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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs174
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
2 files changed, 97 insertions, 80 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 2444367..f4f37ac 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1560,104 +1560,120 @@ namespace OpenSim.Region.Framework.Scenes
1560 /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory 1560 /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
1561 /// </summary> 1561 /// </summary>
1562 /// <param name="remoteClient"></param> 1562 /// <param name="remoteClient"></param>
1563 /// <param name="itemID"> </param> 1563 /// <param name="itemBase"> </param>
1564 /// <param name="transactionID"></param>
1564 /// <param name="localID"></param> 1565 /// <param name="localID"></param>
1565 public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) 1566 public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
1566 { 1567 {
1567 UUID itemID = itemBase.ID; 1568 if (itemBase.ID != UUID.Zero)
1569 RezScriptFromAgentInventory(remoteClient, itemBase.ID, localID);
1570 else
1571 RezNewScript(remoteClient, itemBase);
1572 }
1573
1574 /// <summary>
1575 /// Rez a script into a prim from an agent inventory.
1576 /// </summary>
1577 /// <param name="remoteClient"></param>
1578 /// <param name="fromItemID"></param>
1579 /// <param name="localID"></param>
1580 public void RezScriptFromAgentInventory(IClientAPI remoteClient, UUID fromItemID, uint localID)
1581 {
1568 UUID copyID = UUID.Random(); 1582 UUID copyID = UUID.Random();
1583 InventoryItemBase item = new InventoryItemBase(fromItemID, remoteClient.AgentId);
1584 item = InventoryService.GetItem(item);
1569 1585
1570 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1586 // Try library
1587 // XXX clumsy, possibly should be one call
1588 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1571 { 1589 {
1572 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 1590 item = LibraryService.LibraryRootFolder.FindItem(fromItemID);
1573 item = InventoryService.GetItem(item); 1591 }
1574
1575 // Try library
1576 // XXX clumsy, possibly should be one call
1577 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1578 {
1579 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1580 }
1581 1592
1582 if (item != null) 1593 if (item != null)
1594 {
1595 SceneObjectPart part = GetSceneObjectPart(localID);
1596 if (part != null)
1583 { 1597 {
1584 SceneObjectPart part = GetSceneObjectPart(localID); 1598 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1585 if (part != null) 1599 return;
1586 {
1587 if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
1588 return;
1589 1600
1590 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1601 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1591 // TODO: switch to posting on_rez here when scripts 1602 // TODO: switch to posting on_rez here when scripts
1592 // have state in inventory 1603 // have state in inventory
1593 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); 1604 part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
1594 1605
1595 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1606 // m_log.InfoFormat("[PRIMINVENTORY]: " +
1596 // "Rezzed script {0} into prim local ID {1} for user {2}", 1607 // "Rezzed script {0} into prim local ID {1} for user {2}",
1597 // item.inventoryName, localID, remoteClient.Name); 1608 // item.inventoryName, localID, remoteClient.Name);
1598 part.SendPropertiesToClient(remoteClient); 1609 part.SendPropertiesToClient(remoteClient);
1599 part.ParentGroup.ResumeScripts(); 1610 part.ParentGroup.ResumeScripts();
1600 }
1601 else
1602 {
1603 m_log.ErrorFormat(
1604 "[PRIM INVENTORY]: " +
1605 "Could not rez script {0} into prim local ID {1} for user {2}"
1606 + " because the prim could not be found in the region!",
1607 item.Name, localID, remoteClient.Name);
1608 }
1609 } 1611 }
1610 else 1612 else
1611 { 1613 {
1612 m_log.ErrorFormat( 1614 m_log.ErrorFormat(
1613 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!", 1615 "[PRIM INVENTORY]: " +
1614 itemID, remoteClient.Name); 1616 "Could not rez script {0} into prim local ID {1} for user {2}"
1617 + " because the prim could not be found in the region!",
1618 item.Name, localID, remoteClient.Name);
1615 } 1619 }
1616 } 1620 }
1617 else // script has been rezzed directly into a prim's inventory 1621 else
1618 { 1622 {
1619 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); 1623 m_log.ErrorFormat(
1620 if (part == null) 1624 "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
1621 return; 1625 fromItemID, remoteClient.Name);
1626 }
1627 }
1622 1628
1623 if (!Permissions.CanCreateObjectInventory( 1629 /// <summary>
1624 itemBase.InvType, part.UUID, remoteClient.AgentId)) 1630 /// Rez a new script from nothing.
1625 return; 1631 /// </summary>
1632 /// <param name="remoteClient"></param>
1633 /// <param name="itemBase"></param>
1634 public void RezNewScript(IClientAPI remoteClient, InventoryItemBase itemBase)
1635 {
1636 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
1637 if (part == null)
1638 return;
1626 1639
1627 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1640 if (!Permissions.CanCreateObjectInventory(
1628 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1641 itemBase.InvType, part.UUID, remoteClient.AgentId))
1629 remoteClient.AgentId); 1642 return;
1630 AssetService.Store(asset);
1631
1632 TaskInventoryItem taskItem = new TaskInventoryItem();
1633
1634 taskItem.ResetIDs(itemBase.Folder);
1635 taskItem.ParentID = itemBase.Folder;
1636 taskItem.CreationDate = (uint)itemBase.CreationDate;
1637 taskItem.Name = itemBase.Name;
1638 taskItem.Description = itemBase.Description;
1639 taskItem.Type = itemBase.AssetType;
1640 taskItem.InvType = itemBase.InvType;
1641 taskItem.OwnerID = itemBase.Owner;
1642 taskItem.CreatorID = itemBase.CreatorIdAsUuid;
1643 taskItem.BasePermissions = itemBase.BasePermissions;
1644 taskItem.CurrentPermissions = itemBase.CurrentPermissions;
1645 taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
1646 taskItem.GroupPermissions = itemBase.GroupPermissions;
1647 taskItem.NextPermissions = itemBase.NextPermissions;
1648 taskItem.GroupID = itemBase.GroupID;
1649 taskItem.GroupPermissions = 0;
1650 taskItem.Flags = itemBase.Flags;
1651 taskItem.PermsGranter = UUID.Zero;
1652 taskItem.PermsMask = 0;
1653 taskItem.AssetID = asset.FullID;
1654
1655 part.Inventory.AddInventoryItem(taskItem, false);
1656 part.SendPropertiesToClient(remoteClient);
1657 1643
1658 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1644 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1659 part.ParentGroup.ResumeScripts(); 1645 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
1660 } 1646 remoteClient.AgentId);
1647 AssetService.Store(asset);
1648
1649 TaskInventoryItem taskItem = new TaskInventoryItem();
1650
1651 taskItem.ResetIDs(itemBase.Folder);
1652 taskItem.ParentID = itemBase.Folder;
1653 taskItem.CreationDate = (uint)itemBase.CreationDate;
1654 taskItem.Name = itemBase.Name;
1655 taskItem.Description = itemBase.Description;
1656 taskItem.Type = itemBase.AssetType;
1657 taskItem.InvType = itemBase.InvType;
1658 taskItem.OwnerID = itemBase.Owner;
1659 taskItem.CreatorID = itemBase.CreatorIdAsUuid;
1660 taskItem.BasePermissions = itemBase.BasePermissions;
1661 taskItem.CurrentPermissions = itemBase.CurrentPermissions;
1662 taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
1663 taskItem.GroupPermissions = itemBase.GroupPermissions;
1664 taskItem.NextPermissions = itemBase.NextPermissions;
1665 taskItem.GroupID = itemBase.GroupID;
1666 taskItem.GroupPermissions = 0;
1667 taskItem.Flags = itemBase.Flags;
1668 taskItem.PermsGranter = UUID.Zero;
1669 taskItem.PermsMask = 0;
1670 taskItem.AssetID = asset.FullID;
1671
1672 part.Inventory.AddInventoryItem(taskItem, false);
1673 part.SendPropertiesToClient(remoteClient);
1674
1675 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1676 part.ParentGroup.ResumeScripts();
1661 } 1677 }
1662 1678
1663 /// <summary> 1679 /// <summary>
@@ -1666,7 +1682,7 @@ namespace OpenSim.Region.Framework.Scenes
1666 /// <param name="remoteClient"></param> 1682 /// <param name="remoteClient"></param>
1667 /// <param name="itemID"> </param> 1683 /// <param name="itemID"> </param>
1668 /// <param name="localID"></param> 1684 /// <param name="localID"></param>
1669 public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) 1685 public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
1670 { 1686 {
1671 TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId); 1687 TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
1672 1688
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 330c65d..6fa812d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6603,7 +6603,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6603 } 6603 }
6604 6604
6605 // the rest of the permission checks are done in RezScript, so check the pin there as well 6605 // the rest of the permission checks are done in RezScript, so check the pin there as well
6606 World.RezScript(srcId, m_host, destId, pin, running, start_param); 6606 World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param);
6607
6607 // this will cause the delay even if the script pin or permissions were wrong - seems ok 6608 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6608 ScriptSleep(3000); 6609 ScriptSleep(3000);
6609 } 6610 }