diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 125 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 45 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 131 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 119 |
11 files changed, 557 insertions, 103 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index e950613..6405811 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -793,66 +793,115 @@ namespace OpenSim | |||
793 | } | 793 | } |
794 | 794 | ||
795 | /// <summary> | 795 | /// <summary> |
796 | /// Load the estate information for the provided RegionInfo object. | 796 | /// Create an estate with an initial region. |
797 | /// </summary> | 797 | /// </summary> |
798 | /// <remarks> | ||
799 | /// This method doesn't allow an estate to be created with the same name as existing estates. | ||
800 | /// </remarks> | ||
798 | /// <param name="regInfo"></param> | 801 | /// <param name="regInfo"></param> |
799 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | 802 | /// <param name="existingName">A list of estate names that already exist.</param> |
803 | /// <returns>true if the estate was created, false otherwise</returns> | ||
804 | public bool CreateEstate(RegionInfo regInfo, List<string> existingNames) | ||
800 | { | 805 | { |
801 | IEstateDataService estateDataService = EstateDataService; | 806 | // Create a new estate |
807 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
808 | string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
802 | 809 | ||
803 | if (estateDataService != null) | 810 | if (existingNames.Contains(newName)) |
804 | { | 811 | { |
805 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false); | 812 | MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName); |
813 | return false; | ||
806 | } | 814 | } |
815 | |||
816 | regInfo.EstateSettings.EstateName = newName; | ||
817 | |||
818 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | ||
819 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | ||
820 | // back to the default. The reloading of estate settings by scene could be eliminated if it | ||
821 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | ||
822 | // possible to eliminate some additional later saves made by callers of this method. | ||
823 | regInfo.EstateSettings.Save(); | ||
824 | |||
825 | return true; | ||
826 | } | ||
827 | |||
828 | /// <summary> | ||
829 | /// Load the estate information for the provided RegionInfo object. | ||
830 | /// </summary> | ||
831 | /// <param name="regInfo"></param> | ||
832 | public void PopulateRegionEstateInfo(RegionInfo regInfo) | ||
833 | { | ||
834 | if (EstateDataService != null) | ||
835 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | ||
807 | 836 | ||
808 | if (regInfo.EstateSettings.EstateID == 0) // No record at all | 837 | if (regInfo.EstateSettings.EstateID == 0) // No record at all |
809 | { | 838 | { |
810 | MainConsole.Instance.Output("Your region is not part of an estate."); | 839 | MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName); |
840 | |||
841 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | ||
842 | List<string> estateNames = new List<string>(); | ||
843 | foreach (EstateSettings estate in estates) | ||
844 | estateNames.Add(estate.EstateName); | ||
845 | |||
811 | while (true) | 846 | while (true) |
812 | { | 847 | { |
813 | string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" }); | 848 | if (estates.Count == 0) |
814 | if (response == "no") | 849 | { |
815 | { | 850 | MainConsole.Instance.Output("No existing estates found. You must create a new one."); |
816 | // Create a new estate | ||
817 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); | ||
818 | |||
819 | regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
820 | 851 | ||
821 | // FIXME: Later on, the scene constructor will reload the estate settings no matter what. | 852 | if (CreateEstate(regInfo, estateNames)) |
822 | // Therefore, we need to do an initial save here otherwise the new estate name will be reset | 853 | break; |
823 | // back to the default. The reloading of estate settings by scene could be eliminated if it | 854 | else |
824 | // knows that the passed in settings in RegionInfo are already valid. Also, it might be | 855 | continue; |
825 | // possible to eliminate some additional later saves made by callers of this method. | ||
826 | regInfo.EstateSettings.Save(); | ||
827 | break; | ||
828 | } | 856 | } |
829 | else | 857 | else |
830 | { | 858 | { |
831 | response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); | 859 | string response |
832 | if (response == "None") | 860 | = MainConsole.Instance.CmdPrompt( |
833 | continue; | 861 | string.Format( |
834 | 862 | "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName), | |
835 | List<int> estateIDs = estateDataService.GetEstates(response); | 863 | "no", |
836 | if (estateIDs.Count < 1) | 864 | new List<string>() { "yes", "no" }); |
865 | |||
866 | if (response == "no") | ||
837 | { | 867 | { |
838 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); | 868 | if (CreateEstate(regInfo, estateNames)) |
839 | continue; | 869 | break; |
870 | else | ||
871 | continue; | ||
872 | } | ||
873 | else | ||
874 | { | ||
875 | response | ||
876 | = MainConsole.Instance.CmdPrompt( | ||
877 | string.Format( | ||
878 | "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), | ||
879 | "None"); | ||
880 | |||
881 | if (response == "None") | ||
882 | continue; | ||
883 | |||
884 | List<int> estateIDs = EstateDataService.GetEstates(response); | ||
885 | if (estateIDs.Count < 1) | ||
886 | { | ||
887 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again."); | ||
888 | continue; | ||
889 | } | ||
890 | |||
891 | int estateID = estateIDs[0]; | ||
892 | |||
893 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); | ||
894 | |||
895 | if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
896 | break; | ||
897 | |||
898 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
840 | } | 899 | } |
841 | |||
842 | int estateID = estateIDs[0]; | ||
843 | |||
844 | regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID); | ||
845 | |||
846 | if (estateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
847 | break; | ||
848 | |||
849 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
850 | } | 900 | } |
851 | } | 901 | } |
852 | } | 902 | } |
853 | } | 903 | } |
854 | } | 904 | } |
855 | |||
856 | 905 | ||
857 | public class OpenSimConfigSource | 906 | public class OpenSimConfigSource |
858 | { | 907 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 98ba8c3..d0727d9 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
72 | protected Commander m_commander = new Commander("land"); | 72 | protected Commander m_commander = new Commander("land"); |
73 | 73 | ||
74 | protected IUserManagement m_userManager; | 74 | protected IUserManagement m_userManager; |
75 | protected IPrimCountModule m_primCountModule; | ||
75 | 76 | ||
76 | // Minimum for parcels to work is 64m even if we don't actually use them. | 77 | // Minimum for parcels to work is 64m even if we don't actually use them. |
77 | #pragma warning disable 0429 | 78 | #pragma warning disable 0429 |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
147 | public void RegionLoaded(Scene scene) | 148 | public void RegionLoaded(Scene scene) |
148 | { | 149 | { |
149 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 150 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); |
151 | m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>(); | ||
150 | } | 152 | } |
151 | 153 | ||
152 | public void RemoveRegion(Scene scene) | 154 | public void RemoveRegion(Scene scene) |
@@ -306,10 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
306 | /// <returns>The parcel created.</returns> | 308 | /// <returns>The parcel created.</returns> |
307 | protected ILandObject CreateDefaultParcel() | 309 | protected ILandObject CreateDefaultParcel() |
308 | { | 310 | { |
309 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 311 | // m_log.DebugFormat( |
312 | // "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
313 | |||
314 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | ||
310 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 315 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
311 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 316 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
312 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 317 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
318 | |||
313 | return AddLandObject(fullSimParcel); | 319 | return AddLandObject(fullSimParcel); |
314 | } | 320 | } |
315 | 321 | ||
@@ -579,7 +585,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
579 | } | 585 | } |
580 | else | 586 | else |
581 | { | 587 | { |
582 | m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); | 588 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID); |
583 | } | 589 | } |
584 | } | 590 | } |
585 | 591 | ||
@@ -590,6 +596,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
590 | public ILandObject AddLandObject(ILandObject land) | 596 | public ILandObject AddLandObject(ILandObject land) |
591 | { | 597 | { |
592 | ILandObject new_land = land.Copy(); | 598 | ILandObject new_land = land.Copy(); |
599 | |||
600 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated | ||
601 | // as a random UUID inside LandData initialization | ||
602 | if (m_primCountModule != null) | ||
603 | new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); | ||
593 | 604 | ||
594 | lock (m_landList) | 605 | lock (m_landList) |
595 | { | 606 | { |
@@ -630,7 +641,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
630 | { | 641 | { |
631 | if (m_landIDList[x, y] == local_id) | 642 | if (m_landIDList[x, y] == local_id) |
632 | { | 643 | { |
633 | m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", | 644 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}", |
634 | local_id, x, y); | 645 | local_id, x, y); |
635 | return; | 646 | return; |
636 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | 647 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
@@ -851,6 +862,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
851 | 862 | ||
852 | public void EventManagerOnParcelPrimCountUpdate() | 863 | public void EventManagerOnParcelPrimCountUpdate() |
853 | { | 864 | { |
865 | // m_log.DebugFormat( | ||
866 | // "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", | ||
867 | // m_scene.RegionInfo.RegionName); | ||
868 | |||
854 | ResetAllLandPrimCounts(); | 869 | ResetAllLandPrimCounts(); |
855 | EntityBase[] entities = m_scene.Entities.GetEntities(); | 870 | EntityBase[] entities = m_scene.Entities.GetEntities(); |
856 | foreach (EntityBase obj in entities) | 871 | foreach (EntityBase obj in entities) |
@@ -1198,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1198 | } | 1213 | } |
1199 | else | 1214 | else |
1200 | { | 1215 | { |
1201 | m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); | 1216 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id); |
1202 | } | 1217 | } |
1203 | } | 1218 | } |
1204 | 1219 | ||
@@ -1361,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1361 | { | 1376 | { |
1362 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1377 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1363 | new_land.LandData = data.Copy(); | 1378 | new_land.LandData = data.Copy(); |
1364 | new_land.SetLandBitmapFromByteArray(); | 1379 | new_land.SetLandBitmapFromByteArray(); |
1365 | AddLandObject(new_land); | 1380 | AddLandObject(new_land); |
1366 | } | 1381 | } |
1367 | 1382 | ||
@@ -1426,7 +1441,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1426 | { | 1441 | { |
1427 | IClientAPI client; | 1442 | IClientAPI client; |
1428 | if (! m_scene.TryGetClient(agentID, out client)) { | 1443 | if (! m_scene.TryGetClient(agentID, out client)) { |
1429 | m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); | 1444 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); |
1430 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1445 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1431 | } | 1446 | } |
1432 | 1447 | ||
@@ -1475,7 +1490,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1475 | } | 1490 | } |
1476 | else | 1491 | else |
1477 | { | 1492 | { |
1478 | m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); | 1493 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
1479 | } | 1494 | } |
1480 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 1495 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1481 | } | 1496 | } |
@@ -1533,17 +1548,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1533 | } | 1548 | } |
1534 | catch (LLSD.LLSDParseException e) | 1549 | catch (LLSD.LLSDParseException e) |
1535 | { | 1550 | { |
1536 | m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); | 1551 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message); |
1537 | m_log.ErrorFormat("[LAND] ... in request {0}", request); | 1552 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request); |
1538 | } | 1553 | } |
1539 | catch(InvalidCastException) | 1554 | catch (InvalidCastException) |
1540 | { | 1555 | { |
1541 | m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); | 1556 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request); |
1542 | } | 1557 | } |
1543 | 1558 | ||
1544 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); | 1559 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); |
1545 | response.parcel_id = parcelID; | 1560 | response.parcel_id = parcelID; |
1546 | m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); | 1561 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID); |
1547 | 1562 | ||
1548 | return LLSDHelpers.SerialiseLLSDReply(response); | 1563 | return LLSDHelpers.SerialiseLLSDReply(response); |
1549 | } | 1564 | } |
@@ -1564,7 +1579,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1564 | ExtendedLandData extLandData = new ExtendedLandData(); | 1579 | ExtendedLandData extLandData = new ExtendedLandData(); |
1565 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, | 1580 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, |
1566 | out extLandData.X, out extLandData.Y); | 1581 | out extLandData.X, out extLandData.Y); |
1567 | m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", | 1582 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}", |
1568 | extLandData.RegionHandle, extLandData.X, extLandData.Y); | 1583 | extLandData.RegionHandle, extLandData.X, extLandData.Y); |
1569 | 1584 | ||
1570 | // for this region or for somewhere else? | 1585 | // for this region or for somewhere else? |
@@ -1605,7 +1620,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1605 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1620 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1606 | } | 1621 | } |
1607 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1622 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
1608 | m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", | 1623 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...", |
1609 | data.LandData.Name, data.RegionHandle); | 1624 | data.LandData.Name, data.RegionHandle); |
1610 | // HACK for now | 1625 | // HACK for now |
1611 | RegionInfo r = new RegionInfo(); | 1626 | RegionInfo r = new RegionInfo(); |
@@ -1616,7 +1631,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1616 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); | 1631 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
1617 | } | 1632 | } |
1618 | else | 1633 | else |
1619 | m_log.Debug("[LAND] got no parcelinfo; not sending"); | 1634 | m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending"); |
1620 | } | 1635 | } |
1621 | 1636 | ||
1622 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | 1637 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 46c15ed..749bb3d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
79 | 79 | ||
80 | set { m_landData = value; } | 80 | set { m_landData = value; } |
81 | } | 81 | } |
82 | |||
83 | public IPrimCounts PrimCounts { get; set; } | ||
82 | 84 | ||
83 | public UUID RegionUUID | 85 | public UUID RegionUUID |
84 | { | 86 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 34ef67f..9fd347e 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule | 52 | public class PrimCountModule : IPrimCountModule, INonSharedRegionModule |
53 | { | 53 | { |
54 | private static readonly ILog m_log = | 54 | // private static readonly ILog m_log = |
55 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | 56 | ||
57 | private Scene m_Scene; | 57 | private Scene m_Scene; |
58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = | 58 | private Dictionary<UUID, PrimCounts> m_PrimCounts = |
@@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = | 64 | private Dictionary<UUID, ParcelCounts> m_ParcelCounts = |
65 | new Dictionary<UUID, ParcelCounts>(); | 65 | new Dictionary<UUID, ParcelCounts>(); |
66 | 66 | ||
67 | // For now, a simple simwide taint to get this up. Later parcel based | 67 | |
68 | // taint to allow recounting a parcel if only ownership has changed | 68 | /// <value> |
69 | // without recounting the whole sim. | 69 | /// For now, a simple simwide taint to get this up. Later parcel based |
70 | /// taint to allow recounting a parcel if only ownership has changed | ||
71 | /// without recounting the whole sim. | ||
72 | /// | ||
73 | /// We start out tainted so that the first get call resets the various prim counts. | ||
74 | /// <value> | ||
70 | private bool m_Tainted = true; | 75 | private bool m_Tainted = true; |
76 | |||
71 | private Object m_TaintLock = new Object(); | 77 | private Object m_TaintLock = new Object(); |
72 | 78 | ||
73 | public Type ReplaceableInterface | 79 | public Type ReplaceableInterface |
@@ -82,9 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
82 | public void AddRegion(Scene scene) | 88 | public void AddRegion(Scene scene) |
83 | { | 89 | { |
84 | m_Scene = scene; | 90 | m_Scene = scene; |
91 | |||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | ||
85 | 93 | ||
86 | m_Scene.EventManager.OnParcelPrimCountAdd += | 94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
87 | OnParcelPrimCountAdd; | ||
88 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
89 | OnObjectBeingRemovedFromScene; | 96 | OnObjectBeingRemovedFromScene; |
90 | m_Scene.EventManager.OnParcelPrimCountTainted += | 97 | m_Scene.EventManager.OnParcelPrimCountTainted += |
@@ -156,6 +163,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
156 | // NOTE: Call under Taint Lock | 163 | // NOTE: Call under Taint Lock |
157 | private void AddObject(SceneObjectGroup obj) | 164 | private void AddObject(SceneObjectGroup obj) |
158 | { | 165 | { |
166 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); | ||
167 | |||
159 | if (obj.IsAttachment) | 168 | if (obj.IsAttachment) |
160 | return; | 169 | return; |
161 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) | 170 | if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) |
@@ -164,6 +173,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
164 | Vector3 pos = obj.AbsolutePosition; | 173 | Vector3 pos = obj.AbsolutePosition; |
165 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); | 174 | ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); |
166 | LandData landData = landObject.LandData; | 175 | LandData landData = landObject.LandData; |
176 | |||
177 | // m_log.DebugFormat( | ||
178 | // "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", | ||
179 | // obj.Name, obj.OwnerID, landData.OwnerID); | ||
167 | 180 | ||
168 | ParcelCounts parcelCounts; | 181 | ParcelCounts parcelCounts; |
169 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 182 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
@@ -218,8 +231,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
218 | return primCounts; | 231 | return primCounts; |
219 | } | 232 | } |
220 | 233 | ||
234 | |||
235 | /// <summary> | ||
236 | /// Get the number of prims on the parcel that are owned by the parcel owner. | ||
237 | /// </summary> | ||
238 | /// <param name="parcelID"></param> | ||
239 | /// <returns></returns> | ||
221 | public int GetOwnerCount(UUID parcelID) | 240 | public int GetOwnerCount(UUID parcelID) |
222 | { | 241 | { |
242 | // m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); | ||
243 | |||
223 | lock (m_TaintLock) | 244 | lock (m_TaintLock) |
224 | { | 245 | { |
225 | if (m_Tainted) | 246 | if (m_Tainted) |
@@ -232,6 +253,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
232 | return 0; | 253 | return 0; |
233 | } | 254 | } |
234 | 255 | ||
256 | /// <summary> | ||
257 | /// Get the number of prims on the parcel that have been set to the group that owns the parcel. | ||
258 | /// </summary> | ||
259 | /// <param name="parcelID"></param> | ||
260 | /// <returns></returns> | ||
235 | public int GetGroupCount(UUID parcelID) | 261 | public int GetGroupCount(UUID parcelID) |
236 | { | 262 | { |
237 | lock (m_TaintLock) | 263 | lock (m_TaintLock) |
@@ -246,6 +272,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
246 | return 0; | 272 | return 0; |
247 | } | 273 | } |
248 | 274 | ||
275 | /// <summary> | ||
276 | /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. | ||
277 | /// </summary> | ||
278 | /// <param name="parcelID"></param> | ||
279 | /// <returns></returns> | ||
249 | public int GetOthersCount(UUID parcelID) | 280 | public int GetOthersCount(UUID parcelID) |
250 | { | 281 | { |
251 | lock (m_TaintLock) | 282 | lock (m_TaintLock) |
@@ -260,6 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
260 | return 0; | 291 | return 0; |
261 | } | 292 | } |
262 | 293 | ||
294 | /// <summary> | ||
295 | /// Get the number of prims that are in the entire simulator for the owner of this parcel. | ||
296 | /// </summary> | ||
297 | /// <param name="parcelID"></param> | ||
298 | /// <returns></returns> | ||
263 | public int GetSimulatorCount(UUID parcelID) | 299 | public int GetSimulatorCount(UUID parcelID) |
264 | { | 300 | { |
265 | lock (m_TaintLock) | 301 | lock (m_TaintLock) |
@@ -278,6 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
278 | return 0; | 314 | return 0; |
279 | } | 315 | } |
280 | 316 | ||
317 | /// <summary> | ||
318 | /// Get the number of prims that a particular user owns on this parcel. | ||
319 | /// </summary> | ||
320 | /// <param name="parcelID"></param> | ||
321 | /// <param name="userID"></param> | ||
322 | /// <returns></returns> | ||
281 | public int GetUserCount(UUID parcelID, UUID userID) | 323 | public int GetUserCount(UUID parcelID, UUID userID) |
282 | { | 324 | { |
283 | lock (m_TaintLock) | 325 | lock (m_TaintLock) |
@@ -299,18 +341,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
299 | // NOTE: This method MUST be called while holding the taint lock! | 341 | // NOTE: This method MUST be called while holding the taint lock! |
300 | private void Recount() | 342 | private void Recount() |
301 | { | 343 | { |
344 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); | ||
345 | |||
302 | m_OwnerMap.Clear(); | 346 | m_OwnerMap.Clear(); |
303 | m_SimwideCounts.Clear(); | 347 | m_SimwideCounts.Clear(); |
304 | m_ParcelCounts.Clear(); | 348 | m_ParcelCounts.Clear(); |
305 | 349 | ||
306 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); | 350 | List<ILandObject> land = m_Scene.LandChannel.AllParcels(); |
307 | 351 | ||
308 | foreach (ILandObject l in land) | 352 | foreach (ILandObject l in land) |
309 | { | 353 | { |
310 | LandData landData = l.LandData; | 354 | LandData landData = l.LandData; |
311 | 355 | ||
312 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; | 356 | m_OwnerMap[landData.GlobalID] = landData.OwnerID; |
313 | m_SimwideCounts[landData.OwnerID] = 0; | 357 | m_SimwideCounts[landData.OwnerID] = 0; |
358 | // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID); | ||
314 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); | 359 | m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); |
315 | } | 360 | } |
316 | 361 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs new file mode 100644 index 0000000..c9d393f --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenMetaverse.Assets; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Land.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class PrimCountModuleTests | ||
46 | { | ||
47 | protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); | ||
48 | protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); | ||
49 | protected TestScene m_scene; | ||
50 | protected PrimCountModule m_pcm; | ||
51 | protected ILandObject m_lo; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | m_pcm = new PrimCountModule(); | ||
57 | LandManagementModule lmm = new LandManagementModule(); | ||
58 | m_scene = SceneSetupHelpers.SetupScene(); | ||
59 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | ||
60 | |||
61 | ILandObject lo = new LandObject(m_userId, false, m_scene); | ||
62 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
63 | m_lo = lmm.AddLandObject(lo); | ||
64 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// Test count after a parcel owner owned object is added. | ||
69 | /// </summary> | ||
70 | [Test] | ||
71 | public void TestAddOwnerObject() | ||
72 | { | ||
73 | TestHelper.InMethod(); | ||
74 | // log4net.Config.XmlConfigurator.Configure(); | ||
75 | |||
76 | IPrimCounts pc = m_lo.PrimCounts; | ||
77 | |||
78 | Assert.That(pc.Owner, Is.EqualTo(0)); | ||
79 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
80 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
81 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); | ||
82 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
83 | Assert.That(pc.Simulator, Is.EqualTo(0)); | ||
84 | |||
85 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | ||
86 | m_scene.AddNewSceneObject(sog, false); | ||
87 | |||
88 | Assert.That(pc.Owner, Is.EqualTo(3)); | ||
89 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
90 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
91 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
92 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
93 | Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
94 | |||
95 | // Add a second object and retest | ||
96 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); | ||
97 | m_scene.AddNewSceneObject(sog2, false); | ||
98 | |||
99 | Assert.That(pc.Owner, Is.EqualTo(5)); | ||
100 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
101 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
102 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); | ||
103 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
104 | Assert.That(pc.Simulator, Is.EqualTo(5)); | ||
105 | } | ||
106 | |||
107 | /// <summary> | ||
108 | /// Test count after a parcel owner owned object is removed. | ||
109 | /// </summary> | ||
110 | [Test] | ||
111 | public void TestRemoveOwnerObject() | ||
112 | { | ||
113 | TestHelper.InMethod(); | ||
114 | // log4net.Config.XmlConfigurator.Configure(); | ||
115 | |||
116 | IPrimCounts pc = m_lo.PrimCounts; | ||
117 | |||
118 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); | ||
119 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); | ||
120 | m_scene.AddNewSceneObject(sogToDelete, false); | ||
121 | m_scene.DeleteSceneObject(sogToDelete, false); | ||
122 | |||
123 | Assert.That(pc.Owner, Is.EqualTo(1)); | ||
124 | Assert.That(pc.Group, Is.EqualTo(0)); | ||
125 | Assert.That(pc.Others, Is.EqualTo(0)); | ||
126 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); | ||
127 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
128 | Assert.That(pc.Simulator, Is.EqualTo(1)); | ||
129 | } | ||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 95c9659..38c10a6 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | public interface IEstateDataService | 35 | public interface IEstateDataService |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Load estate settings for a region. | ||
39 | /// </summary> | ||
40 | /// <param name="regionID"></param> | ||
41 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
42 | /// <returns></returns> | ||
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 43 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
44 | |||
45 | /// <summary> | ||
46 | /// Load estate settings for an estate ID. | ||
47 | /// </summary> | ||
48 | /// <param name="estateID"></param> | ||
49 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(int estateID); | 50 | EstateSettings LoadEstateSettings(int estateID); |
51 | |||
52 | /// <summary> | ||
53 | /// Load/Get all estate settings. | ||
54 | /// </summary> | ||
55 | /// <returns>An empty list if no estates were found.</returns> | ||
56 | List<EstateSettings> LoadEstateSettingsAll(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Store estate settings. | ||
60 | /// </summary> | ||
61 | /// <remarks> | ||
62 | /// This is also called by EstateSettings.Save()</remarks> | ||
63 | /// <param name="es"></param> | ||
39 | void StoreEstateSettings(EstateSettings es); | 64 | void StoreEstateSettings(EstateSettings es); |
65 | |||
66 | /// <summary> | ||
67 | /// Get estate IDs. | ||
68 | /// </summary> | ||
69 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
70 | /// <returns></returns> | ||
40 | List<int> GetEstates(string search); | 71 | List<int> GetEstates(string search); |
72 | |||
73 | /// <summary> | ||
74 | /// Get the IDs of all estates. | ||
75 | /// </summary> | ||
76 | /// <returns>An empty list if no estates were found.</returns> | ||
77 | List<int> GetEstatesAll(); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Link a region to an estate. | ||
81 | /// </summary> | ||
82 | /// <param name="regionID"></param> | ||
83 | /// <param name="estateID"></param> | ||
84 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
41 | bool LinkRegion(UUID regionID, int estateID); | 85 | bool LinkRegion(UUID regionID, int estateID); |
86 | |||
87 | /// <summary> | ||
88 | /// Get the UUIDs of all the regions in an estate. | ||
89 | /// </summary> | ||
90 | /// <param name="estateID"></param> | ||
91 | /// <returns></returns> | ||
42 | List<UUID> GetRegions(int estateID); | 92 | List<UUID> GetRegions(int estateID); |
93 | |||
94 | /// <summary> | ||
95 | /// Delete an estate | ||
96 | /// </summary> | ||
97 | /// <param name="estateID"></param> | ||
98 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
43 | bool DeleteEstate(int estateID); | 99 | bool DeleteEstate(int estateID); |
44 | } | 100 | } |
45 | } | 101 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 87c7a05..c82661d 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | public interface IEstateDataStore | 34 | public interface IEstateDataStore |
35 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Initialise the data store. | ||
38 | /// </summary> | ||
39 | /// <param name="connectstring"></param> | ||
36 | void Initialise(string connectstring); | 40 | void Initialise(string connectstring); |
37 | 41 | ||
42 | /// <summary> | ||
43 | /// Load estate settings for a region. | ||
44 | /// </summary> | ||
45 | /// <param name="regionID"></param> | ||
46 | /// <param name="create">If true, then an estate is created if one is not found.</param> | ||
47 | /// <returns></returns> | ||
38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
49 | |||
50 | /// <summary> | ||
51 | /// Load estate settings for an estate ID. | ||
52 | /// </summary> | ||
53 | /// <param name="estateID"></param> | ||
54 | /// <returns></returns> | ||
39 | EstateSettings LoadEstateSettings(int estateID); | 55 | EstateSettings LoadEstateSettings(int estateID); |
56 | |||
57 | /// <summary> | ||
58 | /// Load/Get all estate settings. | ||
59 | /// </summary> | ||
60 | /// <returns>An empty list if no estates were found.</returns> | ||
61 | List<EstateSettings> LoadEstateSettingsAll(); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Store estate settings. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// This is also called by EstateSettings.Save()</remarks> | ||
68 | /// <param name="es"></param> | ||
40 | void StoreEstateSettings(EstateSettings es); | 69 | void StoreEstateSettings(EstateSettings es); |
70 | |||
71 | /// <summary> | ||
72 | /// Get estate IDs. | ||
73 | /// </summary> | ||
74 | /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> | ||
75 | /// <returns></returns> | ||
41 | List<int> GetEstates(string search); | 76 | List<int> GetEstates(string search); |
77 | |||
78 | /// <summary> | ||
79 | /// Get the IDs of all estates. | ||
80 | /// </summary> | ||
81 | /// <returns>An empty list if no estates were found.</returns> | ||
82 | List<int> GetEstatesAll(); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Link a region to an estate. | ||
86 | /// </summary> | ||
87 | /// <param name="regionID"></param> | ||
88 | /// <param name="estateID"></param> | ||
89 | /// <returns>true if the link succeeded, false otherwise</returns> | ||
42 | bool LinkRegion(UUID regionID, int estateID); | 90 | bool LinkRegion(UUID regionID, int estateID); |
91 | |||
92 | /// <summary> | ||
93 | /// Get the UUIDs of all the regions in an estate. | ||
94 | /// </summary> | ||
95 | /// <param name="estateID"></param> | ||
96 | /// <returns></returns> | ||
43 | List<UUID> GetRegions(int estateID); | 97 | List<UUID> GetRegions(int estateID); |
98 | |||
99 | /// <summary> | ||
100 | /// Delete an estate | ||
101 | /// </summary> | ||
102 | /// <param name="estateID"></param> | ||
103 | /// <returns>true if the delete succeeded, false otherwise</returns> | ||
44 | bool DeleteEstate(int estateID); | 104 | bool DeleteEstate(int estateID); |
45 | } | 105 | } |
46 | } | 106 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index eeb9d3a..9c0abde 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | UUID RegionUUID { get; } | 46 | UUID RegionUUID { get; } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Prim counts for this land object. | ||
50 | /// </summary> | ||
51 | IPrimCounts PrimCounts { get; set; } | ||
52 | |||
53 | /// <summary> | ||
49 | /// The start point for the land object. This is the western-most point as one scans land working from | 54 | /// The start point for the land object. This is the western-most point as one scans land working from |
50 | /// north to south. | 55 | /// north to south. |
51 | /// </summary> | 56 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index c321a15..fd62535 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -242,7 +242,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); | 242 | public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); |
243 | 243 | ||
244 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; | 244 | public event EstateToolsSunUpdate OnEstateToolsSunUpdate; |
245 | |||
246 | /// <summary> | ||
247 | /// Triggered when an object is added to the scene. | ||
248 | /// </summary> | ||
249 | public event Action<SceneObjectGroup> OnObjectAddedToScene; | ||
245 | 250 | ||
251 | /// <summary> | ||
252 | /// Triggered when an object is removed from the scene. | ||
253 | /// </summary> | ||
246 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); | 254 | public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); |
247 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; | 255 | public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; |
248 | 256 | ||
@@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 353 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
346 | public event Attach OnAttach; | 354 | public event Attach OnAttach; |
347 | 355 | ||
356 | |||
348 | /// <summary> | 357 | /// <summary> |
349 | /// Called immediately after an object is loaded from storage. | 358 | /// Called immediately after an object is loaded from storage. |
350 | /// </summary> | 359 | /// </summary> |
@@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
800 | } | 809 | } |
801 | } | 810 | } |
802 | 811 | ||
812 | public void TriggerObjectAddedToScene(SceneObjectGroup obj) | ||
813 | { | ||
814 | Action<SceneObjectGroup> handler = OnObjectAddedToScene; | ||
815 | if (handler != null) | ||
816 | { | ||
817 | foreach (Action<SceneObjectGroup> d in handler.GetInvocationList()) | ||
818 | { | ||
819 | try | ||
820 | { | ||
821 | d(obj); | ||
822 | } | ||
823 | catch (Exception e) | ||
824 | { | ||
825 | m_log.ErrorFormat( | ||
826 | "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", | ||
827 | e.Message, e.StackTrace); | ||
828 | } | ||
829 | } | ||
830 | } | ||
831 | } | ||
832 | |||
803 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) | 833 | public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) |
804 | { | 834 | { |
805 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; | 835 | ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1a6a70b..d407a6f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | // | 1109 | // |
1110 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1110 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1111 | { | 1111 | { |
1112 | MainConsole.Instance.Output("The current estate has no owner set."); | 1112 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName); |
1113 | List<char> excluded = new List<char>(new char[1]{' '}); | 1113 | List<char> excluded = new List<char>(new char[1]{' '}); |
1114 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | 1114 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1115 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | 1115 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); |
@@ -1956,8 +1956,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1956 | /// If false, it is left to the caller to schedule the update | 1956 | /// If false, it is left to the caller to schedule the update |
1957 | /// </param> | 1957 | /// </param> |
1958 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1958 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1959 | { | 1959 | { |
1960 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 1960 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
1961 | { | ||
1962 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1963 | return true; | ||
1964 | } | ||
1965 | |||
1966 | return false; | ||
1961 | } | 1967 | } |
1962 | 1968 | ||
1963 | /// <summary> | 1969 | /// <summary> |
@@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | public bool AddNewSceneObject( | 1980 | public bool AddNewSceneObject( |
1975 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 1981 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
1976 | { | 1982 | { |
1977 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 1983 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
1984 | { | ||
1985 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1986 | return true; | ||
1987 | } | ||
1988 | |||
1989 | return false; | ||
1978 | } | 1990 | } |
1979 | 1991 | ||
1980 | /// <summary> | 1992 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 734ba22..60855b2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | protected internal object m_syncRoot = new object(); | 88 | protected internal object m_syncRoot = new object(); |
89 | 89 | ||
90 | protected internal PhysicsScene _PhyScene; | 90 | protected internal PhysicsScene _PhyScene; |
91 | 91 | ||
92 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 92 | /// <summary> |
93 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
94 | /// </summary> | ||
93 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 95 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
96 | |||
97 | /// <summary> | ||
98 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
99 | /// </summary> | ||
100 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | ||
101 | |||
102 | /// <summary> | ||
103 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
104 | /// </summary> | ||
105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
94 | 106 | ||
95 | private Object m_updateLock = new Object(); | 107 | private Object m_updateLock = new Object(); |
96 | 108 | ||
@@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 145 | ||
134 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
135 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
136 | lock (SceneObjectGroupsByLocalID) | 148 | lock (SceneObjectGroupsByFullPartID) |
137 | SceneObjectGroupsByLocalID.Clear(); | 149 | SceneObjectGroupsByFullPartID.Clear(); |
150 | lock (SceneObjectGroupsByLocalPartID) | ||
151 | SceneObjectGroupsByLocalPartID.Clear(); | ||
138 | 152 | ||
139 | Entities.Clear(); | 153 | Entities.Clear(); |
140 | } | 154 | } |
@@ -349,6 +363,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | 363 | ||
350 | if (Entities.ContainsKey(sceneObject.UUID)) | 364 | if (Entities.ContainsKey(sceneObject.UUID)) |
351 | return false; | 365 | return false; |
366 | |||
367 | // m_log.DebugFormat( | ||
368 | // "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}", | ||
369 | // sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName); | ||
352 | 370 | ||
353 | SceneObjectPart[] children = sceneObject.Parts; | 371 | SceneObjectPart[] children = sceneObject.Parts; |
354 | 372 | ||
@@ -385,17 +403,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | OnObjectCreate(sceneObject); | 403 | OnObjectCreate(sceneObject); |
386 | 404 | ||
387 | lock (SceneObjectGroupsByFullID) | 405 | lock (SceneObjectGroupsByFullID) |
388 | { | ||
389 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 406 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
407 | |||
408 | lock (SceneObjectGroupsByFullPartID) | ||
409 | { | ||
410 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | ||
390 | foreach (SceneObjectPart part in children) | 411 | foreach (SceneObjectPart part in children) |
391 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 412 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
392 | } | 413 | } |
393 | 414 | ||
394 | lock (SceneObjectGroupsByLocalID) | 415 | lock (SceneObjectGroupsByLocalPartID) |
395 | { | 416 | { |
396 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 417 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
397 | foreach (SceneObjectPart part in children) | 418 | foreach (SceneObjectPart part in children) |
398 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 419 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
399 | } | 420 | } |
400 | 421 | ||
401 | return true; | 422 | return true; |
@@ -426,21 +447,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | 447 | ||
427 | if (OnObjectRemove != null) | 448 | if (OnObjectRemove != null) |
428 | OnObjectRemove(Entities[uuid]); | 449 | OnObjectRemove(Entities[uuid]); |
429 | 450 | ||
430 | lock (SceneObjectGroupsByFullID) | 451 | lock (SceneObjectGroupsByFullID) |
452 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
453 | |||
454 | lock (SceneObjectGroupsByFullPartID) | ||
431 | { | 455 | { |
432 | SceneObjectPart[] parts = grp.Parts; | 456 | SceneObjectPart[] parts = grp.Parts; |
433 | for (int i = 0; i < parts.Length; i++) | 457 | for (int i = 0; i < parts.Length; i++) |
434 | SceneObjectGroupsByFullID.Remove(parts[i].UUID); | 458 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
435 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | 459 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); |
436 | } | 460 | } |
437 | 461 | ||
438 | lock (SceneObjectGroupsByLocalID) | 462 | lock (SceneObjectGroupsByLocalPartID) |
439 | { | 463 | { |
440 | SceneObjectPart[] parts = grp.Parts; | 464 | SceneObjectPart[] parts = grp.Parts; |
441 | for (int i = 0; i < parts.Length; i++) | 465 | for (int i = 0; i < parts.Length; i++) |
442 | SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); | 466 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
443 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | 467 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); |
444 | } | 468 | } |
445 | 469 | ||
446 | return Entities.Remove(uuid); | 470 | return Entities.Remove(uuid); |
@@ -627,7 +651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | if (!Entities.Remove(agentID)) | 651 | if (!Entities.Remove(agentID)) |
628 | { | 652 | { |
629 | m_log.WarnFormat( | 653 | m_log.WarnFormat( |
630 | "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", | 654 | "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", |
631 | agentID); | 655 | agentID); |
632 | } | 656 | } |
633 | 657 | ||
@@ -650,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | } | 674 | } |
651 | else | 675 | else |
652 | { | 676 | { |
653 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 677 | m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
654 | } | 678 | } |
655 | } | 679 | } |
656 | } | 680 | } |
@@ -854,14 +878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | 878 | ||
855 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); | 879 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); |
856 | SceneObjectGroup sog; | 880 | SceneObjectGroup sog; |
857 | lock (SceneObjectGroupsByLocalID) | 881 | lock (SceneObjectGroupsByLocalPartID) |
858 | SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); | 882 | SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog); |
859 | 883 | ||
860 | if (sog != null) | 884 | if (sog != null) |
861 | { | 885 | { |
862 | if (sog.HasChildPrim(localID)) | 886 | if (sog.HasChildPrim(localID)) |
863 | return sog; | 887 | return sog; |
864 | SceneObjectGroupsByLocalID.Remove(localID); | 888 | SceneObjectGroupsByLocalPartID.Remove(localID); |
865 | } | 889 | } |
866 | 890 | ||
867 | EntityBase[] entityList = GetEntities(); | 891 | EntityBase[] entityList = GetEntities(); |
@@ -873,8 +897,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
873 | sog = (SceneObjectGroup)ent; | 897 | sog = (SceneObjectGroup)ent; |
874 | if (sog.HasChildPrim(localID)) | 898 | if (sog.HasChildPrim(localID)) |
875 | { | 899 | { |
876 | lock (SceneObjectGroupsByLocalID) | 900 | lock (SceneObjectGroupsByLocalPartID) |
877 | SceneObjectGroupsByLocalID[localID] = sog; | 901 | SceneObjectGroupsByLocalPartID[localID] = sog; |
878 | return sog; | 902 | return sog; |
879 | } | 903 | } |
880 | } | 904 | } |
@@ -891,16 +915,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 915 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
892 | { | 916 | { |
893 | SceneObjectGroup sog; | 917 | SceneObjectGroup sog; |
894 | lock (SceneObjectGroupsByFullID) | 918 | lock (SceneObjectGroupsByFullPartID) |
895 | SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); | 919 | SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog); |
896 | 920 | ||
897 | if (sog != null) | 921 | if (sog != null) |
898 | { | 922 | { |
899 | if (sog.ContainsPart(fullID)) | 923 | if (sog.ContainsPart(fullID)) |
900 | return sog; | 924 | return sog; |
901 | 925 | ||
902 | lock (SceneObjectGroupsByFullID) | 926 | lock (SceneObjectGroupsByFullPartID) |
903 | SceneObjectGroupsByFullID.Remove(fullID); | 927 | SceneObjectGroupsByFullPartID.Remove(fullID); |
904 | } | 928 | } |
905 | 929 | ||
906 | EntityBase[] entityList = GetEntities(); | 930 | EntityBase[] entityList = GetEntities(); |
@@ -911,8 +935,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | sog = (SceneObjectGroup)ent; | 935 | sog = (SceneObjectGroup)ent; |
912 | if (sog.HasChildPrim(fullID)) | 936 | if (sog.HasChildPrim(fullID)) |
913 | { | 937 | { |
914 | lock (SceneObjectGroupsByFullID) | 938 | lock (SceneObjectGroupsByFullPartID) |
915 | SceneObjectGroupsByFullID[fullID] = sog; | 939 | SceneObjectGroupsByFullPartID[fullID] = sog; |
916 | return sog; | 940 | return sog; |
917 | } | 941 | } |
918 | } | 942 | } |
@@ -1064,11 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1088 | } |
1065 | 1089 | ||
1066 | /// <summary> | 1090 | /// <summary> |
1067 | /// Performs action on all scene object groups. | 1091 | /// Performs action once on all scene object groups. |
1068 | /// </summary> | 1092 | /// </summary> |
1069 | /// <param name="action"></param> | 1093 | /// <param name="action"></param> |
1070 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1094 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1071 | { | 1095 | { |
1096 | // FIXME: Need to lock here, really. | ||
1072 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1097 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
1073 | foreach (SceneObjectGroup obj in objlist) | 1098 | foreach (SceneObjectGroup obj in objlist) |
1074 | { | 1099 | { |
@@ -1079,11 +1104,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1079 | catch (Exception e) | 1104 | catch (Exception e) |
1080 | { | 1105 | { |
1081 | // Catch it and move on. This includes situations where splist has inconsistent info | 1106 | // Catch it and move on. This includes situations where splist has inconsistent info |
1082 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); | 1107 | m_log.WarnFormat( |
1108 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | ||
1083 | } | 1109 | } |
1084 | } | 1110 | } |
1085 | } | 1111 | } |
1086 | |||
1087 | 1112 | ||
1088 | /// <summary> | 1113 | /// <summary> |
1089 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1114 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
@@ -1103,8 +1128,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1103 | } | 1128 | } |
1104 | catch (Exception e) | 1129 | catch (Exception e) |
1105 | { | 1130 | { |
1106 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1131 | m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1107 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | 1132 | m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace); |
1108 | } | 1133 | } |
1109 | }); | 1134 | }); |
1110 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | 1135 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); |
@@ -1119,7 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1119 | } | 1144 | } |
1120 | catch (Exception e) | 1145 | catch (Exception e) |
1121 | { | 1146 | { |
1122 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | 1147 | m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); |
1123 | } | 1148 | } |
1124 | } | 1149 | } |
1125 | } | 1150 | } |
@@ -1777,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | /// <param name="rot"></param> | 1802 | /// <param name="rot"></param> |
1778 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 1803 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1779 | { | 1804 | { |
1780 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1805 | // m_log.DebugFormat( |
1806 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
1807 | // originalPrimID, offset, AgentID); | ||
1808 | |||
1781 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | 1809 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
1782 | if (original != null) | 1810 | if (original != null) |
1783 | { | 1811 | { |
@@ -1808,7 +1836,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | copy.RootPart.SalePrice = 10; | 1836 | copy.RootPart.SalePrice = 10; |
1809 | } | 1837 | } |
1810 | 1838 | ||
1839 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | ||
1811 | Entities.Add(copy); | 1840 | Entities.Add(copy); |
1841 | |||
1842 | lock (SceneObjectGroupsByFullID) | ||
1843 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1844 | |||
1845 | SceneObjectPart[] children = copy.Parts; | ||
1846 | |||
1847 | lock (SceneObjectGroupsByFullPartID) | ||
1848 | { | ||
1849 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | ||
1850 | foreach (SceneObjectPart part in children) | ||
1851 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | ||
1852 | } | ||
1853 | |||
1854 | lock (SceneObjectGroupsByLocalPartID) | ||
1855 | { | ||
1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1857 | foreach (SceneObjectPart part in children) | ||
1858 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1859 | } | ||
1860 | // PROBABLE END OF FIXME | ||
1812 | 1861 | ||
1813 | // Since we copy from a source group that is in selected | 1862 | // Since we copy from a source group that is in selected |
1814 | // state, but the copy is shown deselected in the viewer, | 1863 | // state, but the copy is shown deselected in the viewer, |