diff options
Diffstat (limited to 'OpenSim/Region')
6 files changed, 80 insertions, 67 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 1c28f49..2dea14d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -221,9 +221,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
221 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 221 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
222 | // inventory right now. | 222 | // inventory right now. |
223 | if (sp.PresenceType == PresenceType.Npc) | 223 | if (sp.PresenceType == PresenceType.Npc) |
224 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); | 224 | RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, true); |
225 | else | 225 | else |
226 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p); | 226 | RezSingleAttachmentFromInventory(sp, attach.ItemID, p | (uint)0x80); |
227 | } | 227 | } |
228 | catch (Exception e) | 228 | catch (Exception e) |
229 | { | 229 | { |
@@ -283,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
283 | 283 | ||
284 | sp.ClearAttachments(); | 284 | sp.ClearAttachments(); |
285 | } | 285 | } |
286 | 286 | ||
287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) | 287 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool append) |
288 | { | 288 | { |
289 | if (!Enabled) | 289 | if (!Enabled) |
290 | return false; | 290 | return false; |
291 | 291 | ||
292 | return AttachObjectInternal(sp, group, attachmentPt, silent, temp, false); | 292 | return AttachObjectInternal(sp, group, attachmentPt, silent, temp, append); |
293 | } | 293 | } |
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
@@ -305,19 +305,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
305 | private bool AttachObjectInternal( | 305 | private bool AttachObjectInternal( |
306 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool resumeScripts) | 306 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool resumeScripts) |
307 | { | 307 | { |
308 | if (sp.GetAttachments().Contains(group)) | ||
309 | { | ||
310 | // m_log.WarnFormat( | ||
311 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
312 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
313 | |||
314 | return false; | ||
315 | } | ||
316 | |||
317 | // m_log.DebugFormat( | ||
318 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
319 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
320 | |||
321 | if (group.GetSittingAvatarsCount() != 0) | 308 | if (group.GetSittingAvatarsCount() != 0) |
322 | { | 309 | { |
323 | // m_log.WarnFormat( | 310 | // m_log.WarnFormat( |
@@ -327,50 +314,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
327 | return false; | 314 | return false; |
328 | } | 315 | } |
329 | 316 | ||
330 | Vector3 attachPos = group.AbsolutePosition; | 317 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
331 | 318 | ||
332 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 319 | if (attachments.Contains(group)) |
333 | // be removed when that functionality is implemented in opensim | ||
334 | attachmentPt &= 0x7f; | ||
335 | |||
336 | // If the attachment point isn't the same as the one previously used | ||
337 | // set it's offset position = 0 so that it appears on the attachment point | ||
338 | // and not in a weird location somewhere unknown. | ||
339 | if (attachmentPt != (uint)AttachmentPoint.Default && attachmentPt != group.AttachmentPoint) | ||
340 | { | 320 | { |
341 | attachPos = Vector3.Zero; | 321 | // m_log.WarnFormat( |
322 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
323 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
324 | |||
325 | return false; | ||
342 | } | 326 | } |
343 | 327 | ||
344 | // AttachmentPt 0 (default) means the client chose to 'wear' the attachment. | 328 | // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones |
345 | if (attachmentPt == (uint)AttachmentPoint.Default) | 329 | while (attachments.Count >= 5) |
346 | { | 330 | { |
347 | // Check object for stored attachment point | 331 | if (attachments[0].FromItemID != UUID.Zero) |
348 | attachmentPt = group.AttachmentPoint; | 332 | DetachSingleAttachmentToInv(sp, attachments[0]); |
333 | attachments.RemoveAt(0); | ||
349 | } | 334 | } |
350 | 335 | ||
351 | // if we still didn't find a suitable attachment point....... | 336 | // If we're not appending, remove the rest as well |
352 | if (attachmentPt == 0) | 337 | if (attachments.Count != 0 && !append) |
353 | { | 338 | { |
354 | // Stick it on left hand with Zero Offset from the attachment point. | 339 | foreach (SceneObjectGroup g in attachments) |
355 | attachmentPt = (uint)AttachmentPoint.LeftHand; | 340 | { |
356 | attachPos = Vector3.Zero; | 341 | if (g.FromItemID != UUID.Zero) |
342 | DetachSingleAttachmentToInv(sp, g); | ||
343 | } | ||
357 | } | 344 | } |
358 | 345 | ||
359 | // Remove any previous attachments | ||
360 | List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); | ||
361 | |||
362 | // At the moment we can only deal with a single attachment | ||
363 | if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) | ||
364 | DetachSingleAttachmentToInv(sp, existingAttachments[0]); | ||
365 | |||
366 | lock (sp.AttachmentsSyncLock) | 346 | lock (sp.AttachmentsSyncLock) |
367 | { | 347 | { |
348 | Vector3 attachPos = group.AbsolutePosition; | ||
349 | // If the attachment point isn't the same as the one previously used | ||
350 | // set it's offset position = 0 so that it appears on the attachment point | ||
351 | // and not in a weird location somewhere unknown. | ||
352 | if (attachmentPt != 0 && attachmentPt != group.AttachmentPoint) | ||
353 | { | ||
354 | attachPos = Vector3.Zero; | ||
355 | } | ||
356 | |||
357 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | ||
358 | if (attachmentPt == 0) | ||
359 | { | ||
360 | // Check object for stored attachment point | ||
361 | attachmentPt = group.AttachmentPoint; | ||
362 | } | ||
363 | |||
364 | // if we still didn't find a suitable attachment point....... | ||
365 | if (attachmentPt == 0) | ||
366 | { | ||
367 | // Stick it on left hand with Zero Offset from the attachment point. | ||
368 | attachmentPt = (uint)AttachmentPoint.LeftHand; | ||
369 | attachPos = Vector3.Zero; | ||
370 | } | ||
371 | |||
368 | group.AttachmentPoint = attachmentPt; | 372 | group.AttachmentPoint = attachmentPt; |
369 | group.AbsolutePosition = attachPos; | 373 | group.AbsolutePosition = attachPos; |
370 | 374 | ||
371 | if (sp.PresenceType != PresenceType.Npc) | 375 | if (sp.PresenceType != PresenceType.Npc) |
372 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp); | 376 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); |
373 | 377 | ||
374 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 378 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
375 | 379 | ||
376 | if (resumeScripts) | 380 | if (resumeScripts) |
@@ -388,8 +392,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
388 | return true; | 392 | return true; |
389 | } | 393 | } |
390 | 394 | ||
391 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp) | 395 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp, bool append) |
392 | { | 396 | { |
397 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | ||
398 | |||
393 | // Add the new attachment to inventory if we don't already have it. | 399 | // Add the new attachment to inventory if we don't already have it. |
394 | if (!temp) | 400 | if (!temp) |
395 | { | 401 | { |
@@ -397,7 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
397 | if (newAttachmentItemID == UUID.Zero) | 403 | if (newAttachmentItemID == UUID.Zero) |
398 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | 404 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
399 | 405 | ||
400 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); | 406 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
401 | } | 407 | } |
402 | } | 408 | } |
403 | 409 | ||
@@ -410,8 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
410 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}", | 416 | // "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}", |
411 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name); | 417 | // (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name); |
412 | 418 | ||
413 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 419 | bool append = (AttachmentPt & 0x80) != 0; |
414 | // be removed when that functionality is implemented in opensim | ||
415 | AttachmentPt &= 0x7f; | 420 | AttachmentPt &= 0x7f; |
416 | 421 | ||
417 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). | 422 | // Viewer 2/3 sometimes asks to re-wear items that are already worn (and show up in it's inventory as such). |
@@ -440,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
440 | return null; | 445 | return null; |
441 | } | 446 | } |
442 | 447 | ||
443 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); | 448 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); |
444 | } | 449 | } |
445 | 450 | ||
446 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 451 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -840,8 +845,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
840 | so.RemoveScriptInstances(true); | 845 | so.RemoveScriptInstances(true); |
841 | } | 846 | } |
842 | 847 | ||
843 | private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 848 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
844 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) | 849 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) |
845 | { | 850 | { |
846 | if (m_invAccessModule == null) | 851 | if (m_invAccessModule == null) |
847 | return null; | 852 | return null; |
@@ -884,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
884 | // This will throw if the attachment fails | 889 | // This will throw if the attachment fails |
885 | try | 890 | try |
886 | { | 891 | { |
887 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, true); | 892 | AttachObjectInternal(sp, objatt, attachmentPt, false, false, append); |
888 | } | 893 | } |
889 | catch (Exception e) | 894 | catch (Exception e) |
890 | { | 895 | { |
@@ -911,7 +916,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
911 | /// <param name="AttachmentPt"></param> | 916 | /// <param name="AttachmentPt"></param> |
912 | /// <param name="itemID"></param> | 917 | /// <param name="itemID"></param> |
913 | /// <param name="att"></param> | 918 | /// <param name="att"></param> |
914 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 919 | private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att, bool append) |
915 | { | 920 | { |
916 | // m_log.DebugFormat( | 921 | // m_log.DebugFormat( |
917 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | 922 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", |
@@ -934,7 +939,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
934 | if (item == null) | 939 | if (item == null) |
935 | return; | 940 | return; |
936 | 941 | ||
937 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); | 942 | int attFlag = append ? 0x80 : 0; |
943 | bool changed = sp.Appearance.SetAttachment((int)AttachmentPt | attFlag, itemID, item.AssetID); | ||
938 | if (changed && m_scene.AvatarFactory != null) | 944 | if (changed && m_scene.AvatarFactory != null) |
939 | { | 945 | { |
940 | // m_log.DebugFormat( | 946 | // m_log.DebugFormat( |
@@ -1018,12 +1024,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1018 | return; | 1024 | return; |
1019 | } | 1025 | } |
1020 | 1026 | ||
1021 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | 1027 | bool append = (AttachmentPt & 0x80) != 0; |
1022 | // be removed when that functionality is implemented in opensim | ||
1023 | AttachmentPt &= 0x7f; | 1028 | AttachmentPt &= 0x7f; |
1024 | 1029 | ||
1025 | // Calls attach with a Zero position | 1030 | // Calls attach with a Zero position |
1026 | AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); | 1031 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, append)) |
1032 | { | ||
1033 | // m_log.Debug( | ||
1034 | // "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | ||
1035 | // + ", AttachmentPoint: " + AttachmentPt); | ||
1036 | |||
1037 | // Save avatar attachment information | ||
1038 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | ||
1039 | } | ||
1027 | } | 1040 | } |
1028 | catch (Exception e) | 1041 | catch (Exception e) |
1029 | { | 1042 | { |
@@ -1076,4 +1089,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1076 | 1089 | ||
1077 | #endregion | 1090 | #endregion |
1078 | } | 1091 | } |
1079 | } \ No newline at end of file | 1092 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 719a59c..0c1df6a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
370 | 370 | ||
371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); |
372 | 372 | ||
373 | Assert.That(sp.HasAttachments(), Is.False); | 373 | Assert.That(sp.HasAttachments(), Is.False); |
374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -888,4 +888,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
888 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); | 888 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); |
889 | } | 889 | } |
890 | } | 890 | } |
891 | } \ No newline at end of file | 891 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 620ec22..46daab3 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | /// <param name="AttachmentPt"></param> | 83 | /// <param name="AttachmentPt"></param> |
84 | /// <param name="silent"></param> | 84 | /// <param name="silent"></param> |
85 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 85 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); | 86 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp, bool append); |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Rez an attachment from user inventory and change inventory status to match. | 89 | /// Rez an attachment from user inventory and change inventory status to match. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 14dac7a..3c91c5b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2741,7 +2741,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2741 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2742 | 2742 | ||
2743 | if (AttachmentsModule != null) | 2743 | if (AttachmentsModule != null) |
2744 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2744 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); |
2745 | } | 2745 | } |
2746 | else | 2746 | else |
2747 | { | 2747 | { |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs index 1e7bc02..e9ddbbe 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); | 183 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); |
184 | } | 184 | } |
185 | 185 | ||
186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; | 186 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0; |
187 | } | 187 | } |
188 | } | 188 | } |
189 | } | 189 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f07b645..e1f0071 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3063,7 +3063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3063 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3063 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3064 | 3064 | ||
3065 | if (attachmentsModule != null) | 3065 | if (attachmentsModule != null) |
3066 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3066 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); |
3067 | else | 3067 | else |
3068 | return false; | 3068 | return false; |
3069 | } | 3069 | } |