diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 35 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 102 |
2 files changed, 68 insertions, 69 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f35dffc..46fbcd3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -794,25 +794,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
794 | 794 | ||
795 | #region Interest Management | 795 | #region Interest Management |
796 | 796 | ||
797 | IConfig interestConfig = m_config.Configs["InterestManagement"]; | 797 | if (m_config != null) |
798 | if (interestConfig != null) | ||
799 | { | 798 | { |
800 | string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); | 799 | IConfig interestConfig = m_config.Configs["InterestManagement"]; |
801 | 800 | if (interestConfig != null) | |
802 | try | ||
803 | { | 801 | { |
804 | m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); | 802 | string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); |
805 | } | ||
806 | catch (Exception) | ||
807 | { | ||
808 | m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); | ||
809 | m_priorityScheme = UpdatePrioritizationSchemes.Time; | ||
810 | } | ||
811 | 803 | ||
812 | m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); | 804 | try |
813 | m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); | 805 | { |
814 | m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); | 806 | m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true); |
815 | m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); | 807 | } |
808 | catch (Exception) | ||
809 | { | ||
810 | m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); | ||
811 | m_priorityScheme = UpdatePrioritizationSchemes.Time; | ||
812 | } | ||
813 | |||
814 | m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true); | ||
815 | m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0); | ||
816 | m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0); | ||
817 | m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0); | ||
818 | } | ||
816 | } | 819 | } |
817 | 820 | ||
818 | m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); | 821 | m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bb570e7..e923a92 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -278,68 +278,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 278 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
279 | return false; | 279 | return false; |
280 | 280 | ||
281 | bool newlyAdded = false; | 281 | lock (sceneObject) |
282 | 282 | { | |
283 | if (m_parentScene.m_clampPrimSize) | 283 | if (Entities.ContainsKey(sceneObject.UUID)) |
284 | { | ||
285 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
286 | { | 284 | { |
287 | Vector3 scale = part.Shape.Scale; | 285 | // m_log.WarnFormat( |
288 | 286 | // "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request", | |
289 | if (scale.X > m_parentScene.m_maxNonphys) | 287 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); |
290 | scale.X = m_parentScene.m_maxNonphys; | 288 | return false; |
291 | if (scale.Y > m_parentScene.m_maxNonphys) | ||
292 | scale.Y = m_parentScene.m_maxNonphys; | ||
293 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
294 | scale.Z = m_parentScene.m_maxNonphys; | ||
295 | |||
296 | part.Shape.Scale = scale; | ||
297 | } | 289 | } |
298 | } | 290 | |
299 | |||
300 | sceneObject.AttachToScene(m_parentScene); | ||
301 | |||
302 | if (sendClientUpdates) | ||
303 | sceneObject.ScheduleGroupForFullUpdate(); | ||
304 | |||
305 | lock (sceneObject) | ||
306 | { | ||
307 | if (!Entities.ContainsKey(sceneObject.UUID)) | ||
308 | { | ||
309 | // m_log.DebugFormat( | 291 | // m_log.DebugFormat( |
310 | // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", | 292 | // "[SCENE GRAPH]: Adding object {0} {1} to region {2}", |
311 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); | 293 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); |
312 | 294 | ||
313 | newlyAdded = true; | 295 | if (m_parentScene.m_clampPrimSize) |
314 | Entities.Add(sceneObject); | 296 | { |
315 | m_numPrim += sceneObject.Children.Count; | 297 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
316 | |||
317 | if (attachToBackup) | ||
318 | sceneObject.AttachToBackup(); | ||
319 | |||
320 | if (OnObjectCreate != null) | ||
321 | OnObjectCreate(sceneObject); | ||
322 | |||
323 | lock (m_dictionary_lock) | ||
324 | { | 298 | { |
325 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 299 | Vector3 scale = part.Shape.Scale; |
326 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 300 | |
327 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 301 | if (scale.X > m_parentScene.m_maxNonphys) |
328 | { | 302 | scale.X = m_parentScene.m_maxNonphys; |
329 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 303 | if (scale.Y > m_parentScene.m_maxNonphys) |
330 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 304 | scale.Y = m_parentScene.m_maxNonphys; |
331 | } | 305 | if (scale.Z > m_parentScene.m_maxNonphys) |
306 | scale.Z = m_parentScene.m_maxNonphys; | ||
307 | |||
308 | part.Shape.Scale = scale; | ||
309 | } | ||
310 | } | ||
311 | |||
312 | sceneObject.AttachToScene(m_parentScene); | ||
313 | |||
314 | if (sendClientUpdates) | ||
315 | sceneObject.ScheduleGroupForFullUpdate(); | ||
316 | |||
317 | Entities.Add(sceneObject); | ||
318 | m_numPrim += sceneObject.Children.Count; | ||
319 | |||
320 | if (attachToBackup) | ||
321 | sceneObject.AttachToBackup(); | ||
322 | |||
323 | if (OnObjectCreate != null) | ||
324 | OnObjectCreate(sceneObject); | ||
325 | |||
326 | lock (m_dictionary_lock) | ||
327 | { | ||
328 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | ||
329 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
330 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
331 | { | ||
332 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | ||
333 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | ||
332 | } | 334 | } |
333 | } | 335 | } |
334 | // else | ||
335 | // { | ||
336 | // m_log.WarnFormat( | ||
337 | // "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request", | ||
338 | // sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName); | ||
339 | // } | ||
340 | } | 336 | } |
341 | 337 | ||
342 | return newlyAdded; | 338 | return true; |
343 | } | 339 | } |
344 | 340 | ||
345 | /// <summary> | 341 | /// <summary> |