diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 9 |
2 files changed, 19 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f5cc680..f47e4d7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -550,6 +550,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | // Ignore, and skip over. | 550 | // Ignore, and skip over. |
551 | //} | 551 | //} |
552 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); | 552 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); |
553 | |||
554 | if (_parentID != 0) | ||
555 | { | ||
556 | Vector3 resultingposition = GetWorldPosition(); | ||
557 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | ||
558 | Quaternion resultingrot = GetWorldRotation(); | ||
559 | PhysActor.Orientation = resultingrot; | ||
560 | |||
561 | // Tell the physics engines that this prim changed. | ||
562 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
563 | } | ||
553 | } | 564 | } |
554 | } | 565 | } |
555 | 566 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6bda61e..447a4fb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1724,11 +1724,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | { | 1724 | { |
1725 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1725 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); |
1726 | } | 1726 | } |
1727 | else | 1727 | else if (part.ParentGroup.RootPart == part) |
1728 | { | 1728 | { |
1729 | SceneObjectGroup parent = part.ParentGroup; | 1729 | SceneObjectGroup parent = part.ParentGroup; |
1730 | parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1730 | parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); |
1731 | } | 1731 | } |
1732 | else | ||
1733 | { | ||
1734 | part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
1735 | SceneObjectGroup parent = part.ParentGroup; | ||
1736 | parent.HasGroupChanged = true; | ||
1737 | parent.ScheduleGroupForTerseUpdate(); | ||
1738 | } | ||
1732 | } | 1739 | } |
1733 | 1740 | ||
1734 | public LSL_Vector llGetPos() | 1741 | public LSL_Vector llGetPos() |