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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs63
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs29
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs49
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
12 files changed, 116 insertions, 59 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4aa19d1..8d85d1a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -651,8 +651,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
651 catch (Exception e) 651 catch (Exception e)
652 { 652 {
653 // Make sure that we see any exception caused by the asynchronous operation. 653 // Make sure that we see any exception caused by the asynchronous operation.
654 m_log.Error( 654 m_log.ErrorFormat(
655 string.Format("[LLCLIENTVIEW]: Caught exception while processing {0}", packetObject.Pack), e); 655 "[LLCLIENTVIEW]: Caught exception while processing {0} for {1}, {2} {3}",
656 packetObject.Pack, Name, e.Message, e.StackTrace);
656 } 657 }
657 } 658 }
658 659
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 45bede3..dcfe615 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -615,7 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
615 615
616 // UseCircuitCode handling 616 // UseCircuitCode handling
617 if (packet.Type == PacketType.UseCircuitCode) 617 if (packet.Type == PacketType.UseCircuitCode)
618 { 618 {
619 object[] array = new object[] { buffer, packet }; 619 object[] array = new object[] { buffer, packet };
620 620
621 if (m_asyncPacketHandling) 621 if (m_asyncPacketHandling)
@@ -843,7 +843,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
843 843
844 m_log.DebugFormat( 844 m_log.DebugFormat(
845 "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", 845 "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
846 buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); 846 buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
847 } 847 }
848 848
849 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) 849 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index e89368a..348b8b9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -178,12 +178,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
178 UUID itemID = UUID.Zero; 178 UUID itemID = UUID.Zero;
179 if (sp != null) 179 if (sp != null)
180 { 180 {
181 foreach (SceneObjectGroup grp in sp.GetAttachments(AttachmentPt)) 181 foreach (SceneObjectGroup grp in sp.Attachments)
182 { 182 {
183 itemID = grp.GetFromItemID(); 183 if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
184 if (itemID != UUID.Zero) 184 {
185 DetachSingleAttachmentToInv(itemID, remoteClient); 185 itemID = grp.GetFromItemID();
186 break;
187 }
186 } 188 }
189 if (itemID != UUID.Zero)
190 DetachSingleAttachmentToInv(itemID, remoteClient);
187 } 191 }
188 192
189 if (group.GetFromItemID() == UUID.Zero) 193 if (group.GetFromItemID() == UUID.Zero)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7f482cb..2dd444d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 { 61 {
62 scene.RegisterModuleInterface<IAvatarFactory>(this); 62 scene.RegisterModuleInterface<IAvatarFactory>(this);
63 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
64 64
65 if (config != null) 65 if (config != null)
66 { 66 {
67 IConfig sconfig = config.Configs["Startup"]; 67 IConfig sconfig = config.Configs["Startup"];
@@ -138,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
138 138
139 return cached; 139 return cached;
140 } 140 }
141
142 141
143 /// <summary> 142 /// <summary>
144 /// Set appearance data (textureentry and slider settings) received from the client 143 /// Set appearance data (textureentry and slider settings) received from the client
@@ -155,9 +154,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
155 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); 154 m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
156 return; 155 return;
157 } 156 }
158 157
159 bool changed = false; 158 bool changed = false;
160 159
161 // Process the texture entry 160 // Process the texture entry
162 if (textureEntry != null) 161 if (textureEntry != null)
163 { 162 {
@@ -174,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 }); 173 });
175 } 174 }
176 } 175 }
177 176
178 // Process the visual params, this may change height as well 177 // Process the visual params, this may change height as well
179 if (visualParams != null) 178 if (visualParams != null)
180 { 179 {
@@ -185,14 +184,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
185 sp.SetHeight(sp.Appearance.AvatarHeight); 184 sp.SetHeight(sp.Appearance.AvatarHeight);
186 } 185 }
187 } 186 }
188 187
189 // If something changed in the appearance then queue an appearance save 188 // If something changed in the appearance then queue an appearance save
190 if (changed) 189 if (changed)
191 QueueAppearanceSave(client.AgentId); 190 QueueAppearanceSave(client.AgentId);
192 191
193 // And always queue up an appearance update to send out 192 // And always queue up an appearance update to send out
194 QueueAppearanceSend(client.AgentId); 193 QueueAppearanceSend(client.AgentId);
195 194
196 // Send the appearance back to the avatar 195 // Send the appearance back to the avatar
197 // AvatarAppearance avp = sp.Appearance; 196 // AvatarAppearance avp = sp.Appearance;
198 // sp.ControllingClient.SendAvatarDataImmediate(sp); 197 // sp.ControllingClient.SendAvatarDataImmediate(sp);
@@ -216,35 +215,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
216 } 215 }
217 return true; 216 return true;
218 } 217 }
219 218
220 #region UpdateAppearanceTimer 219 #region UpdateAppearanceTimer
221 220
222 public void QueueAppearanceSend(UUID agentid) 221 public void QueueAppearanceSend(UUID agentid)
223 { 222 {
224// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); 223// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
225 224
226 // 100 nanoseconds (ticks) we should wait 225 // 100 nanoseconds (ticks) we should wait
227 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); 226 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
228 lock (m_sendqueue) 227 lock (m_sendqueue)
229 { 228 {
230 m_sendqueue[agentid] = timestamp; 229 m_sendqueue[agentid] = timestamp;
231 m_updateTimer.Start(); 230 m_updateTimer.Start();
232 } 231 }
233 } 232 }
234 233
235 public void QueueAppearanceSave(UUID agentid) 234 public void QueueAppearanceSave(UUID agentid)
236 { 235 {
237// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); 236// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
238 237
239 // 100 nanoseconds (ticks) we should wait 238 // 100 nanoseconds (ticks) we should wait
240 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); 239 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
241 lock (m_savequeue) 240 lock (m_savequeue)
242 { 241 {
243 m_savequeue[agentid] = timestamp; 242 m_savequeue[agentid] = timestamp;
244 m_updateTimer.Start(); 243 m_updateTimer.Start();
245 } 244 }
246 } 245 }
247 246
248 private void HandleAppearanceSend(UUID agentid) 247 private void HandleAppearanceSend(UUID agentid)
249 { 248 {
250 ScenePresence sp = m_scene.GetScenePresence(agentid); 249 ScenePresence sp = m_scene.GetScenePresence(agentid);
@@ -254,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
254 return; 253 return;
255 } 254 }
256 255
257// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); 256// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
258 257
259 // Send the appearance to everyone in the scene 258 // Send the appearance to everyone in the scene
260 sp.SendAppearanceToAllOtherAgents(); 259 sp.SendAppearanceToAllOtherAgents();
@@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
262 261
263 // Send the appearance back to the avatar 262 // Send the appearance back to the avatar
264 // AvatarAppearance avp = sp.Appearance; 263 // AvatarAppearance avp = sp.Appearance;
265 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); 264 // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
266 265
267/* 266/*
268// this needs to be fixed, the flag should be on scene presence not the region module 267// this needs to be fixed, the flag should be on scene presence not the region module
@@ -290,11 +289,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
290 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea) 289 private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
291 { 290 {
292 long now = DateTime.Now.Ticks; 291 long now = DateTime.Now.Ticks;
293 292
294 lock (m_sendqueue) 293 lock (m_sendqueue)
295 { 294 {
296 Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue); 295 Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
297 foreach (KeyValuePair<UUID,long> kvp in sends) 296 foreach (KeyValuePair<UUID, long> kvp in sends)
298 { 297 {
299 if (kvp.Value < now) 298 if (kvp.Value < now)
300 { 299 {
@@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
306 305
307 lock (m_savequeue) 306 lock (m_savequeue)
308 { 307 {
309 Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue); 308 Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
310 foreach (KeyValuePair<UUID,long> kvp in saves) 309 foreach (KeyValuePair<UUID, long> kvp in saves)
311 { 310 {
312 if (kvp.Value < now) 311 if (kvp.Value < now)
313 { 312 {
@@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
320 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0) 319 if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
321 m_updateTimer.Stop(); 320 m_updateTimer.Stop();
322 } 321 }
323 322
324 #endregion 323 #endregion
325 324
326 /// <summary> 325 /// <summary>
@@ -336,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
336 } 335 }
337 336
338// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); 337// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
339 338
340 client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); 339 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
341 } 340 }
342 341
343 /// <summary> 342 /// <summary>
@@ -353,17 +352,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
353 m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); 352 m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
354 return; 353 return;
355 } 354 }
356 355
357// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); 356// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
358 357
359 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); 358 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
360 359
361 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 360 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
362 { 361 {
363 if (wear.Type < AvatarWearable.MAX_WEARABLES) 362 if (wear.Type < AvatarWearable.MAX_WEARABLES)
364 avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero); 363 avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
365 } 364 }
366 365
367 avatAppearance.GetAssetsFrom(sp.Appearance); 366 avatAppearance.GetAssetsFrom(sp.Appearance);
368 367
369 // This could take awhile since it needs to pull inventory 368 // This could take awhile since it needs to pull inventory
@@ -381,11 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
381 { 380 {
382 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 381 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
383 { 382 {
384 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) 383 for (int j = 0; j < appearance.Wearables[j].Count; j++)
385 { 384 {
386 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 385 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
387 continue; 386 continue;
388 387
389 // Ignore ruth's assets 388 // Ignore ruth's assets
390 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 389 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
391 continue; 390 continue;
@@ -399,9 +398,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
399 else 398 else
400 { 399 {
401 m_log.ErrorFormat( 400 m_log.ErrorFormat(
402 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", 401 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
403 appearance.Wearables[i][j].ItemID, (WearableType)i); 402 appearance.Wearables[i][j].ItemID, (WearableType)i);
404 403
405 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 404 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
406 } 405 }
407 } 406 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 283182c..9ba144d 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -435,6 +435,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
435 // Now let's make it officially a child agent 435 // Now let's make it officially a child agent
436 sp.MakeChildAgent(); 436 sp.MakeChildAgent();
437 437
438 sp.Scene.CleanDroppedAttachments();
439
438 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 440 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
439 441
440 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 442 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1bf0d67..6844c60 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -1098,12 +1098,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
1098 if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) 1098 if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
1099 flags |= RegionFlags.AllowParcelChanges; 1099 flags |= RegionFlags.AllowParcelChanges;
1100 if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) 1100 if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
1101 flags |= (RegionFlags)(1 << 29); 1101 flags |= RegionFlags.BlockParcelSearch;
1102 1102
1103 if (m_scene.RegionInfo.RegionSettings.FixedSun) 1103 if (m_scene.RegionInfo.RegionSettings.FixedSun)
1104 flags |= RegionFlags.SunFixed; 1104 flags |= RegionFlags.SunFixed;
1105 if (m_scene.RegionInfo.RegionSettings.Sandbox) 1105 if (m_scene.RegionInfo.RegionSettings.Sandbox)
1106 flags |= RegionFlags.Sandbox; 1106 flags |= RegionFlags.Sandbox;
1107 if (m_scene.RegionInfo.EstateSettings.AllowVoice)
1108 flags |= RegionFlags.AllowVoice;
1107 1109
1108 // Fudge these to always on, so the menu options activate 1110 // Fudge these to always on, so the menu options activate
1109 // 1111 //
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 634685a..695202f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -88,7 +88,8 @@ namespace OpenSim.Region.CoreModules.World.Land
88 88
89 // caches ExtendedLandData 89 // caches ExtendedLandData
90 private Cache parcelInfoCache; 90 private Cache parcelInfoCache;
91 private Vector3? forcedPosition = null; 91 private Dictionary<UUID, Vector3> forcedPosition =
92 new Dictionary<UUID, Vector3>();
92 93
93 #region INonSharedRegionModule Members 94 #region INonSharedRegionModule Members
94 95
@@ -177,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Land
177 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 178 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
178 { 179 {
179 //If we are forcing a position for them to go 180 //If we are forcing a position for them to go
180 if (forcedPosition != null) 181 if (forcedPosition.ContainsKey(remoteClient.AgentId))
181 { 182 {
182 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); 183 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
183 184
@@ -187,23 +188,23 @@ namespace OpenSim.Region.CoreModules.World.Land
187 188
188 189
189 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines 190 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
190 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2) 191 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
191 { 192 {
192 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 193 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
193 forcedPosition = null; 194 forcedPosition.Remove(remoteClient.AgentId);
194 } 195 }
195 //if we are far away, teleport 196 //if we are far away, teleport
196 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) 197 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
197 { 198 {
198 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); 199 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
199 clientAvatar.Teleport(forcedPosition.Value); 200 clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
200 forcedPosition = null; 201 forcedPosition.Remove(remoteClient.AgentId);
201 } 202 }
202 else 203 else
203 { 204 {
204 //Forces them toward the forced position we want if they aren't there yet 205 //Forces them toward the forced position we want if they aren't there yet
205 agentData.UseClientAgentPosition = true; 206 agentData.UseClientAgentPosition = true;
206 agentData.ClientAgentPosition = forcedPosition.Value; 207 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
207 } 208 }
208 } 209 }
209 } 210 }
@@ -326,7 +327,7 @@ namespace OpenSim.Region.CoreModules.World.Land
326 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 327 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
327 if (position.HasValue) 328 if (position.HasValue)
328 { 329 {
329 forcedPosition = position; 330 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
330 } 331 }
331 } 332 }
332 333
@@ -457,7 +458,7 @@ namespace OpenSim.Region.CoreModules.World.Land
457 parcel.IsBannedFromLand(clientAvatar.UUID)) 458 parcel.IsBannedFromLand(clientAvatar.UUID))
458 { 459 {
459 //once we've sent the message once, keep going toward the target until we are done 460 //once we've sent the message once, keep going toward the target until we are done
460 if (forcedPosition == null) 461 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
461 { 462 {
462 SendYouAreBannedNotice(clientAvatar); 463 SendYouAreBannedNotice(clientAvatar);
463 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 464 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@@ -466,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
466 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) 467 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
467 { 468 {
468 //once we've sent the message once, keep going toward the target until we are done 469 //once we've sent the message once, keep going toward the target until we are done
469 if (forcedPosition == null) 470 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
470 { 471 {
471 SendYouAreRestrictedNotice(clientAvatar); 472 SendYouAreRestrictedNotice(clientAvatar);
472 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 473 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@@ -475,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
475 else 476 else
476 { 477 {
477 //when we are finally in a safe place, lets release the forced position lock 478 //when we are finally in a safe place, lets release the forced position lock
478 forcedPosition = null; 479 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
479 } 480 }
480 } 481 }
481 } 482 }
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 8df645d..abd28c8 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
97 else 97 else
98 gain = (float)((double)gain * ((radius - dis) / radius)); 98 gain = (float)((double)gain * ((radius - dis) / radius));
99 99
100 m_log.DebugFormat("Play sound, gain {0}", gain);
101 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 100 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
102 }); 101 });
103 } 102 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3c6bab8..3eb4f3e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -174,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
174 private bool m_firstHeartbeat = true; 174 private bool m_firstHeartbeat = true;
175 175
176 private object m_deleting_scene_object = new object(); 176 private object m_deleting_scene_object = new object();
177 private object m_cleaningAttachments = new object();
177 178
178 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 179 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
179 private bool m_reprioritizationEnabled = true; 180 private bool m_reprioritizationEnabled = true;
@@ -3162,6 +3163,7 @@ namespace OpenSim.Region.Framework.Scenes
3162 } 3163 }
3163 3164
3164 m_eventManager.TriggerOnRemovePresence(agentID); 3165 m_eventManager.TriggerOnRemovePresence(agentID);
3166
3165 ForEachClient( 3167 ForEachClient(
3166 delegate(IClientAPI client) 3168 delegate(IClientAPI client)
3167 { 3169 {
@@ -3194,6 +3196,7 @@ namespace OpenSim.Region.Framework.Scenes
3194 } 3196 }
3195 3197
3196 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3198 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3199 CleanDroppedAttachments();
3197 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3200 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
3198 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 3201 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
3199 } 3202 }
@@ -3408,6 +3411,8 @@ namespace OpenSim.Region.Framework.Scenes
3408 3411
3409 if (vialogin) 3412 if (vialogin)
3410 { 3413 {
3414 CleanDroppedAttachments();
3415
3411 if (TestBorderCross(agent.startpos, Cardinals.E)) 3416 if (TestBorderCross(agent.startpos, Cardinals.E))
3412 { 3417 {
3413 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); 3418 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
@@ -3756,7 +3761,13 @@ namespace OpenSim.Region.Framework.Scenes
3756 3761
3757 // We have to wait until the viewer contacts this region after receiving EAC. 3762 // We have to wait until the viewer contacts this region after receiving EAC.
3758 // That calls AddNewClient, which finally creates the ScenePresence 3763 // That calls AddNewClient, which finally creates the ScenePresence
3759 m_log.Debug("ICADU -> pre wait"); 3764 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
3765 if (nearestParcel == null)
3766 {
3767 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
3768 return false;
3769 }
3770
3760 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3771 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
3761 m_log.Debug("ICADU -> post wait"); 3772 m_log.Debug("ICADU -> post wait");
3762 if (childAgentUpdate != null) 3773 if (childAgentUpdate != null)
@@ -4738,7 +4749,6 @@ namespace OpenSim.Region.Framework.Scenes
4738 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); 4749 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
4739 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); 4750 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
4740 return nearestRegionEdgePoint; 4751 return nearestRegionEdgePoint;
4741 return null;
4742 } 4752 }
4743 4753
4744 private Vector3 GetParcelCenterAtGround(ILandObject parcel) 4754 private Vector3 GetParcelCenterAtGround(ILandObject parcel)
@@ -4987,5 +4997,40 @@ namespace OpenSim.Region.Framework.Scenes
4987 throw new Exception(error); 4997 throw new Exception(error);
4988 } 4998 }
4989 } 4999 }
5000
5001 public void CleanDroppedAttachments()
5002 {
5003 List<SceneObjectGroup> objectsToDelete =
5004 new List<SceneObjectGroup>();
5005
5006 lock (m_cleaningAttachments)
5007 {
5008 ForEachSOG(delegate (SceneObjectGroup grp)
5009 {
5010 if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5011 {
5012 UUID agentID = grp.OwnerID;
5013 if (agentID == UUID.Zero)
5014 {
5015 objectsToDelete.Add(grp);
5016 return;
5017 }
5018
5019 ScenePresence sp = GetScenePresence(agentID);
5020 if (sp == null)
5021 {
5022 objectsToDelete.Add(grp);
5023 return;
5024 }
5025 }
5026 });
5027 }
5028
5029 foreach (SceneObjectGroup grp in objectsToDelete)
5030 {
5031 m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5032 DeleteSceneObject(grp, true);
5033 }
5034 }
4990 } 5035 }
4991} 5036}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fe9dc56..2e58a46 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
1133 1133
1134 m_log.DebugFormat( 1134 m_log.DebugFormat(
1135 "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 1135 "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
1136 client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); 1136 client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
1137 } 1137 }
1138 1138
1139 /// <summary> 1139 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1a13dea..c251a49 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9882,6 +9882,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9882 case "4": 9882 case "4":
9883 ret = ret + new LSL_List(land.Area); 9883 ret = ret + new LSL_List(land.Area);
9884 break; 9884 break;
9885 case "5":
9886 ret = ret + new LSL_List(land.GlobalID);
9887 break;
9885 default: 9888 default:
9886 ret = ret + new LSL_List(0); 9889 ret = ret + new LSL_List(0);
9887 break; 9890 break;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index b96e977..b3c4d95 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -507,6 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
507 public const int PARCEL_DETAILS_OWNER = 2; 507 public const int PARCEL_DETAILS_OWNER = 2;
508 public const int PARCEL_DETAILS_GROUP = 3; 508 public const int PARCEL_DETAILS_GROUP = 3;
509 public const int PARCEL_DETAILS_AREA = 4; 509 public const int PARCEL_DETAILS_AREA = 4;
510 public const int PARCEL_DETAILS_ID = 5;
510 511
511 // constants for llSetClickAction 512 // constants for llSetClickAction
512 public const int CLICK_ACTION_NONE = 0; 513 public const int CLICK_ACTION_NONE = 0;