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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs6
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs8
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs8
7 files changed, 23 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 4a36b5d..46d7f78 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
90 public event ObjectAttach OnObjectAttach; 90 public event ObjectAttach OnObjectAttach;
91 public event ObjectDeselect OnObjectDetach; 91 public event ObjectDeselect OnObjectDetach;
92 public event ObjectDrop OnObjectDrop; 92 public event ObjectDrop OnObjectDrop;
93 public event GenericCall1 OnCompleteMovementToRegion; 93 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
94 public event UpdateAgent OnPreAgentUpdate; 94 public event UpdateAgent OnPreAgentUpdate;
95 public event UpdateAgent OnAgentUpdate; 95 public event UpdateAgent OnAgentUpdate;
96 public event AgentRequestSit OnAgentRequestSit; 96 public event AgentRequestSit OnAgentRequestSit;
@@ -6195,10 +6195,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6195 6195
6196 private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) 6196 private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
6197 { 6197 {
6198 GenericCall1 handlerCompleteMovementToRegion = OnCompleteMovementToRegion; 6198 Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
6199 if (handlerCompleteMovementToRegion != null) 6199 if (handlerCompleteMovementToRegion != null)
6200 { 6200 {
6201 handlerCompleteMovementToRegion(sender); 6201 handlerCompleteMovementToRegion(sender, true);
6202 } 6202 }
6203 handlerCompleteMovementToRegion = null; 6203 handlerCompleteMovementToRegion = null;
6204 6204
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 457ee33..f5d49c5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1065,10 +1065,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1065 #endregion 1065 #endregion
1066 1066
1067 #region Enable Child Agent 1067 #region Enable Child Agent
1068
1068 /// <summary> 1069 /// <summary>
1069 /// This informs a single neighbouring region about agent "avatar". 1070 /// This informs a single neighbouring region about agent "avatar".
1070 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1071 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1071 /// </summary> 1072 /// </summary>
1073 /// <param name="sp"></param>
1074 /// <param name="region"></param>
1072 public void EnableChildAgent(ScenePresence sp, GridRegion region) 1075 public void EnableChildAgent(ScenePresence sp, GridRegion region)
1073 { 1076 {
1074 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); 1077 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
@@ -1126,6 +1129,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1126 /// This informs all neighbouring regions about agent "avatar". 1129 /// This informs all neighbouring regions about agent "avatar".
1127 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1130 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1128 /// </summary> 1131 /// </summary>
1132 /// <param name="sp"></param>
1129 public void EnableChildAgents(ScenePresence sp) 1133 public void EnableChildAgents(ScenePresence sp)
1130 { 1134 {
1131 List<GridRegion> neighbours = new List<GridRegion>(); 1135 List<GridRegion> neighbours = new List<GridRegion>();
@@ -1312,7 +1316,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1312 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1316 Utils.LongToUInts(reg.RegionHandle, out x, out y);
1313 x = x / Constants.RegionSize; 1317 x = x / Constants.RegionSize;
1314 y = y / Constants.RegionSize; 1318 y = y / Constants.RegionSize;
1315 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); 1319 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1316 1320
1317 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1321 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1318 1322
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4f58ab0..08023b8 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Examples.SimpleModule
83 public event DeRezObject OnDeRezObject; 83 public event DeRezObject OnDeRezObject;
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall1 OnRequestWearables; 85 public event GenericCall1 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate; 87 public event UpdateAgent OnPreAgentUpdate;
88 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
89 public event AgentRequestSit OnAgentRequestSit; 89 public event AgentRequestSit OnAgentRequestSit;
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Examples.SimpleModule
663 663
664 if (OnCompleteMovementToRegion != null) 664 if (OnCompleteMovementToRegion != null)
665 { 665 {
666 OnCompleteMovementToRegion(this); 666 OnCompleteMovementToRegion(this, true);
667 } 667 }
668 } 668 }
669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 669 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cd5228d..af28dd9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1144,10 +1144,14 @@ namespace OpenSim.Region.Framework.Scenes
1144 1144
1145 /// <summary> 1145 /// <summary>
1146 /// Complete Avatar's movement into the region. 1146 /// Complete Avatar's movement into the region.
1147 /// This is called upon a very important packet sent from the client,
1148 /// so it's client-controlled. Never call this method directly.
1149 /// </summary> 1147 /// </summary>
1150 public void CompleteMovement(IClientAPI client) 1148 /// <param name="client"></param>
1149 /// <param name="enableNeighbourChildAgents">
1150 /// If true, send notification to neighbour regions to expect
1151 /// a child agent from the client. These neighbours can be some distance away, depending right now on the
1152 /// configuration of DefaultDrawDistance in the [Startup] section of config
1153 /// </param>
1154 public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents)
1151 { 1155 {
1152// DateTime startTime = DateTime.Now; 1156// DateTime startTime = DateTime.Now;
1153 1157
@@ -1188,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
1188 SendInitialData(); 1192 SendInitialData();
1189 1193
1190 // Create child agents in neighbouring regions 1194 // Create child agents in neighbouring regions
1191 if (!m_isChildAgent) 1195 if (enableNeighbourChildAgents && !m_isChildAgent)
1192 { 1196 {
1193 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1197 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1194 if (m_agentTransfer != null) 1198 if (m_agentTransfer != null)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index a0c1ab1..8ebf9cb 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -677,7 +677,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
677 public event DeRezObject OnDeRezObject; 677 public event DeRezObject OnDeRezObject;
678 public event Action<IClientAPI> OnRegionHandShakeReply; 678 public event Action<IClientAPI> OnRegionHandShakeReply;
679 public event GenericCall1 OnRequestWearables; 679 public event GenericCall1 OnRequestWearables;
680 public event GenericCall1 OnCompleteMovementToRegion; 680 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
681 public event UpdateAgent OnPreAgentUpdate; 681 public event UpdateAgent OnPreAgentUpdate;
682 public event UpdateAgent OnAgentUpdate; 682 public event UpdateAgent OnAgentUpdate;
683 public event AgentRequestSit OnAgentRequestSit; 683 public event AgentRequestSit OnAgentRequestSit;
@@ -913,7 +913,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
913 913
914 if (OnCompleteMovementToRegion != null) 914 if (OnCompleteMovementToRegion != null)
915 { 915 {
916 OnCompleteMovementToRegion(this); 916 OnCompleteMovementToRegion(this, true);
917 } 917 }
918 } 918 }
919 919
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index dfc624d..b3e2495 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
190 public event DeRezObject OnDeRezObject; 190 public event DeRezObject OnDeRezObject;
191 public event Action<IClientAPI> OnRegionHandShakeReply; 191 public event Action<IClientAPI> OnRegionHandShakeReply;
192 public event GenericCall1 OnRequestWearables; 192 public event GenericCall1 OnRequestWearables;
193 public event GenericCall1 OnCompleteMovementToRegion; 193 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
194 public event UpdateAgent OnPreAgentUpdate; 194 public event UpdateAgent OnPreAgentUpdate;
195 public event UpdateAgent OnAgentUpdate; 195 public event UpdateAgent OnAgentUpdate;
196 public event AgentRequestSit OnAgentRequestSit; 196 public event AgentRequestSit OnAgentRequestSit;
@@ -745,12 +745,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
745 { 745 {
746 OnRegionHandShakeReply(this); 746 OnRegionHandShakeReply(this);
747 } 747 }
748
749 if (OnCompleteMovementToRegion != null)
750 {
751 OnCompleteMovementToRegion(this);
752 }
753 } 748 }
749
754 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 750 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
755 { 751 {
756 } 752 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d966345..88867f2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
201 m_log.DebugFormat( 201 m_log.DebugFormat(
202 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 202 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
203 203
204 // Shouldn't call this - temporary. 204 sp.CompleteMovement(npcAvatar, false);
205 sp.CompleteMovement(npcAvatar);
206
207// sp.SendAppearanceToAllOtherAgents();
208//
209// // Send animations back to the avatar as well
210// sp.Animator.SendAnimPack();
211 } 205 }
212 else 206 else
213 { 207 {