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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index c0297cf..a700974 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -216,11 +216,13 @@ namespace OpenSim.Region.Environment.Scenes
216 } 216 }
217 217
218 /// <summary> 218 /// <summary>
219 /// Add a whole collection of items to the prim's inventory at once. We assume that the items already 219 /// Restore a whole collection of items to the prim's inventory at once.
220 /// have all their fields correctly filled out. 220 /// We assume that the items already have all their fields correctly filled out.
221 /// The items are not flagged for persistence to the database, since they are being restored
222 /// from persistence rather than being newly added.
221 /// </summary> 223 /// </summary>
222 /// <param name="items"></param> 224 /// <param name="items"></param>
223 public void AddInventoryItems(ICollection<TaskInventoryItem> items) 225 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
224 { 226 {
225 lock (m_taskInventory) 227 lock (m_taskInventory)
226 { 228 {