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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs73
4 files changed, 67 insertions, 38 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 484159c..5de3f25 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -248,15 +248,16 @@ namespace OpenSim
248 { 248 {
249 string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1); 249 string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
250 250
251 // This is a hack to allow the user to enter the help command in upper or lowercase. This will go
252 // away at some point.
253 m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
254 "help " + capitalizedTopic,
255 "Get help on plugin command '" + topic + "'",
256 HandleCommanderHelp);
251 m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, 257 m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
252 "help " + capitalizedTopic, 258 "help " + capitalizedTopic,
253 "Get help on plugin command '" + topic + "'", 259 "Get help on plugin command '" + topic + "'",
254 HandleCommanderHelp); 260 HandleCommanderHelp);
255//
256// m_console.Commands.AddCommand("General", false, topic,
257// topic,
258// "Execute subcommand for plugin '" + topic + "'",
259// null);
260 261
261 ICommander commander = null; 262 ICommander commander = null;
262 263
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 21a9999..58925fd 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -132,13 +132,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
132 { 132 {
133 // We need to do this because: 133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception." 134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename; 135 string tempName = Path.GetTempFileName();
136 136
137 Bitmap entireBitmap = null; 137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null; 138 Bitmap thisBitmap = null;
139 if (File.Exists(filename)) 139 if (File.Exists(filename))
140 { 140 {
141 File.Copy(filename, tempName); 141 File.Copy(filename, tempName, true);
142 entireBitmap = new Bitmap(tempName); 142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) 143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 { 144 {
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
152 } 152 }
153 153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); 154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); 155// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++) 156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++) 157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); 158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7237f90..d407617 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,6 +38,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41
42 /// <summary>
43 /// Save a number of map tiles to a single big image file.
44 /// </summary>
45 /// <remarks>
46 /// If the image file already exists then the tiles saved will replace those already in the file - other tiles
47 /// will be untouched.
48 /// </remarks>
49 /// <param name="filename">The terrain file to save</param>
50 /// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
51 /// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
52 /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
53 /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
54 /// <param name="regionSizeX">The width of a map tile.</param>
55 /// <param name="regionSizeY">The height of a map tile.</param>
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY); 56 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
42 } 57 }
43} \ No newline at end of file 58} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 9cd8f2b..17e9737 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -561,49 +561,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
561 } 561 }
562 562
563 /// <summary> 563 /// <summary>
564 /// Saves the terrain to a larger terrain file. 564 /// Save a number of map tiles to a single big image file.
565 /// </summary> 565 /// </summary>
566 /// <remarks>
567 /// If the image file already exists then the tiles saved will replace those already in the file - other tiles
568 /// will be untouched.
569 /// </remarks>
566 /// <param name="filename">The terrain file to save</param> 570 /// <param name="filename">The terrain file to save</param>
567 /// <param name="fileWidth">The width of the file in units</param> 571 /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
568 /// <param name="fileHeight">The height of the file in units</param> 572 /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
569 /// <param name="fileStartX">Where to begin our slice</param> 573 /// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
570 /// <param name="fileStartY">Where to begin our slice</param> 574 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
571 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 575 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
572 { 576 {
573 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; 577 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
574 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; 578 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
575 579
576 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 580 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
577 { 581 {
578 // this region is included in the tile request 582 MainConsole.Instance.OutputFormat(
579 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 583 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
584 m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
585
586 return;
587 }
588
589 // this region is included in the tile request
590 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
591 {
592 if (filename.EndsWith(loader.Key))
580 { 593 {
581 if (filename.EndsWith(loader.Key)) 594 lock (m_scene)
582 { 595 {
583 lock (m_scene) 596 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
584 { 597 fileWidth, fileHeight,
585 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, 598 (int)Constants.RegionSize,
586 fileWidth, fileHeight, 599 (int)Constants.RegionSize);
587 (int)Constants.RegionSize, 600
588 (int)Constants.RegionSize); 601 MainConsole.Instance.OutputFormat(
589 602 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
590 m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename); 603 fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
591 } 604 m_scene.RegionInfo.RegionName, filename);
592
593 return;
594 } 605 }
606
607 return;
595 } 608 }
596
597 m_log.ErrorFormat(
598 "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
599 m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
600 } 609 }
601// else 610
602// { 611 MainConsole.Instance.OutputFormat(
603// m_log.ErrorFormat( 612 "ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
604// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}", 613 m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
605// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
606// }
607 } 614 }
608 615
609 /// <summary> 616 /// <summary>
@@ -1192,6 +1199,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1192 "Integer"); 1199 "Integer");
1193 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1200 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1194 "Integer"); 1201 "Integer");
1202 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first tile on the file\n"
1203 + "= Example =\n"
1204 + "To save a PNG file for a set of map tiles 2 regions wide and 3 regions high from map co-ordinate (9910,10234)\n"
1205 + " # terrain save-tile ST06.png 2 3 9910 10234\n",
1206 "Integer");
1207
1195 // Terrain adjustments 1208 // Terrain adjustments
1196 Command fillRegionCommand = 1209 Command fillRegionCommand =
1197 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1210 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");