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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs45
8 files changed, 49 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 4041b63..5ca4178 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
730 int fileCount = GetFileCacheCount(m_CacheDirectory); 730 int fileCount = GetFileCacheCount(m_CacheDirectory);
731 m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); 731 m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
732 732
733 foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) ) 733 foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
734 { 734 {
735 m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); 735 m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
736 736
@@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache
770 int assetsCached = CacheScenes(); 770 int assetsCached = CacheScenes();
771 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); 771 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
772 772
773 }); 773 });
774 774
775 break; 775 break;
776 776
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4f3cc98..2dbc090 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1152,13 +1152,13 @@ namespace OpenSim.Region.Framework.Scenes
1152 1152
1153 public void AddGroupTarget(SceneObjectGroup grp) 1153 public void AddGroupTarget(SceneObjectGroup grp)
1154 { 1154 {
1155 lock(m_groupsWithTargets) 1155 lock (m_groupsWithTargets)
1156 m_groupsWithTargets[grp.UUID] = grp; 1156 m_groupsWithTargets[grp.UUID] = grp;
1157 } 1157 }
1158 1158
1159 public void RemoveGroupTarget(SceneObjectGroup grp) 1159 public void RemoveGroupTarget(SceneObjectGroup grp)
1160 { 1160 {
1161 lock(m_groupsWithTargets) 1161 lock (m_groupsWithTargets)
1162 m_groupsWithTargets.Remove(grp.UUID); 1162 m_groupsWithTargets.Remove(grp.UUID);
1163 } 1163 }
1164 1164
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index ac14292..1a8c948 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
48 int[] getIndexListAsIntLocked(); 48 int[] getIndexListAsIntLocked();
49 float[] getVertexListAsFloatLocked(); 49 float[] getVertexListAsFloatLocked();
50 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); 50 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
51 void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount ); 51 void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
52 void releaseSourceMeshData(); 52 void releaseSourceMeshData();
53 void releasePinned(); 53 void releasePinned();
54 void Append(IMesh newMesh); 54 void Append(IMesh newMesh);
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index 94d926a..4c3cf33 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
70 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 70 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
71 // If a vertex of the triangle is not yet in the vertices list, 71 // If a vertex of the triangle is not yet in the vertices list,
72 // add it and set its index to the current index count 72 // add it and set its index to the current index count
73 if( !m_vertices.ContainsKey(triangle.v1) ) 73 if (!m_vertices.ContainsKey(triangle.v1))
74 m_vertices[triangle.v1] = m_vertices.Count; 74 m_vertices[triangle.v1] = m_vertices.Count;
75 if (!m_vertices.ContainsKey(triangle.v2)) 75 if (!m_vertices.ContainsKey(triangle.v2))
76 m_vertices[triangle.v2] = m_vertices.Count; 76 m_vertices[triangle.v2] = m_vertices.Count;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
153 153
154 private float[] getVertexListAsFloat() 154 private float[] getVertexListAsFloat()
155 { 155 {
156 if(m_vertices == null) 156 if (m_vertices == null)
157 throw new NotSupportedException(); 157 throw new NotSupportedException();
158 float[] result = new float[m_vertices.Count * 3]; 158 float[] result = new float[m_vertices.Count * 3];
159 foreach (KeyValuePair<Vertex, int> kvp in m_vertices) 159 foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
169 169
170 public float[] getVertexListAsFloatLocked() 170 public float[] getVertexListAsFloatLocked()
171 { 171 {
172 if( m_pinnedVertexes.IsAllocated ) 172 if (m_pinnedVertexes.IsAllocated)
173 return (float[])(m_pinnedVertexes.Target); 173 return (float[])(m_pinnedVertexes.Target);
174 174
175 float[] result = getVertexListAsFloat(); 175 float[] result = getVertexListAsFloat();
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 496e097..63bfc90 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
816 IntPtr vertices, indices; 816 IntPtr vertices, indices;
817 int vertexCount, indexCount; 817 int vertexCount, indexCount;
818 int vertexStride, triStride; 818 int vertexStride, triStride;
819 mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap 819 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
820 mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage 820 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
821 821
822 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory 822 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
823 823
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 7187fbe..0c94fb6 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -3805,7 +3805,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3805 } 3805 }
3806 3806
3807 public void start(int unused) 3807 public void start(int unused)
3808 { 3808 {
3809 ds.SetViewpoint(ref xyz, ref hpr); 3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 } 3810 }
3811#endif 3811#endif
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 97166cf..2b858ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
353 // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); 353 // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
354 } 354 }
355 } 355 }
356 else 356// else
357 { 357// {
358 ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); 358// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
359 359
360 if (presence != null && (!postOnRez)) 360// if (presence != null && (!postOnRez))
361 presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); 361// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
362 362
363// // m_log.ErrorFormat("[Script] Unable to load script state, file not found"); 363// }
364 }
365 } 364 }
366 365
367 public void Init() 366 public void Init()
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 847da8c..7b19ce3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -604,9 +604,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
604 604
605 if (warnings != null && warnings.Length != 0) 605 if (warnings != null && warnings.Length != 0)
606 { 606 {
607 if (presence != null && (!postOnRez))
608 presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
609
610 foreach (string warning in warnings) 607 foreach (string warning in warnings)
611 { 608 {
612 try 609 try
@@ -615,10 +612,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
615 string text = "Warning:\n" + warning; 612 string text = "Warning:\n" + warning;
616 if (text.Length > 1000) 613 if (text.Length > 1000)
617 text = text.Substring(0, 1000); 614 text = text.Substring(0, 1000);
618 World.SimChat(Utils.StringToBytes(text), 615 if (!ShowScriptSaveResponse(item.OwnerID,
619 ChatTypeEnum.DebugChannel, 2147483647, 616 assetID, text, true))
620 part.AbsolutePosition, 617 {
621 part.Name, part.UUID, false); 618 if (presence != null && (!postOnRez))
619 presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
620
621 World.SimChat(Utils.StringToBytes(text),
622 ChatTypeEnum.DebugChannel, 2147483647,
623 part.AbsolutePosition,
624 part.Name, part.UUID, false);
625 }
622 } 626 }
623 catch (Exception e2) // LEGIT: User Scripting 627 catch (Exception e2) // LEGIT: User Scripting
624 { 628 {
@@ -634,8 +638,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
634 } 638 }
635 catch (Exception e) 639 catch (Exception e)
636 { 640 {
637 if (presence != null && (!postOnRez))
638 presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
639 try 641 try
640 { 642 {
641 // DISPLAY ERROR INWORLD 643 // DISPLAY ERROR INWORLD
@@ -645,10 +647,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
645 string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString(); 647 string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
646 if (text.Length > 1000) 648 if (text.Length > 1000)
647 text = text.Substring(0, 1000); 649 text = text.Substring(0, 1000);
648 World.SimChat(Utils.StringToBytes(text), 650 if (!ShowScriptSaveResponse(item.OwnerID,
649 ChatTypeEnum.DebugChannel, 2147483647, 651 assetID, text, false))
650 part.AbsolutePosition, 652 {
651 part.Name, part.UUID, false); 653 if (presence != null && (!postOnRez))
654 presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
655 World.SimChat(Utils.StringToBytes(text),
656 ChatTypeEnum.DebugChannel, 2147483647,
657 part.AbsolutePosition,
658 part.Name, part.UUID, false);
659 }
652 } 660 }
653 catch (Exception e2) // LEGIT: User Scripting 661 catch (Exception e2) // LEGIT: User Scripting
654 { 662 {
@@ -732,6 +740,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
732 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", 740 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
733 part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); 741 part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
734 742
743 if (presence != null)
744 {
745 ShowScriptSaveResponse(item.OwnerID,
746 assetID, "Compile successful", true);
747 }
748
735 instance.AppDomain = appDomain; 749 instance.AppDomain = appDomain;
736 instance.LineMap = linemap; 750 instance.LineMap = linemap;
737 751
@@ -1250,5 +1264,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1250 1264
1251 return instance.CanBeDeleted(); 1265 return instance.CanBeDeleted();
1252 } 1266 }
1267
1268 private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
1269 {
1270 return false;
1271 }
1253 } 1272 }
1254} 1273}