diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index 60bc86c..5e1ff79 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -201,15 +201,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
201 | public void TestChildAgentEstablished() | 201 | public void TestChildAgentEstablished() |
202 | { | 202 | { |
203 | TestHelper.InMethod(); | 203 | TestHelper.InMethod(); |
204 | log4net.Config.XmlConfigurator.Configure(); | 204 | // log4net.Config.XmlConfigurator.Configure(); |
205 | 205 | ||
206 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 206 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
207 | 207 | ||
208 | TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 208 | TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
209 | TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 209 | TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
210 | 210 | ||
211 | IConfigSource configSource = new IniConfigSource(); | ||
212 | configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); | ||
211 | EntityTransferModule etm = new EntityTransferModule(); | 213 | EntityTransferModule etm = new EntityTransferModule(); |
212 | SceneSetupHelpers.SetupSceneModules(myScene1, etm); | 214 | |
215 | SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); | ||
213 | 216 | ||
214 | SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); | 217 | SceneSetupHelpers.AddRootAgent(myScene1, agent1Id); |
215 | ScenePresence childPresence = myScene2.GetScenePresence(agent1); | 218 | ScenePresence childPresence = myScene2.GetScenePresence(agent1); |