diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 456 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 49 |
2 files changed, 281 insertions, 224 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index fcc7a85..e85f270 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
183 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 183 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
184 | sp.Teleport(position); | 184 | sp.Teleport(position); |
185 | } | 185 | } |
186 | else | 186 | else // Another region possibly in another simulator |
187 | { | 187 | { |
188 | uint x = 0, y = 0; | 188 | uint x = 0, y = 0; |
189 | Utils.LongToUInts(regionHandle, out x, out y); | 189 | Utils.LongToUInts(regionHandle, out x, out y); |
@@ -191,15 +191,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
191 | 191 | ||
192 | if (reg != null) | 192 | if (reg != null) |
193 | { | 193 | { |
194 | m_log.DebugFormat( | ||
195 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}", | ||
196 | position, reg.RegionName); | ||
197 | |||
198 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
199 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
200 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | ||
201 | uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8); | ||
202 | |||
203 | GridRegion finalDestination = GetFinalDestination(reg); | 194 | GridRegion finalDestination = GetFinalDestination(reg); |
204 | if (finalDestination == null) | 195 | if (finalDestination == null) |
205 | { | 196 | { |
@@ -207,220 +198,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
207 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); | 198 | sp.ControllingClient.SendTeleportFailed("Problem at destination"); |
208 | return; | 199 | return; |
209 | } | 200 | } |
210 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", finalDestination.RegionLocX, finalDestination.RegionLocY, finalDestination.RegionID); | 201 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", |
211 | ulong destinationHandle = finalDestination.RegionHandle; | 202 | finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID); |
212 | 203 | ||
213 | if (eq == null) | 204 | // |
214 | sp.ControllingClient.SendTeleportLocationStart(); | 205 | // This is it |
215 | 206 | // | |
216 | // Let's do DNS resolution only once in this process, please! | 207 | DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq); |
217 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | 208 | // |
218 | // it's actually doing a lot of work. | 209 | // |
219 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | 210 | // |
220 | if (endPoint.Address == null) | ||
221 | { | ||
222 | // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. | ||
223 | destRegionUp = false; | ||
224 | } | ||
225 | |||
226 | if (destRegionUp) | ||
227 | { | ||
228 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
229 | // both regions | ||
230 | if (sp.ParentID != (uint)0) | ||
231 | sp.StandUp(); | ||
232 | |||
233 | if (!sp.ValidateAttachments()) | ||
234 | { | ||
235 | sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
236 | return; | ||
237 | } | ||
238 | |||
239 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
240 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
241 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
242 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
243 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
244 | // once we reach here... | ||
245 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
246 | |||
247 | string capsPath = String.Empty; | ||
248 | |||
249 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
250 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
251 | agentCircuit.startpos = position; | ||
252 | agentCircuit.child = true; | ||
253 | agentCircuit.Appearance = sp.Appearance; | ||
254 | if (currentAgentCircuit != null) | ||
255 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
256 | |||
257 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
258 | { | ||
259 | // brand new agent, let's create a new caps seed | ||
260 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
261 | } | ||
262 | |||
263 | string reason = String.Empty; | ||
264 | |||
265 | // Let's create an agent there if one doesn't exist yet. | ||
266 | if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason)) | ||
267 | { | ||
268 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", | ||
269 | reason)); | ||
270 | return; | ||
271 | } | ||
272 | |||
273 | // OK, it got this agent. Let's close some child agents | ||
274 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
275 | |||
276 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
277 | { | ||
278 | #region IP Translation for NAT | ||
279 | IClientIPEndpoint ipepClient; | ||
280 | if (sp.ClientView.TryGet(out ipepClient)) | ||
281 | { | ||
282 | capsPath | ||
283 | = "http://" | ||
284 | + NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName) | ||
285 | + ":" | ||
286 | + finalDestination.HttpPort | ||
287 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
288 | } | ||
289 | else | ||
290 | { | ||
291 | capsPath | ||
292 | = "http://" | ||
293 | + finalDestination.ExternalHostName | ||
294 | + ":" | ||
295 | + finalDestination.HttpPort | ||
296 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
297 | } | ||
298 | #endregion | ||
299 | |||
300 | if (eq != null) | ||
301 | { | ||
302 | #region IP Translation for NAT | ||
303 | // Uses ipepClient above | ||
304 | if (sp.ClientView.TryGet(out ipepClient)) | ||
305 | { | ||
306 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
307 | } | ||
308 | #endregion | ||
309 | |||
310 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | ||
311 | |||
312 | // ES makes the client send a UseCircuitCode message to the destination, | ||
313 | // which triggers a bunch of things there. | ||
314 | // So let's wait | ||
315 | Thread.Sleep(2000); | ||
316 | |||
317 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
318 | |||
319 | } | ||
320 | else | ||
321 | { | ||
322 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | ||
323 | } | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
328 | capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort | ||
329 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
330 | } | ||
331 | |||
332 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
333 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
334 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
335 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
336 | // position, false); | ||
337 | |||
338 | //{ | ||
339 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
340 | // // We should close that agent we just created over at destination... | ||
341 | // List<ulong> lst = new List<ulong>(); | ||
342 | // lst.Add(reg.RegionHandle); | ||
343 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
344 | // return; | ||
345 | //} | ||
346 | |||
347 | SetInTransit(sp.UUID); | ||
348 | |||
349 | // Let's send a full update of the agent. This is a synchronous call. | ||
350 | AgentData agent = new AgentData(); | ||
351 | sp.CopyTo(agent); | ||
352 | agent.Position = position; | ||
353 | SetCallbackURL(agent, sp.Scene.RegionInfo); | ||
354 | |||
355 | UpdateAgent(reg, finalDestination, agent); | ||
356 | |||
357 | m_log.DebugFormat( | ||
358 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | ||
359 | |||
360 | |||
361 | if (eq != null) | ||
362 | { | ||
363 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | ||
364 | 0, teleportFlags, capsPath, sp.UUID); | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
369 | teleportFlags, capsPath); | ||
370 | } | ||
371 | |||
372 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
373 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
374 | // that the client contacted the destination before we send the attachments and close things here. | ||
375 | if (!WaitForCallback(sp.UUID)) | ||
376 | { | ||
377 | // Client never contacted destination. Let's restore everything back | ||
378 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
379 | |||
380 | ResetFromTransit(sp.UUID); | ||
381 | |||
382 | // Yikes! We should just have a ref to scene here. | ||
383 | //sp.Scene.InformClientOfNeighbours(sp); | ||
384 | EnableChildAgents(sp); | ||
385 | |||
386 | // Finally, kill the agent we just created at the destination. | ||
387 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
388 | |||
389 | return; | ||
390 | } | ||
391 | |||
392 | KillEntity(sp.Scene, sp.LocalId); | ||
393 | |||
394 | sp.MakeChildAgent(); | ||
395 | |||
396 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
397 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | ||
398 | |||
399 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
400 | |||
401 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
402 | { | ||
403 | Thread.Sleep(5000); | ||
404 | sp.Close(); | ||
405 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
406 | } | ||
407 | else | ||
408 | // now we have a child agent in this region. | ||
409 | sp.Reset(); | ||
410 | |||
411 | |||
412 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
413 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
414 | { | ||
415 | m_log.DebugFormat( | ||
416 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
417 | sp.UUID); | ||
418 | } | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
423 | } | ||
424 | } | 211 | } |
425 | else | 212 | else |
426 | { | 213 | { |
@@ -450,6 +237,227 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
450 | } | 237 | } |
451 | } | 238 | } |
452 | 239 | ||
240 | protected void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) | ||
241 | { | ||
242 | m_log.DebugFormat( | ||
243 | "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}", | ||
244 | position, reg.RegionName); | ||
245 | |||
246 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
247 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
248 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | ||
249 | uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8); | ||
250 | |||
251 | ulong destinationHandle = finalDestination.RegionHandle; | ||
252 | |||
253 | if (eq == null) | ||
254 | sp.ControllingClient.SendTeleportLocationStart(); | ||
255 | |||
256 | // Let's do DNS resolution only once in this process, please! | ||
257 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | ||
258 | // it's actually doing a lot of work. | ||
259 | IPEndPoint endPoint = finalDestination.ExternalEndPoint; | ||
260 | if (endPoint.Address != null) | ||
261 | { | ||
262 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
263 | // both regions | ||
264 | if (sp.ParentID != (uint)0) | ||
265 | sp.StandUp(); | ||
266 | |||
267 | if (!sp.ValidateAttachments()) | ||
268 | { | ||
269 | sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
270 | return; | ||
271 | } | ||
272 | |||
273 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
274 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
275 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
276 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
277 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
278 | // once we reach here... | ||
279 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
280 | |||
281 | string capsPath = String.Empty; | ||
282 | |||
283 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
284 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
285 | agentCircuit.startpos = position; | ||
286 | agentCircuit.child = true; | ||
287 | agentCircuit.Appearance = sp.Appearance; | ||
288 | if (currentAgentCircuit != null) | ||
289 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
290 | |||
291 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
292 | { | ||
293 | // brand new agent, let's create a new caps seed | ||
294 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
295 | } | ||
296 | |||
297 | string reason = String.Empty; | ||
298 | |||
299 | // Let's create an agent there if one doesn't exist yet. | ||
300 | if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason)) | ||
301 | { | ||
302 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", | ||
303 | reason)); | ||
304 | return; | ||
305 | } | ||
306 | |||
307 | // OK, it got this agent. Let's close some child agents | ||
308 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
309 | |||
310 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
311 | { | ||
312 | #region IP Translation for NAT | ||
313 | IClientIPEndpoint ipepClient; | ||
314 | if (sp.ClientView.TryGet(out ipepClient)) | ||
315 | { | ||
316 | capsPath | ||
317 | = "http://" | ||
318 | + NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName) | ||
319 | + ":" | ||
320 | + finalDestination.HttpPort | ||
321 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | capsPath | ||
326 | = "http://" | ||
327 | + finalDestination.ExternalHostName | ||
328 | + ":" | ||
329 | + finalDestination.HttpPort | ||
330 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
331 | } | ||
332 | #endregion | ||
333 | |||
334 | if (eq != null) | ||
335 | { | ||
336 | #region IP Translation for NAT | ||
337 | // Uses ipepClient above | ||
338 | if (sp.ClientView.TryGet(out ipepClient)) | ||
339 | { | ||
340 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
341 | } | ||
342 | #endregion | ||
343 | |||
344 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | ||
345 | |||
346 | // ES makes the client send a UseCircuitCode message to the destination, | ||
347 | // which triggers a bunch of things there. | ||
348 | // So let's wait | ||
349 | Thread.Sleep(2000); | ||
350 | |||
351 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
352 | |||
353 | } | ||
354 | else | ||
355 | { | ||
356 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | ||
357 | } | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
362 | capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort | ||
363 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
364 | } | ||
365 | |||
366 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
367 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
368 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
369 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
370 | // position, false); | ||
371 | |||
372 | //{ | ||
373 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
374 | // // We should close that agent we just created over at destination... | ||
375 | // List<ulong> lst = new List<ulong>(); | ||
376 | // lst.Add(reg.RegionHandle); | ||
377 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
378 | // return; | ||
379 | //} | ||
380 | |||
381 | SetInTransit(sp.UUID); | ||
382 | |||
383 | // Let's send a full update of the agent. This is a synchronous call. | ||
384 | AgentData agent = new AgentData(); | ||
385 | sp.CopyTo(agent); | ||
386 | agent.Position = position; | ||
387 | SetCallbackURL(agent, sp.Scene.RegionInfo); | ||
388 | |||
389 | UpdateAgent(reg, finalDestination, agent); | ||
390 | |||
391 | m_log.DebugFormat( | ||
392 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); | ||
393 | |||
394 | |||
395 | if (eq != null) | ||
396 | { | ||
397 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | ||
398 | 0, teleportFlags, capsPath, sp.UUID); | ||
399 | } | ||
400 | else | ||
401 | { | ||
402 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
403 | teleportFlags, capsPath); | ||
404 | } | ||
405 | |||
406 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
407 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
408 | // that the client contacted the destination before we send the attachments and close things here. | ||
409 | if (!WaitForCallback(sp.UUID)) | ||
410 | { | ||
411 | // Client never contacted destination. Let's restore everything back | ||
412 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
413 | |||
414 | ResetFromTransit(sp.UUID); | ||
415 | |||
416 | // Yikes! We should just have a ref to scene here. | ||
417 | //sp.Scene.InformClientOfNeighbours(sp); | ||
418 | EnableChildAgents(sp); | ||
419 | |||
420 | // Finally, kill the agent we just created at the destination. | ||
421 | m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); | ||
422 | |||
423 | return; | ||
424 | } | ||
425 | |||
426 | KillEntity(sp.Scene, sp.LocalId); | ||
427 | |||
428 | sp.MakeChildAgent(); | ||
429 | |||
430 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
431 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | ||
432 | |||
433 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
434 | |||
435 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
436 | { | ||
437 | Thread.Sleep(5000); | ||
438 | sp.Close(); | ||
439 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
440 | } | ||
441 | else | ||
442 | // now we have a child agent in this region. | ||
443 | sp.Reset(); | ||
444 | |||
445 | |||
446 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
447 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
448 | { | ||
449 | m_log.DebugFormat( | ||
450 | "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
451 | sp.UUID); | ||
452 | } | ||
453 | } | ||
454 | else | ||
455 | { | ||
456 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
457 | } | ||
458 | } | ||
459 | |||
460 | |||
453 | protected virtual bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) | 461 | protected virtual bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) |
454 | { | 462 | { |
455 | return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); | 463 | return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 101aea0..0e6323b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -111,6 +111,55 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
111 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); | 111 | return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); |
112 | } | 112 | } |
113 | 113 | ||
114 | public override void TeleportHome(UUID id, IClientAPI client) | ||
115 | { | ||
116 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); | ||
117 | |||
118 | // Let's find out if this is a foreign user or a local user | ||
119 | UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id); | ||
120 | if (account != null) | ||
121 | { | ||
122 | // local grid user | ||
123 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); | ||
124 | base.TeleportHome(id, client); | ||
125 | return; | ||
126 | } | ||
127 | |||
128 | // Foreign user wants to go home | ||
129 | // | ||
130 | AgentCircuitData aCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); | ||
131 | if (aCircuit == null || (aCircuit != null && !aCircuit.ServiceURLs.ContainsKey("GatewayURI"))) | ||
132 | { | ||
133 | client.SendTeleportFailed("Your information has been lost"); | ||
134 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); | ||
135 | return; | ||
136 | } | ||
137 | |||
138 | GridRegion homeGatekeeper = MakeRegion(aCircuit); | ||
139 | if (homeGatekeeper == null) | ||
140 | { | ||
141 | client.SendTeleportFailed("Your information has been lost"); | ||
142 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's gateway information is malformed"); | ||
143 | return; | ||
144 | } | ||
145 | |||
146 | Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY; | ||
147 | GridRegion finalDestination = m_GatekeeperConnector.GetHomeRegion(homeGatekeeper, aCircuit.AgentID, out position, out lookAt); | ||
148 | } | ||
114 | #endregion | 149 | #endregion |
150 | |||
151 | private GridRegion MakeRegion(AgentCircuitData aCircuit) | ||
152 | { | ||
153 | GridRegion region = new GridRegion(); | ||
154 | |||
155 | Uri uri = null; | ||
156 | if (!Uri.TryCreate(aCircuit.ServiceURLs["GatewayURI"].ToString(), UriKind.Absolute, out uri)) | ||
157 | return null; | ||
158 | |||
159 | region.ExternalHostName = uri.Host; | ||
160 | region.HttpPort = (uint)uri.Port; | ||
161 | region.RegionName = string.Empty; | ||
162 | return region; | ||
163 | } | ||
115 | } | 164 | } |
116 | } | 165 | } |