.AgentId, out udpClient))
191 {
192 m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name + " in " + m_scene.RegionInfo.RegionName);
193 udpClient.Shutdown();
194 clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
195 }
196 else
197 {
198 m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
199 }
200 }
201
202 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) 195 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
203 { 196 {
204 // CoarseLocationUpdate packets cannot be split in an automated way 197 // CoarseLocationUpdate packets cannot be split in an automated way
@@ -216,30 +209,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
216 for (int i = 0; i < packetCount; i++) 209 for (int i = 0; i < packetCount; i++)
217 { 210 {
218 byte[] data = datas[i]; 211 byte[] data = datas[i];
219 clients.ForEach( 212 m_scene.ClientManager.ForEach(
220 delegate(LLUDPClient client) 213 delegate(IClientAPI client)
221 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); 214 {
215 if (client is LLClientView)
216 SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
217 }
218 );
222 } 219 }
223 } 220 }
224 else 221 else
225 { 222 {
226 byte[] data = packet.ToBytes(); 223 byte[] data = packet.ToBytes();
227 clients.ForEach( 224 m_scene.ClientManager.ForEach(
228 delegate(LLUDPClient client) 225 delegate(IClientAPI client)
229 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); }); 226 {
227 if (client is LLClientView)
228 SendPacketData(((LLClientView)client).UDPClient, data, packet.Type, category);
229 }
230 );
230 } 231 }
231 } 232 }
232 233
233 public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting) 234 public void SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
234 {
235 LLUDPClient client;
236 if (clients.TryGetValue(agentID, out client))
237 SendPacket(client, packet, category, allowSplitting);
238 else
239 m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
240 }
241
242 public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
243 { 235 {
244 // CoarseLocationUpdate packets cannot be split in an automated way 236 // CoarseLocationUpdate packets cannot be split in an automated way
245 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) 237 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
@@ -256,25 +248,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 for (int i = 0; i < packetCount; i++) 248 for (int i = 0; i < packetCount; i++)
257 { 249 {
258 byte[] data = datas[i]; 250 byte[] data = datas[i];
259 SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); 251 SendPacketData(udpClient, data, packet.Type, category);
260 } 252 }
261 } 253 }
262 else 254 else
263 { 255 {
264 byte[] data = packet.ToBytes(); 256 byte[] data = packet.ToBytes();
265 SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); 257 SendPacketData(udpClient, data, packet.Type, category);
266 } 258 }
267 } 259 }
268 260
269 public void SendPacketData(LLUDPClient client, byte[] data, int dataLength, PacketType type, bool doZerocode, ThrottleOutPacketType category) 261 public void SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category)
270 { 262 {
263 int dataLength = data.Length;
264 bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
265
271 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum. 266 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum.
272 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting 267 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
273 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here 268 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
274 // to accomodate for both common scenarios and provide ample room for ACK appending in both 269 // to accomodate for both common scenarios and provide ample room for ACK appending in both
275 int bufferSize = (dataLength > 180) ? Packet.MTU : 200; 270 int bufferSize = (dataLength > 180) ? Packet.MTU : 200;
276 271
277 UDPPacketBuffer buffer = new UDPPacketBuffer(client.RemoteEndPoint, bufferSize); 272 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
278 273
279 // Zerocode if needed 274 // Zerocode if needed
280 if (doZerocode) 275 if (doZerocode)
@@ -285,17 +280,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
285 // The packet grew larger than the bufferSize while zerocoding. 280 // The packet grew larger than the bufferSize while zerocoding.
286 // Remove the MSG_ZEROCODED flag and send the unencoded data 281 // Remove the MSG_ZEROCODED flag and send the unencoded data
287 // instead 282 // instead
288 m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag"); 283 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); 284 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 //
291 buffer = new UDPPacketBuffer(client.RemoteEndPoint, dataLength);
292 //
293 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 285 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
294 } 286 }
295 } 287 }
296 else 288 else
297 { 289 {
298 // ??? will it fit?
299 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 290 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
300 } 291 }
301 buffer.DataLength = dataLength; 292 buffer.DataLength = dataLength;
@@ -303,7 +294,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
303 #region Queue or Send 294 #region Queue or Send
304 295
305 // Look up the UDPClient this is going to 296 // Look up the UDPClient this is going to
306 OutgoingPacket outgoingPacket = new OutgoingPacket(client, buffer, category); 297 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
307 298
308 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 299 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
309 SendPacketFinal(outgoingPacket); 300 SendPacketFinal(outgoingPacket);
@@ -311,18 +302,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
311 #endregion Queue or Send 302 #endregion Queue or Send
312 } 303 }
313 304
314 public void SendAcks(LLUDPClient client) 305 public void SendAcks(LLUDPClient udpClient)
315 { 306 {
316 uint ack; 307 uint ack;
317 308
318 if (client.PendingAcks.Dequeue(out ack)) 309 if (udpClient.PendingAcks.Dequeue(out ack))
319 { 310 {
320 List<PacketAckPacket.PacketsBlock> blocks = new List<PacketAckPacket.PacketsBlock>(); 311 List<PacketAckPacket.PacketsBlock> blocks = new List<PacketAckPacket.PacketsBlock>();
321 PacketAckPacket.PacketsBlock block = new PacketAckPacket.PacketsBlock(); 312 PacketAckPacket.PacketsBlock block = new PacketAckPacket.PacketsBlock();
322 block.ID = ack; 313 block.ID = ack;
323 blocks.Add(block); 314 blocks.Add(block);
324 315
325 while (client.PendingAcks.Dequeue(out ack)) 316 while (udpClient.PendingAcks.Dequeue(out ack))
326 { 317 {
327 block = new PacketAckPacket.PacketsBlock(); 318 block = new PacketAckPacket.PacketsBlock();
328 block.ID = ack; 319 block.ID = ack;
@@ -333,22 +324,39 @@ namespace OpenSim.Region.ClientStack.LindenUDP
333 packet.Header.Reliable = false; 324 packet.Header.Reliable = false;
334 packet.Packets = blocks.ToArray(); 325 packet.Packets = blocks.ToArray();
335 326
336 SendPacket(client, packet, ThrottleOutPacketType.Unknown, true); 327 SendPacket(udpClient, packet, ThrottleOutPacketType.Unknown, true);
337 } 328 }
338 } 329 }
339 330
340 public void SendPing(LLUDPClient client) 331 public void SendPing(LLUDPClient udpClient)
341 { 332 {
342 IClientAPI api = client.ClientAPI; 333 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
343 if (api != null) 334 pc.Header.Reliable = false;
344 api.SendStartPingCheck(client.CurrentPingSequence++); 335
336 OutgoingPacket oldestPacket = udpClient.NeedAcks.GetOldest();
337
338 pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++;
339 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0;
340
341 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
345 } 342 }
346 343
347 public void ResendUnacked(LLUDPClient client) 344 public void ResendUnacked(LLUDPClient udpClient)
348 { 345 {
349 if (client.NeedAcks.Count > 0) 346 if (udpClient.IsConnected && udpClient.NeedAcks.Count > 0)
350 { 347 {
351 List<OutgoingPacket> expiredPackets = client.NeedAcks.GetExpiredPackets(client.RTO); 348 // Disconnect an agent if no packets are received for some time
349 //FIXME: Make 60 an .ini setting
350 if (Environment.TickCount - udpClient.TickLastPacketReceived > 1000 * 60)
351 {
352 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
353
354 RemoveClient(udpClient);
355 return;
356 }
357
358 // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO
359 List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO);
352 360
353 if (expiredPackets != null) 361 if (expiredPackets != null)
354 { 362 {
@@ -357,54 +365,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
357 { 365 {
358 OutgoingPacket outgoingPacket = expiredPackets[i]; 366 OutgoingPacket outgoingPacket = expiredPackets[i];
359 367
360 // FIXME: Make this an .ini setting 368 //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
361 if (outgoingPacket.ResendCount < 3) 369 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
362 {
363 //Logger.Debug(String.Format("Resending packet #{0} (attempt {1}), {2}ms have passed",
364 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount));
365
366 // Set the resent flag
367 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
368 outgoingPacket.Category = ThrottleOutPacketType.Resend;
369 370
370 // The TickCount will be set to the current time when the packet 371 // Set the resent flag
371 // is actually sent out again 372 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
372 outgoingPacket.TickCount = 0; 373 outgoingPacket.Category = ThrottleOutPacketType.Resend;
373 374
374 // Bump up the resend count on this packet 375 // The TickCount will be set to the current time when the packet
375 Interlocked.Increment(ref outgoingPacket.ResendCount); 376 // is actually sent out again
376 //Interlocked.Increment(ref Stats.ResentPackets); 377 outgoingPacket.TickCount = 0;
377 378
378 // Queue or (re)send the packet 379 // Bump up the resend count on this packet
379 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 380 Interlocked.Increment(ref outgoingPacket.ResendCount);
380 SendPacketFinal(outgoingPacket); 381 //Interlocked.Increment(ref Stats.ResentPackets);
381 }
382 else
383 {
384 m_log.DebugFormat("[LLUDPSERVER]: Dropping packet #{0} for agent {1} after {2} failed attempts",
385 outgoingPacket.SequenceNumber, outgoingPacket.Client.RemoteEndPoint, outgoingPacket.ResendCount);
386 382
387 lock (client.NeedAcks.SyncRoot) 383 // Requeue or resend the packet
388 client.NeedAcks.RemoveUnsafe(outgoingPacket.SequenceNumber); 384 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
389 385 SendPacketFinal(outgoingPacket);
390 //Interlocked.Increment(ref Stats.DroppedPackets);
391
392 // Disconnect an agent if no packets are received for some time
393 //FIXME: Make 60 an .ini setting
394 if (Environment.TickCount - client.TickLastPacketReceived > 1000 * 60)
395 {
396 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
397
398 RemoveClient(client.ClientAPI);
399 return;
400 }
401 }
402 } 386 }
403 } 387 }
404 } 388 }
405 } 389 }
406 390
407 public void Flush() 391 public void Flush(LLUDPClient udpClient)
408 { 392 {
409 // FIXME: Implement? 393 // FIXME: Implement?
410 } 394 }
@@ -415,7 +399,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
415 byte flags = buffer.Data[0]; 399 byte flags = buffer.Data[0];
416 bool isResend = (flags & Helpers.MSG_RESENT) != 0; 400 bool isResend = (flags & Helpers.MSG_RESENT) != 0;
417 bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; 401 bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
418 LLUDPClient client = outgoingPacket.Client; 402 LLUDPClient udpClient = outgoingPacket.Client;
403
404 if (!udpClient.IsConnected)
405 return;
419 406
420 // Keep track of when this packet was sent out (right now) 407 // Keep track of when this packet was sent out (right now)
421 outgoingPacket.TickCount = Environment.TickCount; 408 outgoingPacket.TickCount = Environment.TickCount;
@@ -424,11 +411,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
424 411
425 int dataLength = buffer.DataLength; 412 int dataLength = buffer.DataLength;
426 413
427 // Keep appending ACKs until there is no room left in the packet or there are 414 // Keep appending ACKs until there is no room left in the buffer or there are
428 // no more ACKs to append 415 // no more ACKs to append
429 uint ackCount = 0; 416 uint ackCount = 0;
430 uint ack; 417 uint ack;
431 while (dataLength + 5 < buffer.Data.Length && client.PendingAcks.Dequeue(out ack)) 418 while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack))
432 { 419 {
433 Utils.UIntToBytesBig(ack, buffer.Data, dataLength); 420 Utils.UIntToBytesBig(ack, buffer.Data, dataLength);
434 dataLength += 4; 421 dataLength += 4;
@@ -447,24 +434,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 434
448 #endregion ACK Appending 435 #endregion ACK Appending
449 436
437 #region Sequence Number Assignment
438
450 if (!isResend) 439 if (!isResend)
451 { 440 {
452 // Not a resend, assign a new sequence number 441 // Not a resend, assign a new sequence number
453 uint sequenceNumber = (uint)Interlocked.Increment(ref client.CurrentSequence); 442 uint sequenceNumber = (uint)Interlocked.Increment(ref udpClient.CurrentSequence);
454 Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1); 443 Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
455 outgoingPacket.SequenceNumber = sequenceNumber; 444 outgoingPacket.SequenceNumber = sequenceNumber;
456 445
457 if (isReliable) 446 if (isReliable)
458 { 447 {
459 // Add this packet to the list of ACK responses we are waiting on from the server 448 // Add this packet to the list of ACK responses we are waiting on from the server
460 client.NeedAcks.Add(outgoingPacket); 449 udpClient.NeedAcks.Add(outgoingPacket);
461 } 450 }
462 } 451 }
463 452
453 #endregion Sequence Number Assignment
454
464 // Stats tracking 455 // Stats tracking
465 Interlocked.Increment(ref client.PacketsSent); 456 Interlocked.Increment(ref udpClient.PacketsSent);
466 if (isReliable) 457 if (isReliable)
467 Interlocked.Add(ref client.UnackedBytes, outgoingPacket.Buffer.DataLength); 458 Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
468 459
469 // Put the UDP payload on the wire 460 // Put the UDP payload on the wire
470 AsyncBeginSend(buffer); 461 AsyncBeginSend(buffer);
@@ -473,10 +464,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
473 protected override void PacketReceived(UDPPacketBuffer buffer) 464 protected override void PacketReceived(UDPPacketBuffer buffer)
474 { 465 {
475 // Debugging/Profiling 466 // Debugging/Profiling
476 //try { Thread.CurrentThread.Name = "PacketReceived (" + scene.RegionName + ")"; } 467 //try { Thread.CurrentThread.Name = "PacketReceived (" + m_scene.RegionInfo.RegionName + ")"; }
477 //catch (Exception) { } 468 //catch (Exception) { }
478 469
479 LLUDPClient client = null; 470 LLUDPClient udpClient = null;
480 Packet packet = null; 471 Packet packet = null;
481 int packetEnd = buffer.DataLength - 1; 472 int packetEnd = buffer.DataLength - 1;
482 IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; 473 IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
@@ -491,61 +482,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
491 } 482 }
492 catch (MalformedDataException) 483 catch (MalformedDataException)
493 { 484 {
494 m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse packet:\n{0}", 485 m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse packet from {0}:\n{1}",
495 Utils.BytesToHexString(buffer.Data, buffer.DataLength, null)); 486 buffer.RemoteEndPoint, Utils.BytesToHexString(buffer.Data, buffer.DataLength, null));
496 } 487 }
497 488
498 // Fail-safe check 489 // Fail-safe check
499 if (packet == null) 490 if (packet == null)
500 { 491 {
501 m_log.Warn("[LLUDPSERVER]: Couldn't build a message from the incoming data"); 492 m_log.Warn("[LLUDPSERVER]: Couldn't build a message from incoming data " + buffer.DataLength +
493 " bytes long from " + buffer.RemoteEndPoint);
502 return; 494 return;
503 } 495 }
504 496
505 //Stats.RecvBytes += (ulong)buffer.DataLength;
506 //++Stats.RecvPackets;
507
508 #endregion Decoding 497 #endregion Decoding
509 498
510 #region UseCircuitCode Handling 499 #region Packet to Client Mapping
511 500
501 // UseCircuitCode handling
512 if (packet.Type == PacketType.UseCircuitCode) 502 if (packet.Type == PacketType.UseCircuitCode)
513 { 503 {
514 UseCircuitCodePacket useCircuitCode = (UseCircuitCodePacket)packet; 504 AddNewClient((UseCircuitCodePacket)packet, (IPEndPoint)buffer.RemoteEndPoint);
515 IClientAPI newuser;
516 uint circuitCode = useCircuitCode.CircuitCode.Code;
517
518 // Check if the client is already established
519 if (!m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
520 {
521 AddNewClient(useCircuitCode, (IPEndPoint)buffer.RemoteEndPoint);
522 }
523 } 505 }
524 506
525 // Determine which agent this packet came from 507 // Determine which agent this packet came from
526 if (!clients.TryGetValue(address, out client)) 508 IClientAPI client;
509 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView))
527 { 510 {
528 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 511 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address +
512 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients");
529 return; 513 return;
530 } 514 }
531 515
532 #endregion UseCircuitCode Handling 516 udpClient = ((LLClientView)client).UDPClient;
517
518 if (!udpClient.IsConnected)
519 return;
520
521 #endregion Packet to Client Mapping
533 522
534 // Stats tracking 523 // Stats tracking
535 Interlocked.Increment(ref client.PacketsReceived); 524 Interlocked.Increment(ref udpClient.PacketsReceived);
536 525
537 #region ACK Receiving 526 #region ACK Receiving
538 527
539 int now = Environment.TickCount; 528 int now = Environment.TickCount;
540 client.TickLastPacketReceived = now; 529 udpClient.TickLastPacketReceived = now;
541 530
542 // Handle appended ACKs 531 // Handle appended ACKs
543 if (packet.Header.AppendedAcks && packet.Header.AckList != null) 532 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
544 { 533 {
545 lock (client.NeedAcks.SyncRoot) 534 lock (udpClient.NeedAcks.SyncRoot)
546 { 535 {
547 for (int i = 0; i < packet.Header.AckList.Length; i++) 536 for (int i = 0; i < packet.Header.AckList.Length; i++)
548 AcknowledgePacket(client, packet.Header.AckList[i], now, packet.Header.Resent); 537 AcknowledgePacket(udpClient, packet.Header.AckList[i], now, packet.Header.Resent);
549 } 538 }
550 } 539 }
551 540
@@ -554,10 +543,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
554 { 543 {
555 PacketAckPacket ackPacket = (PacketAckPacket)packet; 544 PacketAckPacket ackPacket = (PacketAckPacket)packet;
556 545
557 lock (client.NeedAcks.SyncRoot) 546 lock (udpClient.NeedAcks.SyncRoot)
558 { 547 {
559 for (int i = 0; i < ackPacket.Packets.Length; i++) 548 for (int i = 0; i < ackPacket.Packets.Length; i++)
560 AcknowledgePacket(client, ackPacket.Packets[i].ID, now, packet.Header.Resent); 549 AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent);
561 } 550 }
562 } 551 }
563 552
@@ -566,27 +555,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
566 #region ACK Sending 555 #region ACK Sending
567 556
568 if (packet.Header.Reliable) 557 if (packet.Header.Reliable)
569 client.PendingAcks.Enqueue((uint)packet.Header.Sequence); 558 udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
570 559
571 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, 560 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
572 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove 561 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
573 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to 562 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to
574 // client.BytesSinceLastACK. Lockless thread safety 563 // client.BytesSinceLastACK. Lockless thread safety
575 int bytesSinceLastACK = Interlocked.Exchange(ref client.BytesSinceLastACK, 0); 564 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0);
576 bytesSinceLastACK += buffer.DataLength; 565 bytesSinceLastACK += buffer.DataLength;
577 if (bytesSinceLastACK > Packet.MTU * 2) 566 if (bytesSinceLastACK > Packet.MTU * 2)
578 { 567 {
579 bytesSinceLastACK -= Packet.MTU * 2; 568 bytesSinceLastACK -= Packet.MTU * 2;
580 SendAcks(client); 569 SendAcks(udpClient);
581 } 570 }
582 Interlocked.Add(ref client.BytesSinceLastACK, bytesSinceLastACK); 571 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
583 572
584 #endregion ACK Sending 573 #endregion ACK Sending
585 574
586 #region Incoming Packet Accounting 575 #region Incoming Packet Accounting
587 576
588 // Check the archive of received reliable packet IDs to see whether we already received this packet 577 // Check the archive of received reliable packet IDs to see whether we already received this packet
589 if (packet.Header.Reliable && !client.PacketArchive.TryEnqueue(packet.Header.Sequence)) 578 if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
590 { 579 {
591 if (packet.Header.Resent) 580 if (packet.Header.Resent)
592 m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); 581 m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type);
@@ -603,7 +592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
603 if (packet.Type != PacketType.PacketAck) 592 if (packet.Type != PacketType.PacketAck)
604 { 593 {
605 // Inbox insertion 594 // Inbox insertion
606 packetInbox.Enqueue(new IncomingPacket(client, packet)); 595 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
607 } 596 }
608 } 597 }
609 598
@@ -623,53 +612,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
623 612
624 private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) 613 private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
625 { 614 {
626 //Slave regions don't accept new clients 615 UUID agentID = useCircuitCode.CircuitCode.ID;
616 UUID sessionID = useCircuitCode.CircuitCode.SessionID;
617 uint circuitCode = useCircuitCode.CircuitCode.Code;
618
627 if (m_scene.RegionStatus != RegionStatus.SlaveScene) 619 if (m_scene.RegionStatus != RegionStatus.SlaveScene)
628 { 620 {
629 AuthenticateResponse sessionInfo; 621 AuthenticateResponse sessionInfo;
630 bool isNewCircuit = !clients.ContainsKey(remoteEndPoint); 622 if (IsClientAuthorized(useCircuitCode, out sessionInfo))
631
632 if (!IsClientAuthorized(useCircuitCode, out sessionInfo))
633 { 623 {
634 m_log.WarnFormat( 624 AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
635 "[CONNECTION FAILURE]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
636 useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
637 return;
638 } 625 }
639 626 else
640 if (isNewCircuit)
641 { 627 {
642 UUID agentID = useCircuitCode.CircuitCode.ID; 628 // Don't create circuits for unauthorized clients
643 UUID sessionID = useCircuitCode.CircuitCode.SessionID; 629 m_log.WarnFormat(
644 uint circuitCode = useCircuitCode.CircuitCode.Code; 630 "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
645 631 useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
646 AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
647 } 632 }
648 } 633 }
634 else
635 {
636 // Slave regions don't accept new clients
637 m_log.Debug("[LLUDPSERVER]: Slave region " + m_scene.RegionInfo.RegionName + " ignoring UseCircuitCode packet");
638 }
649 } 639 }
650 640
651 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 641 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
652 { 642 {
653 // Create the LLUDPClient 643 // Create the LLUDPClient
654 LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 644 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
655
656 // Create the LLClientView
657 LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
658 clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
659 clientApi.OnLogout += LogoutHandler;
660 clientApi.OnConnectionClosed += RemoveClient;
661
662 // Start the IClientAPI
663 m_scene.ClientManager.Add(circuitCode, clientApi);
664 clientApi.Start();
665 645
666 // Give LLUDPClient a reference to IClientAPI 646 if (!m_scene.ClientManager.ContainsKey(agentID))
667 client.ClientAPI = clientApi; 647 {
648 // Create the LLClientView
649 LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
650 client.OnLogout += LogoutHandler;
668 651
669 // Add the new client to our list of tracked clients 652 // Start the IClientAPI
670 clients.Add(agentID, client.RemoteEndPoint, client); 653 client.Start();
654 }
655 else
656 {
657 m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
658 udpClient.AgentID, remoteEndPoint, circuitCode);
659 }
660 }
671 661
672 m_log.DebugFormat("[LLUDPSERVER]: Added new client {0} to region {1}", agentID, m_scene.RegionInfo.RegionName); 662 private void RemoveClient(LLUDPClient udpClient)
663 {
664 // Remove this client from the scene
665 IClientAPI client;
666 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client))
667 client.Close();
673 } 668 }
674 669
675 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) 670 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@@ -747,20 +742,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
747 elapsed500MS = 0; 742 elapsed500MS = 0;
748 } 743 }
749 744
750 clients.ForEach( 745 m_scene.ClientManager.ForEach(
751 delegate(LLUDPClient client) 746 delegate(IClientAPI client)
752 { 747 {
753 if (client.DequeueOutgoing()) 748 if (client is LLClientView)
754 packetSent = true;
755 if (resendUnacked)
756 ResendUnacked(client);
757 if (sendAcks)
758 { 749 {
759 SendAcks(client); 750 LLUDPClient udpClient = ((LLClientView)client).UDPClient;
760 client.SendPacketStats(); 751
752 if (udpClient.IsConnected)
753 {
754 if (udpClient.DequeueOutgoing())
755 packetSent = true;
756 if (resendUnacked)
757 ResendUnacked(udpClient);
758 if (sendAcks)
759 {
760 SendAcks(udpClient);
761 udpClient.SendPacketStats();
762 }
763 if (sendPings)
764 SendPing(udpClient);
765 }
761 } 766 }
762 if (sendPings)
763 SendPing(client);
764 } 767 }
765 ); 768 );
766 769
@@ -773,38 +776,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
773 { 776 {
774 IncomingPacket incomingPacket = (IncomingPacket)state; 777 IncomingPacket incomingPacket = (IncomingPacket)state;
775 Packet packet = incomingPacket.Packet; 778 Packet packet = incomingPacket.Packet;
776 LLUDPClient client = incomingPacket.Client; 779 LLUDPClient udpClient = incomingPacket.Client;
780 IClientAPI client;
777 781
778 // Sanity check 782 // Sanity check
779 if (packet == null || client == null || client.ClientAPI == null) 783 if (packet == null || udpClient == null)
780 { 784 {
781 m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\", Client.ClientAPI=\"{2}\"", 785 m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
782 packet, client, (client != null) ? client.ClientAPI : null); 786 packet, udpClient);
783 } 787 }
784 788
785 try 789 // Make sure this client is still alive
786 { 790 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client))
787 // Process this packet
788 client.ClientAPI.ProcessInPacket(packet);
789 }
790 catch (ThreadAbortException)
791 { 791 {
792 // If something is trying to abort the packet processing thread, take that as a hint that it's time to shut down 792 try
793 m_log.Info("[LLUDPSERVER]: Caught a thread abort, shutting down the LLUDP server"); 793 {
794 Stop(); 794 // Process this packet
795 client.ProcessInPacket(packet);
796 }
797 catch (ThreadAbortException)
798 {
799 // If something is trying to abort the packet processing thread, take that as a hint that it's time to shut down
800 m_log.Info("[LLUDPSERVER]: Caught a thread abort, shutting down the LLUDP server");
801 Stop();
802 }
803 catch (Exception e)
804 {
805 // Don't let a failure in an individual client thread crash the whole sim.
806 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type);
807 m_log.Error(e.Message, e);
808 }
795 } 809 }
796 catch (Exception e) 810 else
797 { 811 {
798 // Don't let a failure in an individual client thread crash the whole sim. 812 m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
799 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", client.AgentID, packet.Type);
800 m_log.Error(e.Message, e);
801 } 813 }
802 } 814 }
803 815
804 private void LogoutHandler(IClientAPI client) 816 private void LogoutHandler(IClientAPI client)
805 { 817 {
806 client.SendLogoutPacket(); 818 client.SendLogoutPacket();
807 RemoveClient(client); 819 if (client.IsActive)
820 RemoveClient(((LLClientView)client).UDPClient);
808 } 821 }
809 } 822 }
810} 823}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index 43a68ec..44a6ed6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -1,419 +1,129 @@
1//--------- Modified Version ------------------- 1/*
2///* 2 * Copyright (c) 2006, Clutch, Inc.
3// * Copyright (c) 2006, Clutch, Inc. 3 * Original Author: Jeff Cesnik
4// * Original Author: Jeff Cesnik 4 * All rights reserved.
5// * All rights reserved. 5 *
6// * 6 * - Redistribution and use in source and binary forms, with or without
7// * - Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met:
8// * modification, are permitted provided that the following conditions are met: 8 *
9// * 9 * - Redistributions of source code must retain the above copyright notice, this
10// * - Redistributions of source code must retain the above copyright notice, this 10 * list of conditions and the following disclaimer.
11// * list of conditions and the following disclaimer. 11 * - Neither the name of the openmetaverse.org nor the names
12// * - Neither the name of the openmetaverse.org nor the names 12 * of its contributors may be used to endorse or promote products derived from
13// * of its contributors may be used to endorse or promote products derived from 13 * this software without specific prior written permission.
14// * this software without specific prior written permission. 14 *
15// * 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18// * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
19// * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20// * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21// * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22// * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23// * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24// * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 25 * POSSIBILITY OF SUCH DAMAGE.
26// * POSSIBILITY OF SUCH DAMAGE. 26 */
27// */
28 27
29using System; 28using System;
30using System.Net; 29using System.Net;
31using System.Net.Sockets; 30using System.Net.Sockets;
32using System.Threading; 31using System.Threading;
33using OpenMetaverse; 32using log4net;
34 33
35//namespace OpenSim.Region.ClientStack.LindenUDP 34namespace OpenMetaverse
36//{
37// /// <summary>
38// ///
39// /// </summary>
40// public abstract class OpenSimUDPBase
41// {
42// // these abstract methods must be implemented in a derived class to actually do
43// // something with the packets that are sent and received.
44// protected abstract void PacketReceived(UDPPacketBuffer buffer);
45// protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
46
47// // the port to listen on
48// internal int udpPort;
49
50// // the UDP socket
51// private Socket udpSocket;
52
53// // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
54// // since there are potentially many "reader" threads in the internal .NET IOCP
55// // thread pool, this is a cheaper synchronization primitive than using
56// // a Mutex object. This allows many UDP socket "reads" concurrently - when
57// // Stop() is called, it attempts to obtain a writer lock which will then
58// // wait until all outstanding operations are completed before shutting down.
59// // this avoids the problem of closing the socket with outstanding operations
60// // and trying to catch the inevitable ObjectDisposedException.
61// private ReaderWriterLock rwLock = new ReaderWriterLock();
62
63// // number of outstanding operations. This is a reference count
64// // which we use to ensure that the threads exit cleanly. Note that
65// // we need this because the threads will potentially still need to process
66// // data even after the socket is closed.
67// private int rwOperationCount = 0;
68
69// // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
70// private volatile bool shutdownFlag = true;
71
72// // the remote endpoint to communicate with
73// protected IPEndPoint remoteEndPoint = null;
74
75
76// /// <summary>
77// /// Initialize the UDP packet handler in server mode
78// /// </summary>
79// /// <param name="port">Port to listening for incoming UDP packets on</param>
80// public OpenSimUDPBase(int port)
81// {
82// udpPort = port;
83// }
84
85// /// <summary>
86// /// Initialize the UDP packet handler in client mode
87// /// </summary>
88// /// <param name="endPoint">Remote UDP server to connect to</param>
89// public OpenSimUDPBase(IPEndPoint endPoint)
90// {
91// remoteEndPoint = endPoint;
92// udpPort = 0;
93// }
94
95// /// <summary>
96// ///
97// /// </summary>
98// public void Start()
99// {
100// if (shutdownFlag)
101// {
102// if (remoteEndPoint == null)
103// {
104// // Server mode
105
106// // create and bind the socket
107// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
108// udpSocket = new Socket(
109// AddressFamily.InterNetwork,
110// SocketType.Dgram,
111// ProtocolType.Udp);
112// udpSocket.Bind(ipep);
113// }
114// else
115// {
116// // Client mode
117// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
118// udpSocket = new Socket(
119// AddressFamily.InterNetwork,
120// SocketType.Dgram,
121// ProtocolType.Udp);
122// udpSocket.Bind(ipep);
123// //udpSocket.Connect(remoteEndPoint);
124// }
125
126// // we're not shutting down, we're starting up
127// shutdownFlag = false;
128
129// // kick off an async receive. The Start() method will return, the
130// // actual receives will occur asynchronously and will be caught in
131// // AsyncEndRecieve().
132// AsyncBeginReceive();
133// }
134// }
135
136// /// <summary>
137// ///
138// /// </summary>
139// public void Stop()
140// {
141// if (!shutdownFlag)
142// {
143// // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144// // will deny any more reader locks, in effect blocking all other send/receive
145// // threads. Once we have the lock, we set shutdownFlag to inform the other
146// // threads that the socket is closed.
147// rwLock.AcquireWriterLock(-1);
148// shutdownFlag = true;
149// udpSocket.Close();
150// rwLock.ReleaseWriterLock();
151
152// // wait for any pending operations to complete on other
153// // threads before exiting.
154// const int FORCE_STOP = 100;
155// int i = 0;
156// while (rwOperationCount > 0 && i < FORCE_STOP)
157// {
158// Thread.Sleep(10);
159// ++i;
160// }
161
162// if (i >= FORCE_STOP)
163// {
164// Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
165// Helpers.LogLevel.Warning);
166// }
167// }
168// }
169
170// /// <summary>
171// ///
172// /// </summary>
173// public bool IsRunning
174// {
175// get { return !shutdownFlag; }
176// }
177
178// private void AsyncBeginReceive()
179// {
180// // this method actually kicks off the async read on the socket.
181// // we aquire a reader lock here to ensure that no other thread
182// // is trying to set shutdownFlag and close the socket.
183// rwLock.AcquireReaderLock(-1);
184
185// if (!shutdownFlag)
186// {
187// // increment the count of pending operations
188// Interlocked.Increment(ref rwOperationCount);
189
190// // allocate a packet buffer
191// //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
192// UDPPacketBuffer buf = new UDPPacketBuffer();
193
194// try
195// {
196// // kick off an async read
197// udpSocket.BeginReceiveFrom(
198// //wrappedBuffer.Instance.Data,
199// buf.Data,
200// 0,
201// UDPPacketBuffer.BUFFER_SIZE,
202// SocketFlags.None,
203// //ref wrappedBuffer.Instance.RemoteEndPoint,
204// ref buf.RemoteEndPoint,
205// new AsyncCallback(AsyncEndReceive),
206// //wrappedBuffer);
207// buf);
208// }
209// catch (SocketException)
210// {
211// // something bad happened
212// //Logger.Log(
213// // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
214// // Helpers.LogLevel.Error, se);
215
216// // an error occurred, therefore the operation is void. Decrement the reference count.
217// Interlocked.Decrement(ref rwOperationCount);
218// }
219// }
220
221// // we're done with the socket for now, release the reader lock.
222// rwLock.ReleaseReaderLock();
223// }
224
225// private void AsyncEndReceive(IAsyncResult iar)
226// {
227// // Asynchronous receive operations will complete here through the call
228// // to AsyncBeginReceive
229
230// // aquire a reader lock
231// rwLock.AcquireReaderLock(-1);
232
233// if (!shutdownFlag)
234// {
235// // get the buffer that was created in AsyncBeginReceive
236// // this is the received data
237// //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
238// //UDPPacketBuffer buffer = wrappedBuffer.Instance;
239// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
240
241// try
242// {
243// // get the length of data actually read from the socket, store it with the
244// // buffer
245// buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
246
247// // this operation is now complete, decrement the reference count
248// Interlocked.Decrement(ref rwOperationCount);
249
250// // we're done with the socket, release the reader lock
251// rwLock.ReleaseReaderLock();
252
253// // call the abstract method PacketReceived(), passing the buffer that
254// // has just been filled from the socket read.
255// PacketReceived(buffer);
256// }
257// catch (SocketException)
258// {
259// // an error occurred, therefore the operation is void. Decrement the reference count.
260// Interlocked.Decrement(ref rwOperationCount);
261
262// // we're done with the socket for now, release the reader lock.
263// rwLock.ReleaseReaderLock();
264// }
265// finally
266// {
267// // start another receive - this keeps the server going!
268// AsyncBeginReceive();
269
270// //wrappedBuffer.Dispose();
271// }
272// }
273// else
274// {
275// // nothing bad happened, but we are done with the operation
276// // decrement the reference count and release the reader lock
277// Interlocked.Decrement(ref rwOperationCount);
278// rwLock.ReleaseReaderLock();
279// }
280// }
281
282// public void AsyncBeginSend(UDPPacketBuffer buf)
283// {
284// rwLock.AcquireReaderLock(-1);
285
286// if (!shutdownFlag)
287// {
288// try
289// {
290// Interlocked.Increment(ref rwOperationCount);
291// udpSocket.BeginSendTo(
292// buf.Data,
293// 0,
294// buf.DataLength,
295// SocketFlags.None,
296// buf.RemoteEndPoint,
297// new AsyncCallback(AsyncEndSend),
298// buf);
299// }
300// catch (SocketException)
301// {
302// //Logger.Log(
303// // "A SocketException occurred in UDPServer.AsyncBeginSend()",
304// // Helpers.LogLevel.Error, se);
305// }
306// }
307
308// rwLock.ReleaseReaderLock();
309// }
310
311// private void AsyncEndSend(IAsyncResult iar)
312// {
313// rwLock.AcquireReaderLock(-1);
314
315// if (!shutdownFlag)
316// {
317// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
318
319// try
320// {
321// int bytesSent = udpSocket.EndSendTo(iar);
322
323// // note that call to the abstract PacketSent() method - we are passing the number
324// // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
325// // is the number of bytes to send (or bytes received depending upon whether this
326// // buffer was part of a send or a receive).
327// PacketSent(buffer, bytesSent);
328// }
329// catch (SocketException)
330// {
331// //Logger.Log(
332// // "A SocketException occurred in UDPServer.AsyncEndSend()",
333// // Helpers.LogLevel.Error, se);
334// }
335// }
336
337// Interlocked.Decrement(ref rwOperationCount);
338// rwLock.ReleaseReaderLock();
339// }
340// }
341//}
342
343//--------- Original Version -------------------
344
345
346namespace OpenSim.Region.ClientStack.LindenUDP
347{ 35{
348 /// <summary> 36 /// <summary>
349 /// 37 /// Base UDP server
350 /// </summary> 38 /// </summary>
351 public abstract class OpenSimUDPBase 39 public abstract class OpenSimUDPBase
352 { 40 {
353 // these abstract methods must be implemented in a derived class to actually do 41 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
354 // something with the packets that are sent and received. 42
43 /// <summary>
44 /// This method is called when an incoming packet is received
45 /// </summary>
46 /// <param name="buffer">Incoming packet buffer</param>
355 protected abstract void PacketReceived(UDPPacketBuffer buffer); 47 protected abstract void PacketReceived(UDPPacketBuffer buffer);
48
49 /// <summary>
50 /// This method is called when an outgoing packet is sent
51 /// </summary>
52 /// <param name="buffer">Outgoing packet buffer</param>
53 /// <param name="bytesSent">Number of bytes written to the wire</param>
356 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); 54 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
357 55
358 // the port to listen on 56 /// <summary>UDP port to bind to in server mode</summary>
359 internal int udpPort; 57 protected int m_udpPort;
360 58
361 // the UDP socket 59 /// <summary>Local IP address to bind to in server mode</summary>
362 private Socket udpSocket; 60 protected IPAddress m_localBindAddress;
363 61
364 // the all important shutdownFlag. 62 /// <summary>UDP socket, used in either client or server mode</summary>
365 private volatile bool shutdownFlag = true; 63 private Socket m_udpSocket;
366 64
367 // the remote endpoint to communicate with 65 /// <summary>The all important shutdown flag</summary>
368 protected IPEndPoint remoteEndPoint = null; 66 private volatile bool m_shutdownFlag = true;
369 67
370 /// <summary> 68 /// <summary>Returns true if the server is currently listening, otherwise false</summary>
371 /// Initialize the UDP packet handler in server mode 69 public bool IsRunning { get { return !m_shutdownFlag; } }
372 /// </summary>
373 /// <param name="port">Port to listening for incoming UDP packets on</param>
374 public OpenSimUDPBase(int port)
375 {
376 udpPort = port;
377 }
378 70
379 /// <summary> 71 /// <summary>
380 /// Initialize the UDP packet handler in client mode 72 /// Default constructor
381 /// </summary> 73 /// </summary>
382 /// <param name="endPoint">Remote UDP server to connect to</param> 74 /// <param name="bindAddress">Local IP address to bind the server to</param>
383 public OpenSimUDPBase(IPEndPoint endPoint) 75 /// <param name="port">Port to listening for incoming UDP packets on</param>
76 ///
77 public OpenSimUDPBase(IPAddress bindAddress, int port)
384 { 78 {
385 remoteEndPoint = endPoint; 79 m_localBindAddress = bindAddress;
386 udpPort = 0; 80 m_udpPort = port;
387 } 81 }
388 82
389 /// <summary> 83 /// <summary>
390 /// 84 /// Start the UDP server
391 /// </summary> 85 /// </summary>
392 public void Start() 86 /// <param name="recvBufferSize">The size of the receive buffer for
87 /// the UDP socket. This value is passed up to the operating system
88 /// and used in the system networking stack. Use zero to leave this
89 /// value as the default</param>
90 /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag
91 /// on the socket to get newer versions of Windows to behave in a sane
92 /// manner (not throwing an exception when the remote side resets the
93 /// connection). This call is ignored on Mono where the flag is not
94 /// necessary</remarks>
95 public void Start(int recvBufferSize)
393 { 96 {
394 if (shutdownFlag) 97 if (m_shutdownFlag)
395 { 98 {
396 const int SIO_UDP_CONNRESET = -1744830452; 99 const int SIO_UDP_CONNRESET = -1744830452;
397 100
398 IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort); 101 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
399 udpSocket = new Socket( 102
103 m_udpSocket = new Socket(
400 AddressFamily.InterNetwork, 104 AddressFamily.InterNetwork,
401 SocketType.Dgram, 105 SocketType.Dgram,
402 ProtocolType.Udp); 106 ProtocolType.Udp);
107
403 try 108 try
404 { 109 {
405 // this udp socket flag is not supported under mono, 110 // This udp socket flag is not supported under mono,
406 // so we'll catch the exception and continue 111 // so we'll catch the exception and continue
407 udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); 112 m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
113 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set");
408 } 114 }
409 catch (SocketException) 115 catch (SocketException)
410 { 116 {
411 Logger.DebugLog("UDP SIO_UDP_CONNRESET flag not supported on this platform"); 117 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
412 } 118 }
413 udpSocket.Bind(ipep); 119
120 if (recvBufferSize != 0)
121 m_udpSocket.ReceiveBufferSize = recvBufferSize;
122
123 m_udpSocket.Bind(ipep);
414 124
415 // we're not shutting down, we're starting up 125 // we're not shutting down, we're starting up
416 shutdownFlag = false; 126 m_shutdownFlag = false;
417 127
418 // kick off an async receive. The Start() method will return, the 128 // kick off an async receive. The Start() method will return, the
419 // actual receives will occur asynchronously and will be caught in 129 // actual receives will occur asynchronously and will be caught in
@@ -423,41 +133,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
423 } 133 }
424 134
425 /// <summary> 135 /// <summary>
426 /// 136 /// Stops the UDP server
427 /// </summary> 137 /// </summary>
428 public void Stop() 138 public void Stop()
429 { 139 {
430 if (!shutdownFlag) 140 if (!m_shutdownFlag)
431 { 141 {
432 // wait indefinitely for a writer lock. Once this is called, the .NET runtime 142 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
433 // will deny any more reader locks, in effect blocking all other send/receive 143 // will deny any more reader locks, in effect blocking all other send/receive
434 // threads. Once we have the lock, we set shutdownFlag to inform the other 144 // threads. Once we have the lock, we set shutdownFlag to inform the other
435 // threads that the socket is closed. 145 // threads that the socket is closed.
436 shutdownFlag = true; 146 m_shutdownFlag = true;
437 udpSocket.Close(); 147 m_udpSocket.Close();
438 } 148 }
439 } 149 }
440 150
441 /// <summary>
442 ///
443 /// </summary>
444 public bool IsRunning
445 {
446 get { return !shutdownFlag; }
447 }
448
449 private void AsyncBeginReceive() 151 private void AsyncBeginReceive()
450 { 152 {
451 // allocate a packet buffer 153 // allocate a packet buffer
452 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); 154 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
453 UDPPacketBuffer buf = new UDPPacketBuffer(); 155 UDPPacketBuffer buf = new UDPPacketBuffer();
454 156
455 if (!shutdownFlag) 157 if (!m_shutdownFlag)
456 { 158 {
457 try 159 try
458 { 160 {
459 // kick off an async read 161 // kick off an async read
460 udpSocket.BeginReceiveFrom( 162 m_udpSocket.BeginReceiveFrom(
461 //wrappedBuffer.Instance.Data, 163 //wrappedBuffer.Instance.Data,
462 buf.Data, 164 buf.Data,
463 0, 165 0,
@@ -472,13 +174,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
472 { 174 {
473 if (e.SocketErrorCode == SocketError.ConnectionReset) 175 if (e.SocketErrorCode == SocketError.ConnectionReset)
474 { 176 {
475 Logger.Log("SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + udpPort, Helpers.LogLevel.Error); 177 m_log.Warn("[UDPBASE]: SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + m_udpPort);
476 bool salvaged = false; 178 bool salvaged = false;
477 while (!salvaged) 179 while (!salvaged)
478 { 180 {
479 try 181 try
480 { 182 {
481 udpSocket.BeginReceiveFrom( 183 m_udpSocket.BeginReceiveFrom(
482 //wrappedBuffer.Instance.Data, 184 //wrappedBuffer.Instance.Data,
483 buf.Data, 185 buf.Data,
484 0, 186 0,
@@ -494,7 +196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
494 catch (ObjectDisposedException) { return; } 196 catch (ObjectDisposedException) { return; }
495 } 197 }
496 198
497 Logger.Log("Salvaged the UDP listener on port " + udpPort, Helpers.LogLevel.Info); 199 m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort);
498 } 200 }
499 } 201 }
500 catch (ObjectDisposedException) { } 202 catch (ObjectDisposedException) { }
@@ -505,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 { 207 {
506 // Asynchronous receive operations will complete here through the call 208 // Asynchronous receive operations will complete here through the call
507 // to AsyncBeginReceive 209 // to AsyncBeginReceive
508 if (!shutdownFlag) 210 if (!m_shutdownFlag)
509 { 211 {
510 // start another receive - this keeps the server going! 212 // start another receive - this keeps the server going!
511 AsyncBeginReceive(); 213 AsyncBeginReceive();
@@ -520,7 +222,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
520 { 222 {
521 // get the length of data actually read from the socket, store it with the 223 // get the length of data actually read from the socket, store it with the
522 // buffer 224 // buffer
523 buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); 225 buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
524 226
525 // call the abstract method PacketReceived(), passing the buffer that 227 // call the abstract method PacketReceived(), passing the buffer that
526 // has just been filled from the socket read. 228 // has just been filled from the socket read.
@@ -529,16 +231,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
529 catch (SocketException) { } 231 catch (SocketException) { }
530 catch (ObjectDisposedException) { } 232 catch (ObjectDisposedException) { }
531 //finally { wrappedBuffer.Dispose(); } 233 //finally { wrappedBuffer.Dispose(); }
234
532 } 235 }
533 } 236 }
534 237
535 public void AsyncBeginSend(UDPPacketBuffer buf) 238 public void AsyncBeginSend(UDPPacketBuffer buf)
536 { 239 {
537 if (!shutdownFlag) 240 if (!m_shutdownFlag)
538 { 241 {
539 try 242 try
540 { 243 {
541 udpSocket.BeginSendTo( 244 m_udpSocket.BeginSendTo(
542 buf.Data, 245 buf.Data,
543 0, 246 0,
544 buf.DataLength, 247 buf.DataLength,
@@ -557,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 try 260 try
558 { 261 {
559 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 262 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
560 int bytesSent = udpSocket.EndSendTo(result); 263 int bytesSent = m_udpSocket.EndSendTo(result);
561 264
562 PacketSent(buf, bytesSent); 265 PacketSent(buf, bytesSent);
563 } 266 }
@@ -566,4 +269,3 @@ namespace OpenSim.Region.ClientStack.LindenUDP
566 } 269 }
567 } 270 }
568} 271}
569
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index 858a03c..008d827 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Framework;
29using Nini.Config; 30using Nini.Config;
30 31
31namespace OpenSim.Region.ClientStack.LindenUDP 32namespace OpenSim.Region.ClientStack.LindenUDP
@@ -45,12 +46,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
45 public int Wind; 46 public int Wind;
46 /// <summary>Drip rate for cloud packets</summary> 47 /// <summary>Drip rate for cloud packets</summary>
47 public int Cloud; 48 public int Cloud;
48 /// <summary>Drip rate for task (state and transaction) packets</summary> 49 /// <summary>Drip rate for task packets</summary>
49 public int Task; 50 public int Task;
50 /// <summary>Drip rate for texture packets</summary> 51 /// <summary>Drip rate for texture packets</summary>
51 public int Texture; 52 public int Texture;
52 /// <summary>Drip rate for asset packets</summary> 53 /// <summary>Drip rate for asset packets</summary>
53 public int Asset; 54 public int Asset;
55 /// <summary>Drip rate for state packets</summary>
56 public int State;
57 /// <summary>Drip rate for the parent token bucket</summary>
58 public int Total;
54 59
55 /// <summary>Maximum burst rate for resent packets</summary> 60 /// <summary>Maximum burst rate for resent packets</summary>
56 public int ResendLimit; 61 public int ResendLimit;
@@ -66,6 +71,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
66 public int TextureLimit; 71 public int TextureLimit;
67 /// <summary>Maximum burst rate for asset packets</summary> 72 /// <summary>Maximum burst rate for asset packets</summary>
68 public int AssetLimit; 73 public int AssetLimit;
74 /// <summary>Maximum burst rate for state packets</summary>
75 public int StateLimit;
76 /// <summary>Burst rate for the parent token bucket</summary>
77 public int TotalLimit;
69 78
70 /// <summary> 79 /// <summary>
71 /// Default constructor 80 /// Default constructor
@@ -77,23 +86,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP
77 { 86 {
78 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; 87 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
79 88
80 Resend = throttleConfig.GetInt("ResendDefault", 12500); 89 Resend = throttleConfig.GetInt("resend_default", 12500);
81 Land = throttleConfig.GetInt("LandDefault", 500); 90 Land = throttleConfig.GetInt("land_default", 500);
82 Wind = throttleConfig.GetInt("WindDefault", 500); 91 Wind = throttleConfig.GetInt("wind_default", 500);
83 Cloud = throttleConfig.GetInt("CloudDefault", 500); 92 Cloud = throttleConfig.GetInt("cloud_default", 500);
84 Task = throttleConfig.GetInt("TaskDefault", 500); 93 Task = throttleConfig.GetInt("task_default", 500);
85 Texture = throttleConfig.GetInt("TextureDefault", 500); 94 Texture = throttleConfig.GetInt("texture_default", 500);
86 Asset = throttleConfig.GetInt("AssetDefault", 500); 95 Asset = throttleConfig.GetInt("asset_default", 500);
96 State = throttleConfig.GetInt("state_default", 500);
87 97
88 ResendLimit = throttleConfig.GetInt("ResendLimit", 18750); 98 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
89 LandLimit = throttleConfig.GetInt("LandLimit", 29750); 99
90 WindLimit = throttleConfig.GetInt("WindLimit", 18750); 100 ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
91 CloudLimit = throttleConfig.GetInt("CloudLimit", 18750); 101 LandLimit = throttleConfig.GetInt("land_limit", 29750);
92 TaskLimit = throttleConfig.GetInt("TaskLimit", 55750); 102 WindLimit = throttleConfig.GetInt("wind_limit", 18750);
93 TextureLimit = throttleConfig.GetInt("TextureLimit", 55750); 103 CloudLimit = throttleConfig.GetInt("cloud_limit", 18750);
94 AssetLimit = throttleConfig.GetInt("AssetLimit", 27500); 104 TaskLimit = throttleConfig.GetInt("task_limit", 18750);
105 TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
106 AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
107 State = throttleConfig.GetInt("state_limit", 37000);
108
109 TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0);
95 } 110 }
96 catch (Exception) { } 111 catch (Exception) { }
97 } 112 }
113
114 public int GetRate(ThrottleOutPacketType type)
115 {
116 switch (type)
117 {
118 case ThrottleOutPacketType.Resend:
119 return Resend;
120 case ThrottleOutPacketType.Land:
121 return Land;
122 case ThrottleOutPacketType.Wind:
123 return Wind;
124 case ThrottleOutPacketType.Cloud:
125 return Cloud;
126 case ThrottleOutPacketType.Task:
127 return Task;
128 case ThrottleOutPacketType.Texture:
129 return Texture;
130 case ThrottleOutPacketType.Asset:
131 return Asset;
132 case ThrottleOutPacketType.State:
133 return State;
134 case ThrottleOutPacketType.Unknown:
135 default:
136 return 0;
137 }
138 }
139
140 public int GetLimit(ThrottleOutPacketType type)
141 {
142 switch (type)
143 {
144 case ThrottleOutPacketType.Resend:
145 return ResendLimit;
146 case ThrottleOutPacketType.Land:
147 return LandLimit;
148 case ThrottleOutPacketType.Wind:
149 return WindLimit;
150 case ThrottleOutPacketType.Cloud:
151 return CloudLimit;
152 case ThrottleOutPacketType.Task:
153 return TaskLimit;
154 case ThrottleOutPacketType.Texture:
155 return TextureLimit;
156 case ThrottleOutPacketType.Asset:
157 return AssetLimit;
158 case ThrottleOutPacketType.State:
159 return StateLimit;
160 case ThrottleOutPacketType.Unknown:
161 default:
162 return 0;
163 }
164 }
98 } 165 }
99} 166}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index 195ca57..f3242c1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -103,6 +103,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
106 /// Removes all elements from the collection
107 /// </summary>
108 public void Clear()
109 {
110 lock (SyncRoot)
111 packets.Clear();
112 }
113
114 /// <summary>
106 /// Gets the packet with the lowest sequence number 115 /// Gets the packet with the lowest sequence number
107 /// </summary> 116 /// </summary>
108 /// <returns>The packet with the lowest sequence number, or null if the 117 /// <returns>The packet with the lowest sequence number, or null if the
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index f941728..7855862 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -36,6 +36,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 36{
37 public class GodsModule : IRegionModule, IGodsModule 37 public class GodsModule : IRegionModule, IGodsModule
38 { 38 {
39 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41
39 protected Scene m_scene; 42 protected Scene m_scene;
40 protected IDialogModule m_dialogModule; 43 protected IDialogModule m_dialogModule;
41 44
@@ -99,8 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
99 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 102 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
100 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 103 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
101 { 104 {
102 // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. 105 UUID kickUserID = ALL_AGENTS;
103 UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
104 106
105 ScenePresence sp = m_scene.GetScenePresence(agentID); 107 ScenePresence sp = m_scene.GetScenePresence(agentID);
106 108
@@ -110,15 +112,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
110 { 112 {
111 if (agentID == kickUserID) 113 if (agentID == kickUserID)
112 { 114 {
113 m_scene.ClientManager.ForEachClient( 115 string reasonStr = Utils.BytesToString(reason);
116
117 m_scene.ClientManager.ForEach(
114 delegate(IClientAPI controller) 118 delegate(IClientAPI controller)
115 { 119 {
116 if (controller.AgentId != godID) 120 if (controller.AgentId != godID)
117 controller.Kick(Utils.BytesToString(reason)); 121 controller.Kick(reasonStr);
118 } 122 }
119 ); 123 );
120 124
121 // This is a bit crude. It seems the client will be null before it actually stops the thread 125 // This is a bit crude. It seems the client will be null before it actually stops the thread
122 // The thread will kill itself eventually :/ 126 // The thread will kill itself eventually :/
123 // Is there another way to make sure *all* clients get this 'inter region' message? 127 // Is there another way to make sure *all* clients get this 'inter region' message?
124 m_scene.ForEachScenePresence( 128 m_scene.ForEachScenePresence(
@@ -128,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
128 { 132 {
129 // Possibly this should really be p.Close() though that method doesn't send a close 133 // Possibly this should really be p.Close() though that method doesn't send a close
130 // to the client 134 // to the client
131 p.ControllingClient.Close(true); 135 p.ControllingClient.Close();
132 } 136 }
133 } 137 }
134 ); 138 );
@@ -138,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
138 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); 142 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
139 143
140 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 144 sp.ControllingClient.Kick(Utils.BytesToString(reason));
141 sp.ControllingClient.Close(true); 145 sp.ControllingClient.Close();
142 } 146 }
143 } 147 }
144 else 148 else
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index 7d6f150..d636b1c 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1267,7 +1267,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
1267 if (avToBeKilled.IsChildAgent) 1267 if (avToBeKilled.IsChildAgent)
1268 { 1268 {
1269 m_mod.DeleteOGPState(avUUID); 1269 m_mod.DeleteOGPState(avUUID);
1270 avToBeKilled.ControllingClient.Close(true); 1270 avToBeKilled.ControllingClient.Close();
1271 } 1271 }
1272 } 1272 }
1273 } 1273 }
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index b885420..9b565ed 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
57 public string body; 57 public string body;
58 public int responseCode; 58 public int responseCode;
59 public string responseBody; 59 public string responseBody;
60 public ManualResetEvent ev; 60 //public ManualResetEvent ev;
61 public bool requestDone; 61 public bool requestDone;
62 public int startTime; 62 public int startTime;
63 public string uri; 63 public string uri;
@@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
456 requestData.headers["x-query-string"] = queryString; 456 requestData.headers["x-query-string"] = queryString;
457 requestData.headers["x-script-url"] = url.url; 457 requestData.headers["x-script-url"] = url.url;
458 458
459 requestData.ev = new ManualResetEvent(false); 459 //requestData.ev = new ManualResetEvent(false);
460 lock (url.requests) 460 lock (url.requests)
461 { 461 {
462 url.requests.Add(requestID, requestData); 462 url.requests.Add(requestID, requestData);
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 8ad4844..d651fd4 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -813,7 +813,7 @@ namespace OpenSim.Region.Examples.SimpleModule
813 { 813 {
814 } 814 }
815 815
816 public void Close(bool ShutdownCircuit) 816 public void Close()
817 { 817 {
818 } 818 }
819 819
@@ -833,6 +833,11 @@ namespace OpenSim.Region.Examples.SimpleModule
833 set { m_circuitCode = value; } 833 set { m_circuitCode = value; }
834 } 834 }
835 835
836 public IPEndPoint RemoteEndPoint
837 {
838 get { return new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode); }
839 }
840
836 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message) 841 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message)
837 { 842 {
838 843
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 4ae4dc3..ac89f7b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -390,6 +390,32 @@ namespace OpenSim.Region.Framework.Scenes
390 EventManager.TriggerScriptReset(part.LocalId, itemID); 390 EventManager.TriggerScriptReset(part.LocalId, itemID);
391 } 391 }
392 } 392 }
393
394 void ProcessViewerEffect(IClientAPI remoteClient, List<ViewerEffectEventHandlerArg> args)
395 {
396 // TODO: don't create new blocks if recycling an old packet
397 List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
398 for (int i = 0; i < args.Count; i++)
399 {
400 ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
401 effect.AgentID = args[i].AgentID;
402 effect.Color = args[i].Color;
403 effect.Duration = args[i].Duration;
404 effect.ID = args[i].ID;
405 effect.Type = args[i].Type;
406 effect.TypeData = args[i].TypeData;
407 effectBlock.Add(effect);
408 }
409 ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
410
411 ClientManager.ForEach(
412 delegate(IClientAPI client)
413 {
414 if (client.AgentId != remoteClient.AgentId)
415 client.SendViewerEffect(effectBlockArray);
416 }
417 );
418 }
393 419
394 /// <summary> 420 /// <summary>
395 /// Handle a fetch inventory request from the client 421 /// Handle a fetch inventory request from the client
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 04eb93f..14e4534 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -117,6 +117,8 @@ namespace OpenSim.Region.Framework.Scenes
117 private volatile bool m_backingup = false; 117 private volatile bool m_backingup = false;
118 118
119 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 119 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
120
121 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
120 122
121 protected string m_simulatorVersion = "OpenSimulator Server"; 123 protected string m_simulatorVersion = "OpenSimulator Server";
122 124
@@ -246,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
246 248
247 private int m_update_physics = 1; 249 private int m_update_physics = 1;
248 private int m_update_entitymovement = 1; 250 private int m_update_entitymovement = 1;
249 private int m_update_entities = 1; // Run through all objects checking for updates 251 private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
250 private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates
251 private int m_update_presences = 1; // Update scene presence movements 252 private int m_update_presences = 1; // Update scene presence movements
252 private int m_update_events = 1; 253 private int m_update_events = 1;
253 private int m_update_backup = 200; 254 private int m_update_backup = 200;
@@ -867,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes
867 Thread.Sleep(500); 868 Thread.Sleep(500);
868 869
869 // Stop all client threads. 870 // Stop all client threads.
870 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); 871 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
871 872
872 // Stop updating the scene objects and agents. 873 // Stop updating the scene objects and agents.
873 //m_heartbeatTimer.Close(); 874 //m_heartbeatTimer.Close();
@@ -979,28 +980,7 @@ namespace OpenSim.Region.Framework.Scenes
979 maintc = Environment.TickCount; 980 maintc = Environment.TickCount;
980 981
981 TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; 982 TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate;
982 // Aquire a lock so only one update call happens at once
983 //updateLock.WaitOne();
984 float physicsFPS = 0; 983 float physicsFPS = 0;
985 //m_log.Info("sadfadf" + m_neighbours.Count.ToString());
986 int agentsInScene = m_sceneGraph.GetRootAgentCount() + m_sceneGraph.GetChildAgentCount();
987
988 if (agentsInScene > 21)
989 {
990 if (m_update_entities == 1)
991 {
992 m_update_entities = 5;
993 StatsReporter.SetUpdateMS(6000);
994 }
995 }
996 else
997 {
998 if (m_update_entities == 5)
999 {
1000 m_update_entities = 1;
1001 StatsReporter.SetUpdateMS(3000);
1002 }
1003 }
1004 984
1005 frameMS = Environment.TickCount; 985 frameMS = Environment.TickCount;
1006 try 986 try
@@ -1013,30 +993,17 @@ namespace OpenSim.Region.Framework.Scenes
1013 m_frame = 0; 993 m_frame = 0;
1014 994
1015 otherMS = Environment.TickCount; 995 otherMS = Environment.TickCount;
1016 // run through all entities looking for updates (slow)
1017 if (m_frame % m_update_entities == 0)
1018 {
1019 /* // Adam Experimental
1020 if (m_updateEntitiesThread == null)
1021 {
1022 m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities);
1023
1024 ThreadTracker.Add(m_updateEntitiesThread);
1025 }
1026
1027 if (m_updateEntitiesThread.ThreadState == ThreadState.Stopped)
1028 m_updateEntitiesThread.Start();
1029 */
1030 996
1031 m_sceneGraph.UpdateEntities(); 997 // Check if any objects have reached their targets
1032 } 998 CheckAtTargets();
999
1000 // Update SceneObjectGroups that have scheduled themselves for updates
1001 // Objects queue their updates onto all scene presences
1002 if (m_frame % m_update_objects == 0)
1003 m_sceneGraph.UpdateObjectGroups();
1033 1004
1034 // run through entities that have scheduled themselves for 1005 // Run through all ScenePresences looking for updates
1035 // updates looking for updates(faster) 1006 // Presence updates and queued object updates for each presence are sent to clients
1036 if (m_frame % m_update_entitiesquick == 0)
1037 m_sceneGraph.ProcessUpdates();
1038
1039 // Run through scenepresences looking for updates
1040 if (m_frame % m_update_presences == 0) 1007 if (m_frame % m_update_presences == 0)
1041 m_sceneGraph.UpdatePresences(); 1008 m_sceneGraph.UpdatePresences();
1042 1009
@@ -1140,6 +1107,31 @@ namespace OpenSim.Region.Framework.Scenes
1140 } 1107 }
1141 } 1108 }
1142 1109
1110
1111 public void AddGroupTarget(SceneObjectGroup grp)
1112 {
1113 lock(m_groupsWithTargets)
1114 m_groupsWithTargets[grp.UUID] = grp;
1115 }
1116
1117 public void RemoveGroupTarget(SceneObjectGroup grp)
1118 {
1119 lock(m_groupsWithTargets)
1120 m_groupsWithTargets.Remove(grp.UUID);
1121 }
1122
1123 private void CheckAtTargets()
1124 {
1125 lock (m_groupsWithTargets)
1126 {
1127 foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in m_groupsWithTargets)
1128 {
1129 kvp.Value.checkAtTargets();
1130 }
1131 }
1132 }
1133
1134
1143 /// <summary> 1135 /// <summary>
1144 /// Send out simstats data to all clients 1136 /// Send out simstats data to all clients
1145 /// </summary> 1137 /// </summary>
@@ -1186,10 +1178,10 @@ namespace OpenSim.Region.Framework.Scenes
1186 if (!m_backingup) 1178 if (!m_backingup)
1187 { 1179 {
1188 m_backingup = true; 1180 m_backingup = true;
1189 Thread backupthread = new Thread(Backup); 1181
1190 backupthread.Name = "BackupWriter"; 1182 System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker();
1191 backupthread.IsBackground = true; 1183 backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); };
1192 backupthread.Start(); 1184 backupWorker.RunWorkerAsync();
1193 } 1185 }
1194 } 1186 }
1195 1187
@@ -2436,6 +2428,8 @@ namespace OpenSim.Region.Framework.Scenes
2436 /// <param name="client"></param> 2428 /// <param name="client"></param>
2437 public override void AddNewClient(IClientAPI client) 2429 public override void AddNewClient(IClientAPI client)
2438 { 2430 {
2431 ClientManager.Add(client);
2432
2439 CheckHeartbeat(); 2433 CheckHeartbeat();
2440 SubscribeToClientEvents(client); 2434 SubscribeToClientEvents(client);
2441 ScenePresence presence; 2435 ScenePresence presence;
@@ -2645,6 +2639,7 @@ namespace OpenSim.Region.Framework.Scenes
2645 public virtual void SubscribeToClientNetworkEvents(IClientAPI client) 2639 public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
2646 { 2640 {
2647 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; 2641 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
2642 client.OnViewerEffect += ProcessViewerEffect;
2648 } 2643 }
2649 2644
2650 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2645 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
@@ -2799,11 +2794,9 @@ namespace OpenSim.Region.Framework.Scenes
2799 public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) 2794 public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
2800 { 2795 {
2801 client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; 2796 client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
2797 client.OnViewerEffect -= ProcessViewerEffect;
2802 } 2798 }
2803 2799
2804
2805
2806
2807 /// <summary> 2800 /// <summary>
2808 /// Teleport an avatar to their home region 2801 /// Teleport an avatar to their home region
2809 /// </summary> 2802 /// </summary>
@@ -3076,7 +3069,9 @@ namespace OpenSim.Region.Framework.Scenes
3076 agentTransactions.RemoveAgentAssetTransactions(agentID); 3069 agentTransactions.RemoveAgentAssetTransactions(agentID);
3077 } 3070 }
3078 3071
3072 // Remove the avatar from the scene
3079 m_sceneGraph.RemoveScenePresence(agentID); 3073 m_sceneGraph.RemoveScenePresence(agentID);
3074 ClientManager.Remove(agentID);
3080 3075
3081 try 3076 try
3082 { 3077 {
@@ -3126,16 +3121,6 @@ namespace OpenSim.Region.Framework.Scenes
3126 } 3121 }
3127 3122
3128 /// <summary> 3123 /// <summary>
3129 /// Closes all endpoints with the circuitcode provided.
3130 /// </summary>
3131 /// <param name="circuitcode">Circuit Code of the endpoint to close</param>
3132 public override void CloseAllAgents(uint circuitcode)
3133 {
3134 // Called by ClientView to kill all circuit codes
3135 ClientManager.CloseAllAgents(circuitcode);
3136 }
3137
3138 /// <summary>
3139 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. 3124 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap.
3140 /// </summary> 3125 /// </summary>
3141 public void NotifyMyCoarseLocationChange() 3126 public void NotifyMyCoarseLocationChange()
@@ -3456,7 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes
3456 loggingOffUser.ControllingClient.Kick(message); 3441 loggingOffUser.ControllingClient.Kick(message);
3457 // Give them a second to receive the message! 3442 // Give them a second to receive the message!
3458 Thread.Sleep(1000); 3443 Thread.Sleep(1000);
3459 loggingOffUser.ControllingClient.Close(true); 3444 loggingOffUser.ControllingClient.Close();
3460 } 3445 }
3461 else 3446 else
3462 { 3447 {
@@ -3627,7 +3612,7 @@ namespace OpenSim.Region.Framework.Scenes
3627 presence.ControllingClient.SendShutdownConnectionNotice(); 3612 presence.ControllingClient.SendShutdownConnectionNotice();
3628 } 3613 }
3629 3614
3630 presence.ControllingClient.Close(true); 3615 presence.ControllingClient.Close();
3631 return true; 3616 return true;
3632 } 3617 }
3633 3618
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 0ac4ed4..cf5c3c8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -196,8 +196,6 @@ namespace OpenSim.Region.Framework.Scenes
196 /// <param name="agentID"></param> 196 /// <param name="agentID"></param>
197 public abstract void RemoveClient(UUID agentID); 197 public abstract void RemoveClient(UUID agentID);
198 198
199 public abstract void CloseAllAgents(uint circuitcode);
200
201 #endregion 199 #endregion
202 200
203 /// <summary> 201 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 54ac792..9cd2247 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes
77 77
78 protected RegionInfo m_regInfo; 78 protected RegionInfo m_regInfo;
79 protected Scene m_parentScene; 79 protected Scene m_parentScene;
80 protected Dictionary<UUID, EntityBase> m_updateList = new Dictionary<UUID, EntityBase>(); 80 protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>();
81 protected int m_numRootAgents = 0; 81 protected int m_numRootAgents = 0;
82 protected int m_numPrim = 0; 82 protected int m_numPrim = 0;
83 protected int m_numChildAgents = 0; 83 protected int m_numChildAgents = 0;
@@ -155,16 +155,6 @@ namespace OpenSim.Region.Framework.Scenes
155 } 155 }
156 } 156 }
157 157
158 protected internal void UpdateEntities()
159 {
160 List<EntityBase> updateEntities = GetEntities();
161
162 foreach (EntityBase entity in updateEntities)
163 {
164 entity.Update();
165 }
166 }
167
168 protected internal void UpdatePresences() 158 protected internal void UpdatePresences()
169 { 159 {
170 List<ScenePresence> updateScenePresences = GetScenePresences(); 160 List<ScenePresence> updateScenePresences = GetScenePresences();
@@ -365,12 +355,12 @@ namespace OpenSim.Region.Framework.Scenes
365 } 355 }
366 356
367 /// <summary> 357 /// <summary>
368 /// Add an entity to the list of prims to process on the next update 358 /// Add an object to the list of prims to process on the next update
369 /// </summary> 359 /// </summary>
370 /// <param name="obj"> 360 /// <param name="obj">
371 /// A <see cref="EntityBase"/> 361 /// A <see cref="SceneObjectGroup"/>
372 /// </param> 362 /// </param>
373 protected internal void AddToUpdateList(EntityBase obj) 363 protected internal void AddToUpdateList(SceneObjectGroup obj)
374 { 364 {
375 lock (m_updateList) 365 lock (m_updateList)
376 { 366 {
@@ -381,18 +371,18 @@ namespace OpenSim.Region.Framework.Scenes
381 /// <summary> 371 /// <summary>
382 /// Process all pending updates 372 /// Process all pending updates
383 /// </summary> 373 /// </summary>
384 protected internal void ProcessUpdates() 374 protected internal void UpdateObjectGroups()
385 { 375 {
386 Dictionary<UUID, EntityBase> updates; 376 Dictionary<UUID, SceneObjectGroup> updates;
387 // Some updates add more updates to the updateList. 377 // Some updates add more updates to the updateList.
388 // Get the current list of updates and clear the list before iterating 378 // Get the current list of updates and clear the list before iterating
389 lock (m_updateList) 379 lock (m_updateList)
390 { 380 {
391 updates = new Dictionary<UUID, EntityBase>(m_updateList); 381 updates = new Dictionary<UUID, SceneObjectGroup>(m_updateList);
392 m_updateList.Clear(); 382 m_updateList.Clear();
393 } 383 }
394 // Go through all timers 384 // Go through all updates
395 foreach (KeyValuePair<UUID, EntityBase> kvp in updates) 385 foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in updates)
396 { 386 {
397 // Don't abort the whole update if one entity happens to give us an exception. 387 // Don't abort the whole update if one entity happens to give us an exception.
398 try 388 try
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6a10618..d4cef7d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1234,6 +1234,7 @@ namespace OpenSim.Region.Framework.Scenes
1234 { 1234 {
1235 lock (m_targets) 1235 lock (m_targets)
1236 m_targets.Clear(); 1236 m_targets.Clear();
1237 m_scene.RemoveGroupTarget(this);
1237 } 1238 }
1238 1239
1239 ScheduleGroupForFullUpdate(); 1240 ScheduleGroupForFullUpdate();
@@ -1864,12 +1865,6 @@ namespace OpenSim.Region.Framework.Scenes
1864 m_rootPart.UpdateFlag = 1; 1865 m_rootPart.UpdateFlag = 1;
1865 lastPhysGroupPos = AbsolutePosition; 1866 lastPhysGroupPos = AbsolutePosition;
1866 } 1867 }
1867 //foreach (SceneObjectPart part in m_parts.Values)
1868 //{
1869 //if (part.UpdateFlag == 0) part.UpdateFlag = 1;
1870 //}
1871
1872 checkAtTargets();
1873 1868
1874 if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) 1869 if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
1875 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) 1870 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
@@ -3114,6 +3109,7 @@ namespace OpenSim.Region.Framework.Scenes
3114 { 3109 {
3115 m_targets.Add(handle, waypoint); 3110 m_targets.Add(handle, waypoint);
3116 } 3111 }
3112 m_scene.AddGroupTarget(this);
3117 return (int)handle; 3113 return (int)handle;
3118 } 3114 }
3119 3115
@@ -3121,12 +3117,13 @@ namespace OpenSim.Region.Framework.Scenes
3121 { 3117 {
3122 lock (m_targets) 3118 lock (m_targets)
3123 { 3119 {
3124 if (m_targets.ContainsKey((uint)handle)) 3120 m_targets.Remove((uint)handle);
3125 m_targets.Remove((uint)handle); 3121 if (m_targets.Count == 0)
3122 m_scene.RemoveGroupTarget(this);
3126 } 3123 }
3127 } 3124 }
3128 3125
3129 private void checkAtTargets() 3126 public void checkAtTargets()
3130 { 3127 {
3131 if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) 3128 if (m_scriptListens_atTarget || m_scriptListens_notAtTarget)
3132 { 3129 {
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
index 5c9e66f..8230f32 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 throw new NotImplementedException(); 61 throw new NotImplementedException();
62 } 62 }
63 63
64 public override void CloseAllAgents(uint circuitcode)
65 {
66 throw new NotImplementedException();
67 }
68
69 public override void OtherRegionUp(GridRegion otherRegion) 64 public override void OtherRegionUp(GridRegion otherRegion)
70 { 65 {
71 throw new NotImplementedException(); 66 throw new NotImplementedException();
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
index 4b199ac..4c2a4b9 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
@@ -64,7 +64,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView
64 void user_OnIRCReady(IRCClientView cv) 64 void user_OnIRCReady(IRCClientView cv)
65 { 65 {
66 m_log.Info("[IRCd] Adding user..."); 66 m_log.Info("[IRCd] Adding user...");
67 m_scene.ClientManager.Add(cv.CircuitCode, cv);
68 cv.Start(); 67 cv.Start();
69 m_log.Info("[IRCd] Added user to Scene"); 68 m_log.Info("[IRCd] Added user to Scene");
70 } 69 }
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 4364627..a8acf0d 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -634,6 +634,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
634 { 634 {
635 get { return (uint)Util.RandomClass.Next(0,int.MaxValue); } 635 get { return (uint)Util.RandomClass.Next(0,int.MaxValue); }
636 } 636 }
637
638 public IPEndPoint RemoteEndPoint
639 {
640 get { return (IPEndPoint)m_client.Client.RemoteEndPoint; }
641 }
642
637#pragma warning disable 67 643#pragma warning disable 67
638 public event GenericMessage OnGenericMessage; 644 public event GenericMessage OnGenericMessage;
639 public event ImprovedInstantMessage OnInstantMessage; 645 public event ImprovedInstantMessage OnInstantMessage;
@@ -843,7 +849,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
843 849
844 } 850 }
845 851
846 public void Close(bool ShutdownCircuit) 852 public void Close()
847 { 853 {
848 Disconnect(); 854 Disconnect();
849 } 855 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
index d6dacbc..b6513e2 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
@@ -183,8 +183,9 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
183 public virtual void HideFromAll() 183 public virtual void HideFromAll()
184 { 184 {
185 foreach (SceneObjectPart part in m_Entity.Children.Values) 185 foreach (SceneObjectPart part in m_Entity.Children.Values)
186 m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) 186 m_Entity.Scene.ClientManager.ForEach(
187 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } 187 delegate(IClientAPI controller)
188 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
188 ); 189 );
189 } 190 }
190 191
@@ -201,8 +202,9 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
201 202
202 public void SendFullUpdateToAll() 203 public void SendFullUpdateToAll()
203 { 204 {
204 m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) 205 m_Entity.Scene.ClientManager.ForEach(
205 { m_Entity.SendFullUpdateToClient(controller); } 206 delegate(IClientAPI controller)
207 { m_Entity.SendFullUpdateToClient(controller); }
206 ); 208 );
207 } 209 }
208 210
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index ac8b98c..f7c63ac 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -825,7 +825,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
825 { 825 {
826 } 826 }
827 827
828 public void Close(bool ShutdownCircuit) 828 public void Close()
829 { 829 {
830 } 830 }
831 831
@@ -838,11 +838,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
838 } 838 }
839 839
840 private uint m_circuitCode; 840 private uint m_circuitCode;
841 private IPEndPoint m_remoteEndPoint;
841 842
842 public uint CircuitCode 843 public uint CircuitCode
843 { 844 {
844 get { return m_circuitCode; } 845 get { return m_circuitCode; }
845 set { m_circuitCode = value; } 846 set
847 {
848 m_circuitCode = value;
849 m_remoteEndPoint = new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode);
850 }
851 }
852
853 public IPEndPoint RemoteEndPoint
854 {
855 get { return m_remoteEndPoint; }
846 } 856 }
847 857
848 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message) 858 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 30a2675..41a6255 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,7 +155,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); 155 NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
156 npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); 156 npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
157 157
158 p_scene.ClientManager.Add(npcAvatar.CircuitCode, npcAvatar);
159 p_scene.AddNewClient(npcAvatar); 158 p_scene.AddNewClient(npcAvatar);
160 159
161 ScenePresence sp; 160 ScenePresence sp;
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index a283840..47ce615 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -69,7 +69,7 @@ namespace PrimMesher
69 69
70 public Quat Identity() 70 public Quat Identity()
71 { 71 {
72 return new Quat(0.0f, 0.0f, 0.0f, 1.1f); 72 return new Quat(0.0f, 0.0f, 0.0f, 1.0f);
73 } 73 }
74 74
75 public float Length() 75 public float Length()