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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs11
2 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index b0b4662..c26c54e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -96,11 +96,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
96 AppDomainSetup ads = new AppDomainSetup(); 96 AppDomainSetup ads = new AppDomainSetup();
97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; 97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
98 ads.DisallowBindingRedirects = false; 98 ads.DisallowBindingRedirects = false;
99 ads.DisallowCodeDownload = true; 99 ads.DisallowCodeDownload = true;
100 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
100 ads.ShadowCopyFiles = "true"; // Enabled shadowing 101 ads.ShadowCopyFiles = "true"; // Enabled shadowing
101 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; 102 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
102 103
103 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); 104 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
105 Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
106 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
104 107
105 // Return the new AppDomain 108 // Return the new AppDomain
106 return AD; 109 return AD;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index c70448b..ec6b962 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 dataTypes.Add("integer", "int"); 18 dataTypes.Add("integer", "int");
19 dataTypes.Add("float", "double"); 19 dataTypes.Add("float", "double");
20 dataTypes.Add("string", "string"); 20 dataTypes.Add("string", "string");
21 dataTypes.Add("key", "string"); 21 dataTypes.Add("key", "string");
22 dataTypes.Add("vector", "LSL_Types.Vector3"); 22 dataTypes.Add("vector", "LSL_Types.Vector3");
23 dataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 dataTypes.Add("rotation", "LSL_Types.Quaternion");
24 dataTypes.Add("list", "list"); 24 dataTypes.Add("list", "list");
25 dataTypes.Add("null", "null"); 25 dataTypes.Add("null", "null");
@@ -225,9 +225,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
225 } 225 }
226 226
227 227
228 // Add namespace, class name and inheritance 228 // Add namespace, class name and inheritance
229 229
230 Return = "";// + 230 Return = "" +
231 "using OpenSim.Region.ScriptEngine.Common;";
231 //"using System; " + 232 //"using System; " +
232 //"using System.Collections.Generic; " + 233 //"using System.Collections.Generic; " +
233 //"using System.Text; " + 234 //"using System.Text; " +