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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs17
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs11
2 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 47ab842..8f12189 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -90,10 +90,9 @@ public sealed class BSLinksetCompound : BSLinkset
90 // its internal properties. 90 // its internal properties.
91 public override void Refresh(BSPrimLinkable requestor) 91 public override void Refresh(BSPrimLinkable requestor)
92 { 92 {
93 base.Refresh(requestor);
94
95 // Something changed so do the rebuilding thing 93 // Something changed so do the rebuilding thing
96 // ScheduleRebuild(); 94 ScheduleRebuild(requestor);
95 base.Refresh(requestor);
97 } 96 }
98 97
99 // Schedule a refresh to happen after all the other taint processing. 98 // Schedule a refresh to happen after all the other taint processing.
@@ -127,7 +126,7 @@ public sealed class BSLinksetCompound : BSLinkset
127 if (IsRoot(child)) 126 if (IsRoot(child))
128 { 127 {
129 // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. 128 // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly.
130 ScheduleRebuild(LinksetRoot); 129 Refresh(LinksetRoot);
131 } 130 }
132 return ret; 131 return ret;
133 } 132 }
@@ -144,7 +143,7 @@ public sealed class BSLinksetCompound : BSLinkset
144 if (IsRoot(child)) 143 if (IsRoot(child))
145 { 144 {
146 // Schedule a rebuild to verify that the root shape is set to the real shape. 145 // Schedule a rebuild to verify that the root shape is set to the real shape.
147 ScheduleRebuild(LinksetRoot); 146 Refresh(LinksetRoot);
148 } 147 }
149 return ret; 148 return ret;
150 } 149 }
@@ -227,7 +226,7 @@ public sealed class BSLinksetCompound : BSLinkset
227 // there will already be a rebuild scheduled. 226 // there will already be a rebuild scheduled.
228 DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}", 227 DetailLog("{0},BSLinksetCompound.UpdateProperties,couldNotUpdateChild.schedulingRebuild,whichUpdated={1}",
229 updated.LocalID, whichUpdated); 228 updated.LocalID, whichUpdated);
230 ScheduleRebuild(updated); 229 Refresh(updated);
231 } 230 }
232 } 231 }
233 } 232 }
@@ -245,7 +244,7 @@ public sealed class BSLinksetCompound : BSLinkset
245 DetailLog("{0},BSLinksetCompound.RemoveDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", 244 DetailLog("{0},BSLinksetCompound.RemoveDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}",
246 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody, IsRoot(child)); 245 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody, IsRoot(child));
247 246
248 ScheduleRebuild(child); 247 Refresh(child);
249 248
250 return ret; 249 return ret;
251 } 250 }
@@ -263,7 +262,7 @@ public sealed class BSLinksetCompound : BSLinkset
263 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); 262 DetailLog("{0},BSLinksetCompound.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID);
264 263
265 // Rebuild the compound shape with the new child shape included 264 // Rebuild the compound shape with the new child shape included
266 ScheduleRebuild(child); 265 Refresh(child);
267 } 266 }
268 return; 267 return;
269 } 268 }
@@ -292,7 +291,7 @@ public sealed class BSLinksetCompound : BSLinkset
292 else 291 else
293 { 292 {
294 // Rebuild the compound shape with the child removed 293 // Rebuild the compound shape with the child removed
295 ScheduleRebuild(LinksetRoot); 294 Refresh(LinksetRoot);
296 } 295 }
297 } 296 }
298 return; 297 return;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index f3b70c3..db323c2 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -158,6 +158,7 @@ public sealed class BSLinksetConstraints : BSLinkset
158 // refresh will happen once after all the other taints are applied. 158 // refresh will happen once after all the other taints are applied.
159 public override void Refresh(BSPrimLinkable requestor) 159 public override void Refresh(BSPrimLinkable requestor)
160 { 160 {
161 ScheduleRebuild(requestor);
161 base.Refresh(requestor); 162 base.Refresh(requestor);
162 163
163 } 164 }
@@ -194,7 +195,7 @@ public sealed class BSLinksetConstraints : BSLinkset
194 if (IsRoot(child)) 195 if (IsRoot(child))
195 { 196 {
196 // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly. 197 // The root is going dynamic. Rebuild the linkset so parts and mass get computed properly.
197 ScheduleRebuild(LinksetRoot); 198 Refresh(LinksetRoot);
198 } 199 }
199 return ret; 200 return ret;
200 } 201 }
@@ -213,7 +214,7 @@ public sealed class BSLinksetConstraints : BSLinkset
213 if (IsRoot(child)) 214 if (IsRoot(child))
214 { 215 {
215 // Schedule a rebuild to verify that the root shape is set to the real shape. 216 // Schedule a rebuild to verify that the root shape is set to the real shape.
216 ScheduleRebuild(LinksetRoot); 217 Refresh(LinksetRoot);
217 } 218 }
218 return ret; 219 return ret;
219 } 220 }
@@ -241,7 +242,7 @@ public sealed class BSLinksetConstraints : BSLinkset
241 // Just undo all the constraints for this linkset. Rebuild at the end of the step. 242 // Just undo all the constraints for this linkset. Rebuild at the end of the step.
242 ret = PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot); 243 ret = PhysicallyUnlinkAllChildrenFromRoot(LinksetRoot);
243 // Cause the constraints, et al to be rebuilt before the next simulation step. 244 // Cause the constraints, et al to be rebuilt before the next simulation step.
244 ScheduleRebuild(LinksetRoot); 245 Refresh(LinksetRoot);
245 } 246 }
246 return ret; 247 return ret;
247 } 248 }
@@ -259,7 +260,7 @@ public sealed class BSLinksetConstraints : BSLinkset
259 DetailLog("{0},BSLinksetConstraints.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID); 260 DetailLog("{0},BSLinksetConstraints.AddChildToLinkset,call,child={1}", LinksetRoot.LocalID, child.LocalID);
260 261
261 // Cause constraints and assorted properties to be recomputed before the next simulation step. 262 // Cause constraints and assorted properties to be recomputed before the next simulation step.
262 ScheduleRebuild(LinksetRoot); 263 Refresh(LinksetRoot);
263 } 264 }
264 return; 265 return;
265 } 266 }
@@ -283,7 +284,7 @@ public sealed class BSLinksetConstraints : BSLinkset
283 PhysicallyUnlinkAChildFromRoot(rootx, childx); 284 PhysicallyUnlinkAChildFromRoot(rootx, childx);
284 }); 285 });
285 // See that the linkset parameters are recomputed at the end of the taint time. 286 // See that the linkset parameters are recomputed at the end of the taint time.
286 ScheduleRebuild(LinksetRoot); 287 Refresh(LinksetRoot);
287 } 288 }
288 else 289 else
289 { 290 {