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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs15
2 files changed, 11 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5dc48d7..f828a2d 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3657,15 +3657,16 @@ namespace OpenSim.Region.Framework.Scenes
3657 return; 3657 return;
3658 } 3658 }
3659 3659
3660 List<int> attPoints = m_appearance.GetAttachedPoints(); 3660 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
3661 foreach (int p in attPoints) 3661 foreach (AvatarAttachment attach in attachments)
3662 { 3662 {
3663 if (m_isDeleted) 3663 if (m_isDeleted)
3664 return; 3664 return;
3665 3665
3666 UUID itemID = m_appearance.GetAttachedItem(p); 3666 int p = attach.AttachPoint;
3667 UUID itemID = attach.ItemID;
3667 3668
3668 //UUID assetID = m_appearance.GetAttachedAsset(p); 3669 //UUID assetID = attach.AssetID;
3669 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 3670 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
3670 // But they're not used anyway, the item is being looked up for now, so let's proceed. 3671 // But they're not used anyway, the item is being looked up for now, so let's proceed.
3671 //if (UUID.Zero == assetID) 3672 //if (UUID.Zero == assetID)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 0786bd9..922eaaf 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -29,6 +29,7 @@ using System.Collections;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Security; 30using System.Security;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34 35
@@ -81,16 +82,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
81 get { 82 get {
82 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); 83 List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
83 84
84 Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); 85 List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
85 if (internalAttachments != null) 86 foreach (AvatarAttachment attach in internalAttachments)
86 { 87 {
87 foreach (DictionaryEntry element in internalAttachments) 88 attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
88 { 89 new UUID(attach.ItemID),
89 Hashtable attachInfo = (Hashtable)element.Value; 90 new UUID(attach.AssetID), m_security));
90 attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
91 new UUID((string) attachInfo["item"]),
92 new UUID((string) attachInfo["asset"]), m_security));
93 }
94 } 91 }
95 92
96 return attachments.ToArray(); 93 return attachments.ToArray();