aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs8
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs357
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs38
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs173
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs15
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs16
19 files changed, 400 insertions, 336 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 74ad168..904a50c 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -327,8 +327,8 @@ namespace OpenSim
327 //regionInfo.originRegionID = regionInfo.RegionID; 327 //regionInfo.originRegionID = regionInfo.RegionID;
328 328
329 // set initial ServerURI 329 // set initial ServerURI
330 regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.InternalEndPoint.Port;
331 regionInfo.HttpPort = m_httpServerPort; 330 regionInfo.HttpPort = m_httpServerPort;
331 regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort.ToString() + "/";
332 332
333 regionInfo.osSecret = m_osSecret; 333 regionInfo.osSecret = m_osSecret;
334 334
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 74ad485..14f923d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
79 public event DeRezObject OnDeRezObject; 79 public event DeRezObject OnDeRezObject;
80 public event ModifyTerrain OnModifyTerrain; 80 public event ModifyTerrain OnModifyTerrain;
81 public event Action<IClientAPI> OnRegionHandShakeReply; 81 public event Action<IClientAPI> OnRegionHandShakeReply;
82 public event GenericCall2 OnRequestWearables; 82 public event GenericCall1 OnRequestWearables;
83 public event SetAppearance OnSetAppearance; 83 public event SetAppearance OnSetAppearance;
84 public event AvatarNowWearing OnAvatarNowWearing; 84 public event AvatarNowWearing OnAvatarNowWearing;
85 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 85 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
@@ -5647,11 +5647,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5647 5647
5648 private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack) 5648 private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack)
5649 { 5649 {
5650 GenericCall2 handlerRequestWearables = OnRequestWearables; 5650 GenericCall1 handlerRequestWearables = OnRequestWearables;
5651 5651
5652 if (handlerRequestWearables != null) 5652 if (handlerRequestWearables != null)
5653 { 5653 {
5654 handlerRequestWearables(); 5654 handlerRequestWearables(sender);
5655 } 5655 }
5656 5656
5657 Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData; 5657 Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
@@ -5694,7 +5694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5694 if (appear.ObjectData.TextureEntry.Length > 1) 5694 if (appear.ObjectData.TextureEntry.Length > 1)
5695 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 5695 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
5696 5696
5697 handlerSetAppearance(te, visualparams); 5697 handlerSetAppearance(sender, te, visualparams);
5698 } 5698 }
5699 catch (Exception e) 5699 catch (Exception e)
5700 { 5700 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index cb298fd..624814a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -631,7 +631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
631 IClientAPI client; 631 IClientAPI client;
632 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) 632 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
633 { 633 {
634 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 634 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
635 return; 635 return;
636 } 636 }
637 637
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2a0c0b1..ad6b1de 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -124,13 +124,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
124 124
125 // Save avatar attachment information 125 // Save avatar attachment information
126 ScenePresence presence; 126 ScenePresence presence;
127 if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 127 if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
128 { 128 {
129 m_log.Info( 129 m_log.Info(
130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
131 + ", AttachmentPoint: " + AttachmentPt); 131 + ", AttachmentPoint: " + AttachmentPt);
132 132
133 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 133 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
134 } 134 }
135 } 135 }
136 } 136 }
@@ -382,8 +382,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
382 item = m_scene.InventoryService.GetItem(item); 382 item = m_scene.InventoryService.GetItem(item);
383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
384 384
385 if (m_scene.AvatarFactory != null) 385 if (m_scene.AvatarService != null)
386 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 386 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
387 } 387 }
388 } 388 }
389 389
@@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
405 presence.Appearance.DetachAttachment(itemID); 405 presence.Appearance.DetachAttachment(itemID);
406 406
407 // Save avatar attachment information 407 // Save avatar attachment information
408 if (m_scene.AvatarFactory != null) 408 if (m_scene.AvatarService != null)
409 { 409 {
410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); 410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
411 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 411 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
412 } 412 }
413 } 413 }
414 414
@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
435 435
436 presence.Appearance.DetachAttachment(itemID); 436 presence.Appearance.DetachAttachment(itemID);
437 437
438 if (m_scene.AvatarFactory != null) 438 if (m_scene.AvatarService != null)
439 { 439 {
440 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 440 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
441 } 441 }
442 part.ParentGroup.DetachToGround(); 442 part.ParentGroup.DetachToGround();
443 443
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 22c8937..5f8b4f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -32,58 +32,56 @@ using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34 34
35using System.Threading;
36using System.Timers;
37using System.Collections.Generic;
38
35using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
38 42
39namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory 43namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
40{ 44{
41 public class AvatarFactoryModule : IAvatarFactory, IRegionModule 45 public class AvatarFactoryModule : IRegionModule
42 { 46 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
44 private Scene m_scene = null; 49 private Scene m_scene = null;
45 private static readonly AvatarAppearance def = new AvatarAppearance();
46 50
47 public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance) 51 private int m_savetime = 5; // seconds to wait before saving changed appearance
48 { 52 private int m_sendtime = 2; // seconds to wait before sending changed appearance
49 AvatarData avatar = m_scene.AvatarService.GetAvatar(avatarId);
50 //if ((profile != null) && (profile.RootFolder != null))
51 if (avatar != null)
52 {
53 appearance = avatar.ToAvatarAppearance(avatarId);
54 return true;
55 }
56 53
57 m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId); 54 private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates
58 appearance = CreateDefault(avatarId); 55 private System.Timers.Timer m_updateTimer = new System.Timers.Timer();
59 return false; 56 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
60 } 57 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
61 58
62 private AvatarAppearance CreateDefault(UUID avatarId) 59 #region RegionModule Members
63 {
64 AvatarAppearance appearance = null;
65 AvatarWearable[] wearables;
66 byte[] visualParams;
67 GetDefaultAvatarAppearance(out wearables, out visualParams);
68 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
69
70 return appearance;
71 }
72 60
73 public void Initialise(Scene scene, IConfigSource source) 61 public void Initialise(Scene scene, IConfigSource config)
74 { 62 {
75 scene.RegisterModuleInterface<IAvatarFactory>(this);
76 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
77 64
78 if (m_scene == null) 65 if (config != null)
79 { 66 {
80 m_scene = scene; 67 IConfig sconfig = config.Configs["Startup"];
68 if (sconfig != null)
69 {
70 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
71 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
72 }
81 } 73 }
82 74
75 if (m_scene == null)
76 m_scene = scene;
83 } 77 }
84 78
85 public void PostInitialise() 79 public void PostInitialise()
86 { 80 {
81 m_updateTimer.Enabled = false;
82 m_updateTimer.AutoReset = true;
83 m_updateTimer.Interval = m_checkTime; // 500 milliseconds wait to start async ops
84 m_updateTimer.Elapsed += new ElapsedEventHandler(HandleAppearanceUpdateTimer);
87 } 85 }
88 86
89 public void Close() 87 public void Close()
@@ -102,6 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 100
103 public void NewClient(IClientAPI client) 101 public void NewClient(IClientAPI client)
104 { 102 {
103 client.OnRequestWearables += SendWearables;
104 client.OnSetAppearance += SetAppearance;
105 client.OnAvatarNowWearing += AvatarIsWearing; 105 client.OnAvatarNowWearing += AvatarIsWearing;
106 } 106 }
107 107
@@ -110,42 +110,211 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
110 // client.OnAvatarNowWearing -= AvatarIsWearing; 110 // client.OnAvatarNowWearing -= AvatarIsWearing;
111 } 111 }
112 112
113 public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 113 #endregion
114
115 /// <summary>
116 /// Set appearance data (textureentry and slider settings) received from the client
117 /// </summary>
118 /// <param name="texture"></param>
119 /// <param name="visualParam"></param>
120 public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
114 { 121 {
115 IInventoryService invService = m_scene.InventoryService; 122// DEBUG ON
123 m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
124// DEBUG OFF
116 125
117 if (invService.GetRootFolder(userID) != null) 126 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
127 if (sp == null)
118 { 128 {
119 for (int i = 0; i < 13; i++) 129 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
130 return;
131 }
132
133 bool changed = false;
134
135 // Process the texture entry
136 if (textureEntry != null)
137 {
138 changed = sp.Appearance.SetTextureEntries(textureEntry);
139
140 for (int i = 0; i < BAKE_INDICES.Length; i++)
120 { 141 {
121 if (appearance.Wearables[i].ItemID == UUID.Zero) 142 int idx = BAKE_INDICES[i];
143 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
144 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
145 Util.FireAndForget(delegate(object o) { CheckBakedTextureAssets(client,face.TextureID,idx); });
146 }
147 }
148
149 // Process the visual params, this may change height as well
150 if (visualParams != null)
151 {
152 if (sp.Appearance.SetVisualParams(visualParams))
153 {
154 changed = true;
155 if (sp.Appearance.AvatarHeight > 0)
156 sp.SetHeight(sp.Appearance.AvatarHeight);
157 }
158 }
159
160 // If something changed in the appearance then queue an appearance save
161 if (changed)
162 QueueAppearanceSave(client.AgentId);
163
164 // And always queue up an appearance update to send out
165 QueueAppearanceSend(client.AgentId);
166
167 // Send the appearance back to the avatar
168 AvatarAppearance avp = sp.Appearance;
169 sp.ControllingClient.SendAvatarDataImmediate(sp);
170 sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
171 }
172
173 /// <summary>
174 /// Checks for the existance of a baked texture asset and
175 /// requests the viewer rebake if the asset is not found
176 /// </summary>
177 /// <param name="client"></param>
178 /// <param name="textureID"></param>
179 /// <param name="idx"></param>
180 private void CheckBakedTextureAssets(IClientAPI client, UUID textureID, int idx)
181 {
182 if (m_scene.AssetService.Get(textureID.ToString()) == null)
183 {
184 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
185 textureID,idx,client.Name);
186 client.SendRebakeAvatarTextures(textureID);
187 }
188 }
189
190 #region UpdateAppearanceTimer
191
192 public void QueueAppearanceSend(UUID agentid)
193 {
194// DEBUG ON
195 m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
196// DEBUG OFF
197
198 // 100 nanoseconds (ticks) we should wait
199 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
200 lock (m_sendqueue)
201 {
202 m_sendqueue[agentid] = timestamp;
203 m_updateTimer.Start();
204 }
205 }
206
207 public void QueueAppearanceSave(UUID agentid)
208 {
209// DEBUG ON
210 m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
211// DEBUG OFF
212
213 // 100 nanoseconds (ticks) we should wait
214 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
215 lock (m_savequeue)
216 {
217 m_savequeue[agentid] = timestamp;
218 m_updateTimer.Start();
219 }
220 }
221
222 private void HandleAppearanceSend(UUID agentid)
223 {
224 ScenePresence sp = m_scene.GetScenePresence(agentid);
225 if (sp == null)
226 {
227 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
228 return;
229 }
230
231// DEBUG ON
232 m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}\n{1}",agentid,sp.Appearance.ToString());
233// DEBUG OFF
234
235 // Send the appearance to everyone in the scene
236 sp.SendAppearanceToAllOtherAgents();
237
238 // Send the appearance back to the avatar
239 AvatarAppearance avp = sp.Appearance;
240 sp.ControllingClient.SendAvatarDataImmediate(sp);
241 sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
242
243/*
244// this needs to be fixed, the flag should be on scene presence not the region module
245 // Start the animations if necessary
246 if (!m_startAnimationSet)
247 {
248 sp.Animator.UpdateMovementAnimations();
249 m_startAnimationSet = true;
250 }
251*/
252 }
253
254 private void HandleAppearanceSave(UUID agentid)
255 {
256 ScenePresence sp = m_scene.GetScenePresence(agentid);
257 if (sp == null)
258 {
259 m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
260 return;
261 }
262
263 m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
264 }
265
266 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
267 {
268 long now = DateTime.Now.Ticks;
269
270 lock (m_sendqueue)
271 {
272 Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
273 foreach (KeyValuePair<UUID,long> kvp in sends)
274 {
275 if (kvp.Value < now)
122 { 276 {
123 appearance.Wearables[i].AssetID = UUID.Zero; 277 Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
278 m_sendqueue.Remove(kvp.Key);
124 } 279 }
125 else 280 }
126 { 281 }
127 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
128 baseItem = invService.GetItem(baseItem);
129 282
130 if (baseItem != null) 283 lock (m_savequeue)
131 { 284 {
132 appearance.Wearables[i].AssetID = baseItem.AssetID; 285 Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
133 } 286 foreach (KeyValuePair<UUID,long> kvp in saves)
134 else 287 {
135 { 288 if (kvp.Value < now)
136 m_log.ErrorFormat( 289 {
137 "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", 290 Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); });
138 appearance.Wearables[i].ItemID, (WearableType)i); 291 m_savequeue.Remove(kvp.Key);
139
140 appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
141 }
142 } 292 }
143 } 293 }
144 } 294 }
145 else 295
296 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
297 m_updateTimer.Stop();
298 }
299
300 #endregion
301
302 /// <summary>
303 /// Tell the client for this scene presence what items it should be wearing now
304 /// </summary>
305 public void SendWearables(IClientAPI client)
306 {
307 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
308 if (sp == null)
146 { 309 {
147 m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID); 310 m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
311 return;
148 } 312 }
313
314// DEBUG ON
315 m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
316// DEBUG OFF
317 client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
149 } 318 }
150 319
151 /// <summary> 320 /// <summary>
@@ -153,65 +322,81 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
153 /// </summary> 322 /// </summary>
154 /// <param name="sender"></param> 323 /// <param name="sender"></param>
155 /// <param name="e"></param> 324 /// <param name="e"></param>
156 public void AvatarIsWearing(Object sender, AvatarWearingArgs e) 325 public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e)
157 { 326 {
158 m_log.DebugFormat("[APPEARANCE]: AvatarIsWearing"); 327 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
159 328 if (sp == null)
160 IClientAPI clientView = (IClientAPI)sender;
161 ScenePresence sp = m_scene.GetScenePresence(clientView.AgentId);
162
163 if (sp == null)
164 { 329 {
165 m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event"); 330 m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
166 return; 331 return;
167 } 332 }
333
334// DEBUG ON
335 m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
336// DEBUG OFF
337
338 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
168 339
169 AvatarAppearance avatAppearance = sp.Appearance; 340 //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
170 //if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
171 //{ 341 //{
172 // m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence"); 342 // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
173 // avatAppearance = sp.Appearance; 343 // avatAppearance = sp.Appearance;
174 //} 344 //}
175 345
176 //m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name); 346 //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
177 347
178 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 348 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
179 { 349 {
180 if (wear.Type < 13) 350 if (wear.Type < AvatarWearable.MAX_WEARABLES)
181 { 351 {
182 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 352 AvatarWearable newWearable = new AvatarWearable(wear.ItemID,UUID.Zero);
353 avatAppearance.SetWearable(wear.Type, newWearable);
183 } 354 }
184 } 355 }
185 356
186 SetAppearanceAssets(sp.UUID, ref avatAppearance); 357 SetAppearanceAssets(sp.UUID, ref avatAppearance);
187 AvatarData adata = new AvatarData(avatAppearance);
188 m_scene.AvatarService.SetAvatar(clientView.AgentId, adata);
189 358
359 m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
190 sp.Appearance = avatAppearance; 360 sp.Appearance = avatAppearance;
191 } 361 }
192 362
193 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 363 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
194 { 364 {
195 visualParams = GetDefaultVisualParams(); 365 IInventoryService invService = m_scene.InventoryService;
196 wearables = AvatarWearable.DefaultWearables;
197 }
198 366
199 public void UpdateDatabase(UUID user, AvatarAppearance appearance) 367 if (invService.GetRootFolder(userID) != null)
200 { 368 {
201 //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); 369 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
202 AvatarData adata = new AvatarData(appearance); 370 {
203 m_scene.AvatarService.SetAvatar(user, adata); 371 if (appearance.Wearables[i].ItemID == UUID.Zero)
204 } 372 {
373 appearance.Wearables[i].AssetID = UUID.Zero;
374 }
375 else
376 {
377 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
378 baseItem = invService.GetItem(baseItem);
205 379
206 private static byte[] GetDefaultVisualParams() 380 if (baseItem != null)
207 { 381 {
208 byte[] visualParams; 382 appearance.Wearables[i].AssetID = baseItem.AssetID;
209 visualParams = new byte[218]; 383 }
210 for (int i = 0; i < 218; i++) 384 else
385 {
386 m_log.ErrorFormat(
387 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
388 appearance.Wearables[i].ItemID, (WearableType)i);
389
390 appearance.Wearables[i].ItemID = UUID.Zero;
391 appearance.Wearables[i].AssetID = UUID.Zero;
392 }
393 }
394 }
395 }
396 else
211 { 397 {
212 visualParams[i] = 100; 398 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
213 } 399 }
214 return visualParams;
215 } 400 }
216 } 401 }
217} 402}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 918fa04..fdc48c6 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -599,7 +599,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
599 try 599 try
600 { 600 {
601 601
602 XmlRpcResponse GridResp = GridReq.Send("http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort, 3000); 602 XmlRpcResponse GridResp = GridReq.Send(reginfo.ServerURI, 3000);
603 603
604 Hashtable responseData = (Hashtable)GridResp.Value; 604 Hashtable responseData = (Hashtable)GridResp.Value;
605 605
@@ -621,8 +621,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
621 } 621 }
622 catch (WebException e) 622 catch (WebException e)
623 { 623 {
624 m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to http://{0}:{1} the host didn't respond ({2})", 624 m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to {0}} the host didn't respond ({2})",
625 reginfo.ExternalHostName, reginfo.HttpPort, e.Message); 625 reginfo.ServerURI, e.Message);
626 } 626 }
627 627
628 return false; 628 return false;
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 38fff1c..925af3f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -197,8 +197,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
197 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 197 sp.ControllingClient.SendTeleportFailed("Problem at destination");
198 return; 198 return;
199 } 199 }
200 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", 200 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}",
201 finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID); 201 finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI);
202 202
203 // Check that these are not the same coordinates 203 // Check that these are not the same coordinates
204 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 204 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
@@ -254,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
254 } 254 }
255 255
256 m_log.DebugFormat( 256 m_log.DebugFormat(
257 "[ENTITY TRANSFER MODULE]: Request Teleport to {0}:{1}:{2}/{3}", 257 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}",
258 reg.ExternalHostName, reg.HttpPort, finalDestination.RegionName, position); 258 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
259 259
260 uint newRegionX = (uint)(reg.RegionHandle >> 40); 260 uint newRegionX = (uint)(reg.RegionHandle >> 40);
261 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 261 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
@@ -327,43 +327,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
327 327
328 // OK, it got this agent. Let's close some child agents 328 // OK, it got this agent. Let's close some child agents
329 sp.CloseChildAgents(newRegionX, newRegionY); 329 sp.CloseChildAgents(newRegionX, newRegionY);
330 330 IClientIPEndpoint ipepClient;
331 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 331 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
332 { 332 {
333 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); 333 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
334
335 #region IP Translation for NAT 334 #region IP Translation for NAT
336 IClientIPEndpoint ipepClient; 335 // Uses ipepClient above
337 if (sp.ClientView.TryGet(out ipepClient)) 336 if (sp.ClientView.TryGet(out ipepClient))
338 { 337 {
339 capsPath 338 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
340 = "http://"
341 + NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
342 + ":"
343 + finalDestination.HttpPort
344 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
345 }
346 else
347 {
348 capsPath
349 = "http://"
350 + finalDestination.ExternalHostName
351 + ":"
352 + finalDestination.HttpPort
353 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
354 } 339 }
355 #endregion 340 #endregion
341 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
356 342
357 if (eq != null) 343 if (eq != null)
358 { 344 {
359 #region IP Translation for NAT
360 // Uses ipepClient above
361 if (sp.ClientView.TryGet(out ipepClient))
362 {
363 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
364 }
365 #endregion
366
367 eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); 345 eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
368 346
369 // ES makes the client send a UseCircuitCode message to the destination, 347 // ES makes the client send a UseCircuitCode message to the destination,
@@ -382,8 +360,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
382 else 360 else
383 { 361 {
384 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); 362 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
385 capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort 363 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
386 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
387 } 364 }
388 365
389 // Expect avatar crossing is a heavy-duty function at the destination. 366 // Expect avatar crossing is a heavy-duty function at the destination.
@@ -516,8 +493,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
516 493
517 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) 494 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
518 { 495 {
519 agent.CallbackURI = "http://" + region.ExternalHostName + ":" + region.HttpPort + 496 agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
520 "/agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; 497 m_log.Debug("Set callback URL to " + agent.CallbackURI);
521 498
522 } 499 }
523 500
@@ -842,8 +819,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
842 cAgent.Position = pos; 819 cAgent.Position = pos;
843 if (isFlying) 820 if (isFlying)
844 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 821 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
845 cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + 822 cAgent.CallbackURI = m_scene.RegionInfo.ServerURI +
846 "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; 823 "agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
847 824
848 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 825 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
849 { 826 {
@@ -868,10 +845,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
868 neighbourRegion.RegionHandle); 845 neighbourRegion.RegionHandle);
869 return agent; 846 return agent;
870 } 847 }
871 // TODO Should construct this behind a method 848 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
872 string capsPath =
873 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
874 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
875 849
876 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 850 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
877 851
@@ -1190,8 +1164,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1190 y = y / Constants.RegionSize; 1164 y = y / Constants.RegionSize;
1191 m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); 1165 m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
1192 1166
1193 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort 1167 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1194 + "/CAPS/" + a.CapsPath + "0000/";
1195 1168
1196 string reason = String.Empty; 1169 string reason = String.Empty;
1197 1170
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 1ac7508..7796a08 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -123,7 +123,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
123 if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 123 if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
124 { 124 {
125 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); 125 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
126 return m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID); 126 GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID);
127 m_log.Debug("GetfinalDestination serveruri -> " + real_destination.ServerURI);
128 return real_destination;
127 } 129 }
128 return region; 130 return region;
129 } 131 }
@@ -149,6 +151,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
149 151
150 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 152 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
151 { 153 {
154 m_log.Debug("CreateAgent " + reg.ServerURI + " " + finalDestination.ServerURI);
152 reason = string.Empty; 155 reason = string.Empty;
153 logout = false; 156 logout = false;
154 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); 157 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
@@ -235,6 +238,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
235 string url = aCircuit.ServiceURLs["HomeURI"].ToString(); 238 string url = aCircuit.ServiceURLs["HomeURI"].ToString();
236 IUserAgentService security = new UserAgentServiceConnector(url); 239 IUserAgentService security = new UserAgentServiceConnector(url);
237 return security.VerifyClient(aCircuit.SessionID, token); 240 return security.VerifyClient(aCircuit.SessionID, token);
241 } else {
242 m_log.Debug("this gent does not have a HomeURI OH NO");
238 } 243 }
239 244
240 return false; 245 return false;
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index fd0e879..2dd7767 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -595,12 +595,12 @@ namespace OpenSim.Region.CoreModules.InterGrid
595 // DEPRECATED 595 // DEPRECATED
596 responseMap["seed_capability"] 596 responseMap["seed_capability"]
597 = OSD.FromString( 597 = OSD.FromString(
598 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath)); 598 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + "/" + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath));
599 599
600 // REPLACEMENT 600 // REPLACEMENT
601 responseMap["region_seed_capability"] 601 responseMap["region_seed_capability"]
602 = OSD.FromString( 602 = OSD.FromString(
603 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath)); 603 regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + "/" + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath));
604 604
605 responseMap["rez_avatar"] = OSD.FromString(rezHttpProtocol + httpaddr + ":" + urlport + rezAvatarPath); 605 responseMap["rez_avatar"] = OSD.FromString(rezHttpProtocol + httpaddr + ":" + urlport + rezAvatarPath);
606 responseMap["rez_avatar/rez"] = OSD.FromString(rezHttpProtocol + httpaddr + ":" + urlport + rezAvatarPath); 606 responseMap["rez_avatar/rez"] = OSD.FromString(rezHttpProtocol + httpaddr + ":" + urlport + rezAvatarPath);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
index 47f19a3..9ee19f8 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Avatar/LocalAvatarServiceConnector.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base; 36using OpenSim.Server.Base;
@@ -137,6 +138,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar
137 138
138 #region IAvatarService 139 #region IAvatarService
139 140
141 public AvatarAppearance GetAppearance(UUID userID)
142 {
143 return m_AvatarService.GetAppearance(userID);
144 }
145
146 public bool SetAppearance(UUID userID, AvatarAppearance appearance)
147 {
148 return m_AvatarService.SetAppearance(userID,appearance);
149 }
150
140 public AvatarData GetAvatar(UUID userID) 151 public AvatarData GetAvatar(UUID userID)
141 { 152 {
142 return m_AvatarService.GetAvatar(userID); 153 return m_AvatarService.GetAvatar(userID);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index a182eea..fdbbccf 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
147 147
148 string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString(); 148 string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
149 regionimage = regionimage.Replace("-", ""); 149 regionimage = regionimage.Replace("-", "");
150 m_log.Info("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage); 150 m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "/index.php?method=" + regionimage);
151 151
152 MainServer.Instance.AddHTTPHandler(regionimage, OnHTTPGetMapImage); 152 MainServer.Instance.AddHTTPHandler(regionimage, OnHTTPGetMapImage);
153 MainServer.Instance.AddLLSDHandler( 153 MainServer.Instance.AddLLSDHandler(
@@ -579,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
579 579
580 if (mreg != null) 580 if (mreg != null)
581 { 581 {
582 httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString(); 582 httpserver = mreg.ServerURI + "MAP/MapItems/" + regionhandle.ToString();
583 lock (m_cachedRegionMapItemsAddress) 583 lock (m_cachedRegionMapItemsAddress)
584 { 584 {
585 if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 585 if (!m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 268612e..f128aa2 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Examples.SimpleModule
82 82
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall2 OnRequestWearables; 85 public event GenericCall1 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event GenericCall1 OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate; 87 public event UpdateAgent OnPreAgentUpdate;
88 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
deleted file mode 100644
index c967f30..0000000
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ /dev/null
@@ -1,38 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30
31namespace OpenSim.Region.Framework.Interfaces
32{
33 public interface IAvatarFactory
34 {
35 bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance);
36 void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance);
37 }
38}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0ae45e..f77fb2c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -119,7 +119,6 @@ namespace OpenSim.Region.Framework.Scenes
119 119
120 protected IXMLRPC m_xmlrpcModule; 120 protected IXMLRPC m_xmlrpcModule;
121 protected IWorldComm m_worldCommModule; 121 protected IWorldComm m_worldCommModule;
122 protected IAvatarFactory m_AvatarFactory;
123 protected IConfigSource m_config; 122 protected IConfigSource m_config;
124 protected IRegionSerialiserModule m_serialiser; 123 protected IRegionSerialiserModule m_serialiser;
125 protected IDialogModule m_dialogModule; 124 protected IDialogModule m_dialogModule;
@@ -399,11 +398,6 @@ namespace OpenSim.Region.Framework.Scenes
399 398
400 public IAttachmentsModule AttachmentsModule { get; set; } 399 public IAttachmentsModule AttachmentsModule { get; set; }
401 400
402 public IAvatarFactory AvatarFactory
403 {
404 get { return m_AvatarFactory; }
405 }
406
407 public ICapabilitiesModule CapsModule 401 public ICapabilitiesModule CapsModule
408 { 402 {
409 get { return m_capsModule; } 403 get { return m_capsModule; }
@@ -1159,7 +1153,6 @@ namespace OpenSim.Region.Framework.Scenes
1159 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); 1153 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
1160 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1154 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1161 XferManager = RequestModuleInterface<IXfer>(); 1155 XferManager = RequestModuleInterface<IXfer>();
1162 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1163 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); 1156 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1164 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1157 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1165 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1158 m_dialogModule = RequestModuleInterface<IDialogModule>();
@@ -3756,9 +3749,12 @@ namespace OpenSim.Region.Framework.Scenes
3756 3749
3757 // We have to wait until the viewer contacts this region after receiving EAC. 3750 // We have to wait until the viewer contacts this region after receiving EAC.
3758 // That calls AddNewClient, which finally creates the ScenePresence 3751 // That calls AddNewClient, which finally creates the ScenePresence
3752 m_log.Debug("ICADU -> pre wait");
3759 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3753 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
3754 m_log.Debug("ICADU -> post wait");
3760 if (childAgentUpdate != null) 3755 if (childAgentUpdate != null)
3761 { 3756 {
3757 m_log.Debug("ICADU -> not child agent!");
3762 childAgentUpdate.ChildAgentDataUpdate(cAgentData); 3758 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
3763 return true; 3759 return true;
3764 } 3760 }
@@ -3774,7 +3770,7 @@ namespace OpenSim.Region.Framework.Scenes
3774 /// <returns>true if we handled it.</returns> 3770 /// <returns>true if we handled it.</returns>
3775 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) 3771 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
3776 { 3772 {
3777 //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); 3773 m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
3778 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 3774 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
3779 if (childAgentUpdate != null) 3775 if (childAgentUpdate != null)
3780 { 3776 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 13d9964..1abd134 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes
75 75
76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 77
78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
79// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 78// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
80 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 79 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
81 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 80 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -137,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes
137 136
138 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 137 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
139 138
140 private bool m_startAnimationSet;
141
142 //private Vector3 m_requestedSitOffset = new Vector3(); 139 //private Vector3 m_requestedSitOffset = new Vector3();
143 140
144 private Vector3 m_LastFinitePos; 141 private Vector3 m_LastFinitePos;
@@ -713,13 +710,14 @@ namespace OpenSim.Region.Framework.Scenes
713 SetDirectionVectors(); 710 SetDirectionVectors();
714 } 711 }
715 712
713/*
716 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 714 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
717 AvatarWearable[] wearables) 715 AvatarWearable[] wearables)
718 : this(client, world, reginfo) 716 : this(client, world, reginfo)
719 { 717 {
720 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); 718 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
721 } 719 }
722 720*/
723 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) 721 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
724 : this(client, world, reginfo) 722 : this(client, world, reginfo)
725 { 723 {
@@ -733,8 +731,6 @@ namespace OpenSim.Region.Framework.Scenes
733 731
734 public void RegisterToEvents() 732 public void RegisterToEvents()
735 { 733 {
736 m_controllingClient.OnRequestWearables += SendWearables;
737 m_controllingClient.OnSetAppearance += SetAppearance;
738 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; 734 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
739 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; 735 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
740 m_controllingClient.OnAgentUpdate += HandleAgentUpdate; 736 m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
@@ -1068,7 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 /// <summary> 1064 /// <summary>
1069 /// Sets avatar height in the phyiscs plugin 1065 /// Sets avatar height in the phyiscs plugin
1070 /// </summary> 1066 /// </summary>
1071 internal void SetHeight(float height) 1067 public void SetHeight(float height)
1072 { 1068 {
1073 m_avHeight = height; 1069 m_avHeight = height;
1074 if (PhysicsActor != null && !IsChildAgent) 1070 if (PhysicsActor != null && !IsChildAgent)
@@ -1133,7 +1129,6 @@ namespace OpenSim.Region.Framework.Scenes
1133 if (friendsModule != null) 1129 if (friendsModule != null)
1134 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1130 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1135 } 1131 }
1136
1137 } 1132 }
1138 1133
1139 /// <summary> 1134 /// <summary>
@@ -2392,9 +2387,12 @@ namespace OpenSim.Region.Framework.Scenes
2392 if (m_appearance.Texture == null) 2387 if (m_appearance.Texture == null)
2393 return; 2388 return;
2394 2389
2395 Vector3 pos = m_pos; 2390 if (IsChildAgent)
2396 pos.Z += m_appearance.HipOffset; 2391 {
2397 2392 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
2393 return;
2394 }
2395
2398 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); 2396 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2399 m_scene.StatsReporter.AddAgentUpdates(1); 2397 m_scene.StatsReporter.AddAgentUpdates(1);
2400 } 2398 }
@@ -2437,6 +2435,12 @@ namespace OpenSim.Region.Framework.Scenes
2437 m_perfMonMS = Util.EnvironmentTickCount(); 2435 m_perfMonMS = Util.EnvironmentTickCount();
2438 2436
2439 // only send update from root agents to other clients; children are only "listening posts" 2437 // only send update from root agents to other clients; children are only "listening posts"
2438 if (IsChildAgent)
2439 {
2440 m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
2441 return;
2442 }
2443
2440 int count = 0; 2444 int count = 0;
2441 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 2445 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2442 { 2446 {
@@ -2460,29 +2464,20 @@ namespace OpenSim.Region.Framework.Scenes
2460 // the inventory arrives 2464 // the inventory arrives
2461 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2465 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2462 2466
2463 Vector3 pos = m_pos;
2464 pos.Z += m_appearance.HipOffset;
2465
2466 m_controllingClient.SendAvatarDataImmediate(this); 2467 m_controllingClient.SendAvatarDataImmediate(this);
2468 m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
2467 2469
2468 SendInitialFullUpdateToAllClients(); 2470 SendInitialFullUpdateToAllClients();
2469 } 2471 }
2470 2472
2471 /// <summary> 2473 /// <summary>
2472 /// Tell the client for this scene presence what items it should be wearing now
2473 /// </summary>
2474 public void SendWearables()
2475 {
2476 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
2477
2478 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2479 }
2480
2481 /// <summary>
2482 /// 2474 ///
2483 /// </summary> 2475 /// </summary>
2484 public void SendAppearanceToAllOtherAgents() 2476 public void SendAppearanceToAllOtherAgents()
2485 { 2477 {
2478// DEBUG ON
2479 m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
2480// DEBUG OFF
2486 m_perfMonMS = Util.EnvironmentTickCount(); 2481 m_perfMonMS = Util.EnvironmentTickCount();
2487 2482
2488 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2483 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
@@ -2502,87 +2497,13 @@ namespace OpenSim.Region.Framework.Scenes
2502 /// <param name="avatar"></param> 2497 /// <param name="avatar"></param>
2503 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2498 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2504 { 2499 {
2500// DEBUG ON
2501 m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2502// DEBUG OFF
2505 avatar.ControllingClient.SendAppearance( 2503 avatar.ControllingClient.SendAppearance(
2506 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2504 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2507 } 2505 }
2508 2506
2509 /// <summary>
2510 /// Set appearance data (textureentry and slider settings) received from the client
2511 /// </summary>
2512 /// <param name="texture"></param>
2513 /// <param name="visualParam"></param>
2514 public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
2515 {
2516 if (m_physicsActor != null)
2517 {
2518 if (!IsChildAgent)
2519 {
2520 // This may seem like it's redundant, remove the avatar from the physics scene
2521 // just to add it back again, but it saves us from having to update
2522 // 3 variables 10 times a second.
2523 bool flyingTemp = m_physicsActor.Flying;
2524 RemoveFromPhysicalScene();
2525 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
2526
2527 //PhysicsActor = null;
2528
2529 AddToPhysicalScene(flyingTemp);
2530 }
2531 }
2532
2533 #region Bake Cache Check
2534
2535 if (textureEntry != null)
2536 {
2537 for (int i = 0; i < BAKE_INDICES.Length; i++)
2538 {
2539 int j = BAKE_INDICES[i];
2540 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
2541
2542 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
2543 {
2544 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
2545 {
2546 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
2547 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
2548 }
2549 }
2550 }
2551
2552 }
2553
2554
2555 #endregion Bake Cache Check
2556
2557 m_appearance.SetAppearance(textureEntry, visualParams);
2558 if (m_appearance.AvatarHeight > 0)
2559 SetHeight(m_appearance.AvatarHeight);
2560
2561 // This is not needed, because only the transient data changed
2562 //AvatarData adata = new AvatarData(m_appearance);
2563 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2564
2565 SendAppearanceToAllOtherAgents();
2566 if (!m_startAnimationSet)
2567 {
2568 Animator.UpdateMovementAnimations();
2569 m_startAnimationSet = true;
2570 }
2571
2572 Vector3 pos = m_pos;
2573 pos.Z += m_appearance.HipOffset;
2574
2575 m_controllingClient.SendAvatarDataImmediate(this);
2576 }
2577
2578 public void SetWearable(int wearableId, AvatarWearable wearable)
2579 {
2580 m_appearance.SetWearable(wearableId, wearable);
2581 AvatarData adata = new AvatarData(m_appearance);
2582 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2583 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2584 }
2585
2586 // Because appearance setting is in a module, we actually need 2507 // Because appearance setting is in a module, we actually need
2587 // to give it access to our appearance directly, otherwise we 2508 // to give it access to our appearance directly, otherwise we
2588 // get a synchronization issue. 2509 // get a synchronization issue.
@@ -2925,7 +2846,7 @@ namespace OpenSim.Region.Framework.Scenes
2925 2846
2926 public void ChildAgentDataUpdate(AgentData cAgentData) 2847 public void ChildAgentDataUpdate(AgentData cAgentData)
2927 { 2848 {
2928 //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); 2849 m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
2929 if (!IsChildAgent) 2850 if (!IsChildAgent)
2930 return; 2851 return;
2931 2852
@@ -2976,6 +2897,8 @@ namespace OpenSim.Region.Framework.Scenes
2976 2897
2977 public void CopyTo(AgentData cAgent) 2898 public void CopyTo(AgentData cAgent)
2978 { 2899 {
2900 cAgent.CallbackURI = m_callbackURI;
2901
2979 cAgent.AgentID = UUID; 2902 cAgent.AgentID = UUID;
2980 cAgent.RegionID = Scene.RegionInfo.RegionID; 2903 cAgent.RegionID = Scene.RegionInfo.RegionID;
2981 2904
@@ -3015,6 +2938,9 @@ namespace OpenSim.Region.Framework.Scenes
3015 2938
3016 cAgent.AlwaysRun = m_setAlwaysRun; 2939 cAgent.AlwaysRun = m_setAlwaysRun;
3017 2940
2941 cAgent.Appearance = new AvatarAppearance(m_appearance);
2942
2943/*
3018 try 2944 try
3019 { 2945 {
3020 // We might not pass the Wearables in all cases... 2946 // We might not pass the Wearables in all cases...
@@ -3054,14 +2980,14 @@ namespace OpenSim.Region.Framework.Scenes
3054 { 2980 {
3055 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); 2981 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
3056 int i = 0; 2982 int i = 0;
3057 AttachmentData[] attachs = new AttachmentData[attPoints.Count]; 2983 AvatarAttachment[] attachs = new AvatarAttachment[attPoints.Count];
3058 foreach (int point in attPoints) 2984 foreach (int point in attPoints)
3059 { 2985 {
3060 attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); 2986 attachs[i++] = new AvatarAttachment(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
3061 } 2987 }
3062 cAgent.Attachments = attachs; 2988 cAgent.Attachments = attachs;
3063 } 2989 }
3064 2990*/
3065 lock (scriptedcontrols) 2991 lock (scriptedcontrols)
3066 { 2992 {
3067 ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; 2993 ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
@@ -3088,6 +3014,9 @@ namespace OpenSim.Region.Framework.Scenes
3088 3014
3089 public void CopyFrom(AgentData cAgent) 3015 public void CopyFrom(AgentData cAgent)
3090 { 3016 {
3017// DEBUG ON
3018 m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
3019// DEBUG OFF
3091 m_originRegionID = cAgent.RegionID; 3020 m_originRegionID = cAgent.RegionID;
3092 3021
3093 m_callbackURI = cAgent.CallbackURI; 3022 m_callbackURI = cAgent.CallbackURI;
@@ -3113,6 +3042,9 @@ namespace OpenSim.Region.Framework.Scenes
3113 m_godLevel = cAgent.GodLevel; 3042 m_godLevel = cAgent.GodLevel;
3114 m_setAlwaysRun = cAgent.AlwaysRun; 3043 m_setAlwaysRun = cAgent.AlwaysRun;
3115 3044
3045 m_appearance = new AvatarAppearance(cAgent.Appearance);
3046
3047/*
3116 uint i = 0; 3048 uint i = 0;
3117 try 3049 try
3118 { 3050 {
@@ -3125,15 +3057,17 @@ namespace OpenSim.Region.Framework.Scenes
3125 UUID assetId = cAgent.Wearables[n + 1]; 3057 UUID assetId = cAgent.Wearables[n + 1];
3126 wears[i++] = new AvatarWearable(itemId, assetId); 3058 wears[i++] = new AvatarWearable(itemId, assetId);
3127 } 3059 }
3128 m_appearance.Wearables = wears; 3060 // m_appearance.Wearables = wears;
3129 Primitive.TextureEntry te; 3061 Primitive.TextureEntry textures = null;
3130 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) 3062 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
3131 te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); 3063 textures = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
3132 else 3064
3133 te = AvatarAppearance.GetDefaultTexture(); 3065 byte[] visuals = null;
3134 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 3066
3135 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 3067 if ((cAgent.VisualParams != null) && (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
3136 m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); 3068 visuals = (byte[])cAgent.VisualParams.Clone();
3069
3070 m_appearance = new AvatarAppearance(cAgent.AgentID,wears,textures,visuals);
3137 } 3071 }
3138 catch (Exception e) 3072 catch (Exception e)
3139 { 3073 {
@@ -3146,14 +3080,14 @@ namespace OpenSim.Region.Framework.Scenes
3146 if (cAgent.Attachments != null) 3080 if (cAgent.Attachments != null)
3147 { 3081 {
3148 m_appearance.ClearAttachments(); 3082 m_appearance.ClearAttachments();
3149 foreach (AttachmentData att in cAgent.Attachments) 3083 foreach (AvatarAttachment att in cAgent.Attachments)
3150 { 3084 {
3151 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); 3085 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
3152 } 3086 }
3153 } 3087 }
3154 } 3088 }
3155 catch { } 3089 catch { }
3156 3090*/
3157 try 3091 try
3158 { 3092 {
3159 lock (scriptedcontrols) 3093 lock (scriptedcontrols)
@@ -3722,15 +3656,16 @@ namespace OpenSim.Region.Framework.Scenes
3722 return; 3656 return;
3723 } 3657 }
3724 3658
3725 List<int> attPoints = m_appearance.GetAttachedPoints(); 3659 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
3726 foreach (int p in attPoints) 3660 foreach (AvatarAttachment attach in attachments)
3727 { 3661 {
3728 if (m_isDeleted) 3662 if (m_isDeleted)
3729 return; 3663 return;
3730 3664
3731 UUID itemID = m_appearance.GetAttachedItem(p); 3665 int p = attach.AttachPoint;
3666 UUID itemID = attach.ItemID;
3732 3667
3733 //UUID assetID = m_appearance.GetAttachedAsset(p); 3668 //UUID assetID = attach.AssetID;
3734 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 3669 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
3735 // But they're not used anyway, the item is being looked up for now, so let's proceed. 3670 // But they're not used anyway, the item is being looked up for now, so let's proceed.
3736 //if (UUID.Zero == assetID) 3671 //if (UUID.Zero == assetID)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 159af79..fc17192 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -676,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
676 public event TeleportLandmarkRequest OnTeleportLandmarkRequest; 676 public event TeleportLandmarkRequest OnTeleportLandmarkRequest;
677 public event DeRezObject OnDeRezObject; 677 public event DeRezObject OnDeRezObject;
678 public event Action<IClientAPI> OnRegionHandShakeReply; 678 public event Action<IClientAPI> OnRegionHandShakeReply;
679 public event GenericCall2 OnRequestWearables; 679 public event GenericCall1 OnRequestWearables;
680 public event GenericCall1 OnCompleteMovementToRegion; 680 public event GenericCall1 OnCompleteMovementToRegion;
681 public event UpdateAgent OnPreAgentUpdate; 681 public event UpdateAgent OnPreAgentUpdate;
682 public event UpdateAgent OnAgentUpdate; 682 public event UpdateAgent OnAgentUpdate;
@@ -899,7 +899,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
899 Scene scene = (Scene)Scene; 899 Scene scene = (Scene)Scene;
900 AvatarAppearance appearance; 900 AvatarAppearance appearance;
901 scene.GetAvatarAppearance(this, out appearance); 901 scene.GetAvatarAppearance(this, out appearance);
902 OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone()); 902 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone());
903 } 903 }
904 904
905 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 905 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 0786bd9..922eaaf 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -29,6 +29,7 @@ using System.Collections;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Security; 30using System.Security;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34 35
@@ -81,16 +82,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
81 get { 82 get {
82 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); 83 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
83 84
84 Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); 85 List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
85 if (internalAttachments != null) 86 foreach (AvatarAttachment attach in internalAttachments)
86 { 87 {
87 foreach (DictionaryEntry element in internalAttachments) 88 attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
88 { 89 new UUID(attach.ItemID),
89 Hashtable attachInfo = (Hashtable)element.Value; 90 new UUID(attach.AssetID), m_security));
90 attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
91 new UUID((string) attachInfo["item"]),
92 new UUID((string) attachInfo["asset"]), m_security));
93 }
94 } 91 }
95 92
96 return attachments.ToArray(); 93 return attachments.ToArray();
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index fae12b6..6928c4e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
188 188
189 public event DeRezObject OnDeRezObject; 189 public event DeRezObject OnDeRezObject;
190 public event Action<IClientAPI> OnRegionHandShakeReply; 190 public event Action<IClientAPI> OnRegionHandShakeReply;
191 public event GenericCall2 OnRequestWearables; 191 public event GenericCall1 OnRequestWearables;
192 public event GenericCall1 OnCompleteMovementToRegion; 192 public event GenericCall1 OnCompleteMovementToRegion;
193 public event UpdateAgent OnPreAgentUpdate; 193 public event UpdateAgent OnPreAgentUpdate;
194 public event UpdateAgent OnAgentUpdate; 194 public event UpdateAgent OnAgentUpdate;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ab0be77..c471636 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -64,15 +64,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
64 if (m_appearanceCache.ContainsKey(target)) 64 if (m_appearanceCache.ContainsKey(target))
65 return m_appearanceCache[target]; 65 return m_appearanceCache[target];
66 66
67 AvatarData adata = scene.AvatarService.GetAvatar(target); 67 AvatarAppearance appearance = scene.AvatarService.GetAppearance(target);
68 if (adata != null) 68 if (appearance != null)
69 { 69 {
70 AvatarAppearance x = adata.ToAvatarAppearance(target); 70 m_appearanceCache.Add(target, appearance);
71 71 return appearance;
72 m_appearanceCache.Add(target, x);
73
74 return x;
75 } 72 }
73
76 return new AvatarAppearance(); 74 return new AvatarAppearance();
77 } 75 }
78 76
@@ -169,7 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 { 167 {
170 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); 168 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
171 169
172 sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone()); 170 sp.Appearance.SetTextureEntries(x.Texture);
171 sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
172 sp.SendAppearanceToAllOtherAgents();
173 } 173 }
174 174
175 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 175 m_avatars.Add(npcAvatar.AgentId, npcAvatar);