diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--[-rwxr-xr-x] | OpenSim/Region/Application/OpenSim.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | 12 |
5 files changed, 50 insertions, 28 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 38b2084..1395030 100755..100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -251,8 +251,9 @@ namespace OpenSim | |||
251 | "Save named prim to XML2", SavePrimsXml2); | 251 | "Save named prim to XML2", SavePrimsXml2); |
252 | 252 | ||
253 | m_console.Commands.AddCommand("region", false, "load oar", | 253 | m_console.Commands.AddCommand("region", false, "load oar", |
254 | "load oar [--merge] <oar name>", | 254 | "load oar [--merge] [--skip-assets] <oar name>", |
255 | "Load a region's data from OAR archive", LoadOar); | 255 | "Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains", |
256 | LoadOar); | ||
256 | 257 | ||
257 | m_console.Commands.AddCommand("region", false, "save oar", | 258 | m_console.Commands.AddCommand("region", false, "save oar", |
258 | "save oar <oar name>", | 259 | "save oar <oar name>", |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index b1b2336f8..cde7c93 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -53,25 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
56 | private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); | 56 | protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); |
57 | private static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); | 57 | protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); |
58 | 58 | ||
59 | private Scene m_scene; | 59 | protected Scene m_scene; |
60 | private Stream m_loadStream; | 60 | protected Stream m_loadStream; |
61 | private Guid m_requestId; | 61 | protected Guid m_requestId; |
62 | private string m_errorMessage; | 62 | protected string m_errorMessage; |
63 | 63 | ||
64 | /// <value> | 64 | /// <value> |
65 | /// Should the archive being loaded be merged with what is already on the region? | 65 | /// Should the archive being loaded be merged with what is already on the region? |
66 | /// </value> | 66 | /// </value> |
67 | private bool m_merge; | 67 | protected bool m_merge; |
68 | |||
69 | /// <value> | ||
70 | /// Should we ignore any assets when reloading the archive? | ||
71 | /// </value> | ||
72 | protected bool m_skipAssets; | ||
68 | 73 | ||
69 | /// <summary> | 74 | /// <summary> |
70 | /// Used to cache lookups for valid uuids. | 75 | /// Used to cache lookups for valid uuids. |
71 | /// </summary> | 76 | /// </summary> |
72 | private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); | 77 | private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); |
73 | 78 | ||
74 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) | 79 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
75 | { | 80 | { |
76 | m_scene = scene; | 81 | m_scene = scene; |
77 | 82 | ||
@@ -89,14 +94,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
89 | 94 | ||
90 | m_errorMessage = String.Empty; | 95 | m_errorMessage = String.Empty; |
91 | m_merge = merge; | 96 | m_merge = merge; |
97 | m_skipAssets = skipAssets; | ||
92 | m_requestId = requestId; | 98 | m_requestId = requestId; |
93 | } | 99 | } |
94 | 100 | ||
95 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, Guid requestId) | 101 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
96 | { | 102 | { |
97 | m_scene = scene; | 103 | m_scene = scene; |
98 | m_loadStream = loadStream; | 104 | m_loadStream = loadStream; |
99 | m_merge = merge; | 105 | m_merge = merge; |
106 | m_skipAssets = skipAssets; | ||
100 | m_requestId = requestId; | 107 | m_requestId = requestId; |
101 | } | 108 | } |
102 | 109 | ||
@@ -135,7 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
135 | { | 142 | { |
136 | serialisedSceneObjects.Add(m_utf8Encoding.GetString(data)); | 143 | serialisedSceneObjects.Add(m_utf8Encoding.GetString(data)); |
137 | } | 144 | } |
138 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | 145 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) |
139 | { | 146 | { |
140 | if (LoadAsset(filePath, data)) | 147 | if (LoadAsset(filePath, data)) |
141 | successfulAssetRestores++; | 148 | successfulAssetRestores++; |
@@ -178,12 +185,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
178 | archive.Close(); | 185 | archive.Close(); |
179 | } | 186 | } |
180 | 187 | ||
181 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); | 188 | if (!m_skipAssets) |
182 | |||
183 | if (failedAssetRestores > 0) | ||
184 | { | 189 | { |
185 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); | 190 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); |
186 | m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); | 191 | |
192 | if (failedAssetRestores > 0) | ||
193 | { | ||
194 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); | ||
195 | m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); | ||
196 | } | ||
187 | } | 197 | } |
188 | 198 | ||
189 | if (!m_merge) | 199 | if (!m_merge) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index fc8d4e1..82ede01 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
94 | public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) | 94 | public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) |
95 | { | 95 | { |
96 | bool mergeOar = false; | 96 | bool mergeOar = false; |
97 | bool skipAssets = false; | ||
97 | 98 | ||
98 | OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); | 99 | OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); |
100 | options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; }); | ||
101 | |||
99 | List<string> mainParams = options.Parse(cmdparams); | 102 | List<string> mainParams = options.Parse(cmdparams); |
100 | 103 | ||
101 | // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar); | 104 | // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar); |
@@ -105,11 +108,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
105 | 108 | ||
106 | if (mainParams.Count > 2) | 109 | if (mainParams.Count > 2) |
107 | { | 110 | { |
108 | DearchiveRegion(mainParams[2], mergeOar, Guid.Empty); | 111 | DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty); |
109 | } | 112 | } |
110 | else | 113 | else |
111 | { | 114 | { |
112 | DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty); | 115 | DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty); |
113 | } | 116 | } |
114 | } | 117 | } |
115 | 118 | ||
@@ -154,25 +157,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
154 | 157 | ||
155 | public void DearchiveRegion(string loadPath) | 158 | public void DearchiveRegion(string loadPath) |
156 | { | 159 | { |
157 | DearchiveRegion(loadPath, false, Guid.Empty); | 160 | DearchiveRegion(loadPath, false, false, Guid.Empty); |
158 | } | 161 | } |
159 | 162 | ||
160 | public void DearchiveRegion(string loadPath, bool merge, Guid requestId) | 163 | public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) |
161 | { | 164 | { |
162 | m_log.InfoFormat( | 165 | m_log.InfoFormat( |
163 | "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); | 166 | "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); |
164 | 167 | ||
165 | new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); | 168 | new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); |
166 | } | 169 | } |
167 | 170 | ||
168 | public void DearchiveRegion(Stream loadStream) | 171 | public void DearchiveRegion(Stream loadStream) |
169 | { | 172 | { |
170 | DearchiveRegion(loadStream, false, Guid.Empty); | 173 | DearchiveRegion(loadStream, false, false, Guid.Empty); |
171 | } | 174 | } |
172 | 175 | ||
173 | public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) | 176 | public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
174 | { | 177 | { |
175 | new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); | 178 | new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); |
176 | } | 179 | } |
177 | } | 180 | } |
178 | } | 181 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index de16d89..624dc22 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -442,7 +442,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
442 | byte[] archive = archiveWriteStream.ToArray(); | 442 | byte[] archive = archiveWriteStream.ToArray(); |
443 | MemoryStream archiveReadStream = new MemoryStream(archive); | 443 | MemoryStream archiveReadStream = new MemoryStream(archive); |
444 | 444 | ||
445 | m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); | 445 | m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty); |
446 | 446 | ||
447 | SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); | 447 | SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); |
448 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); | 448 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 991d60c..89e59d0 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
90 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | 90 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region |
91 | /// settings in the archive will be ignored. | 91 | /// settings in the archive will be ignored. |
92 | /// </param> | 92 | /// </param> |
93 | /// <param name="skipAssets"> | ||
94 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
95 | /// assets are already known to be present in the grid's asset service. | ||
96 | /// </param> | ||
93 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 97 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
94 | void DearchiveRegion(string loadPath, bool merge, Guid requestId); | 98 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId); |
95 | 99 | ||
96 | /// <summary> | 100 | /// <summary> |
97 | /// Dearchive a region from a stream. This replaces the existing scene. | 101 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | 117 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region |
114 | /// settings in the archive will be ignored. | 118 | /// settings in the archive will be ignored. |
115 | /// </param> | 119 | /// </param> |
120 | /// <param name="skipAssets"> | ||
121 | /// If true, the archive is loaded without loading any assets contained within it. This is useful if the | ||
122 | /// assets are already known to be present in the grid's asset service. | ||
123 | /// </param | ||
116 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 124 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
117 | void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); | 125 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId); |
118 | } | 126 | } |
119 | } | 127 | } |