diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 2a1c82e..0441215 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
294 | destFolder | 294 | destFolder |
295 | = new InventoryFolderBase( | 295 | = new InventoryFolderBase( |
296 | newFolderId, newFolderName, m_userInfo.UserProfile.ID, | 296 | newFolderId, newFolderName, m_userInfo.UserProfile.ID, |
297 | (short)AssetType.Folder, destFolder.ID, 0); | 297 | (short)AssetType.Folder, destFolder.ID, 1); |
298 | m_scene.InventoryService.AddFolder(destFolder); | 298 | m_scene.InventoryService.AddFolder(destFolder); |
299 | 299 | ||
300 | // UUID newFolderId = UUID.Random(); | 300 | // UUID newFolderId = UUID.Random(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ecf0d80..5e27eff 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1293,7 +1293,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | } | 1293 | } |
1294 | catch (IOException e) | 1294 | catch (IOException e) |
1295 | { | 1295 | { |
1296 | |||
1297 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating"); | 1296 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating"); |
1298 | 1297 | ||
1299 | // Non standard region size. If there's an old terrain in the database, it might read past the buffer | 1298 | // Non standard region size. If there's an old terrain in the database, it might read past the buffer |