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-rw-r--r--OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
index c5930a0..1a315bc 100644
--- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Net.Sockets; 31using System.Net.Sockets;
32using System.Reflection; 32using System.Reflection;
33using System.Threading;
33using System.Xml; 34using System.Xml;
34using OpenMetaverse; 35using OpenMetaverse;
35using OpenMetaverse.StructuredData; 36using OpenMetaverse.StructuredData;
@@ -207,6 +208,9 @@ namespace OpenSim.Region.Environment.Modules.Framework
207 private void ClientClosed(UUID AgentID) 208 private void ClientClosed(UUID AgentID)
208 { 209 {
209 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); 210 m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
211 while (queues[AgentID].Count() > 0)
212 Thread.Sleep(1000);
213
210 lock (queues) 214 lock (queues)
211 { 215 {
212 queues.Remove(AgentID); 216 queues.Remove(AgentID);