diff options
Diffstat (limited to 'OpenSim/Region')
8 files changed, 174 insertions, 127 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 84e705a..60dab5f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3546,6 +3546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3546 | objectData.TextureAnim = textureanim; | 3546 | objectData.TextureAnim = textureanim; |
3547 | } | 3547 | } |
3548 | 3548 | ||
3549 | bool doUpdate = false; | ||
3549 | lock (m_primFullUpdates) | 3550 | lock (m_primFullUpdates) |
3550 | { | 3551 | { |
3551 | if (m_primFullUpdates.Count == 0) | 3552 | if (m_primFullUpdates.Count == 0) |
@@ -3554,8 +3555,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3554 | m_primFullUpdates.Add(objectData); | 3555 | m_primFullUpdates.Add(objectData); |
3555 | 3556 | ||
3556 | if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) | 3557 | if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) |
3557 | ProcessPrimFullUpdates(this, null); | 3558 | doUpdate = true; |
3558 | } | 3559 | } |
3560 | if (doUpdate) | ||
3561 | ProcessPrimFullUpdates(this, null); | ||
3559 | } | 3562 | } |
3560 | 3563 | ||
3561 | void HandleQueueEmpty(ThrottleOutPacketType queue) | 3564 | void HandleQueueEmpty(ThrottleOutPacketType queue) |
@@ -3576,35 +3579,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3576 | 3579 | ||
3577 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3580 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |
3578 | { | 3581 | { |
3582 | bool stopTimer = false; | ||
3579 | lock (m_primFullUpdates) | 3583 | lock (m_primFullUpdates) |
3580 | { | 3584 | { |
3581 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3585 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) |
3582 | { | 3586 | stopTimer = true; |
3583 | lock (m_primFullUpdateTimer) | 3587 | } |
3584 | m_primFullUpdateTimer.Stop(); | 3588 | if (stopTimer) |
3585 | 3589 | { | |
3586 | return; | 3590 | lock (m_primFullUpdateTimer) |
3587 | } | 3591 | m_primFullUpdateTimer.Stop(); |
3592 | return; | ||
3593 | } | ||
3588 | 3594 | ||
3589 | ObjectUpdatePacket outPacket = | 3595 | ObjectUpdatePacket outPacket = |
3590 | (ObjectUpdatePacket)PacketPool.Instance.GetPacket( | 3596 | (ObjectUpdatePacket)PacketPool.Instance.GetPacket( |
3591 | PacketType.ObjectUpdate); | 3597 | PacketType.ObjectUpdate); |
3592 | 3598 | ||
3593 | outPacket.RegionData.RegionHandle = | 3599 | outPacket.RegionData.RegionHandle = |
3594 | Scene.RegionInfo.RegionHandle; | 3600 | Scene.RegionInfo.RegionHandle; |
3595 | outPacket.RegionData.TimeDilation = | 3601 | outPacket.RegionData.TimeDilation = |
3596 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3602 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3597 | 3603 | ||
3598 | int max = m_primFullUpdates.Count; | 3604 | int max = m_primFullUpdates.Count; |
3599 | if (max > m_primFullUpdatesPerPacket) | 3605 | if (max > m_primFullUpdatesPerPacket) |
3600 | max = m_primFullUpdatesPerPacket; | 3606 | max = m_primFullUpdatesPerPacket; |
3601 | 3607 | ||
3602 | int count = 0; | 3608 | int count = 0; |
3603 | int size = 0; | 3609 | int size = 0; |
3604 | 3610 | ||
3605 | byte[] zerobuffer = new byte[1024]; | 3611 | byte[] zerobuffer = new byte[1024]; |
3606 | byte[] blockbuffer = new byte[1024]; | 3612 | byte[] blockbuffer = new byte[1024]; |
3607 | 3613 | ||
3614 | lock (m_primFullUpdates) | ||
3615 | { | ||
3608 | for (count = 0 ; count < max ; count++) | 3616 | for (count = 0 ; count < max ; count++) |
3609 | { | 3617 | { |
3610 | int length = 0; | 3618 | int length = 0; |
@@ -3628,9 +3636,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3628 | OutPacket(outPacket, ThrottleOutPacketType.Task); | 3636 | OutPacket(outPacket, ThrottleOutPacketType.Task); |
3629 | 3637 | ||
3630 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3638 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) |
3631 | lock (m_primFullUpdateTimer) | 3639 | stopTimer = true; |
3632 | m_primFullUpdateTimer.Stop(); | ||
3633 | } | 3640 | } |
3641 | |||
3642 | if (stopTimer) | ||
3643 | lock (m_primFullUpdateTimer) | ||
3644 | m_primFullUpdateTimer.Stop(); | ||
3634 | } | 3645 | } |
3635 | 3646 | ||
3636 | /// <summary> | 3647 | /// <summary> |
@@ -3649,6 +3660,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3649 | CreatePrimImprovedBlock(localID, position, rotation, | 3660 | CreatePrimImprovedBlock(localID, position, rotation, |
3650 | velocity, rotationalvelocity, state); | 3661 | velocity, rotationalvelocity, state); |
3651 | 3662 | ||
3663 | bool doUpdate = false; | ||
3652 | lock (m_primTerseUpdates) | 3664 | lock (m_primTerseUpdates) |
3653 | { | 3665 | { |
3654 | if (m_primTerseUpdates.Count == 0) | 3666 | if (m_primTerseUpdates.Count == 0) |
@@ -3657,43 +3669,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3657 | m_primTerseUpdates.Add(objectData); | 3669 | m_primTerseUpdates.Add(objectData); |
3658 | 3670 | ||
3659 | if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket) | 3671 | if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket) |
3660 | ProcessPrimTerseUpdates(this, null); | 3672 | doUpdate = true; |
3661 | } | 3673 | } |
3674 | if (doUpdate) | ||
3675 | ProcessPrimTerseUpdates(this, null); | ||
3662 | } | 3676 | } |
3663 | 3677 | ||
3664 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) | 3678 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) |
3665 | { | 3679 | { |
3680 | bool stopTimer = false; | ||
3666 | lock (m_primTerseUpdates) | 3681 | lock (m_primTerseUpdates) |
3667 | { | 3682 | { |
3668 | if (m_primTerseUpdates.Count == 0) | 3683 | if (m_primTerseUpdates.Count == 0) |
3669 | { | 3684 | stopTimer = true; |
3670 | lock (m_primTerseUpdateTimer) | 3685 | } |
3671 | m_primTerseUpdateTimer.Stop(); | 3686 | if (stopTimer) |
3687 | { | ||
3688 | lock (m_primTerseUpdateTimer) | ||
3689 | m_primTerseUpdateTimer.Stop(); | ||
3672 | 3690 | ||
3673 | return; | 3691 | return; |
3674 | } | 3692 | } |
3675 | 3693 | ||
3676 | ImprovedTerseObjectUpdatePacket outPacket = | 3694 | ImprovedTerseObjectUpdatePacket outPacket = |
3677 | (ImprovedTerseObjectUpdatePacket) | 3695 | (ImprovedTerseObjectUpdatePacket) |
3678 | PacketPool.Instance.GetPacket( | 3696 | PacketPool.Instance.GetPacket( |
3679 | PacketType.ImprovedTerseObjectUpdate); | 3697 | PacketType.ImprovedTerseObjectUpdate); |
3680 | 3698 | ||
3681 | outPacket.RegionData.RegionHandle = | 3699 | outPacket.RegionData.RegionHandle = |
3682 | Scene.RegionInfo.RegionHandle; | 3700 | Scene.RegionInfo.RegionHandle; |
3683 | outPacket.RegionData.TimeDilation = | 3701 | outPacket.RegionData.TimeDilation = |
3684 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3702 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3685 | 3703 | ||
3686 | int max = m_primTerseUpdates.Count; | 3704 | int max = m_primTerseUpdates.Count; |
3687 | if (max > m_primTerseUpdatesPerPacket) | 3705 | if (max > m_primTerseUpdatesPerPacket) |
3688 | max = m_primTerseUpdatesPerPacket; | 3706 | max = m_primTerseUpdatesPerPacket; |
3689 | 3707 | ||
3690 | int count = 0; | 3708 | int count = 0; |
3691 | int size = 0; | 3709 | int size = 0; |
3692 | 3710 | ||
3693 | byte[] zerobuffer = new byte[1024]; | 3711 | byte[] zerobuffer = new byte[1024]; |
3694 | byte[] blockbuffer = new byte[1024]; | 3712 | byte[] blockbuffer = new byte[1024]; |
3695 | 3713 | ||
3696 | for (count = 0 ; count < max ; count++) | 3714 | lock (m_primTerseUpdates) |
3715 | { | ||
3716 | for (count = 0; count < max; count++) | ||
3697 | { | 3717 | { |
3698 | int length = 0; | 3718 | int length = 0; |
3699 | m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); | 3719 | m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); |
@@ -3718,9 +3738,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3718 | OutPacket(outPacket, ThrottleOutPacketType.Task); | 3738 | OutPacket(outPacket, ThrottleOutPacketType.Task); |
3719 | 3739 | ||
3720 | if (m_primTerseUpdates.Count == 0) | 3740 | if (m_primTerseUpdates.Count == 0) |
3721 | lock (m_primTerseUpdateTimer) | 3741 | stopTimer = true; |
3722 | m_primTerseUpdateTimer.Stop(); | ||
3723 | } | 3742 | } |
3743 | if (stopTimer) | ||
3744 | lock (m_primTerseUpdateTimer) | ||
3745 | m_primTerseUpdateTimer.Stop(); | ||
3724 | } | 3746 | } |
3725 | 3747 | ||
3726 | public void FlushPrimUpdates() | 3748 | public void FlushPrimUpdates() |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index fc7d63a..4abad81 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
442 | 442 | ||
443 | private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) | 443 | private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) |
444 | { | 444 | { |
445 | ScenePresence returnAgent = null; | 445 | List<Scene> scenes = null; |
446 | lock (m_scenes) | 446 | lock (m_scenes) |
447 | scenes = new List<Scene>(m_scenes.Values); | ||
448 | |||
449 | ScenePresence returnAgent = null; | ||
450 | ScenePresence queryagent = null; | ||
451 | foreach (Scene scene in scenes) | ||
447 | { | 452 | { |
448 | ScenePresence queryagent = null; | 453 | queryagent = scene.GetScenePresence(AgentID); |
449 | foreach (Scene scene in m_scenes.Values) | 454 | if (queryagent != null) |
450 | { | 455 | { |
451 | queryagent = scene.GetScenePresence(AgentID); | 456 | if (!queryagent.IsChildAgent) |
452 | if (queryagent != null) | ||
453 | { | 457 | { |
454 | if (!queryagent.IsChildAgent) | 458 | returnAgent = queryagent; |
455 | { | 459 | break; |
456 | returnAgent = queryagent; | ||
457 | break; | ||
458 | } | ||
459 | } | 460 | } |
460 | } | 461 | } |
461 | } | 462 | } |
463 | |||
462 | return returnAgent; | 464 | return returnAgent; |
463 | } | 465 | } |
464 | 466 | ||
465 | private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) | 467 | private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) |
466 | { | 468 | { |
467 | ScenePresence returnAgent = null; | 469 | List<Scene> scenes = null; |
468 | lock (m_scenes) | 470 | lock (m_scenes) |
471 | scenes = new List<Scene>(m_scenes.Values); | ||
472 | |||
473 | ScenePresence returnAgent = null; | ||
474 | ScenePresence queryagent = null; | ||
475 | foreach (Scene scene in m_scenes.Values) | ||
469 | { | 476 | { |
470 | ScenePresence queryagent = null; | 477 | queryagent = scene.GetScenePresence(AgentID); |
471 | foreach (Scene scene in m_scenes.Values) | 478 | if (queryagent != null) |
472 | { | 479 | { |
473 | queryagent = scene.GetScenePresence(AgentID); | 480 | returnAgent = queryagent; |
474 | if (queryagent != null) | 481 | break; |
475 | { | ||
476 | returnAgent = queryagent; | ||
477 | break; | ||
478 | } | ||
479 | } | 482 | } |
480 | } | 483 | } |
484 | |||
481 | return returnAgent; | 485 | return returnAgent; |
482 | } | 486 | } |
483 | 487 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs index ad05bab..42dd7ff 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs | |||
@@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
290 | 290 | ||
291 | // get the agent. This should work every time, as we just got a packet from it | 291 | // get the agent. This should work every time, as we just got a packet from it |
292 | ScenePresence agent = null; | 292 | ScenePresence agent = null; |
293 | List<Scene> scenes = null; | ||
293 | lock (m_Scenes) | 294 | lock (m_Scenes) |
295 | scenes = new List<Scene>(m_Scenes); | ||
296 | |||
297 | foreach (Scene scene in scenes) | ||
294 | { | 298 | { |
295 | foreach (Scene scene in m_Scenes) | 299 | agent = scene.GetScenePresence(agentID); |
296 | { | 300 | if (agent != null) break; |
297 | agent = scene.GetScenePresence(agentID); | ||
298 | if (agent != null) break; | ||
299 | } | ||
300 | } | 301 | } |
301 | 302 | ||
302 | // just to be paranoid... | 303 | // just to be paranoid... |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index d9a021f..e6e0483 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
111 | 111 | ||
112 | private Scene FindClientScene(UUID agentId) | 112 | private Scene FindClientScene(UUID agentId) |
113 | { | 113 | { |
114 | List<Scene> scenes = null; | ||
114 | lock (m_Scenelist) | 115 | lock (m_Scenelist) |
116 | scenes = new List<Scene>(m_Scenelist); | ||
117 | |||
118 | foreach (Scene scene in scenes) | ||
115 | { | 119 | { |
116 | foreach (Scene scene in m_Scenelist) | 120 | ScenePresence presence = scene.GetScenePresence(agentId); |
121 | if (presence != null) | ||
117 | { | 122 | { |
118 | ScenePresence presence = scene.GetScenePresence(agentId); | 123 | if (!presence.IsChildAgent) |
119 | if (presence != null) | 124 | return scene; |
120 | { | ||
121 | if (!presence.IsChildAgent) | ||
122 | return scene; | ||
123 | } | ||
124 | } | 125 | } |
125 | } | 126 | } |
126 | return null; | 127 | return null; |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 83f004d..f9f01fe 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -198,19 +198,20 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
198 | 198 | ||
199 | private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) | 199 | private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) |
200 | { | 200 | { |
201 | List<Scene> scenes = null; | ||
201 | lock (m_Scenes) | 202 | lock (m_Scenes) |
203 | scenes = new List<Scene>(m_Scenes.Values); | ||
204 | |||
205 | foreach (Scene s in scenes) | ||
202 | { | 206 | { |
203 | foreach (Scene s in m_Scenes.Values) | 207 | SceneObjectPart part = s.GetSceneObjectPart(objectID); |
208 | if (part != null) | ||
204 | { | 209 | { |
205 | SceneObjectPart part = s.GetSceneObjectPart(objectID); | 210 | ObjectRegionName = s.RegionInfo.RegionName; |
206 | if (part != null) | 211 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); |
207 | { | 212 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); |
208 | ObjectRegionName = s.RegionInfo.RegionName; | 213 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
209 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 214 | return part; |
210 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | ||
211 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | ||
212 | return part; | ||
213 | } | ||
214 | } | 215 | } |
215 | } | 216 | } |
216 | ObjectRegionName = string.Empty; | 217 | ObjectRegionName = string.Empty; |
@@ -363,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
363 | public Email GetNextEmail(UUID objectID, string sender, string subject) | 364 | public Email GetNextEmail(UUID objectID, string sender, string subject) |
364 | { | 365 | { |
365 | List<Email> queue = null; | 366 | List<Email> queue = null; |
367 | List<UUID> removal = new List<UUID>(); | ||
366 | 368 | ||
367 | lock (m_LastGetEmailCall) | 369 | lock (m_LastGetEmailCall) |
368 | { | 370 | { |
@@ -375,7 +377,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
375 | 377 | ||
376 | // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread. | 378 | // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread. |
377 | DateTime now = DateTime.Now; | 379 | DateTime now = DateTime.Now; |
378 | List<UUID> removal = new List<UUID>(); | ||
379 | foreach (UUID uuid in m_LastGetEmailCall.Keys) | 380 | foreach (UUID uuid in m_LastGetEmailCall.Keys) |
380 | { | 381 | { |
381 | if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout) | 382 | if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout) |
@@ -383,15 +384,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
383 | removal.Add(uuid); | 384 | removal.Add(uuid); |
384 | } | 385 | } |
385 | } | 386 | } |
387 | } | ||
386 | 388 | ||
387 | foreach (UUID remove in removal) | 389 | foreach (UUID remove in removal) |
388 | { | 390 | { |
391 | lock (m_LastGetEmailCall) | ||
389 | m_LastGetEmailCall.Remove(remove); | 392 | m_LastGetEmailCall.Remove(remove); |
390 | lock (m_MailQueues) | 393 | |
391 | { | 394 | lock (m_MailQueues) |
392 | m_MailQueues.Remove(remove); | 395 | m_MailQueues.Remove(remove); |
393 | } | ||
394 | } | ||
395 | } | 396 | } |
396 | 397 | ||
397 | lock (m_MailQueues) | 398 | lock (m_MailQueues) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index d2b5cb1..0fed1bd 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -187,14 +187,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
187 | LandData newData = data.Copy(); | 187 | LandData newData = data.Copy(); |
188 | newData.LocalID = local_id; | 188 | newData.LocalID = local_id; |
189 | 189 | ||
190 | ILandObject land = null; | ||
190 | lock (m_landList) | 191 | lock (m_landList) |
191 | { | 192 | { |
192 | if (m_landList.ContainsKey(local_id)) | 193 | if (m_landList.ContainsKey(local_id)) |
193 | { | 194 | { |
194 | m_landList[local_id].LandData = newData; | 195 | m_landList[local_id].LandData = newData; |
195 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); | 196 | land = m_landList[local_id]; |
196 | } | 197 | } |
197 | } | 198 | } |
199 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land); | ||
198 | } | 200 | } |
199 | 201 | ||
200 | public bool AllowedForcefulBans | 202 | public bool AllowedForcefulBans |
@@ -504,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
504 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | 506 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
505 | public void removeLandObject(int local_id) | 507 | public void removeLandObject(int local_id) |
506 | { | 508 | { |
509 | UUID id = UUID.Zero; | ||
507 | lock (m_landList) | 510 | lock (m_landList) |
508 | { | 511 | { |
509 | for (int x = 0; x < 64; x++) | 512 | for (int x = 0; x < 64; x++) |
@@ -520,9 +523,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
520 | } | 523 | } |
521 | } | 524 | } |
522 | 525 | ||
523 | m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID); | 526 | id = m_landList[local_id].LandData.GlobalID; |
524 | m_landList.Remove(local_id); | 527 | m_landList.Remove(local_id); |
525 | } | 528 | } |
529 | m_scene.EventManager.TriggerLandObjectRemoved(id); | ||
526 | } | 530 | } |
527 | 531 | ||
528 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 532 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 5b571c7..df9473d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -122,12 +122,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | public bool InventoryDeQueueAndDelete() | 122 | public bool InventoryDeQueueAndDelete() |
123 | { | 123 | { |
124 | DeleteToInventoryHolder x = null; | 124 | DeleteToInventoryHolder x = null; |
125 | int left = 0; | ||
125 | 126 | ||
126 | try | 127 | try |
127 | { | 128 | { |
128 | lock (m_inventoryDeletes) | 129 | lock (m_inventoryDeletes) |
129 | { | 130 | { |
130 | int left = m_inventoryDeletes.Count; | 131 | left = m_inventoryDeletes.Count; |
131 | if (left > 0) | 132 | if (left > 0) |
132 | { | 133 | { |
133 | x = m_inventoryDeletes.Dequeue(); | 134 | x = m_inventoryDeletes.Dequeue(); |
@@ -136,23 +137,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | m_inventoryDeletes.Enqueue(x); | 137 | m_inventoryDeletes.Enqueue(x); |
137 | return true; | 138 | return true; |
138 | } | 139 | } |
140 | } | ||
141 | } | ||
139 | 142 | ||
140 | m_log.DebugFormat( | 143 | if (left > 0) |
141 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 144 | { |
142 | 145 | m_log.DebugFormat( | |
143 | try | 146 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); |
144 | { | 147 | |
145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); | 148 | try |
146 | if (x.permissionToDelete) | 149 | { |
147 | m_scene.DeleteSceneObject(x.objectGroup, false); | 150 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); |
148 | } | 151 | if (x.permissionToDelete) |
149 | catch (Exception e) | 152 | m_scene.DeleteSceneObject(x.objectGroup, false); |
150 | { | 153 | } |
151 | m_log.DebugFormat("Exception background sending object: " + e); | 154 | catch (Exception e) |
152 | } | 155 | { |
153 | 156 | m_log.DebugFormat("Exception background sending object: " + e); | |
154 | return true; | ||
155 | } | 157 | } |
158 | |||
159 | return true; | ||
156 | } | 160 | } |
157 | } | 161 | } |
158 | catch (Exception e) | 162 | catch (Exception e) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 54ac792..20b3b5c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -297,34 +297,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
297 | 297 | ||
298 | sceneObject.AttachToScene(m_parentScene); | 298 | sceneObject.AttachToScene(m_parentScene); |
299 | 299 | ||
300 | List<SceneObjectPart> parts = null; | ||
301 | bool found = false; | ||
300 | lock (sceneObject) | 302 | lock (sceneObject) |
301 | { | 303 | { |
302 | if (!Entities.ContainsKey(sceneObject.UUID)) | 304 | if (!Entities.ContainsKey(sceneObject.UUID)) |
303 | { | 305 | { |
306 | found = true; | ||
304 | Entities.Add(sceneObject); | 307 | Entities.Add(sceneObject); |
305 | m_numPrim += sceneObject.Children.Count; | 308 | m_numPrim += sceneObject.Children.Count; |
306 | 309 | ||
307 | if (attachToBackup) | 310 | if (attachToBackup) |
308 | sceneObject.AttachToBackup(); | 311 | sceneObject.AttachToBackup(); |
309 | 312 | ||
310 | if (OnObjectCreate != null) | 313 | parts = new List<SceneObjectPart>(sceneObject.Children.Values); |
311 | OnObjectCreate(sceneObject); | 314 | |
312 | 315 | } | |
313 | lock (m_dictionary_lock) | 316 | } |
317 | |||
318 | if (found) | ||
319 | { | ||
320 | lock (m_dictionary_lock) | ||
321 | { | ||
322 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | ||
323 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
324 | foreach (SceneObjectPart part in parts) | ||
314 | { | 325 | { |
315 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 326 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; |
316 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 327 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
317 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
318 | { | ||
319 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | ||
320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | ||
321 | } | ||
322 | } | 328 | } |
323 | |||
324 | return true; | ||
325 | } | 329 | } |
330 | |||
331 | if (OnObjectCreate != null) | ||
332 | OnObjectCreate(sceneObject); | ||
333 | |||
334 | return true; | ||
326 | } | 335 | } |
327 | 336 | ||
337 | |||
328 | return false; | 338 | return false; |
329 | } | 339 | } |
330 | 340 | ||